GGReload/Axl Low/Frame Data: Difference between revisions

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*On successful catch, Axl becomes strike inv for 15F
*On successful catch, Axl becomes strike inv for 15F
*On successful catch, for 2-19F Axl can cancel into followup super
*On successful catch, for 2-19F Axl can cancel into followup super
*成功後、相手はその時のヒットストップと同じ時間行動不能。
*On successful catch, opponent can not input moves during hitstop
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Revision as of 00:04, 13 September 2017

System Data

Defense Modifier: x 1.06

Guts Rating: 1

Weight:

Stun Resistance: 60

Jump Startup: 4

Backdash Time: 16 / Invul: 1-8

Wake-Up (Face Up/Down): /


Normal Moves

Note: Startup value in [ ] indicates Startup of the weapon's max range.

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
32 HLF 7 8 14 -10 -
16 HLF 6 3 8 +1 -
28 HLF 7 6 10 +1 -
33 HLF 9 3 22 -11 -
42 HLF 16 4 17 -2 -
20 HF 26 6 15 -4 -
32 HLF 9 2 17 -5 -
36 HLF 11 4 23 -13 -
46 HF 23 9 0+9L +1 -
28 LF 11 4 18 -12 -
9 LF 7 6 6 -1 -
34 HLF 9 5 20 -14 -
40 LF 11 8 22 -11 -
30 LF 7 8 12 -8 -
24 LF 11 4 8 +2 -
10 HA 7 4 9 - -
18 HA 8 8 12 - -
28 HA 9 7 18 - -
38 HA 10 12 9 - -
44 HA 10 6 18+5L - -
16 HA 7 6 14 - -
50 Throw: 45 Pixels - - - - -
60 Throw: 110 Pixels - - - - -
25 All 17 4 8 +2 -

Special Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
45 HA 28 4 19+6L -4 -
20*3 HA 74 28 35 - -
46 HLF 4 4 31 -18 -
36,24 HLF 9 4(4)1(2)1 33 -18 -
55 All 13 4 Until L+10 - -
20*3 HLF 12 1*12 39 -15 -
35 HLF 1 12 35 -13 -
26*5 LF 7 2(5)*4,2 17 -5 -
1,80 Unblockable 27 16 50 - -
110 - - - Total 29 - -
110 - - - Totak 29 - -
60 F 16 3 27 - -
60 All 9 4 Until L+10 - -

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
50*2,30*5 HLF 14+1 4,4(19)13 41 -14 -
30*2,50 HLF*2, HLA 7+8 9,9(13)4 37 -49 -

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
DESTROY HL 13+15 37 3 -6 -

Gatling Table

Ground Gatlings
P K S H D Cancel
5P - 6K 2S - - Sp
2P - - f.S 6H - Sp
6P - - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
3P - - f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 5P, 2P, 6P, 3P - c.S, f.S, 2S 5H, 2H 5D, 2D Sp
2K - - c.S, f.S, 2S 2H 5D, 2D Sp
6K - - 2S 6H - Jump, Sp
c.S 5P, 2P, 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H 5D Sp
2S - 6K - - - Jump, Sp
5H - - - 6H 5D, 2D Sp
2H - - - 6H 5D, 2D -
6H - - - - - -
5D - - - - - homing jump
2D - - - - - -


Air Gatlings
P K S H D Cancel
j.P j.6P j.K j.S j.H j.D Sp
j.6P - - - - - Sp
j.K j.P, j.6P - j.S - j.D Jump, Sp
j.S j.P, j.6P - - j.H - Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc