Difference between revisions of "GGReload/Baiken/Frame Data"

From Dustloop Wiki
Jump to: navigation, search
Line 31: Line 31:
 
  |level=1
 
  |level=1
 
  |guard=HLF
 
  |guard=HLF
  |cancel=CSj.R
+
  |cancel=CSJR
 
  |startup=5
 
  |startup=5
 
  |active=2
 
  |active=2
Line 47: Line 47:
 
  |level=2
 
  |level=2
 
  |guard=HLF
 
  |guard=HLF
  |cancel=Sj.R
+
  |cancel=SJR
 
  |startup=8
 
  |startup=8
 
  |active=5
 
  |active=5
Line 63: Line 63:
 
  |level=3
 
  |level=3
 
  |guard=HLF
 
  |guard=HLF
  |cancel=Sj.R
+
  |cancel=SJR
 
  |startup=10
 
  |startup=10
 
  |active=2
 
  |active=2
Line 79: Line 79:
 
  |level=3
 
  |level=3
 
  |guard=HLF
 
  |guard=HLF
  |cancel=Sj.R
+
  |cancel=SJR
 
  |startup=9
 
  |startup=9
 
  |active=6
 
  |active=6
Line 127: Line 127:
 
  |level=1,2
 
  |level=1,2
 
  |guard=HLF
 
  |guard=HLF
  |cancel=Sj.R
+
  |cancel=SJR
 
  |startup=8
 
  |startup=8
 
  |active=6(2)4
 
  |active=6(2)4
Line 178: Line 178:
 
  |level=1
 
  |level=1
 
  |guard=HLF
 
  |guard=HLF
  |cancel=CSj.R
+
  |cancel=CSJR
 
  |startup=6
 
  |startup=6
 
  |active=3
 
  |active=3
Line 226: Line 226:
 
  |level=3
 
  |level=3
 
  |guard=HLF
 
  |guard=HLF
  |cancel=j.R
+
  |cancel=JR
 
  |startup=8
 
  |startup=8
 
  |active=7(2)6(2)2
 
  |active=7(2)6(2)2
Line 244: Line 244:
 
  |level=3
 
  |level=3
 
  |guard=屈F
 
  |guard=屈F
  |cancel=Sj.R
+
  |cancel=SJR
 
  |startup=8
 
  |startup=8
 
  |active=9
 
  |active=9

Revision as of 00:17, 13 September 2017

Ba-s.gif

Navigation

System Data

Defense Modifier: x 1.18

Guts Rating: 5

Stun Resistance: 55

Jump Startup: 3

Backdash Time: 16

Backdash Invincibility: 1-9


Normal Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P
8 1.4 - - 1 HLF CSJR 5 2 6 +2
K
14 2.6 - - 2 HLF SJR 8 5 6 +1
c.S
28 2.6 - - 3 HLF SJR 10 2 11 +1
f.S
30 2.6 - - 3 HLF SJR 9 6 8 ±0
5H
44 3.8 - - 5 HLF SR 11 2 22 -5
5D
20 3.8 - - 5 HF R 25 2 26 -9
6P
15,25 1.4,2.6 - - 1,2 HLF SJR 8 6(2)4 9 -3
  • 1-13 Above chest inv
6K
24 2.6 - - 4 HLF SR 12 9 6 +2
  • 1-11F Throw inv
  • Staggers opponent on ground CH (max 43F)
6H
66 3.8 - - 5 HLF SR 14 8 28 -18
2P
8 1.4 - - 1 HLF CSJR 6 3 7 ±0

Initial prorate 80%

2K
12 1.4 - - 1 屈F SR 5 5 6 -1

Initial prorate 70%

2S
32 2.6 - - 3 HLF SR 11 2 9 +2
2H
22*3 2.6 - - 3 HLF JR 8 7(2)6(2)2 15 -9
  • Floats opponent on CH
  • Knocks down opponent on ground CH
2D
30 2.6 - - 3 屈F SJR 8 9 13 -8

Initial prorate 70%

j.P
10 1.4 - - 1 HA SR 5 8 10 -
j.K
18 2.6 - - 1 HA SJR 7 8 12 -
  • Floats opponent on hit
  • Knocks down opponent on ground CH
j.S
32 2.6 - - 3 HA SR 8 7 19 -
j.H
40 3.8 - - 5 HA SR 15 Until L Until L -
j.D
50 3.8 - - 4 HA RF 12 3 26+6L -
  • Wall bounces opponent on air hit
  • Knocks down opponent on ground hit
Ground throw
48 - - - - Throw: 45 Pixels - - - - -
  • Knocks down opponent on hit
  • Initial prorate 50%
空中投げ
55 - - - - Throw: 110 Pixels - - - - -
  • Knocks down opponent on hit
  • Initial prorate 50%
DAA
25 2.6 - - 3 All JR 6 7(2)3 6 -4
  • 1-17F Full inv
  • 19-20 Throw inv
  • Wall bounces opponent on hit
  • Jump cancelable 15F onwards
  • Initial prorate 50%

Special Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Youzansen
j.623S
44 1.0/4.8 - - 3 HA R 6 12 13+11L -11
  • 1-3 Strike inv
  • Floats opponent on hit
  • Knocks down opponent on CH
  • Fastest TK Youzansen has startup 9F
  • Baiken is in crouching state during landing recovery
Youshijin
Guard+412P
12 1.5/3.6 - - 1 HLF R 13 6 22 -18
  • Hitstop 6F
  • Total 35F
  • 1-5F Full inv
  • Floats opponent on hit
  • Knocks down opponent on CH
  • Initial prorate 70%
Sakura
Guard+412S
30 1.5/3.6 - - 5 HLF RF 17 2 31 -16
  • 1-5F Full inv
  • 6-19F Strike inv
  • Knocks down opponent on ground hit
Mawarikomi
Guard+412K
- 2.5/4.8 - - - - F - - Total 28 -
  • 1-5F Full inv
  • 6-16F Strike inv
Tatami Gaeshi
236K
40 (late 20) 2.5/1.2 - - 3 All F 15 17 14 -4
  • Hitting the opponent with the first 6F floats oponent
  • Knocks down opponent on CH
  • Attack disappears immediately when Baiken is hit
Air Tatami Gaeshi
j.236K
40 (late 20) 2.5/1.2 - - 3 All F 19 - Until L+12 -
  • Hitting the opponent with the first 6F floats oponent
  • Attack disappears immediately when Baiken is hit
Suzuran
63214K
- 1.5/2.4 - - - - - - - Total 28 -
  • 4-25F Guards High/Mid attacks
Kabari
41236H
12 2.0/4.8 - - 4 All R 21 11 14 +2
  • Staggers opponent on ground hit (max 33F)
*Can cancel into followups 4-8F after opponent gets hit/blocks Kabari
Tetsuzansen
Kabari>S
36 2.0/9.6 - - 4 HLF R 12 3 31 -17
  • 1-5F Full inv
  • 6-12F Strike inv
  • Knocks down opponent on hit

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Tsurane Sanzu Watashi
236236H
60*3 - - - 5 HLF R 7+1 6(12)6(13)3 22 -6
  • 1-9F Strike inv
  • Dizzy modifer for 1st hit: x0, 2nd hit: x0.5, 3rd hit: x1
Baku: Kame
Guard>463214P
10 - - - 5 HLF R 6+0 1 28 -12
  • 1-5 Full inv
  • 6-31F Strike inv
  • Knocks down opponent on hit
  • Disables opponent's jump on hit for 860F
Baku: Rin
Guard>463214K
10 - - - 5 HLF R 6+0 1 28 -12
  • 1-5 Full inv
  • 6-31F Strike inv
  • Knocks down opponent on hit
  • Disables opponent's special attacks on hit for 860F
Baku: Ryuu
Guard>463214S
10 - - - 5 HLF R 6+0 1 28 -12
  • 1-5 Full inv
  • 6-31F Strike inv
  • Knocks down opponent on hit
  • Opponent's attacks deals half damage on hit for 860F
Baku: Ootori
Guard>463214H
10 - - - 5 HLF R 6+0 1 28 -12
  • 1-5 Full inv
  • 6-31F Strike inv
  • Knocks down opponent on hit
  • Opponent's takes 1.5 damage on hit for 860F

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Garyou Tensei
In IK Mode: 236236H
DESTROY - - - - All - 7+10 70 6 -9
  • IK Mode activation: 64F
  • 1-12F Full inv
  • 13F Strike inv

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 6H 5D Jump, Sp
2P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S - 5D Sp
6P - 6K - - 5D Jump, Sp
5K 6P - c.S, 2S - 5D Jump, Sp
2K 6P 6K c.S, f.S, 2S - 5D Sp
6K - - - 5H, 2H - Sp
c.S 6P - f.S, 2S 5H 5D, 2D Jump, Sp
f.S - - 2S - 5D Jump, Sp
2S - - f.S - 5D Sp
5H - - - - - Sp
2H - - - - - -
6H - - - - 2D Jump, Sp
5D - - - - - homing jump
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.S j.P - - j.H j.D Sp
j.H - - - - - Sp
j.D - - - - - -
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Overview Button.pngCombos Button.pngStrategy Button.png

Forum Button.png FrameData Button.png


Guilty Gear XX #Reloade
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc