Difference between revisions of "GGReload/Anji Mito/Frame Data"

From Dustloop Wiki
Jump to: navigation, search
(Special Moves)
(Special Moves)
 
(No difference)

Latest revision as of 23:11, 12 September 2017

An-s.gif

Navigation

System Data[edit]

Defense Modifier: x 1.06

Guts Rating: 5

Stun Resistance: 65

Jump Startup: 3

Backdash Time: 16

Backdash Invincibility: 1-9


Normal Moves[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P
10 2.6 - - 2 HLF SJR 4 3 6 +3
5K
14 1.4 - - 1 HLF SJR 5 5 6 -1
c.S
26 3.8 - - 4 HLF SJR 7 4 10 +3
f.S
30 2.6 - - 3 HLF SJR 13 4 17 -7
  • 7-10F Guard Point
5H
38 3.8 - - 5 HLF SR 15 4 21 -6
  • 4-11F Guard Point
5D
15 3.8 - - 3 HF 25 6 26 -18
6P
24 3.8 - - 5 HLF SR 18 4 16 -1
  • 1-21 Upper body inv (past 18, Anji's back can be hit as he stands)
  • Staggers opponent on CH (Max 49F)
6K
28 2.6 - - 3 HLF RF 11 6 13 -5
  • 1-7F Guard Point
  • Knocks down opponent on CH
6H
14*4,34 3.8 - - 3 HLF SJRF 13 3*4(3)6 18 -12
  • 1st-4th hit have hitstop 6F
  • 1-11F Guard Point
  • Only 1st and 2nd hits are cancelable
2P
8 1.4 - - 1 HLF CSR 5 4 6 ±0
  • Initial Prorate 80%
2K
12 2.6 - - 3 L SR 8 2 6 +6
  • Initial Prorate 70%
2S
28 2.6 - - 3 L SR 8 6 14 -6
  • 11-13F Low Profile
2H
38 3.8 - - 4 HLF SR 20 5 15 -3
  • 1-15F Lower Guard Point
2D
28 3.8 - - 4 L SR 7 3 25 -11
  • 5-23F Low Profile
j.P
10 1.4 - - 1 HA CSR 8 3 3 -
j.K
18 2.6 - - 3 HA SR 6 6 10 -
j.S
28 2.6 - - 3 HA SJR 7 9 18 -
j.H
32 2.6 - - 3 HA SR 13 6 15+2L -
  • Plummets opponent on air hit
  • Knocks down and wall bounces opponent on CH
j.D
40 2.6 - - 3 HA SR 8 6 17+5L -
  • 1-9F, 23-34F upper body inv
  • Knocks down opponent on ground hit
  • Wall bounces opponent on CH
Ground Throw
56 - - - - Throw: 43 Pixels - - - - -
  • Knocks down opponent on hit
  • Initial prorate 50%
Air Throw
60 - - - - Throw: 110 Pixels - - - - -
  • Knocks down opponent on hit
  • Initial prorate 50%
DAA
25 2.6 - - 3 All R 12 6 12 -4
  • 1-onwards full inv
  • Knocks down opponent on CH

Special Moves[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
P Kai
214P
32 2.0/2.6 - - 3 H R 28 3 9 +2
  • 4F onwards airborne
  • Knocks down opponent on hit
  • Anji is in CH state during recovery
K Kai
214K
50 2.5/1.8 - - 4 HA RF 32 10 8 +2
  • 9F onwards airborne
  • たたきつけ効果。
  • Ground bounces opponent on CH
  • Anji is in CH state during recovery
  • Listed Frame Adv is for a standing block (tested on Sol)
Fujin S
236S
30 2.5/3.6 - - 3 HLF R 15 3 27 -16
  • Knocks down opponent on air hit
  • 16F onwards can cancel into followups on hit
Fujin H
236H
46 2.5/3.6 - - 3 HLF R 23 3 27 -16
  • 1-12 Strike inv
  • Wall bounces opponent on hit
  • 24F onwards can cancel into followups on hit
Shin:Isshiki
Fujin > P
10*6 1.0/1.2 - - 3 HA F 32 - Until L+6 -6
  • Total 68F
  • Listed Frame Adv is for a standing block in the corner (tested on Sol)
Hitoashitobi
Fujin>K
- - - - - - - - - Until L+6 -
  • Total 28F
  • Anji is in CH state during move
  • 5-22F can pass through opponent
Nagiha
Fujin>S
30 1.5/2.4 - - 3 LF 10 6 27 -19
  • Knocks down opponent on ground hit
Shitsu
236P
18 2.5/1.2 - - 1 All - 22 - Total 48 -6
  • If Anji gets hit, attack disappears 1F after
Shitsu
(2nd hit on hit/block)
30 - - - 4 HA - 26 - - -
  • Only appears if opponent blocks 1st hit of Shitsu
Shin: Nishiki
j.214P
16*6 2.5/2.4 - - 3 HA R 10 2*8 Until L+6 -20
  • 1-7F Lower body inv
  • 8-9F Foot inv
  • 10-25 Lower body inv
  • Floats opponent on hit
  • Hitstop 6F
  • Max 6 hits
  • Fastest possible TK Shin:Nishiki has startup 13F
Kou
P during autoguard
30,10*6,40 -/2.6+1.4*7 - - 3*7,5 HLF R 4 2,4*6,12 11+8L -41
  • 1-6F Strike inv
  • Knocks down opponent on hit
  • Anji in CH state until landing
  • 2nd-7th hit have hitstop 5F
  • Kou can only be used during the hitstop of an autoguarded move
  • Kou starts up 1F after hitstop of autoguard finishes
On
623H
0,90 - - - - - F 13 16 15+6L -
  • Knocks down opponent on hit
  • 9F onwards airborne

Overdrives[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Issei Ougi: Sai
632146H
12*11,50 - - - 3 All 10+3 4*9,2*2 40 -15
  • 4-6F Above chest inv
  • 7-9F Upper body inv
  • Floats opponent on hit
  • Anji is in CH state during move
  • Dizzy modifier x0
Tenjinashi
[2]8K
15*13 - - - 5 HA 18+0 7 20+20L -11
  • 4-18F Strike inv
  • Knocks down opponent on hit
  • Must charge down for at least 40F to perform Tenjinashi
  • Listed Frame Adv is for standing block (tested on Sol)
Kachoufuugetsu
during autoguard 632146S
40*4 - - - 5 HLF R 7+0 5(16)5(12)5(20)5 75 -61
  • 1-21F Full inv
  • 1st-3rd hit stagger opponent (max 65F)
  • 4th hit knocks down opponent
  • Anji is in CH state during move
  • Kachoufuugetsu can only be used during the hitstop of an autoguarded move
  • Kachoufuugetsu starts up 1F after hitstop of autoguard finishes

Instant Kill[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Zetsu
during IK mode 236236H
DESTROY - - - - All - 17+4 - - -158
  • IK mode activation: 55F
  • 硬直差は攻撃判定出現後5F目をガードさせた時のもの。

Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P 6P, 3P 6K 3S 5H, 6H 5D, 2D Jump, Sp
2P 5P, 6P 5K, 2K 5S, 6S, 2S, 3S 5H, 2H, 6H 5D, 2D Sp
6P 3P 6K, 3K 5S, 6S, 2S, 3S 5H, 2H, 6H 5D, 2D Sp
3P - - - - - -
5K 6P, 3P 6K 5S, 6S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K 6P - 2S 2H, 6H 5D, 2D Sp
6K 3P - - - - -
3K - - - - - Sp
5S 6P, 3P - 6S, 2S, 3S 5H, 2H, 6H 5D, 2D Jump, Sp
6S 3P 6K, 3K 2S 5H, 2H 5D, 2D Jump, Sp
2S - - 3S 5H, 2H, 6H 5D, 2D Sp
3S 3P - - - - Jump, Sp
5H 6P 6K 3S 6H 5D, 2D Sp
2H - 3K - 5H, 6H 5D, 2D Sp
6H - - - - - Sp
5D - - - - - homing jump, Sp
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Sp
j.S j.P - - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Overview Button.pngCombos Button.pngStrategy Button.png

Forum Button.png FrameData Button.png


Guilty Gear XX #Reloade
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc