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{{ | {{#lsth:GGReload/Axl Low/Data|Nav}} | ||
| | |||
}} | |||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==[[GGReload/System Data|System Data]]== | ==[[GGReload/System Data|System Data]]== | ||
{{ | {{#lsth:GGReload/Axl Low/Data|SystemData}} | ||
| | |||
}} | |||
<br clear=all/> | <br clear=all/> | ||
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|- | |- | ||
|- | |- | ||
{{AttackVersion|name=5P|rowspan=2}} | |||
{{#lsth:GGReload/Axl Low/Data|5P Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Knockds down opponent on air CH | |||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=5K}} | |||
{{#lsth:GGReload/Axl Low/Data|5K Full}} | |||
|- | |||
{{AttackVersion|name=c.S}} | |||
{{#lsth:GGReload/Axl Low/Data|c.S Full}} | |||
|- | |- | ||
{{AttackVersion|name=f.S|rowspan=2}} | |||
{{#lsth:GGReload/Axl Low/Data|f.S Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Staggers opponent on CH (max 39F) | |||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=5H}} | |||
{{#lsth:GGReload/Axl Low/Data|5H Full}} | |||
|- | |||
{{AttackVersion|name=5D|rowspan=2}} | |||
{{#lsth:GGReload/Axl Low/Data|5D Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*17-25F Foot inv | |||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=6P|rowspan=2}} | |||
{{#lsth:GGReload/Axl Low/Data|6P Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-10F, 16-27F Upper body inv | |||
*Floats opponent on ground CH | *Floats opponent on ground CH | ||
*Blows opponent away on air CH | *Blows opponent away on air CH | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=6K|rowspan=2}} | |||
{{#lsth:GGReload/Axl Low/Data|6K Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Blows opponent away and knocks opponent down on air CH | |||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=6H|rowspan=2}} | |||
{{#lsth:GGReload/Axl Low/Data|6H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*11-31F Airborne | |||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2P}} | |||
{{#lsth:GGReload/Axl Low/Data|2P Full}} | |||
|- | |||
{{AttackVersion|name=2K|rowspan=2}} | |||
{{#lsth:GGReload/Axl Low/Data|2K Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=3-15F Low profile | |||
*Initial prorate 70% | *Initial prorate 70% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=2S}} | |||
{{#lsth:GGReload/Axl Low/Data|2S Full}} | |||
|- | |- | ||
{{AttackVersion|name=2H|rowspan=2}} | |||
{{#lsth:GGReload/Axl Low/Data|2H Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Staggers opponent on ground hit (max 45F) | |||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=2D}} | |||
{{#lsth:GGReload/Axl Low/Data|2D Full}} | |||
|- | |||
{{AttackVersion|name=3P|rowspan=2}} | |||
{{#lsth:GGReload/Axl Low/Data|3P Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit | |||
*Initial prorate 50% | *Initial prorate 50% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=j.P}} | |||
{{#lsth:GGReload/Axl Low/Data|j.P Full}} | |||
|- | |- | ||
{{AttackVersion|name=j.K|rowspan=2}} | |||
{{#lsth:GGReload/Axl Low/Data|j.K Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Blows opponent away on air hit | |||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=j.S}} | |||
{{#lsth:GGReload/Axl Low/Data|j.S Full}} | |||
|- | |||
{{AttackVersion|name=j.H}} | |||
{{#lsth:GGReload/Axl Low/Data|j.H Full}} | |||
|- | |- | ||
{{AttackVersion|name=j.D|rowspan=2}} | |||
{{#lsth:GGReload/Axl Low/Data|j.D Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on ground hit | |||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=j.6P}} | |||
{{#lsth:GGReload/Axl Low/Data|j.6P Full}} | |||
|- | |||
{{AttackVersion|name=Ground Throw|rowspan=2}} | |||
{{#lsth:GGReload/Axl Low/Data|Ground Throw Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Knocks down opponent | |||
*Initial prorate 50% | *Initial prorate 50% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Air Throw|rowspan=2}} | |||
{{#lsth:GGReload/Axl Low/Data|Air Throw Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Knocks down opponent | |||
*Initial prorate 50% | *Initial prorate 50% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=DAA|rowspan=2}} | |||
{{#lsth:GGReload/Axl Low/Data|DAA Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*1-20F Full inv | |||
*21-24F Throw inv | *21-24F Throw inv | ||
*25-28F Upper body inv | *25-28F Upper body inv | ||
Line 431: | Line 150: | ||
*Initial prorate 50% | *Initial prorate 50% | ||
}} | }} | ||
}} | |||
|} | |} | ||
Line 439: | Line 158: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=S Raiei Sageki|rowspan=2|subtitle=63214S}} | |||
{{#lsth:GGReload/Axl Low/Data|63214S Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*4F onwards airborne | |||
*Floats opponent on hit | *Floats opponent on hit | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Raiei Sageki|rowspan=2|subtitle=63214H}} | |||
{{#lsth:GGReload/Axl Low/Data|63214H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*4F onwards airborne | |||
*102-116F Strike inv | *102-116F Strike inv | ||
*117-124F Above knees inv | *117-124F Above knees inv | ||
Line 478: | Line 175: | ||
*Hitstop 6F | *Hitstop 6F | ||
*Max 3 hits | *Max 3 hits | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=S Benten Gari|rowspan=2|subtitle=623S}} | |||
{{#lsth:GGReload/Axl Low/Data|623S Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*1-3F Full inv | |||
*4-5F Throw inv | *4-5F Throw inv | ||
*Floats opponent on hit | *Floats opponent on hit | ||
*Initial Prorate 90% | *Initial Prorate 90% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=H Benten Gari|rowspan=2|subtitle=623H}} | |||
{{#lsth:GGReload/Axl Low/Data|623H Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*1-10F Throw inv | |||
*32F onwards can cancel into Followup Axl Bomber | *32F onwards can cancel into Followup Axl Bomber | ||
*Floats opponent on hit | *Floats opponent on hit | ||
*On crouch block, frame adv is -26F | *On crouch block, frame adv is -26F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Followup Axl Bomber|rowspan=2|subtitle=H Benten Gari > 623H}} | |||
{{#lsth:GGReload/Axl Low/Data|623H > 623H Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Axl is in CH state until landing | |||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Rensen Geki|rowspan=2|subtitle=[4]6S}} | |||
{{#lsth:GGReload/Axl Low/Data|[4]6S Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on ground hit | |||
*Total 62F | *Total 62F | ||
*Max 3 hits | *Max 3 hits | ||
Line 561: | Line 214: | ||
*Must charge back for at least 30F before Rensen Geki can be used | *Must charge back for at least 30F before Rensen Geki can be used | ||
*Frame adv listed is when Axl and opponent are standing next to each other | *Frame adv listed is when Axl and opponent are standing next to each other | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Kyokusa Geki|rowspan=2|subtitle=Rensen Geki > 8}} | |||
{{#lsth:GGReload/Axl Low/Data|[4]6S > 8 Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Floats opponent on hit | |||
*Knocks down opponent on CH | *Knocks down opponent on CH | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Sensa Geki|rowspan=2|subtitle=Rensen Geki > 2}} | |||
{{#lsth:GGReload/Axl Low/Data|[4]6S > 2 Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Hitstop 5F | |||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Rashou Sen|rowspan=2|subtitle=[4]6H}} | |||
{{#lsth:GGReload/Axl Low/Data|[4]6H Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit | |||
*Dizzy modifier x0 | *Dizzy modifier x0 | ||
*Must charge back for at least 30F before Rashou Sen can be used | *Must charge back for at least 30F before Rashou Sen can be used | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=P Tenhou Seki|rowspan=2|subtitle=214P}} | |||
{{#lsth:GGReload/Axl Low/Data|214P Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*4-19F Can catch non-projectile attacks that hit high/mid | |||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=K Tenhou Seki|rowspan=2|subtitle=214K}} | |||
{{#lsth:GGReload/Axl Low/Data|214K Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*4-19F Can catch non-projectile attacks that hit low/mid | |||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Hachisubako|rowspan=2|subtitle=623P}} | |||
{{#lsth:GGReload/Axl Low/Data|623P Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Wall bounces opponent on hit | |||
*2-17F Catches high/mid attacks | *2-17F Catches high/mid attacks | ||
*On successful catch, Axl becomes strike inv for 15F | *On successful catch, Axl becomes strike inv for 15F | ||
*On successful catch, for 2-19F Axl can cancel into followup super | *On successful catch, for 2-19F Axl can cancel into followup super | ||
*On successful catch, opponent can not input moves during hitstop | *On successful catch, opponent can not input moves during hitstop | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Axl Bomber|rowspan=2|subtitle=j.623H}} | |||
{{#lsth:GGReload/Axl Low/Data|j.623H Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*Knocks down opponent on ground hit | |||
*Axl is in CH state until landing | *Axl is in CH state until landing | ||
*Can not be performed when close to the ground | *Can not be performed when close to the ground | ||
}} | |||
}} | }} | ||
|- | |- | ||
Line 709: | Line 285: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=Byakue Renshou|rowspan=2|subtitle=2363214H}} | |||
{{#lsth:GGReload/Axl Low/Data|2363214H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*1-16F Full inv | |||
*17-18F Throw inv | *17-18F Throw inv | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
Line 729: | Line 294: | ||
*Max 7 hits | *Max 7 hits | ||
*Rotating hits around Axl each have hitstop 7F | *Rotating hits around Axl each have hitstop 7F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Shiranami no Homura|rowspan=2|subtitle=Hachisubako Catch > 421P}} | |||
{{#lsth:GGReload/Axl Low/Data|623P > 421P Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text=*1-14 Strike inv | |||
*Floats and knocks down opponent on hit | *Floats and knocks down opponent on hit | ||
*2nd hit has hitstop 6F | *2nd hit has hitstop 6F | ||
}} | |||
}} | }} | ||
|- | |- | ||
Line 759: | Line 313: | ||
{{FrameDataHeader-GGReload|version=yes}} | {{FrameDataHeader-GGReload|version=yes}} | ||
|- | |- | ||
{{AttackVersion|name=Rensen Ougi: Midare Gami|rowspan=2|subtitle=in IK Mode: 236236H}} | |||
{{#lsth:GGReload/Axl Low/Data|IK Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text=*IK Mode activation: 90F | |||
*13-18F Strike inv | *13-18F Strike inv | ||
}} | |||
}} | }} | ||
|- | |- | ||
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==Navigation== | ==Navigation== | ||
{{ | {{#lsth:GGReload/Axl Low/Data|Links}} | ||
| | |||
}} | |||
{{notice|To edit frame data, edit values in [[GGReload/Axl Low/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[GGReload/Axl Low/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-GGReload}} | {{Navbar-GGReload}} | ||
[[Category:Guilty Gear XX Reload]] | [[Category:Guilty Gear XX Reload]] | ||
[[Category:Axl Low]] | [[Category:Axl Low]] |
Revision as of 04:56, 18 June 2019
System Data
Defense Modifier: x1.06
Guts Rating: 1
Weight: Medium (x1.00)
Stun Resistance: 60
Jump Startup: 4F
Backdash Time: 16F / Invul: 1~8F
Wake-Up (Face Up/Down): 36F / 32F
Normal Moves
Note: Startup value in [ ] indicates Startup of the weapon's max range.
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
5P | 32 | 2.6 | - | - | 2 | Mid | SR | 7 | 8 | 14 | -10 |
| |||||||||||
5K | 16 | 2.6 | - | - | 2 | Mid | SR | 6 | 3 | 8 | +1 |
c.S | 28 | 3.8 | - | - | 4 | Mid | SJR | 7 | 6 | 10 | +1 |
f.S | 33 | 2.6 | - | - | 3 | Mid | SR | 9 | 3 | 22 | -11 |
| |||||||||||
5H | 42 | 3.8 | - | - | 5 | Mid | SR | 16 | 4 | 17 | -2 |
5D | 20 | 3.8 | - | - | 4 | High | R | 26 | 6 | 15 | -4 |
| |||||||||||
6P | 32 | 2.6 | - | - | 3 | Mid | SJR | 9 | 2 | 17 | -5 |
| |||||||||||
6K | 36 | 3.8 | - | - | 4 | Mid | SJR | 11 | 4 | 23 | -13 |
| |||||||||||
6H | 46 | 3.8 | - | - | 5 | High | R | 23 | 9 | 0+9L | +1 |
| |||||||||||
2P | 28 | 2.6 | - | - | 2 | Low | SR | 11 | 4 | 18 | -12 |
2K | 9 | 1.4 | - | - | 1 | Low | SR | 7 | 6 | 6 | -1 |
3-15F Low profile
| |||||||||||
2S | 34 | 2.6 | - | - | 3 | Mid | SJR | 9 | 5 | 20 | -14 |
2H | 40 | 3.8 | - | - | 5 | Low | RF | 11 | 8 | 22 | -11 |
| |||||||||||
2D | 30 | 2.6 | - | - | 3 | Low | SR | 7 | 8 | 12 | -8 |
3P | 24 | 2.6 | - | - | 3 | Low | SR | 11 | 4 | 8 | +2 |
| |||||||||||
j.P | 10 | 1.4 | - | - | 1 | High, Air | SR | 7 | 4 | 9 | - |
j.K | 18 | 2.6 | - | - | 3 | High, Air | SJR | 8 | 8 | 12 | - |
| |||||||||||
j.S | 28 | 2.6 | - | - | 3 | High, Air | SR | 9 | 7 | 18 | - |
j.H | 38 | 2.6 | - | - | 3 | High, Air | SR | 10 | 12 | 9 | - |
j.D | 44 | 2.6 | - | - | 3 | High, Air | SR | 10 | 6 | 18+5L | - |
| |||||||||||
j.6P | 16 | 2.6 | - | - | 2 | High, Air | SR | 7 | 6 | 14 | - |
Ground Throw | 50 | - | - | - | - | Throw: 45 Pixels | - | - | - | - | - |
| |||||||||||
Air Throw | 60 | - | - | - | - | Throw: 110 Pixels | - | - | - | - | - |
| |||||||||||
DAA | 25 | 2.6 | - | - | 3 | All | R | 17 | 4 | 8 | +2 |
|
Special Moves
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
S Raiei Sageki 63214S |
45 | 2.0/4.8 | - | - | 5 | High, Air | R | 28 | 4 | 19+6L | -4 |
| |||||||||||
Raiei Sageki 63214H |
20*3 | 1.0/1.2 | - | - | 3 | High, Air | RF | 74 | 28 | 35 | - |
| |||||||||||
S Benten Gari 623S |
46 | 1.5/4.8 | - | - | 4 | Mid | R | 4 | 4 | 31 | -18 |
| |||||||||||
H Benten Gari 623H |
36,24 | 1.8/4.8 | - | - | 5 | Mid | R | 9 | 4(4)1(2)1 | 33 | -18 |
| |||||||||||
Followup Axl Bomber H Benten Gari > 623H |
55 | 2.0/4.8 | - | - | 5 | All | R | 13 | 4 | Until L+10 | - |
| |||||||||||
Rensen Geki [4]6S |
20*3 | 2.5/1.2 | - | - | 5 | Mid | F | 12 | 1*12 | 39 | -15 |
| |||||||||||
Kyokusa Geki Rensen Geki > 8 |
35 | 1.5/1.2 | - | - | 5 | Mid | - | 1 | 12 | 35 | -13 |
| |||||||||||
Sensa Geki Rensen Geki > 2 |
26*5 | -/2.4 | - | - | 3 | Low | R | 7 | 2(5)*4,2 | 17 | -5 |
| |||||||||||
Rashou Sen [4]6H |
1,80 | 3.0/1.2 | - | - | - | Unblockable | - | 27 | 16 | 50 | - |
| |||||||||||
P Tenhou Seki 214P |
110 | -/1.2 | - | - | - | - | - | - | - | Total 29 | - |
| |||||||||||
K Tenhou Seki 214K |
110 | -/1.2 | - | - | - | - | - | - | - | Totak 29 | - |
| |||||||||||
Hachisubako 623P |
60 | -/3.8 | - | - | 5 | F | R | 16 | 3 | 27 | - |
| |||||||||||
Axl Bomber j.623H |
60 | 2.0/4.8 | - | - | 5 | All | R | 9 | 4 | Until L+10 | - |
|
Overdrives
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Byakue Renshou 2363214H |
50*2,30*5 | - | - | - | 5 | Mid | R | 14+1 | 4,4(19)13 | 41 | -14 |
| |||||||||||
Shiranami no Homura Hachisubako Catch > 421P |
30*2,50 | - | - | - | 3*2,4 | Mid*2, HLA | R | 7+8 | 9,9(13)4 | 37 | -49 |
|
Instant Kill
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Rensen Ougi: Midare Gami in IK Mode: 236236H |
DESTROY | - | - | - | - | HL | - | 13+15 | 37 | 3 | -6 |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | - | 6K | 2S | - | - | Sp |
2P | - | - | f.S | 6H | - | Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
3P | - | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
5K | 5P, 2P, 6P, 3P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
2K | - | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
6K | - | - | 2S | 6H | - | Jump, Sp |
c.S | 5P, 2P, 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | - | - | 5H | 5D | Sp |
2S | - | 6K | - | - | - | Jump, Sp |
5H | - | - | - | 6H | 5D, 2D | Sp |
2H | - | - | - | 6H | 5D, 2D | - |
6H | - | - | - | - | - | - |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | - |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.6P | j.K | j.S | j.H | j.D | Sp |
j.6P | - | - | - | - | - | Sp |
j.K | j.P, j.6P | - | j.S | - | j.D | Jump, Sp |
j.S | j.P, j.6P | - | - | j.H | - | Sp |
j.H | - | - | - | - | j.D | Sp |
j.D | - | - | - | - | - | Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGReload/Axl Low/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.