GGReload/Anji Mito/Frame Data: Difference between revisions

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  |frameAdv=+2
  |frameAdv=+2
  |description={{ColumnList |text=*4F onwards airborne
  |description={{ColumnList |text=*4F onwards airborne
*Knocks down opponent on hit
*Floats opponent on hit
*Anji is in CH state during recovery
*Anji is in CH state during recovery
  }}
  }}
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  |frameAdv=+2
  |frameAdv=+2
  |description={{ColumnList |text=*9F onwards airborne
  |description={{ColumnList |text=*9F onwards airborne
*たたきつけ効果。
*Knocks down opponent on hit
*Ground bounces opponent on CH
*Ground bounces opponent on CH
*Anji is in CH state during recovery
*Anji is in CH state during recovery
Line 559: Line 559:
  |recovery=Total 48
  |recovery=Total 48
  |frameAdv=-6
  |frameAdv=-6
  |description={{ColumnList |text=*攻撃を喰らった次のフレームに攻撃判定消失。
  |description={{ColumnList |text=*If Anji gets hit, attack disappears 1F after
  }}
  }}
}}
}}
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  |recovery=-
  |recovery=-
  |frameAdv=-
  |frameAdv=-
  |description={{ColumnList |text=*疾をガードさせた時にのみ発生。
  |description={{ColumnList |text=*Only appears if opponent blocks 1st hit of Shitsu
  }}
  }}
  }}
  }}
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  |version=Kou
  |version=Kou
  |subtitle=P during autoguard
  |subtitle=P during autoguard
  |damage=30,10*640
  |damage=30,10*6,40
  |tension=-/2.6+1.4*7
  |tension=-/2.6+1.4*7
  |gb+=
  |gb+=
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  |level=-
  |level=-
  |guard=-
  |guard=-
  |cancel=
  |cancel=F
  |startup=13
  |startup=13
  |active=16
  |active=16
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  |frameAdv=-158
  |frameAdv=-158
  |description={{ColumnList |text=*IK mode activation: 55F
  |description={{ColumnList |text=*IK mode activation: 55F
*硬直差は攻撃判定出現後5F目をガードさせた時のもの。
*The frame advantage listed is when Zetsu is blocked on the 5th frame after the hitbox appears
  }}
  }}
}}
}}
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}}
}}
{{Navbar-GGReload}}
{{Navbar-GGReload}}
[[Category:Guilty Gear XX Reload]]
[[Category:Anji Mito]]

Revision as of 20:52, 13 March 2018

System Data

Defense Modifier: x 1.06

Guts Rating: 5

Weight:

Stun Resistance: 65

Jump Startup: 3

Backdash Time: 16 / Invul: 1-9

Wake-Up (Face Up/Down): /


Normal Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
10 HLF 4 3 6 +3 -
14 HLF 5 5 6 -1 -
26 HLF 7 4 10 +3 -
30 HLF 13 4 17 -7 -
38 HLF 15 4 21 -6 -
15 HF 25 6 26 -18 -
24 HLF 18 4 16 -1 -
28 HLF 11 6 13 -5 -
14*4,34 HLF 13 3*4(3)6 18 -12 -
8 HLF 5 4 6 ±0 -
12 L 8 2 6 +6 -
28 L 8 6 14 -6 -
38 HLF 20 5 15 -3 -
28 L 7 3 25 -11 -
10 HA 8 3 3 - -
18 HA 6 6 10 - -
28 HA 7 9 18 - -
32 HA 13 6 15+2L - -
40 HA 8 6 17+5L - -
56 Throw: 43 Pixels - - - - -
60 Throw: 110 Pixels - - - - -
25 All 12 6 12 -4 -

Special Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
32 H 28 3 9 +2 -
50 HA 32 10 8 +2 -
30 HLF 15 3 27 -16 -
46 HLF 23 3 27 -16 -
10*6 HA 32 - Until L+6 -6 -
- - - - Until L+6 - -
30 LF 10 6 27 -19 -
18 All 22 - Total 48 -6 -
30 HA 26 - - - -
16*6 HA 10 2*8 Until L+6 -20 -
30,10*6,40 HLF 4 2,4*6,12 11+8L -41 -
0,90 - 13 16 15+6L - -

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
12*11,50 All 10+3 4*9,2*2 40 -15 -
15*13 HA 18+0 7 20+20L -11 -
40*4 HLF 7+0 5(16)5(12)5(20)5 75 -61 -

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
DESTROY All 17+4 - - -158 -

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 6P, 3P 6K 3S 5H, 6H 5D, 2D Jump, Sp
2P 5P, 6P 5K, 2K 5S, 6S, 2S, 3S 5H, 2H, 6H 5D, 2D Sp
6P 3P 6K, 3K 5S, 6S, 2S, 3S 5H, 2H, 6H 5D, 2D Sp
3P - - - - - -
5K 6P, 3P 6K 5S, 6S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K 6P - 2S 2H, 6H 5D, 2D Sp
6K 3P - - - - -
3K - - - - - Sp
5S 6P, 3P - 6S, 2S, 3S 5H, 2H, 6H 5D, 2D Jump, Sp
6S 3P 6K, 3K 2S 5H, 2H 5D, 2D Jump, Sp
2S - - 3S 5H, 2H, 6H 5D, 2D Sp
3S 3P - - - - Jump, Sp
5H 6P 6K 3S 6H 5D, 2D Sp
2H - 3K - 5H, 6H 5D, 2D Sp
6H - - - - - Sp
5D - - - - - homing jump, Sp
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Sp
j.S j.P - - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc