GGReload/Axl Low/Frame Data: Difference between revisions

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{{CharNav |charMainPage=GGReload/Axl Low
{{#lsth:GGReload/Axl Low/Data|Nav}}
|image=Ax-s.gif
|videos=
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/11-axl-low/
}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[GGReload/System Data|System Data]]==
==[[GGReload/System Data|System Data]]==
{{CharData-GGReload
{{#lsth:GGReload/Axl Low/Data|SystemData}}
|defense=x 1.06
|guts=1
|stun=60
|jumpStartup=4
|backdashTime=16
|backdashInv=1-8
}}
<br clear=all/>
<br clear=all/>


Line 25: Line 14:
|-
|-
|-
|-
{{FrameData-GGSlash
{{AttackVersion|name=5P|rowspan=2}}
|version=5P
{{#lsth:GGReload/Axl Low/Data|5P Full}}
|damage=32
|-
|tension=2.6
{{Description|11|text={{ColumnList |text=*Knockds down opponent on air CH
|gb+=
}}
|gb-=
|level=2
|guard=Mid
|cancel=SR
|startup=7
|active=8
|recovery=14
|frameAdv=-10
|description={{ColumnList |text=*Knockds down opponent on air CH
}}
}}
}}
|-
|-
{{FrameData-GGSlash
{{AttackVersion|name=5K}}
|version=5K
{{#lsth:GGReload/Axl Low/Data|5K Full}}
|damage=16
|-
|tension=2.6
{{AttackVersion|name=c.S}}
|gb+=
{{#lsth:GGReload/Axl Low/Data|c.S Full}}
|gb-=
|level=2
|guard=Mid
|cancel=SR
|startup=6
|active=3
|recovery=8
|frameAdv=+1
|description=
}}
|-
|-
{{FrameData-GGSlash
{{AttackVersion|name=f.S|rowspan=2}}
|version=c.S
{{#lsth:GGReload/Axl Low/Data|f.S Full}}
|damage=28
|tension=3.8
|gb+=
|gb-=
|level=4
|guard=Mid
|cancel=SJR
|startup=7
|active=6
|recovery=10
|frameAdv=+1
|description=
}}
|-
|-
{{FrameData-GGSlash
{{Description|11|text={{ColumnList |text=*Staggers opponent on CH (max 39F)
|version=f.S
}}
|damage=33
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=Mid
|cancel=SR
|startup=9
|active=3
|recovery=22
|frameAdv=-11
|description={{ColumnList |text=*Staggers opponent on CH (max 39F)
}}
}}
}}
|-
|-
{{FrameData-GGSlash
{{AttackVersion|name=5H}}
|version=5H
{{#lsth:GGReload/Axl Low/Data|5H Full}}
|damage=42
|-
|tension=3.8
{{AttackVersion|name=5D|rowspan=2}}
|gb+=
{{#lsth:GGReload/Axl Low/Data|5D Full}}
|gb-=
|level=5
|guard=Mid
|cancel=SR
|startup=16
|active=4
|recovery=17
|frameAdv=-2
|description=
}}
|-
|-
{{FrameData-GGSlash
{{Description|11|text={{ColumnList |text=*17-25F Foot inv
|version=5D
}}
|damage=20
|tension=3.8
|gb+=
|gb-=
|level=4
|guard=High
|cancel=R
|startup=26
|active=6
|recovery=15
|frameAdv=-4
|description={{ColumnList |text=*17-25F Foot inv
}}
}}
}}
|-
|-
{{FrameData-GGSlash
{{AttackVersion|name=6P|rowspan=2}}
|version=6P
{{#lsth:GGReload/Axl Low/Data|6P Full}}
|damage=32
|-
|tension=2.6
{{Description|11|text={{ColumnList |text=*1-10F, 16-27F Upper body inv
|gb+=
|gb-=
|level=3
|guard=Mid
|cancel=SJR
|startup=9
|active=2
|recovery=17
|frameAdv=-5
|description={{ColumnList |text=*1-10F, 16-27F Upper body inv
*Floats opponent on ground CH
*Floats opponent on ground CH
*Blows opponent away on air CH
*Blows opponent away on air CH
}}
}}
}}
}}
|-
{{AttackVersion|name=6K|rowspan=2}}
{{#lsth:GGReload/Axl Low/Data|6K Full}}
|-
|-
{{FrameData-GGSlash
{{Description|11|text={{ColumnList |text=*Blows opponent away and knocks opponent down on air CH
|version=6K
}}
|damage=36
|tension=3.8
|gb+=
|gb-=
|level=4
|guard=Mid
|cancel=SJR
|startup=11
|active=4
|recovery=23
|frameAdv=-13
|description={{ColumnList |text=*Blows opponent away and knocks opponent down on air CH
}}
}}
}}
|-
|-
{{FrameData-GGSlash
{{AttackVersion|name=6H|rowspan=2}}
|version=6H
{{#lsth:GGReload/Axl Low/Data|6H Full}}
|damage=46
|-
|tension=3.8
{{Description|11|text={{ColumnList |text=*11-31F Airborne
|gb+=
}}
|gb-=
|level=5
|guard=High
|cancel=R
|startup=23
|active=9
|recovery=0+9L
|frameAdv=+1
|description={{ColumnList |text=*11-31F Airborne
}}
}}
}}
|-
|-
{{FrameData-GGSlash
{{AttackVersion|name=2P}}
|version=2P
{{#lsth:GGReload/Axl Low/Data|2P Full}}
|damage=28
|-
|tension=2.6
{{AttackVersion|name=2K|rowspan=2}}
|gb+=
{{#lsth:GGReload/Axl Low/Data|2K Full}}
|gb-=
|level=2
|guard=Low
|cancel=SR
|startup=11
|active=4
|recovery=18
|frameAdv=-12
|description=
}}
|-
|-
{{FrameData-GGSlash
{{Description|11|text={{ColumnList |text=3-15F Low profile
|version=2K
|damage=9
|tension=1.4
|gb+=
|gb-=
|level=1
|guard=Low
|cancel=SR
|startup=7
|active=6
|recovery=6
|frameAdv=-1
|description={{ColumnList |text=3-15F Low profile
*Initial prorate 70%
*Initial prorate 70%
}}
}}
}}
}}
|-
{{AttackVersion|name=2S}}
{{#lsth:GGReload/Axl Low/Data|2S Full}}
|-
|-
{{FrameData-GGSlash
{{AttackVersion|name=2H|rowspan=2}}
|version=2S
{{#lsth:GGReload/Axl Low/Data|2H Full}}
|damage=34
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=Mid
|cancel=SJR
|startup=9
|active=5
|recovery=20
|frameAdv=-14
|description=
}}
|-
|-
{{FrameData-GGSlash
{{Description|11|text={{ColumnList |text=*Staggers opponent on ground hit (max 45F)
|version=2H
}}
|damage=40
|tension=3.8
|gb+=
|gb-=
|level=5
|guard=Low
|cancel=RF
|startup=11
|active=8
|recovery=22
|frameAdv=-11
|description={{ColumnList |text=*Staggers opponent on ground hit (max 45F)
}}
}}
}}
|-
|-
{{FrameData-GGSlash
{{AttackVersion|name=2D}}
|version=2D
{{#lsth:GGReload/Axl Low/Data|2D Full}}
|damage=30
|-
|tension=2.6
{{AttackVersion|name=3P|rowspan=2}}
|gb+=
{{#lsth:GGReload/Axl Low/Data|3P Full}}
|gb-=
|level=3
|guard=Low
|cancel=SR
|startup=7
|active=8
|recovery=12
|frameAdv=-8
|description=
}}
|-
|-
{{FrameData-GGSlash
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit
|version=3P
|damage=24
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=Low
|cancel=SR
|startup=11
|active=4
|recovery=8
|frameAdv=+2
|description={{ColumnList |text=*Knocks down opponent on hit
*Initial prorate 50%
*Initial prorate 50%
}}
}}
}}
}}
|-
{{AttackVersion|name=j.P}}
{{#lsth:GGReload/Axl Low/Data|j.P Full}}
|-
|-
{{FrameData-GGSlash
{{AttackVersion|name=j.K|rowspan=2}}
|version=j.P
{{#lsth:GGReload/Axl Low/Data|j.K Full}}
|damage=10
|tension=1.4
|gb+=
|gb-=
|level=1
|guard=High, Air
|cancel=SR
|startup=7
|active=4
|recovery=9
|frameAdv=-
|description=
}}
|-
|-
{{FrameData-GGSlash
{{Description|11|text={{ColumnList |text=*Blows opponent away on air hit
|version=j.K
}}
|damage=18
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=High, Air
|cancel=SJR
|startup=8
|active=8
|recovery=12
|frameAdv=
|description={{ColumnList |text=*Blows opponent away on air hit
}}
}}
}}
|-
|-
{{FrameData-GGSlash
{{AttackVersion|name=j.S}}
|version=j.S
{{#lsth:GGReload/Axl Low/Data|j.S Full}}
|damage=28
|-
|tension=2.6
{{AttackVersion|name=j.H}}
|gb+=
{{#lsth:GGReload/Axl Low/Data|j.H Full}}
|gb-=
|level=3
|guard=High, Air
|cancel=SR
|startup=9
|active=7
|recovery=18
|frameAdv=-
|description=
}}
|-
|-
{{FrameData-GGSlash
{{AttackVersion|name=j.D|rowspan=2}}
|version=j.H
{{#lsth:GGReload/Axl Low/Data|j.D Full}}
|damage=38
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=High, Air
|cancel=SR
|startup=10
|active=12
|recovery=9
|frameAdv=-
|description=
}}
|-
|-
{{FrameData-GGSlash
{{Description|11|text={{ColumnList |text=*Knocks down opponent on ground hit
|version=j.D
}}
|damage=44
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=High, Air
|cancel=SR
|startup=10
|active=6
|recovery=18+5L
|frameAdv=-
|description={{ColumnList |text=*Knocks down opponent on ground hit
}}
}}
}}
|-
|-
{{FrameData-GGSlash
{{AttackVersion|name=j.6P}}
|version=j.6P
{{#lsth:GGReload/Axl Low/Data|j.6P Full}}
|damage=16
|-
|tension=2.6
{{AttackVersion|name=Ground Throw|rowspan=2}}
|gb+=
{{#lsth:GGReload/Axl Low/Data|Ground Throw Full}}
|gb-=
|level=2
|guard=High, Air
|cancel=SR
|startup=7
|active=6
|recovery=14
|frameAdv=-
|description=
}}
|-
|-
{{FrameData-GGSlash
{{Description|11|text={{ColumnList |text=*Knocks down opponent
|version=Ground Throw
|damage=50
|tension=-
|gb+=
|gb-=
|level=-
|guard=Throw: 45 Pixels
|cancel=-
|startup=-
|active=-
|recovery=-
|frameAdv=-
|description={{ColumnList |text=*Knocks down opponent
*Initial prorate 50%
*Initial prorate 50%
}}
}}
}}
}}
|-
{{AttackVersion|name=Air Throw|rowspan=2}}
{{#lsth:GGReload/Axl Low/Data|Air Throw Full}}
|-
|-
{{FrameData-GGSlash
{{Description|11|text={{ColumnList |text=*Knocks down opponent
|version=Air Throw
|damage=60
|tension=-
|gb+=
|gb-=
|level=-
|guard=Throw: 110 Pixels
|cancel=-
|startup=-
|active=-
|recovery=-
|frameAdv=-
|description={{ColumnList |text=*Knocks down opponent
*Initial prorate 50%
*Initial prorate 50%
}}
}}
}}
}}
|-
{{AttackVersion|name=DAA|rowspan=2}}
{{#lsth:GGReload/Axl Low/Data|DAA Full}}
|-
|-
{{FrameData-GGSlash
{{Description|11|text={{ColumnList |text=*1-20F Full inv
|version=DAA
|damage=25
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=All
|cancel=R
|startup=17
|active=4
|recovery=8
|frameAdv=+2
|description={{ColumnList |text=*1-20F Full inv
*21-24F Throw inv
*21-24F Throw inv
*25-28F Upper body inv
*25-28F Upper body inv
Line 431: Line 150:
*Initial prorate 50%
*Initial prorate 50%
}}
}}
}}
}}
|}
|}


Line 439: Line 158:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
|-
|-
{{FrameData-GGSlash
{{AttackVersion|name=S Raiei Sageki|rowspan=2|subtitle=63214S}}
|version=S Raiei Sageki
{{#lsth:GGReload/Axl Low/Data|63214S Full}}
|subtitle=63214S
|-
|damage=45
{{Description|11|text={{ColumnList |text=*4F onwards airborne
|tension=2.0/4.8
|gb+=
|gb-=
|level=5
|guard=High, Air
|cancel=R
|startup=28
|active=4
|recovery=19+6L
|frameAdv=-4
|description={{ColumnList |text=*4F onwards airborne
*Floats opponent on hit
*Floats opponent on hit
}}
}}
}}
}}
|-
|-
{{FrameData-GGSlash
{{AttackVersion|name=Raiei Sageki|rowspan=2|subtitle=63214H}}
|version=Raiei Sageki
{{#lsth:GGReload/Axl Low/Data|63214H Full}}
|subtitle=63214H
|-
|damage=20*3
{{Description|11|text={{ColumnList |text=*4F onwards airborne
|tension=1.0/1.2
|gb+=
|gb-=
|level=3
|guard=High, Air
|cancel=RF
|startup=74
|active=28
|recovery=35
|frameAdv=
|description={{ColumnList |text=*4F onwards airborne
*102-116F Strike inv
*102-116F Strike inv
*117-124F Above knees inv
*117-124F Above knees inv
Line 478: Line 175:
*Hitstop 6F
*Hitstop 6F
*Max 3 hits
*Max 3 hits
}}
}}
}}
}}
|-
{{AttackVersion|name=S Benten Gari|rowspan=2|subtitle=623S}}
{{#lsth:GGReload/Axl Low/Data|623S Full}}
|-
|-
{{FrameData-GGSlash
{{Description|11|text={{ColumnList |text=*1-3F Full inv
|version=S Benten Gari
|subtitle=623S
|damage=46
|tension=1.5/4.8
|gb+=
|gb-=
|level=4
|guard=Mid
|cancel=R
|startup=4
|active=4
|recovery=31
|frameAdv=-18
|description={{ColumnList |text=*1-3F Full inv
*4-5F Throw inv
*4-5F Throw inv
*Floats opponent on hit
*Floats opponent on hit
*Initial Prorate 90%
*Initial Prorate 90%
}}
}}
}}
}}
|-
{{AttackVersion|name=H Benten Gari|rowspan=2|subtitle=623H}}
{{#lsth:GGReload/Axl Low/Data|623H Full}}
|-
|-
{{FrameData-GGSlash
{{Description|11|text={{ColumnList |text=*1-10F Throw inv
|version=H Benten Gari
|subtitle=623H
|damage=36,24
|tension=1.8/4.8
|gb+=
|gb-=
|level=5
|guard=Mid
|cancel=R
|startup=9
|active=4(4)1(2)1
|recovery=33
|frameAdv=-18
|description={{ColumnList |text=*1-10F Throw inv
*32F onwards can cancel into Followup Axl Bomber
*32F onwards can cancel into Followup Axl Bomber
*Floats opponent on hit
*Floats opponent on hit
*On crouch block, frame adv is -26F
*On crouch block, frame adv is -26F
}}
}}
}}
}}
|-
{{AttackVersion|name=Followup Axl Bomber|rowspan=2|subtitle=H Benten Gari > 623H}}
{{#lsth:GGReload/Axl Low/Data|623H > 623H Full}}
|-
|-
{{FrameData-GGSlash
{{Description|11|text={{ColumnList |text=*Axl is in CH state until landing
|version=Followup Axl Bomber
}}
|subtitle=H Benten Gari > 623H
|damage=55
|tension=2.0/4.8
|gb+=
|gb-=
|level=5
|guard=All
|cancel=R
|startup=13
|active=4
|recovery=Until L+10
|frameAdv=-
|description={{ColumnList |text=*Axl is in CH state until landing
}}
}}
}}
|-
|-
{{FrameData-GGSlash
{{AttackVersion|name=Rensen Geki|rowspan=2|subtitle=[4]6S}}
|version=Rensen Geki
{{#lsth:GGReload/Axl Low/Data|[4]6S Full}}
|subtitle=[4]6S
|-
|damage=20*3
{{Description|11|text={{ColumnList |text=*Knocks down opponent on ground hit
|tension=2.5/1.2
|gb+=
|gb-=
|level=5
|guard=Mid
|cancel=F
|startup=12
|active=1*12
|recovery=39
|frameAdv=-15
|description={{ColumnList |text=*Knocks down opponent on ground hit
*Total 62F
*Total 62F
*Max 3 hits
*Max 3 hits
Line 561: Line 214:
*Must charge back for at least 30F before Rensen Geki can be used
*Must charge back for at least 30F before Rensen Geki can be used
*Frame adv listed is when Axl and opponent are standing next to each other
*Frame adv listed is when Axl and opponent are standing next to each other
}}
}}
}}
}}
|-
{{AttackVersion|name=Kyokusa Geki|rowspan=2|subtitle=Rensen Geki > 8}}
{{#lsth:GGReload/Axl Low/Data|[4]6S > 8 Full}}
|-
|-
{{FrameData-GGSlash
{{Description|11|text={{ColumnList |text=*Floats opponent on hit
|version=Kyokusa Geki
|subtitle=Rensen Geki > 8
|damage=35
|tension=1.5/1.2
|gb+=
|gb-=
|level=5
|guard=Mid
|cancel=
|startup=1
|active=12
|recovery=35
|frameAdv=-13
|description={{ColumnList |text=*Floats opponent on hit
*Knocks down opponent on CH
*Knocks down opponent on CH
}}
}}
}}
}}
|-
{{AttackVersion|name=Sensa Geki|rowspan=2|subtitle=Rensen Geki > 2}}
{{#lsth:GGReload/Axl Low/Data|[4]6S > 2 Full}}
|-
|-
{{FrameData-GGSlash
{{Description|11|text={{ColumnList |text=*Hitstop 5F
|version=Sensa Geki
|subtitle=Rensen Geki > 2
|damage=26*5
|tension=-/2.4
|gb+=
|gb-=
|level=3
|guard=Low
|cancel=R
|startup=7
|active=2(5)*4,2
|recovery=17
|frameAdv=-5
|description={{ColumnList |text=*Hitstop 5F
*Knocks down opponent on hit
*Knocks down opponent on hit
}}
}}
}}
}}
|-
{{AttackVersion|name=Rashou Sen|rowspan=2|subtitle=[4]6H}}
{{#lsth:GGReload/Axl Low/Data|[4]6H Full}}
|-
|-
{{FrameData-GGSlash
{{Description|11|text={{ColumnList |text=*Knocks down opponent on hit
|version=Rashou Sen
|subtitle=[4]6H
|damage=1,80
|tension=3.0/1.2
|gb+=
|gb-=
|level=-
|guard=Unblockable
|cancel=-
|startup=27
|active=16
|recovery=50
|frameAdv=-
|description={{ColumnList |text=*Knocks down opponent on hit
*Dizzy modifier x0
*Dizzy modifier x0
*Must charge back for at least 30F before Rashou Sen can be used
*Must charge back for at least 30F before Rashou Sen can be used
}}
}}
}}
}}
|-
|-
{{FrameData-GGSlash
{{AttackVersion|name=P Tenhou Seki|rowspan=2|subtitle=214P}}
|version=P Tenhou Seki
{{#lsth:GGReload/Axl Low/Data|214P Full}}
|subtitle=214P
|-
|damage=110
{{Description|11|text={{ColumnList |text=*4-19F Can catch non-projectile attacks that hit high/mid
|tension=-/1.2
|gb+=
|gb-=
|level=-
|guard=-
|cancel=-
|startup=-
|active=-
|recovery=Total 29
|frameAdv=-
|description={{ColumnList |text=*4-19F Can catch non-projectile attacks that hit high/mid
*Knocks down opponent on hit
*Knocks down opponent on hit
}}
}}
}}
}}
|-
{{AttackVersion|name=K Tenhou Seki|rowspan=2|subtitle=214K}}
{{#lsth:GGReload/Axl Low/Data|214K Full}}
|-
|-
{{FrameData-GGSlash
{{Description|11|text={{ColumnList |text=*4-19F Can catch non-projectile attacks that hit low/mid
|version=K Tenhou Seki
|subtitle=214K
|damage=110
|tension=-/1.2
|gb+=
|gb-=
|level=-
|guard=-
|cancel=-
|startup=-
|active=-
|recovery=Totak 29
|frameAdv=-
|description={{ColumnList |text=*4-19F Can catch non-projectile attacks that hit low/mid
*Knocks down opponent on hit
*Knocks down opponent on hit
}}
}}
}}
}}
|-
{{AttackVersion|name=Hachisubako|rowspan=2|subtitle=623P}}
{{#lsth:GGReload/Axl Low/Data|623P Full}}
|-
|-
{{FrameData-GGSlash
{{Description|11|text={{ColumnList |text=*Wall bounces opponent on hit
|version=Hachisubako
|subtitle=623P
|damage=60
|tension=-/3.8
|gb+=
|gb-=
|level=5
|guard=F
|cancel=R
|startup=16
|active=3
|recovery=27
|frameAdv=-
|description={{ColumnList |text=*Wall bounces opponent on hit
*2-17F Catches high/mid attacks
*2-17F Catches high/mid attacks
*On successful catch, Axl becomes strike inv for 15F
*On successful catch, Axl becomes strike inv for 15F
*On successful catch, for 2-19F Axl can cancel into followup super
*On successful catch, for 2-19F Axl can cancel into followup super
*On successful catch, opponent can not input moves during hitstop
*On successful catch, opponent can not input moves during hitstop
}}
}}
}}
}}
|-
{{AttackVersion|name=Axl Bomber|rowspan=2|subtitle=j.623H}}
{{#lsth:GGReload/Axl Low/Data|j.623H Full}}
|-
|-
{{FrameData-GGSlash
{{Description|11|text={{ColumnList |text=*Knocks down opponent on ground hit
|version=Axl Bomber
|subtitle=j.623H
|damage=60
|tension=2.0/4.8
|gb+=
|gb-=
|level=5
|guard=All
|cancel=R
|startup=9
|active=4
|recovery=Until L+10
|frameAdv=-
|description={{ColumnList |text=*Knocks down opponent on ground hit
*Axl is in CH state until landing
*Axl is in CH state until landing
*Can not be performed when close to the ground
*Can not be performed when close to the ground
}}
}}
}}
}}
|-
|-
Line 709: Line 285:
  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
|-
|-
{{FrameData-GGSlash
{{AttackVersion|name=Byakue Renshou|rowspan=2|subtitle=2363214H}}
|version=Byakue Renshou
{{#lsth:GGReload/Axl Low/Data|2363214H Full}}
|subtitle=2363214H
|-
|damage=50*2,30*5
{{Description|11|text={{ColumnList |text=*1-16F Full inv
|tension=-
|gb+=
|gb-=
|level=5
|guard=Mid
|cancel=R
|startup=14+1
|active=4,4(19)13
|recovery=41
|frameAdv=-14
|description={{ColumnList |text=*1-16F Full inv
*17-18F Throw inv
*17-18F Throw inv
*Knocks down opponent on hit
*Knocks down opponent on hit
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*Max 7 hits
*Max 7 hits
*Rotating hits around Axl each have hitstop 7F
*Rotating hits around Axl each have hitstop 7F
}}
}}
}}
}}
|-
{{AttackVersion|name=Shiranami no Homura|rowspan=2|subtitle=Hachisubako Catch > 421P}}
{{#lsth:GGReload/Axl Low/Data|623P > 421P Full}}
|-
|-
{{FrameData-GGSlash
{{Description|11|text={{ColumnList |text=*1-14 Strike inv
|version=Shiranami no Homura
|subtitle=Hachisubako Catch > 421P
|damage=30*2,50
|tension=-
|gb+=
|gb-=
|level=3*2,4
|guard=Mid*2, HLA
|cancel=R
|startup=7+8
|active=9,9(13)4
|recovery=37
|frameAdv=-49
|description={{ColumnList |text=*1-14 Strike inv
*Floats and knocks down opponent on hit
*Floats and knocks down opponent on hit
*2nd hit has hitstop 6F
*2nd hit has hitstop 6F
}}
}}
}}
}}
|-
|-
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  {{FrameDataHeader-GGReload|version=yes}}
  {{FrameDataHeader-GGReload|version=yes}}
|-
|-
{{FrameData-GGSlash
{{AttackVersion|name=Rensen Ougi: Midare Gami|rowspan=2|subtitle=in IK Mode: 236236H}}
|version=Rensen Ougi: Midare Gami
{{#lsth:GGReload/Axl Low/Data|IK Full}}
|subtitle=During IK Mode 236236H
|-
|damage=DESTROY
{{Description|11|text={{ColumnList |text=*IK Mode activation: 90F
|tension=-
|gb+=
|gb-=
|level=-
|guard=HL
|cancel=-
|startup=13+15
|active=37
|recovery=3
|frameAdv=-6
|description={{ColumnList |text=*IK Mode activation: 90F
*13-18F Strike inv
*13-18F Strike inv
}}
}}
}}
}}
|-
|-
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==Navigation==
==Navigation==
{{CharLinks
{{#lsth:GGReload/Axl Low/Data|Links}}
|charMainPage=GGReload/Axl Low
|videos=
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/11-axl-low/
}}
{{notice|To edit frame data, edit values in [[GGReload/Axl Low/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[GGReload/Axl Low/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-GGReload}}
{{Navbar-GGReload}}
[[Category:Guilty Gear XX Reload]]
[[Category:Guilty Gear XX Reload]]
[[Category:Axl Low]]
[[Category:Axl Low]]

Revision as of 04:56, 18 June 2019

System Data

Defense Modifier: x1.06

Guts Rating: 1

Weight: Medium (x1.00)

Stun Resistance: 60

Jump Startup: 4F

Backdash Time: 16F / Invul: 1~8F

Wake-Up (Face Up/Down): 36F / 32F


Normal Moves

Note: Startup value in [ ] indicates Startup of the weapon's max range.

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 32 2.6 - - 2 Mid SR 7 8 14 -10
  • Knockds down opponent on air CH
5K 16 2.6 - - 2 Mid SR 6 3 8 +1
c.S 28 3.8 - - 4 Mid SJR 7 6 10 +1
f.S 33 2.6 - - 3 Mid SR 9 3 22 -11
  • Staggers opponent on CH (max 39F)
5H 42 3.8 - - 5 Mid SR 16 4 17 -2
5D 20 3.8 - - 4 High 26 6 15 -4
  • 17-25F Foot inv
6P 32 2.6 - - 3 Mid SJR 9 2 17 -5
  • 1-10F, 16-27F Upper body inv
  • Floats opponent on ground CH
  • Blows opponent away on air CH
6K 36 3.8 - - 4 Mid SJR 11 4 23 -13
  • Blows opponent away and knocks opponent down on air CH
6H 46 3.8 - - 5 High R 23 9 0+9L +1
  • 11-31F Airborne
2P 28 2.6 - - 2 Low SR 11 4 18 -12
2K 9 1.4 - - 1 Low SR 7 6 6 -1

3-15F Low profile

  • Initial prorate 70%
2S 34 2.6 - - 3 Mid SJR 9 5 20 -14
2H 40 3.8 - - 5 Low RF 11 8 22 -11
  • Staggers opponent on ground hit (max 45F)
2D 30 2.6 - - 3 Low SR 7 8 12 -8
3P 24 2.6 - - 3 Low SR 11 4 8 +2
  • Knocks down opponent on hit
  • Initial prorate 50%
j.P 10 1.4 - - 1 High, Air SR 7 4 9 -
j.K 18 2.6 - - 3 High, Air SJR 8 8 12 -
  • Blows opponent away on air hit
j.S 28 2.6 - - 3 High, Air SR 9 7 18 -
j.H 38 2.6 - - 3 High, Air SR 10 12 9 -
j.D 44 2.6 - - 3 High, Air SR 10 6 18+5L -
  • Knocks down opponent on ground hit
j.6P 16 2.6 - - 2 High, Air SR 7 6 14 -
Ground Throw 50 - - - - Throw: 45 Pixels - - - - -
  • Knocks down opponent
  • Initial prorate 50%
Air Throw 60 - - - - Throw: 110 Pixels - - - - -
  • Knocks down opponent
  • Initial prorate 50%
DAA 25 2.6 - - 3 All R 17 4 8 +2
  • 1-20F Full inv
  • 21-24F Throw inv
  • 25-28F Upper body inv
  • Wall bounces opponent on hit
  • Initial prorate 50%

Special Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
S Raiei Sageki
63214S
45 2.0/4.8 - - 5 High, Air R 28 4 19+6L -4
  • 4F onwards airborne
  • Floats opponent on hit
Raiei Sageki
63214H
20*3 1.0/1.2 - - 3 High, Air RF 74 28 35 -
  • 4F onwards airborne
  • 102-116F Strike inv
  • 117-124F Above knees inv
  • Knocks down opponent on hit
  • Hitstop 6F
  • Max 3 hits
S Benten Gari
623S
46 1.5/4.8 - - 4 Mid R 4 4 31 -18
  • 1-3F Full inv
  • 4-5F Throw inv
  • Floats opponent on hit
  • Initial Prorate 90%
H Benten Gari
623H
36,24 1.8/4.8 - - 5 Mid R 9 4(4)1(2)1 33 -18
  • 1-10F Throw inv
  • 32F onwards can cancel into Followup Axl Bomber
  • Floats opponent on hit
  • On crouch block, frame adv is -26F
Followup Axl Bomber
H Benten Gari > 623H
55 2.0/4.8 - - 5 All R 13 4 Until L+10 -
  • Axl is in CH state until landing
Rensen Geki
[4]6S
20*3 2.5/1.2 - - 5 Mid F 12 1*12 39 -15
  • Knocks down opponent on ground hit
  • Total 62F
  • Max 3 hits
  • 41F onwards can cancel into followup attacks
  • Must charge back for at least 30F before Rensen Geki can be used
  • Frame adv listed is when Axl and opponent are standing next to each other
Kyokusa Geki
Rensen Geki > 8
35 1.5/1.2 - - 5 Mid - 1 12 35 -13
  • Floats opponent on hit
  • Knocks down opponent on CH
Sensa Geki
Rensen Geki > 2
26*5 -/2.4 - - 3 Low R 7 2(5)*4,2 17 -5
  • Hitstop 5F
  • Knocks down opponent on hit
Rashou Sen
[4]6H
1,80 3.0/1.2 - - - Unblockable - 27 16 50 -
  • Knocks down opponent on hit
  • Dizzy modifier x0
  • Must charge back for at least 30F before Rashou Sen can be used
P Tenhou Seki
214P
110 -/1.2 - - - - - - - Total 29 -
  • 4-19F Can catch non-projectile attacks that hit high/mid
  • Knocks down opponent on hit
K Tenhou Seki
214K
110 -/1.2 - - - - - - - Totak 29 -
  • 4-19F Can catch non-projectile attacks that hit low/mid
  • Knocks down opponent on hit
Hachisubako
623P
60 -/3.8 - - 5 F R 16 3 27 -
  • Wall bounces opponent on hit
  • 2-17F Catches high/mid attacks
  • On successful catch, Axl becomes strike inv for 15F
  • On successful catch, for 2-19F Axl can cancel into followup super
  • On successful catch, opponent can not input moves during hitstop
Axl Bomber
j.623H
60 2.0/4.8 - - 5 All R 9 4 Until L+10 -
  • Knocks down opponent on ground hit
  • Axl is in CH state until landing
  • Can not be performed when close to the ground

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Byakue Renshou
2363214H
50*2,30*5 - - - 5 Mid 14+1 4,4(19)13 41 -14
  • 1-16F Full inv
  • 17-18F Throw inv
  • Knocks down opponent on hit
  • Axl is in CH state during recovery
  • Max 7 hits
  • Rotating hits around Axl each have hitstop 7F
Shiranami no Homura
Hachisubako Catch > 421P
30*2,50 - - - 3*2,4 Mid*2, HLA R 7+8 9,9(13)4 37 -49
  • 1-14 Strike inv
  • Floats and knocks down opponent on hit
  • 2nd hit has hitstop 6F

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Rensen Ougi: Midare Gami
in IK Mode: 236236H
DESTROY - - - - HL - 13+15 37 3 -6
  • IK Mode activation: 90F
  • 13-18F Strike inv

Gatling Table

Ground Gatlings
P K S H D Cancel
5P - 6K 2S - - Sp
2P - - f.S 6H - Sp
6P - - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
3P - - f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 5P, 2P, 6P, 3P - c.S, f.S, 2S 5H, 2H 5D, 2D Sp
2K - - c.S, f.S, 2S 2H 5D, 2D Sp
6K - - 2S 6H - Jump, Sp
c.S 5P, 2P, 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H 5D Sp
2S - 6K - - - Jump, Sp
5H - - - 6H 5D, 2D Sp
2H - - - 6H 5D, 2D -
6H - - - - - -
5D - - - - - homing jump
2D - - - - - -


Air Gatlings
P K S H D Cancel
j.P j.6P j.K j.S j.H j.D Sp
j.6P - - - - - Sp
j.K j.P, j.6P - j.S - j.D Jump, Sp
j.S j.P, j.6P - - j.H - Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation


To edit frame data, edit values in GGReload/Axl Low/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc