GGReload/Anji Mito/Frame Data: Difference between revisions

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{{NavTabs|game=GGReload|chara=Anji Mito|forums=http://www.dustloop.com/forums/index.php?/forums/forum/10-anji-mito/}}
{{CharNav |charMainPage=GGReload/Anji Mito
{{CharNav |charMainPage=GGReload/Anji Mito
|image=An-s.gif
|image=GGReload_Anji_Mito_Icon.png
|videos=
|videos=
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/10-anji-mito/
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/10-anji-mito/
Line 22: Line 24:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5P}}
|version=5P
{{#lsth:GGReload/Anji Mito/Data|5P Full}}
|damage=10
|tension=2.6
|gb+=
|gb-=
|level=2
|guard=HLF
|cancel=SJR
|startup=4
|active=3
|recovery=6
|frameAdv=+3
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5K}}
|version=5K
{{#lsth:GGReload/Anji Mito/Data|5K Full}}
|damage=14
|tension=1.4
|gb+=
|gb-=
|level=1
|guard=HLF
|cancel=SJR
|startup=5
|active=5
|recovery=6
|frameAdv=-1
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=c.S}}
|version=c.S
{{#lsth:GGReload/Anji Mito/Data|c.S Full}}
|damage=26
|tension=3.8
|gb+=
|gb-=
|level=4
|guard=HLF
|cancel=SJR
|startup=7
|active=4
|recovery=10
|frameAdv=+3
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=f.S|rowspan=2}}
|version=f.S
{{#lsth:GGReload/Anji Mito/Data|f.S Full}}
|damage=30
|-
|tension=2.6
{{Description|11|text={{ColumnList |text=*7-10F Guard Point
|gb+=
}}
|gb-=
|level=3
|guard=HLF
|cancel=SJR
|startup=13
|active=4
|recovery=17
|frameAdv=-7
|description={{ColumnList |text=*7-10F Guard Point
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5H|rowspan=2}}
|version=5H
{{#lsth:GGReload/Anji Mito/Data|5H Full}}
|damage=38
|-
|tension=3.8
{{Description|11|text={{ColumnList |text=*4-11F Guard Point
|gb+=
}}
|gb-=
|level=5
|guard=HLF
|cancel=SR
|startup=15
|active=4
|recovery=21
|frameAdv=-6
|description={{ColumnList |text=*4-11F Guard Point
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5D}}
|version=5D
{{#lsth:GGReload/Anji Mito/Data|5D Full}}
|damage=15
|-
|tension=3.8
{{AttackVersion|name=6P|rowspan=2}}
|gb+=
{{#lsth:GGReload/Anji Mito/Data|6P Full}}
|gb-=
|level=3
|guard=HF
|cancel=R
|startup=25
|active=6
|recovery=26
|frameAdv=-18
|description=
}}
|-
|-
{{FrameData-GGACR
{{Description|11|text={{ColumnList |text=*1-21 Upper body inv (past 18, Anji's back can be hit as he stands)
|version=6P
|damage=24
|tension=3.8
|gb+=
|gb-=
|level=5
|guard=HLF
|cancel=SR
|startup=18
|active=4
|recovery=16
|frameAdv=-1
|description={{ColumnList |text=*1-21 Upper body inv (past 18, Anji's back can be hit as he stands)
*Staggers opponent on CH (Max 49F)
*Staggers opponent on CH (Max 49F)
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=6K|rowspan=2}}
|version=6K
{{#lsth:GGReload/Anji Mito/Data|6K Full}}
|damage=28
|-
|tension=2.6
{{Description|11|text={{ColumnList |text=*1-7F Guard Point
|gb+=
|gb-=
|level=3
|guard=HLF
|cancel=RF
|startup=11
|active=6
|recovery=13
|frameAdv=-5
|description={{ColumnList |text=*1-7F Guard Point
*Knocks down opponent on CH
*Knocks down opponent on CH
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=6H|rowspan=2}}
|version=6H
{{#lsth:GGReload/Anji Mito/Data|6H Full}}
|damage=14*4,34
|-
|tension=3.8
{{Description|11|text={{ColumnList |text=*1st-4th hit have hitstop 6F
|gb+=
|gb-=
|level=3
|guard=HLF
|cancel=SJRF
|startup=13
|active=3*4(3)6
|recovery=18
|frameAdv=-12
|description={{ColumnList |text=*1st-4th hit have hitstop 6F
*1-11F Guard Point
*1-11F Guard Point
*Only 1st and 2nd hits are cancelable
*Only 1st and 2nd hits are cancelable
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2P|rowspan=2}}
|version=2P
{{#lsth:GGReload/Anji Mito/Data|2P Full}}
|damage=8
|-
|tension=1.4
{{Description|11|text={{ColumnList |text=*Initial Prorate 80%
|gb+=
}}
|gb-=
|level=1
|guard=HLF
|cancel=CSR
|startup=5
|active=4
|recovery=6
|frameAdv=±0
|description={{ColumnList |text=*Initial Prorate 80%
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2K|rowspan=2}}
|version=2K
{{#lsth:GGReload/Anji Mito/Data|2K Full}}
|damage=12
|-
|tension=2.6
{{Description|11|text={{ColumnList |text=*Initial Prorate 70%
|gb+=
}}
|gb-=
|level=3
|guard=L
|cancel=SR
|startup=8
|active=2
|recovery=6
|frameAdv=+6
|description={{ColumnList |text=*Initial Prorate 70%
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2S|rowspan=2}}
|version=2S
{{#lsth:GGReload/Anji Mito/Data|2S Full}}
|damage=28
|-
|tension=2.6
{{Description|11|text={{ColumnList |text=*11-13F Low Profile
|gb+=
}}
|gb-=
|level=3
|guard=L
|cancel=SR
|startup=8
|active=6
|recovery=14
|frameAdv=-6
|description={{ColumnList |text=*11-13F Low Profile
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2H|rowspan=2}}
|version=2H
{{#lsth:GGReload/Anji Mito/Data|2H Full}}
|damage=38
|-
|tension=3.8
{{Description|11|text={{ColumnList |text=*1-15F Lower Guard Point
|gb+=
}}
|gb-=
|level=4
|guard=HLF
|cancel=SR
|startup=20
|active=5
|recovery=15
|frameAdv=-3
|description={{ColumnList |text=*1-15F Lower Guard Point
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2D|rowspan=2}}
|version=2D
{{#lsth:GGReload/Anji Mito/Data|2D Full}}
|damage=28
|-
|tension=3.8
{{Description|11|text={{ColumnList |text=*5-23F Low Profile
|gb+=
}}
|gb-=
|level=4
|guard=L
|cancel=SR
|startup=7
|active=3
|recovery=25
|frameAdv=-11
|description={{ColumnList |text=*5-23F Low Profile
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.P}}
|version=j.P
{{#lsth:GGReload/Anji Mito/Data|j.P Full}}
|damage=10
|tension=1.4
|gb+=
|gb-=
|level=1
|guard=HA
|cancel=CSR
|startup=8
|active=3
|recovery=3
|frameAdv=-
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.K}}
|version=j.K
{{#lsth:GGReload/Anji Mito/Data|j.K Full}}
|damage=18
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=HA
|cancel=SR
|startup=6
|active=6
|recovery=10
|frameAdv=-
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.S}}
|version=j.S
{{#lsth:GGReload/Anji Mito/Data|j.S Full}}
|damage=28
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=HA
|cancel=SJR
|startup=7
|active=9
|recovery=18
|frameAdv=-
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.H|rowspan=2}}
|version=j.H
{{#lsth:GGReload/Anji Mito/Data|j.H Full}}
|damage=32
|-
|tension=2.6
{{Description|11|text={{ColumnList |text=*Plummets opponent on air hit
|gb+=
|gb-=
|level=3
|guard=HA
|cancel=SR
|startup=13
|active=6
|recovery=15+2L
|frameAdv=-
|description={{ColumnList |text=*Plummets opponent on air hit
*Knocks down and wall bounces opponent on CH
*Knocks down and wall bounces opponent on CH
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.D|rowspan=2}}
|version=j.D
{{#lsth:GGReload/Anji Mito/Data|j.D Full}}
|damage=40
|-
|tension=2.6
{{Description|11|text={{ColumnList |text=*1-9F, 23-34F upper body inv
|gb+=
|gb-=
|level=3
|guard=HA
|cancel=SR
|startup=8
|active=6
|recovery=17+5L
|frameAdv=-
|description={{ColumnList |text=*1-9F, 23-34F upper body inv
*Knocks down opponent on ground hit
*Knocks down opponent on ground hit
*Wall bounces opponent on CH
*Wall bounces opponent on CH
}}
}}
}}
}}
|-
{{AttackVersion|name=Ground Throw|rowspan=2}}
{{#lsth:GGReload/Anji Mito/Data|Ground Throw Full}}
|-
|-
{{FrameData-GGACR
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit
|version=Ground Throw
|damage=56
|tension=-
|gb+=
|gb-=
|level=-
|guard=Throw: 43 Pixels
|cancel=-
|startup=-
|active=-
|recovery=-
|frameAdv=-
|description={{ColumnList |text=*Knocks down opponent on hit
*Initial prorate 50%
*Initial prorate 50%
}}
}}
}}
}}
|-
{{AttackVersion|name=Air Throw|rowspan=2}}
{{#lsth:GGReload/Anji Mito/Data|Air Throw Full}}
|-
|-
{{FrameData-GGACR
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit
|version=Air Throw
|damage=60
|tension=-
|gb+=
|gb-=
|level=-
|guard=Throw: 110 Pixels
|cancel=-
|startup=-
|active=-
|recovery=-
|frameAdv=-
|description={{ColumnList |text=*Knocks down opponent on hit
*Initial prorate 50%
*Initial prorate 50%
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=DAA|rowspan=2}}
|version=DAA
{{#lsth:GGReload/Anji Mito/Data|DAA Full}}
|damage=25
|-
|tension=2.6
{{Description|11|text={{ColumnList |text=*1-onwards full inv
|gb+=
|gb-=
|level=3
|guard=All
|cancel=R
|startup=12
|active=6
|recovery=12
|frameAdv=-4
|description={{ColumnList |text=*1-onwards full inv
*Knocks down opponent on CH
*Knocks down opponent on CH
}}
}}
}}
}}
|-
|-
Line 407: Line 168:
|-
|-
  |-
  |-
{{FrameData-GGACR
{{AttackVersion|name=P Kai|rowspan=2|subtitle=214P}}
|version=P Kai
{{#lsth:GGReload/Anji Mito/Data|214P Full}}
|subtitle=214P
|-
|damage=32
{{Description|11|text={{ColumnList |text=*4F onwards airborne
|tension=2.0/2.6
*Floats opponent on hit
|gb+=
|gb-=
|level=3
|guard=H
|cancel=R
|startup=28
|active=3
|recovery=9
|frameAdv=+2
|description={{ColumnList |text=*4F onwards airborne
*Knocks down opponent on hit
*Anji is in CH state during recovery
*Anji is in CH state during recovery
}}
}}
}}
}}
  |-
  |-
{{FrameData-GGACR
{{AttackVersion|name=K Kai|rowspan=2|subtitle=214K}}
|version=K Kai
{{#lsth:GGReload/Anji Mito/Data|214K Full}}
|subtitle=214K
|-
|damage=50
{{Description|11|text={{ColumnList |text=*9F onwards airborne
|tension=2.5/1.8
*Knocks down opponent on hit
|gb+=
|gb-=
|level=4
|guard=HA
|cancel=RF
|startup=32
|active=10
|recovery=8
|frameAdv=+2
|description={{ColumnList |text=*9F onwards airborne
*たたきつけ効果。
*Ground bounces opponent on CH
*Ground bounces opponent on CH
*Anji is in CH state during recovery
*Anji is in CH state during recovery
*Listed Frame Adv is for a standing block (tested on Sol)
*Listed Frame Adv is for a standing block (tested on Sol)
}}
}}
}}
}}
  |-
  |-
{{FrameData-GGACR
{{AttackVersion|name=Fujin S|rowspan=2|subtitle=236S}}
|version=Fujin S
{{#lsth:GGReload/Anji Mito/Data|236S Full}}
|subtitle=236S
|-
|damage=30
{{Description|11|text={{ColumnList |text=*Knocks down opponent on air hit
|tension=2.5/3.6
|gb+=
|gb-=
|level=3
|guard=HLF
|cancel=R
|startup=15
|active=3
|recovery=27
|frameAdv=-16
|description={{ColumnList |text=*Knocks down opponent on air hit
*16F onwards can cancel into followups on hit
*16F onwards can cancel into followups on hit
}}
}}
}}
}}
  |-
  |-
{{FrameData-GGACR
{{AttackVersion|name=Fujin H|rowspan=2|subtitle=236H}}
|version=Fujin H
{{#lsth:GGReload/Anji Mito/Data|236H Full}}
|subtitle=236H
|-
|damage=46
{{Description|11|text={{ColumnList |text=*1-12 Strike inv
|tension=2.5/3.6
|gb+=
|gb-=
|level=3
|guard=HLF
|cancel=R
|startup=23
|active=3
|recovery=27
|frameAdv=-16
|description={{ColumnList |text=*1-12 Strike inv
*Wall bounces opponent on hit
*Wall bounces opponent on hit
*24F onwards can cancel into followups on hit
*24F onwards can cancel into followups on hit
}}
}}
}}
}}
  |-
  |-
{{FrameData-GGACR
{{AttackVersion|name=Shin:Isshiki|rowspan=2|subtitle=Fujin > P}}
|version=Shin:Isshiki
{{#lsth:GGReload/Anji Mito/Data|236S > P Full}}
|subtitle=Fujin > P
|-
|damage=10*6
{{Description|11|text={{ColumnList |text=*Total 68F
|tension=1.0/1.2
|gb+=
|gb-=
|level=3
|guard=HA
|cancel=F
|startup=32
|active=-
|recovery=Until L+6
|frameAdv=-6
|description={{ColumnList |text=*Total 68F
*Listed Frame Adv is for a standing block in the corner (tested on Sol)
*Listed Frame Adv is for a standing block in the corner (tested on Sol)
}}
}}
}}
}}
  |-
  |-
{{FrameData-GGACR
{{AttackVersion|name=Hitoashitobi|rowspan=2|subtitle=Fujin > K}}
|version=Hitoashitobi
{{#lsth:GGReload/Anji Mito/Data|236S > K Full}}
|subtitle=Fujin>K
|-
|damage=-
{{Description|11|text={{ColumnList |text=*Total 28F
|tension=-
|gb+=
|gb-=
|level=-
|guard=-
|cancel=-
|startup=-
|active=-
|recovery=Until L+6
|frameAdv=-
|description={{ColumnList |text=*Total 28F
*Anji is in CH state during move
*Anji is in CH state during move
*5-22F can pass through opponent
*5-22F can pass through opponent
}}
}}
}}
}}
  |-
  |-
{{FrameData-GGACR
{{AttackVersion|name=Nagiha|rowspan=2|subtitle=Fujin > S}}
|version=Nagiha
{{#lsth:GGReload/Anji Mito/Data|236S > S Full}}
|subtitle=Fujin>S
|-
|damage=30
{{Description|11|text={{ColumnList |text=*Knocks down opponent on ground hit
|tension=1.5/2.4
}}
|gb+=
|gb-=
|level=3
|guard=LF
|cancel=R
|startup=10
|active=6
|recovery=27
|frameAdv=-19
|description={{ColumnList |text=*Knocks down opponent on ground hit
}}
}}
}}
  |-
  |-
{{FrameData-GGACR
{{AttackVersion|name=Shitsu|rowspan=2|subtitle=}}
|version=Shitsu
{{#lsth:GGReload/Anji Mito/Data|236P Full}}
|subtitle=236P
|-
|damage=18
{{Description|11|text={{ColumnList |text=*If Anji gets hit, attack disappears 1F after
|tension=2.5/1.2
}}
|gb+=
|gb-=
|level=1
|guard=All
|cancel=-
|startup=22
|active=-
|recovery=Total 48
|frameAdv=-6
|description={{ColumnList |text=*If Anji gets hit, attack disappears 1F after
}}
}}
}}
  |-
  |-
{{FrameData-GGACR
{{AttackVersion|name=Shitsu |rowspan=2|subtitle=2nd hit on block}}
|version=Shitsu  
{{#lsth:GGReload/Anji Mito/Data|236P 2nd hit Full}}
|subtitle=(2nd hit on hit/block)
|-
|damage=30
{{Description|11|text={{ColumnList |text=*Only appears if opponent blocks 1st hit of Shitsu
|tension=-
}}
|gb+=
}}
|gb-=
|level=4
|guard=HA
|cancel=-
|startup=26
|active=-
|recovery=-
|frameAdv=-
|description={{ColumnList |text=*Only appears if opponent blocks 1st hit of Shitsu
}}
}}
  |-
  |-
{{FrameData-GGACR
{{AttackVersion|name=Shin: Nishiki|rowspan=2|subtitle=j.214P}}
|version=Shin: Nishiki
{{#lsth:GGReload/Anji Mito/Data|j.214P Full}}
|subtitle=j.214P
|-
|damage=16*6
{{Description|11|text={{ColumnList |text=*1-7F Lower body inv
|tension=2.5/2.4
|gb+=
|gb-=
|level=3
|guard=HA
|cancel=R
|startup=10
|active=2*8
|recovery=Until L+6
|frameAdv=-20
|description={{ColumnList |text=*1-7F Lower body inv
*8-9F Foot inv
*8-9F Foot inv
*10-25 Lower body inv
*10-25 Lower body inv
Line 602: Line 253:
*Max 6 hits
*Max 6 hits
*Fastest possible TK Shin:Nishiki has startup 13F
*Fastest possible TK Shin:Nishiki has startup 13F
}}
}}
}}
}}
  |-
  |-
{{FrameData-GGACR
{{AttackVersion|name=Kou|rowspan=2|subtitle=P during autoguard}}
|version=Kou
{{#lsth:GGReload/Anji Mito/Data|Guard > P Full}}
|subtitle=P during autoguard
|-
|damage=30,10*6,40
{{Description|11|text={{ColumnList |text=*1-6F Strike inv
|tension=-/2.6+1.4*7
|gb+=
|gb-=
|level=3*7,5
|guard=HLF
|cancel=R
|startup=4
|active=2,4*6,12
|recovery=11+8L
|frameAdv=-41
|description={{ColumnList |text=*1-6F Strike inv
*Knocks down opponent on hit
*Knocks down opponent on hit
*Anji in CH state until landing
*Anji in CH state until landing
Line 625: Line 265:
*Kou can only be used during the hitstop of an autoguarded move
*Kou can only be used during the hitstop of an autoguarded move
*Kou starts up 1F after hitstop of autoguard finishes
*Kou starts up 1F after hitstop of autoguard finishes
}}
}}
}}
}}
  |-
  |-
{{FrameData-GGACR
{{AttackVersion|name=On|rowspan=2|subtitle=623H}}
|version=On
{{#lsth:GGReload/Anji Mito/Data|623H Full}}
|subtitle=623H
|-
|damage=0,90
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit
|tension=-
|gb+=
|gb-=
|level=-
|guard=-
|cancel=F
|startup=13
|active=16
|recovery=15+6L
|frameAdv=-
|description={{ColumnList |text=*Knocks down opponent on hit
*9F onwards airborne
*9F onwards airborne
}}
}}
}}
}}
  |-
  |-
Line 654: Line 283:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
  |-
  |-
{{FrameData-GGACR
{{AttackVersion|name=Issei Ougi: Sai|rowspan=2|subtitle=632146H}}
|version=Issei Ougi: Sai
{{#lsth:GGReload/Anji Mito/Data|632146H Full}}
|subtitle=632146H
|-
|damage=12*11,50
{{Description|11|text={{ColumnList |text=*4-6F Above chest inv
|tension=-
|gb+=
|gb-=
|level=3
|guard=All
|cancel=F
|startup=10+3
|active=4*9,2*2
|recovery=40
|frameAdv=-15
|description={{ColumnList |text=*4-6F Above chest inv
*7-9F Upper body inv
*7-9F Upper body inv
*Floats opponent on hit
*Floats opponent on hit
*Anji is in CH state during move
*Anji is in CH state during move
*Dizzy modifier x0
*Dizzy modifier x0
}}
}}
}}
}}
  |-
  |-
{{FrameData-GGACR
{{AttackVersion|name=Tenjinashi|rowspan=2|subtitle=[2]8K}}
|version=Tenjinashi
{{#lsth:GGReload/Anji Mito/Data|[2]8K Full}}
|subtitle=[2]8K
|-
|damage=15*13
{{Description|11|text={{ColumnList |text=*4-18F Strike inv
|tension=-
|gb+=
|gb-=
|level=5
|guard=HA
|cancel=R
|startup=18+0
|active=7
|recovery=20+20L
|frameAdv=-11
|description={{ColumnList |text=*4-18F Strike inv
*Knocks down opponent on hit
*Knocks down opponent on hit
*Must charge down for at least 40F to perform Tenjinashi
*Must charge down for at least 40F to perform Tenjinashi
*Listed Frame Adv is for standing block (tested on Sol)
*Listed Frame Adv is for standing block (tested on Sol)
}}
}}
}}
}}
  |-
  |-
{{FrameData-GGACR
{{AttackVersion|name= Kachoufuugetsu|rowspan=2|subtitle=during autoguard 632146S}}
|version= Kachoufuugetsu
{{#lsth:GGReload/Anji Mito/Data|Guard > 632146S Full}}
|subtitle=during autoguard 632146S
|-
|damage=40*4
{{Description|11|text={{ColumnList |text=*1-21F Full inv
|tension=-
|gb+=
|gb-=
|level=5
|guard=HLF
|cancel=R
|startup=7+0
|active=5(16)5(12)5(20)5
|recovery=75
|frameAdv=-61
|description={{ColumnList |text=*1-21F Full inv
*1st-3rd hit stagger opponent (max 65F)
*1st-3rd hit stagger opponent (max 65F)
*4th hit knocks down opponent
*4th hit knocks down opponent
Line 717: Line 313:
*Kachoufuugetsu can only be used during the hitstop of an autoguarded move
*Kachoufuugetsu can only be used during the hitstop of an autoguarded move
*Kachoufuugetsu starts up 1F after hitstop of autoguard finishes
*Kachoufuugetsu starts up 1F after hitstop of autoguard finishes
}}
}}
}}
}}
  |-
  |-
Line 727: Line 323:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
  |-
  |-
{{FrameData-GGACR
{{AttackVersion|name=Zetsu|rowspan=2|subtitle=in IK Mode: 236236P}}
|version=Zetsu
{{#lsth:GGReload/Anji Mito/Data|IK Full}}
|subtitle=during IK mode 236236H
|-
|damage=DESTROY
{{Description|11|text={{ColumnList |text=*IK mode activation: 55F
|tension=-
*The frame advantage listed is when Zetsu is blocked on the 5th frame after the hitbox appears
|gb+=
}}
|gb-=
|level=-
|guard=All
|cancel=-
|startup=17+4
|active=-
|recovery=-
|frameAdv=-158
|description={{ColumnList |text=*IK mode activation: 55F
*硬直差は攻撃判定出現後5F目をガードさせた時のもの。
}}
}}
}}
|-
|-
Line 756: Line 341:
|-
|-
! 5P
! 5P
| 6P, 3P || 6K || 3S || 5H, 6H || 5D, 2D || Jump, Sp
| 6P || 6K || 5H, 6H || 5D, 2D || Jump, Sp
|-
|-
! 2P
! 2P
| 5P, 6P || 5K, 2K || 5S, 6S, 2S, 3S || 5H, 2H, 6H || 5D, 2D || Sp
| 5P, 6P || 5K, 2K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Sp
|-
|-
! 6P
! 6P
| 3P || 6K, 3K || 5S, 6S, 2S, 3S || 5H, 2H, 6H || 5D, 2D || Sp
| - || 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Sp
|-
! 3P
| - || - || - || - || - || -
|-
|-
! 5K
! 5K
| 6P, 3P || 6K || 5S, 6S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
| 6P || 6K || c.S, f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
|-
|-
! 2K
! 2K
Line 774: Line 356:
|-
|-
! 6K
! 6K
| 3P || - || - || - || - || -
| - || - || - || - || - || -
|-
! 3K
| - || - || - || - || - || Sp
|-
|-
! 5S
! 5S
| 6P, 3P || - || 6S, 2S, 3S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
| 6P || - || f.S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp
|-
|-
! 6S
! 6S
| 3P || 6K, 3K || 2S || 5H, 2H || 5D, 2D || Jump, Sp
| - || 6K || 2S || 5H, 2H || 5D, 2D || Jump, Sp
|-
|-
! 2S
! 2S
| - || - || 3S || 5H, 2H, 6H || 5D, 2D || Sp
| - || - || - || 5H, 2H, 6H || 5D, 2D || Sp
|-
! 3S
| 3P || - || - || - || - || Jump, Sp
|-
|-
! 5H
! 5H
| 6P || 6K || 3S || 6H || 5D, 2D || Sp
| 6P || 6K || - || 6H || 5D, 2D || Sp
|-
|-
! 2H
! 2H
| - || 3K || - || 5H, 6H || 5D, 2D || Sp
| - || - || - || 5H, 6H || 5D, 2D || Sp
|-
|-
! 6H
! 6H
Line 836: Line 412:
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Su''' = Overdrives (aka: Supers)
: '''Su''' = Overdrives (aka: Supers)
----
 
==Navigation==
{{CharLinks  
{{CharLinks  
|charMainPage=GGReload/Anji Mito
|charMainPage=GGReload/Anji Mito
Line 842: Line 419:
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/10-anji-mito/
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/10-anji-mito/
}}
}}
{{notice|To edit frame data, edit values in [[GGReload/Anji Mito/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-GGReload}}
{{Navbar-GGReload}}

Revision as of 21:39, 17 July 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Forums    

System Data

Defense Modifier: x 1.06

Guts Rating: 5

Weight:

Stun Resistance: 65

Jump Startup: 3

Backdash Time: 16 / Invul: 1-9

Wake-Up (Face Up/Down): /


Normal Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 10 2.6 - - 2 Mid SJR 4 3 6 +3
5K 14 1.4 - - 1 Mid SJR 5 5 6 -1
c.S 26 3.8 - - 4 Mid SJR 7 4 10 +3
f.S 30 2.6 - - 3 Mid SJR 13 4 17 -7
  • 7-10F Guard Point
5H 38 3.8 - - 5 Mid SR 15 4 21 -6
  • 4-11F Guard Point
5D 15 3.8 - - 3 High 25 6 26 -18
6P 24 3.8 - - 5 Mid SR 18 4 16 -1
  • 1-21 Upper body inv (past 18, Anji's back can be hit as he stands)
  • Staggers opponent on CH (Max 49F)
6K 28 2.6 - - 3 Mid RF 11 6 13 -5
  • 1-7F Guard Point
  • Knocks down opponent on CH
6H 14*4,34 3.8 - - 3 Mid SJRF 13 3*4(3)6 18 -12
  • 1st-4th hit have hitstop 6F
  • 1-11F Guard Point
  • Only 1st and 2nd hits are cancelable
2P 8 1.4 - - 1 Mid CSR 5 4 6 ±0
  • Initial Prorate 80%
2K 12 2.6 - - 3 L SR 8 2 6 +6
  • Initial Prorate 70%
2S 28 2.6 - - 3 L SR 8 6 14 -6
  • 11-13F Low Profile
2H 38 3.8 - - 4 Mid SR 20 5 15 -3
  • 1-15F Lower Guard Point
2D 28 3.8 - - 4 L SR 7 3 25 -11
  • 5-23F Low Profile
j.P 10 1.4 - - 1 High, Air CSR 8 3 3 -
j.K 18 2.6 - - 3 High, Air SR 6 6 10 -
j.S 28 2.6 - - 3 High, Air SJR 7 9 18 -
j.H 32 2.6 - - 3 High, Air SR 13 6 15+2L -
  • Plummets opponent on air hit
  • Knocks down and wall bounces opponent on CH
j.D 40 2.6 - - 3 High, Air SR 8 6 17+5L -
  • 1-9F, 23-34F upper body inv
  • Knocks down opponent on ground hit
  • Wall bounces opponent on CH
Ground Throw 56 - - - - Throw: 43 Pixels - - - - -
  • Knocks down opponent on hit
  • Initial prorate 50%
Air Throw 60 - - - - Throw: 110 Pixels - - - - -
  • Knocks down opponent on hit
  • Initial prorate 50%
DAA 25 2.6 - - 3 All R 12 6 12 -4
  • 1-onwards full inv
  • Knocks down opponent on CH

Special Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
P Kai
214P
32 2.0/2.6 - - 3 H R 28 3 9 +2
  • 4F onwards airborne
  • Floats opponent on hit
  • Anji is in CH state during recovery
K Kai
214K
50 2.5/1.8 - - 4 High, Air RF 32 10 8 +2
  • 9F onwards airborne
  • Knocks down opponent on hit
  • Ground bounces opponent on CH
  • Anji is in CH state during recovery
  • Listed Frame Adv is for a standing block (tested on Sol)
Fujin S
236S
30 2.5/3.6 - - 3 Mid R 15 3 27 -16
  • Knocks down opponent on air hit
  • 16F onwards can cancel into followups on hit
Fujin H
236H
46 2.5/3.6 - - 3 Mid R 23 3 27 -16
  • 1-12 Strike inv
  • Wall bounces opponent on hit
  • 24F onwards can cancel into followups on hit
Shin:Isshiki
Fujin > P
10*6 1.0/1.2 - - 3 High, Air F 32 - Until L+6 -6
  • Total 68F
  • Listed Frame Adv is for a standing block in the corner (tested on Sol)
Hitoashitobi
Fujin > K
- - - - - - - - - Until L+6 -
  • Total 28F
  • Anji is in CH state during move
  • 5-22F can pass through opponent
Nagiha
Fujin > S
30 1.5/2.4 - - 3 Low 10 6 27 -19
  • Knocks down opponent on ground hit
Shitsu 18 2.5/1.2 - - 1 All - 22 - Total 48 -6
  • If Anji gets hit, attack disappears 1F after
Shitsu
2nd hit on block
30 - - - 4 High, Air - 26 - - -
  • Only appears if opponent blocks 1st hit of Shitsu
Shin: Nishiki
j.214P
16*6 2.5/2.4 - - 3 High, Air R 10 2*8 Until L+6 -20
  • 1-7F Lower body inv
  • 8-9F Foot inv
  • 10-25 Lower body inv
  • Floats opponent on hit
  • Hitstop 6F
  • Max 6 hits
  • Fastest possible TK Shin:Nishiki has startup 13F
Kou
P during autoguard
30,10*6,40 -/2.6+1.4*7 - - 3*7,5 Mid R 4 2,4*6,12 11+8L -41
  • 1-6F Strike inv
  • Knocks down opponent on hit
  • Anji in CH state until landing
  • 2nd-7th hit have hitstop 5F
  • Kou can only be used during the hitstop of an autoguarded move
  • Kou starts up 1F after hitstop of autoguard finishes
On
623H
0,90 - - - - - F 13 16 15+6L -
  • Knocks down opponent on hit
  • 9F onwards airborne

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Issei Ougi: Sai
632146H
12*11,50 - - - 3 All 10+3 4*9,2*2 40 -15
  • 4-6F Above chest inv
  • 7-9F Upper body inv
  • Floats opponent on hit
  • Anji is in CH state during move
  • Dizzy modifier x0
Tenjinashi
[2]8K
15*13 - - - 5 High, Air 18+0 7 20+20L -11
  • 4-18F Strike inv
  • Knocks down opponent on hit
  • Must charge down for at least 40F to perform Tenjinashi
  • Listed Frame Adv is for standing block (tested on Sol)
Kachoufuugetsu
during autoguard 632146S
40*4 - - - 5 Mid R 7+0 5(16)5(12)5(20)5 75 -61
  • 1-21F Full inv
  • 1st-3rd hit stagger opponent (max 65F)
  • 4th hit knocks down opponent
  • Anji is in CH state during move
  • Kachoufuugetsu can only be used during the hitstop of an autoguarded move
  • Kachoufuugetsu starts up 1F after hitstop of autoguard finishes

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Zetsu
in IK Mode: 236236P
DESTROY - - - - All - 17+4 - - -158
  • IK mode activation: 55F
  • The frame advantage listed is when Zetsu is blocked on the 5th frame after the hitbox appears

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 6P 6K 5H, 6H 5D, 2D Jump, Sp
2P 5P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
6P - 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 6P 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K 6P - 2S 2H, 6H 5D, 2D Sp
6K - - - - - -
5S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
6S - 6K 2S 5H, 2H 5D, 2D Jump, Sp
2S - - - 5H, 2H, 6H 5D, 2D Sp
5H 6P 6K - 6H 5D, 2D Sp
2H - - - 5H, 6H 5D, 2D Sp
6H - - - - - Sp
5D - - - - - homing jump, Sp
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Sp
j.S j.P - - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGReload/Anji Mito/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc