GGReload/Anji Mito/Combos

From Dustloop Wiki
< GGReload‎ | Anji Mito
Revision as of 18:31, 20 June 2019 by Pivotkraner (talk | contribs) (Created page with "{{#lsth:GGReload/Anji Mito/Data|Nav}} <div style="float:left; margin-right:25px;"> {{TOC limit|3}} </div> {| class="wikitable" |- ! Combo Notation Guide !! Character Name Abbr...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Combo Notation Guide Character Name Abbreviations
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:236+GGD.png becomes 236D.
> = Proceed from the previous move to the following move.
, = Link the previous move into the following move.
-> = Cancel the previous special into a follow-up special.
= After landing.
j = Jump
sj = Super Jump
IAD = Instant Air Dash
CH = Counter Hit
(JC) = Jump Cancel
(SJC) = Super Jump Cancel
(JI) = Jump Install
(RC) = Roman Cancel
(FRC) = Force Roman Cancel
[ ] = Hold input.
(X) = X is optional.
(N) = Attack must deal N amount of hits.
[???] xN = Repeat ??? N amount of times.
[X] or [Y] = Perform series of actions X or Y.
AN = Anji
AX = Axl
BA = Baiken
BR = Bridget
CH = Chipp
DI = Dizzy
ED = Eddie
FA = Faust
IN = I-No
JA = Jam
JO = Johnny
JU = Justice
KL = Kliff
KY = Ky
MA = May
MI = Millia
PO = Potemkin
RO = Robo-Ky
SL = Slayer
SO = Sol
VE = Venom
ZA = Zappa


Combo List

Basic Combos

Combo Position Works on: Difficulty Notes
2K > 5HS > 2D xx 236H Midscreen Everyone [1] very easy Basic combo into oki
2K > c.S > 6K, 2K > c.S > 2S > 236K Midscreen Everyone [2] easy Pressure string that can be confirmed from 6K into more pressure or a 2K link, ends in KD
6P > c.S (JC) j.K > j.S (JC) j.S > j.H xx j.623H Midscreen Everyone [2] easy Basic anti-air combo
214K (RC) 66 c.S > 2H xx 623H, 2H xx 623H Corner Everyone [2] easy Greed Server RC combo

Throw Combos

Combo Position Works on: Difficulty Notes

Counter-Hit Combos

Combo Position Works on: Difficulty Notes

Navigation


Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc