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:{| class="wikitable" border="1" | :{| class="wikitable" border="1" | ||
|- | |- | ||
| 7 {{7}} | | 7 {{ni|7}} | ||
| 8 {{8}} | | 8 {{ni|8}} | ||
| 9 {{9}} | | 9 {{ni|9}} | ||
|- | |- | ||
| 4 {{4}} | | 4 {{ni|4}} | ||
| 5 {{5}} | | 5 {{ni|5}} | ||
| 6 {{6}} | | 6 {{ni|6}} | ||
|- | |- | ||
| 1 {{1}} | | 1 {{ni|1}} | ||
| 2 {{2}} | | 2 {{ni|2}} | ||
| 3 {{3}} | | 3 {{ni|3}} | ||
|} | |} | ||
: Numbers represent direction on a keyboard numpad. For example {{236}}+{{D}} becomes 236D. | : Numbers represent direction on a keyboard numpad. For example {{ni|236}}+{{D}} becomes 236D. | ||
:'''>''' = Proceed from the previous move to the following move. | :'''>''' = Proceed from the previous move to the following move. | ||
:''',''' = Link the previous move into the following move. | :''',''' = Link the previous move into the following move. |
Latest revision as of 00:49, 21 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Forums |
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
Basic Combos
Combo | Position | Works on: | Difficulty | Notes |
---|---|---|---|---|
2K > 2S > 2D, 236P | Midscreen | Everyone | [1] very easy | Basic combo from a low starter into oki. Don't cancel 2D into 236P, delay it a bit instead |
c.S > 5H > 2D, 236P | Midscreen | Everyone | [1] very easy | Close punish into oki |
(...) > 2D xx 236S -> K, 236P | Midscreen | Everyone | [1] very easy | More damage and corner carry, staple combo |
AA c.S (SJC) j.S > j.P > j.S > j.D | Midscreen | Everyone but lights and PO | [1] very easy | Basic sj air string |
AA c.S (SJC) j.K > j.S > j.D | Midscreen | Everyone but PO | [1] very easy | Same as above but for lightweights or high hits |
AA c.S (SJC) j.S > j.P > j.K > j.S > j.D | Midscreen | Everyone | [1] very easy | Mainly for Potemkin or low hits |
Throw Combos
Combo | Position | Works on: | Difficulty | Notes |
---|---|---|---|---|
Air Throw ▷ 5P xx 623H | Midscreen | Everyone | [1] very easy | Do 236P as soon as you land for meaty oki |
Air Throw ▷ 5P (JC) j.S > j.P > j.S> j.D | Midscreen | Everyone but lights | [1] very easy | Give up oki for corner carry |
Air Throw ▷ 5P (JC) j.K > j.S> j.D | Midscreen | Everyone | [1] very easy | Same as above, but for lightweights |
Dust Combos
Combo | Position | Works on: | Difficulty | Notes |
---|---|---|---|---|
5D /\ j.D > j.D > j.S > j.P > j.S > j.P > j.S > j.P > j.S (JC) > j.S > j.P > j.D | Midscreen | Everyone | [1] very easy | Standard Dust, doesn't lead to KD |
5D /\ FD j.H ▷ c.S xx 623H | Midscreen | Everyone | [2] easy | Impossible Dust combo into KD, immediately after the homing jump FD then j.H |