GGReload/Baiken/Frame Data: Difference between revisions

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{{CharNav |charMainPage=GGReload/Baiken
{{NavTabs|game=GGReload|chara=Baiken}}
|image=Ba-s.gif
{{#lsth:GGReload/Baiken/Data|Nav}}
|videos=
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/12-baiken/
}}
<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
{{TOC limit|3}}
{{TOC limit|3}}
</div>
</div>
==[[GGReload/System Data|System Data]]==
==[[GGReload/System Data|System Data]]==
{{CharData-GGReload
{{#lsth:GGReload/Baiken/Data|SystemData}}
|defense=x 1.18
|guts=5
|stun=55
|jumpStartup=3
|backdashTime=16
|backdashInv=1-9
}}
<br clear=all/>
<br clear=all/>
==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGReload|version=yes}}
{{FrameDataHeader-GGReload|version=yes}}
|-
|-
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5P}}
|version=5P
{{#lsth:GGReload/Baiken/Data|5P Full}}
|damage=8
|tension=1.4
|gb+=
|gb-=
|level=1
|guard=HLF
|cancel=CSJR
|startup=5
|active=2
|recovery=6
|frameAdv=+2
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5K}}
|version=K
{{#lsth:GGReload/Baiken/Data|5K Full}}
|damage=14
|tension=2.6
|gb+=
|gb-=
|level=2
|guard=HLF
|cancel=SJR
|startup=8
|active=5
|recovery=6
|frameAdv=+1
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=c.S}}
|version=c.S
{{#lsth:GGReload/Baiken/Data|c.S Full}}
|damage=28
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=HLF
|cancel=SJR
|startup=10
|active=2
|recovery=11
|frameAdv=+1
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=f.S}}
|version=f.S
{{#lsth:GGReload/Baiken/Data|f.S Full}}
|damage=30
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=HLF
|cancel=SJR
|startup=9
|active=6
|recovery=8
|frameAdv=±0
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5H}}
|version=5H
{{#lsth:GGReload/Baiken/Data|5H Full}}
|damage=44
|tension=3.8
|gb+=
|gb-=
|level=5
|guard=HLF
|cancel=SR
|startup=11
|active=2
|recovery=22
|frameAdv=-5
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=5D}}
|version=5D
{{#lsth:GGReload/Baiken/Data|5D Full}}
|damage=20
|tension=3.8
|gb+=
|gb-=
|level=5
|guard=HF
|cancel=R
|startup=25
|active=2
|recovery=26
|frameAdv=-9
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=6P|rowspan=2}}
|version=6P
{{#lsth:GGReload/Baiken/Data|6P Full}}
|damage=15,25
|-
|tension=1.4,2.6
{{Description|11|text=
|gb+=
*1-13 Above chest inv
|gb-=
|level=1,2
|guard=HLF
|cancel=SJR
|startup=8
|active=6(2)4
|recovery=9
|frameAdv=-3
|description={{ColumnList |text=*1-13 Above chest inv
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=6K|rowspan=2}}
|version=6K
{{#lsth:GGReload/Baiken/Data|6K Full}}
|damage=24
|-
|tension=2.6
{{Description|11|text=
|gb+=
{{ColumnList |text=*1-11F Throw inv
|gb-=
|level=4
|guard=HLF
|cancel=SR
|startup=12
|active=9
|recovery=6
|frameAdv=+2
|description={{ColumnList |text=*1-11F Throw inv
*Staggers opponent on ground CH (max 43F)
*Staggers opponent on ground CH (max 43F)
}}
}}
}}
}}
|-
{{AttackVersion|name=6H}}
{{#lsth:GGReload/Baiken/Data|6H Full}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2P|rowspan=2}}
|version=6H
{{#lsth:GGReload/Baiken/Data|2P Full}}
|damage=66
|tension=3.8
|gb+=
|gb-=
|level=5
|guard=HLF
|cancel=SR
|startup=14
|active=8
|recovery=28
|frameAdv=-18
|description=
}}
|-
|-
{{FrameData-GGACR
{{Description|11|text=
|version=2P
*Initial prorate 80%
|damage=8
}}
|tension=1.4
|-
|gb+=
{{AttackVersion|name=2K|rowspan=2}}
|gb-=
{{#lsth:GGReload/Baiken/Data|2K Full}}
|level=1
|-
|guard=HLF
{{Description|11|text=
|cancel=CSJR
*Initial prorate 70%
|startup=6
}}
|active=3
|recovery=7
|frameAdv=±0
|description=Initial prorate 80%
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2S}}
|version=2K
{{#lsth:GGReload/Baiken/Data|2S Full}}
|damage=12
|tension=1.4
|gb+=
|gb-=
|level=1
|guard=LF
|cancel=SR
|startup=5
|active=5
|recovery=6
|frameAdv=-1
|description=Initial prorate 70%
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=2H|rowspan=2}}
|version=2S
{{#lsth:GGReload/Baiken/Data|2H Full}}
|damage=32
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=HLF
|cancel=SR
|startup=11
|active=2
|recovery=9
|frameAdv=+2
|description=
}}
|-
|-
{{FrameData-GGACR
{{Description|11|text=
|version=2H
{{ColumnList |text=*Floats opponent on CH
|damage=22*3
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=HLF
|cancel=JR
|startup=8
|active=7(2)6(2)2
|recovery=15
|frameAdv=-9
|description={{ColumnList |text=*Floats opponent on CH
*Knocks down opponent on ground CH
*Knocks down opponent on ground CH
}}
}}
}}
|-
{{AttackVersion|name=2D|rowspan=2}}
{{#lsth:GGReload/Baiken/Data|2D Full}}
|-
{{Description|11|text=
*Initial prorate 70%
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.P}}
|version=2D
{{#lsth:GGReload/Baiken/Data|j.P Full}}
|damage=30
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=LF
|cancel=SJR
|startup=8
|active=9
|recovery=13
|frameAdv=-8
|description=Initial prorate 70%
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.K|rowspan=2}}
|version=j.P
{{#lsth:GGReload/Baiken/Data|j.K Full}}
|damage=10
|tension=1.4
|gb+=
|gb-=
|level=1
|guard=HA
|cancel=SR
|startup=5
|active=8
|recovery=10
|frameAdv=-
|description=
}}
|-
|-
{{FrameData-GGACR
{{Description|11|text={{ColumnList |text=
|version=j.K
*Floats opponent on hit
|damage=18
|tension=2.6
|gb+=
|gb-=
|level=1
|guard=HA
|cancel=SJR
|startup=7
|active=8
|recovery=12
|frameAdv=-
|description={{ColumnList |text=*Floats opponent on hit
*Knocks down opponent on ground CH
*Knocks down opponent on ground CH
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.S}}
|version=j.S
{{#lsth:GGReload/Baiken/Data|j.S Full}}
|damage=32
|tension=2.6
|gb+=
|gb-=
|level=3
|guard=HA
|cancel=SR
|startup=8
|active=7
|recovery=19
|frameAdv=-
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.H}}
|version=j.H
{{#lsth:GGReload/Baiken/Data|j.H Full}}
|damage=40
|tension=3.8
|gb+=
|gb-=
|level=5
|guard=HA
|cancel=SR
|startup=15
|active=Until L
|recovery=Until L
|frameAdv=-
|description=
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=j.D|rowspan=2}}
|version=j.D
{{#lsth:GGReload/Baiken/Data|j.D Full}}
|damage=50
|-
|tension=3.8
{{Description|11|text={{ColumnList |text=
|gb+=
*Wall bounces opponent on air hit
|gb-=
|level=4
|guard=HA
|cancel=RF
|startup=12
|active=3
|recovery=26+6L
|frameAdv=-
|description={{ColumnList |text=*Wall bounces opponent on air hit
*Knocks down opponent on ground hit
*Knocks down opponent on ground hit
}}
}}
}}
}}
|-
{{AttackVersion|name=Ground throw|rowspan=2}}
{{#lsth:GGReload/Baiken/Data|Ground throw Full}}
|-
|-
{{FrameData-GGACR
{{Description|11|text={{ColumnList |text=
|version=Ground throw
*Knocks down opponent on hit
|damage=48
|tension=-
|gb+=
|gb-=
|level=-
|guard=Throw: 45 Pixels
|cancel=-
|startup=-
|active=-
|recovery=-
|frameAdv=-
|description={{ColumnList |text=*Knocks down opponent on hit
*Initial prorate 50%
*Initial prorate 50%
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Air Throw|rowspan=2}}
|version=Air Throw
{{#lsth:GGReload/Baiken/Data|Air Throw Full}}
|damage=55
|-
|tension=-
{{Description|11|text={{ColumnList |text=
|gb+=
*Knocks down opponent on hit
|gb-=
|level=-
|guard=Throw: 110 Pixels
|cancel=-
|startup=-
|active=-
|recovery=-
|frameAdv=-
|description={{ColumnList |text=*Knocks down opponent on hit
*Initial prorate 50%
*Initial prorate 50%
}}
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=DAA|rowspan=2}}
|version=DAA
{{#lsth:GGReload/Baiken/Data|DAA Full}}
|damage=25
|-
|tension=2.6
{{Description|11|text={{ColumnList |text=
|gb+=
*1-17F Full inv
|gb-=
|level=3
|guard=All
|cancel=JR
|startup=6
|active=7(2)3
|recovery=6
|frameAdv=-4
|description={{ColumnList |text=*1-17F Full inv
*19-20 Throw inv
*19-20 Throw inv
*Wall bounces opponent on hit
*Wall bounces opponent on hit
*Jump cancelable 15F onwards
*Jump cancelable 15F onwards
*Initial prorate 50%
*Initial prorate 50%
}}
}}
}}
}}
|-
|-
Line 398: Line 145:
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGReload|version=yes}}
{{FrameDataHeader-GGReload|version=yes}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Youzansen|subtitle=j.623S|rowspan=2}}
|version=Youzansen
{{#lsth:GGReload/Baiken/Data|j.623S Full}}
|subtitle=j.623S
|-
|damage=44
{{Description|11|text={{ColumnList |text=
|tension=1.0/4.8
*1-3 Strike inv
|gb+=
|gb-=
|level=3
|guard=HA
|cancel=R
|startup=6
|active=12
|recovery=13+11L
|frameAdv=-11
|description={{ColumnList |text=*1-3 Strike inv
*Floats opponent on hit
*Floats opponent on hit
*Knocks down opponent on CH
*Knocks down opponent on CH
*Fastest TK Youzansen has startup 9F
*Fastest TK Youzansen has startup 9F
*Baiken is in crouching state during landing recovery
*Baiken is in crouching state during landing recovery
}}
}}
}}
|-
}}
{{FrameData-GGACR
|-
|version=Youshijin
{{AttackVersion|name=Youshijin|subtitle=Guard+412P|rowspan=2}}
|subtitle=Guard+412P
{{#lsth:GGReload/Baiken/Data|Guard 412P Full}}
|damage=12
|-
|tension=1.5/3.6
{{Description|11|text={{ColumnList |text=
|gb+=
*Hitstop 6F
|gb-=
|level=1
|guard=HLF
|cancel=R
|startup=13
|active=6
|recovery=22
|frameAdv=-18
|description={{ColumnList |text=*Hitstop 6F
*Total 35F
*Total 35F
*1-5F Full inv
*1-5F Full inv
Line 442: Line 169:
*Knocks down opponent on CH
*Knocks down opponent on CH
*Initial prorate 70%
*Initial prorate 70%
}}
}}
}}
|-
}}
{{FrameData-GGACR
|-
|version=Sakura
{{AttackVersion|name=Sakura|subtitle=Guard+412S|rowspan=2}}
|subtitle=Guard+412S
{{#lsth:GGReload/Baiken/Data|Guard 412S Full}}
|damage=30
|-
|tension=1.5/3.6
{{Description|11|text={{ColumnList |text=
|gb+=
*1-5F Full inv
|gb-=
|level=5
|guard=HLF
|cancel=RF
|startup=17
|active=2
|recovery=31
|frameAdv=-16
|description={{ColumnList |text=*1-5F Full inv
*6-19F Strike inv
*6-19F Strike inv
*Knocks down opponent on ground hit
*Knocks down opponent on ground hit
}}
}}
}}
|-
}}
{{FrameData-GGACR
|-
|version=Mawarikomi
{{AttackVersion|name=Mawarikomi|subtitle=Guard+412K|rowspan=2}}
|subtitle=Guard+412K
{{#lsth:GGReload/Baiken/Data|Guard 412K Full}}
|damage=-
|-
|tension=2.5/4.8
{{Description|11|text={{ColumnList |text=
|gb+=
*1-5F Full inv
|gb-=
|level=-
|guard=-
|cancel=F
|startup=-
|active=-
|recovery=Total 28
|frameAdv=-
|description={{ColumnList |text=*1-5F Full inv
*6-16F Strike inv
*6-16F Strike inv
}}
}}
}}
|-
}}
{{FrameData-GGACR
|-
|version=Tatami Gaeshi
{{AttackVersion|name=Tatami Gaeshi|subtitle=236K|rowspan=2}}
|subtitle=236K
{{#lsth:GGReload/Baiken/Data|236K Full}}
|damage=40 (late 20)
|-
|tension=2.5/1.2
{{Description|11|text={{ColumnList |text=
|gb+=
*Hitting the opponent with the first 6F floats oponent
|gb-=
|level=3
|guard=All
|cancel=F
|startup=15
|active=17
|recovery=14
|frameAdv=-4
|description={{ColumnList |text=*Hitting the opponent with the first 6F floats oponent
*Knocks down opponent on CH
*Knocks down opponent on CH
*Attack disappears immediately when Baiken is hit
*Attack disappears immediately when Baiken is hit
}}
}}
}}
|-
}}
{{FrameData-GGACR
|-
|version=Air Tatami Gaeshi
{{AttackVersion|name=Air Tatami Gaeshi|subtitle=j.236K|rowspan=2}}
|subtitle=j.236K
{{#lsth:GGReload/Baiken/Data|j.236K Full}}
|damage=40 (late 20)
|-
|tension=2.5/1.2
{{Description|11|text={{ColumnList |text=
|gb+=
*Hitting the opponent with the first 6F floats oponent
|gb-=
|level=3
|guard=All
|cancel=F
|startup=19
|active=-
|recovery=Until L+12
|frameAdv=-
|description={{ColumnList |text=*Hitting the opponent with the first 6F floats oponent
*Attack disappears immediately when Baiken is hit
*Attack disappears immediately when Baiken is hit
}}
}}
}}
|-
{{FrameData-GGACR
|version=Suzuran
|subtitle=63214K
|damage=-
|tension=1.5/2.4
|gb+=
|gb-=
|level=-
|guard=-
|cancel=-
|startup=-
|active=-
|recovery=Total 28
|frameAdv=-
|description={{ColumnList |text=*4-25F Guards High/Mid attacks
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Suzuran|subtitle=63214K|rowspan=2}}
|version=Kabari
{{#lsth:GGReload/Baiken/Data|63214K Full}}
|subtitle=41236H
|-
|damage=12
{{Description|11|text=
|tension=2.0/4.8
*4-25F Guards High/Mid attacks
|gb+=
}}
|gb-=
|-
|level=4
{{AttackVersion|name=Kabari|subtitle=41236H|rowspan=2}}
|guard=All
{{#lsth:GGReload/Baiken/Data|41236H Full}}
|cancel=R
|-
|startup=21
{{Description|11|text=
|active=11
{{ColumnList |text=*Staggers opponent on ground hit (max 33F)
|recovery=14
*Can cancel into followups 4-8F after opponent gets hit/blocks Kabari
|frameAdv=+2
}}
|description={{ColumnList |text=*Staggers opponent on ground hit (max 33F)
*Can cancel into followups 4-8F after opponent gets hit/blocks Kabari
}}
}}
}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Tetsuzansen|subtitle=Kabari > S}|rowspan=2}}
|version=Tetsuzansen
{{#lsth:GGReload/Baiken/Data|41236H > S Full}}
|subtitle=Kabari>S
|-
|damage=36
{{Description|11|text={{ColumnList |text=
|tension=2.0/9.6
*1-5F Full inv
|gb+=
|gb-=
|level=4
|guard=HLF
|cancel=R
|startup=12
|active=3
|recovery=31
|frameAdv=-17
|description={{ColumnList |text=*1-5F Full inv
*6-12F Strike inv
*6-12F Strike inv
*Knocks down opponent on hit
*Knocks down opponent on hit
}}
}}
}}
|-
}}
|-
|}
|}
==Overdrives==
==Overdrives==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-GGReload|version=yes}}
{{FrameDataHeader-GGReload|version=yes}}
|-
|-
{{FrameData-GGACR
{{AttackVersion|name=Tsurane Sanzu Watashi|subtitle=236236H|rowspan=2}}
|version=Tsurane Sanzu Watashi
{{#lsth:GGReload/Baiken/Data|236236H Full}}
|subtitle=236236H
|-
|damage=60*3
{{Description|11|text={{ColumnList |text=
|tension=-
*1-9F Strike inv
|gb+=
|gb-=
|level=5
|guard=HLF
|cancel=R
|startup=7+1
|active=6(12)6(13)3
|recovery=22
|frameAdv=-6
|description={{ColumnList |text=*1-9F Strike inv
*Dizzy modifer for 1st hit: x0, 2nd hit: x0.5, 3rd hit: x1
*Dizzy modifer for 1st hit: x0, 2nd hit: x0.5, 3rd hit: x1
}}
}}
}}
|-
}}
{{FrameData-GGACR
|-
|version=Baku: Kame
{{AttackVersion|name=Baku: Kame|subtitle=Guard+463214P|rowspan=2}}
|subtitle=Guard>463214P
{{#lsth:GGReload/Baiken/Data|463214P Full}}
|damage=10
|-
|tension=-
{{Description|11|text={{ColumnList |text=
|gb+=
*1-5 Full inv
|gb-=
|level=5
|guard=HLF
|cancel=R
|startup=6+0
|active=1
|recovery=28
|frameAdv=-12
|description={{ColumnList |text=*1-5 Full inv
*6-31F Strike inv
*6-31F Strike inv
*Knocks down opponent on hit
*Knocks down opponent on hit
*Disables opponent's jump on hit for 860F
*Disables opponent's jump on hit for 860F
}}
}}
}}
|-
}}
{{FrameData-GGACR
|-
|version=Baku: Rin
{{AttackVersion|name=Baku: Rin|subtitle=Guard+463214K|rowspan=2}}
|subtitle=Guard>463214K
{{#lsth:GGReload/Baiken/Data|463214K Full}}
|damage=10
|-
|tension=-
{{Description|11|text={{ColumnList |text=
|gb+=
*1-5 Full inv
|gb-=
|level=5
|guard=HLF
|cancel=R
|startup=6+0
|active=1
|recovery=28
|frameAdv=-12
|description={{ColumnList |text=*1-5 Full inv
*6-31F Strike inv
*6-31F Strike inv
*Knocks down opponent on hit
*Knocks down opponent on hit
*Disables opponent's special attacks on hit for 860F
*Disables opponent's special attacks on hit for 860F
}}
}}
}}
|-
}}
{{FrameData-GGACR
|-
|version=Baku: Ryuu
{{AttackVersion|name=Baku: Ryuu|subtitle=Guard+463214S|rowspan=2}}
|subtitle=Guard>463214S
{{#lsth:GGReload/Baiken/Data|463214S Full}}
|damage=10
|-
|tension=-
{{Description|11|text={{ColumnList |text=
|gb+=
*1-5 Full inv
|gb-=
|level=5
|guard=HLF
|cancel=R
|startup=6+0
|active=1
|recovery=28
|frameAdv=-12
|description={{ColumnList |text=*1-5 Full inv
*6-31F Strike inv
*6-31F Strike inv
*Knocks down opponent on hit
*Knocks down opponent on hit
*Opponent's attacks deals half damage on hit for 860F
*Opponent's attacks deals half damage on hit for 860F
}}
}}
}}
|-
}}
{{FrameData-GGACR
|-
|version=Baku: Ootori
{{AttackVersion|name=Baku: Ootori|subtitle=Guard+463214H|rowspan=2}}
|subtitle=Guard>463214H
{{#lsth:GGReload/Baiken/Data|463214H Full}}
|damage=10
|-
|tension=-
{{Description|11|text={{ColumnList |text=
|gb+=
*1-5 Full inv
|gb-=
|level=5
|guard=HLF
|cancel=R
|startup=6+0
|active=1
|recovery=28
|frameAdv=-12
|description={{ColumnList |text=*1-5 Full inv
*6-31F Strike inv
*6-31F Strike inv
*Knocks down opponent on hit
*Knocks down opponent on hit
*Opponent's takes 1.5 damage on hit for 860F
*Opponent's takes 1.5 damage on hit for 860F
}}
}}
}}
|-
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{{FrameDataHeader-GGReload|version=yes}}
{{FrameDataHeader-GGReload|version=yes}}
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{{FrameData-GGACR
{{AttackVersion|name=Garyou Tensei|subtitle=in IK Mode: 236236H|rowspan=2}}
|version=Garyou Tensei
{{#lsth:GGReload/Baiken/Data|IK Full}}
|subtitle=In IK Mode: 236236H
|-
|damage=DESTROY
{{Description|11|text={{ColumnList |text=
|tension=-
*IK Mode activation: 64F
|gb+=
|gb-=
|level=-
|guard=All
|cancel=-
|startup=7+10
|active=70
|recovery=6
|frameAdv=-9
|description={{ColumnList |text=*IK Mode activation: 64F
*1-12F Full inv
*1-12F Full inv
*13F Strike inv
*13F Strike inv
}}
}}
}}
}}
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: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)
: '''Su''' = Overdrives (aka: Supers)
: '''Su''' = Overdrives (aka: Supers)
----
==Navigation==
{{CharLinks
{{#lsth:GGReload/Baiken/Data|Links}}
|charMainPage=GGReload/Baiken
{{notice|To edit frame data, edit values in [[GGReload/Baiken/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
|videos=
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/12-baiken/
}}
{{Navbar-GGReload}}
{{Navbar-GGReload}}

Latest revision as of 21:39, 17 July 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    

System Data

Defense Modifier: x1.18

Guts Rating: 5

Weight: Lightest (x1.10)

Stun Resistance: 55

Jump Startup: 3F

Backdash Time: 16F / Invul: 1~9F

Wake-Up (Face Up/Down): 36F / 32F


Normal Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 8 1.4 - - 1 Mid CSJR 5 2 6 +2
5K 14 2.6 - - 2 Mid SJR 8 5 6 +1
c.S 28 2.6 - - 3 Mid SJR 10 2 11 +1
f.S 30 2.6 - - 3 Mid SJR 9 6 8 ±0
5H 44 3.8 - - 5 Mid SR 11 2 22 -5
5D 20 3.8 - - 5 High R 25 2 26 -9
6P 15,25 1.4,2.6 - - 1,2 Mid SJR 8 6(2)4 9 -3
  • 1-13 Above chest inv
6K 24 2.6 - - 4 Mid SR 12 9 6 +2
  • 1-11F Throw inv
  • Staggers opponent on ground CH (max 43F)
6H 66 3.8 - - 5 Mid SR 14 8 28 -18
2P 8 1.4 - - 1 Mid CSJR 6 3 7 ±0
  • Initial prorate 80%
2K 12 1.4 - - 1 Low SR 5 5 6 -1
  • Initial prorate 70%
2S 32 2.6 - - 3 Mid SR 11 2 9 +2
2H 22*3 2.6 - - 3 Mid JR 8 7(2)6(2)2 15 -9
  • Floats opponent on CH
  • Knocks down opponent on ground CH
2D 30 2.6 - - 3 Low SJR 8 9 13 -8
  • Initial prorate 70%
j.P 10 1.4 - - 1 High/Air SR 5 8 10 -
j.K 18 2.6 - - 1 High/Air SJR 7 8 12 -
  • Floats opponent on hit
  • Knocks down opponent on ground CH
j.S 32 2.6 - - 3 High/Air SR 8 7 19 -
j.H 40 3.8 - - 5 High/Air SR 15 Until L Until L -
j.D 50 3.8 - - 4 High/Air RF 12 3 26+6L -
  • Wall bounces opponent on air hit
  • Knocks down opponent on ground hit
Ground throw 48 - - - - Throw: 45 Pixels - - - - -
  • Knocks down opponent on hit
  • Initial prorate 50%
Air Throw 55 - - - - Throw: 110 Pixels - - - - -
  • Knocks down opponent on hit
  • Initial prorate 50%
DAA 25 2.6 - - 3 All JR 6 7(2)3 6 -4
  • 1-17F Full inv
  • 19-20 Throw inv
  • Wall bounces opponent on hit
  • Jump cancelable 15F onwards
  • Initial prorate 50%

Special Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Youzansen
j.623S
44 1.0/4.8 - - 3 High/Air R 6 12 13+11L -11
  • 1-3 Strike inv
  • Floats opponent on hit
  • Knocks down opponent on CH
  • Fastest TK Youzansen has startup 9F
  • Baiken is in crouching state during landing recovery
Youshijin
Guard+412P
12 1.5/3.6 - - 1 Mid R 13 6 22 -18
  • Hitstop 6F
  • Total 35F
  • 1-5F Full inv
  • Floats opponent on hit
  • Knocks down opponent on CH
  • Initial prorate 70%
Sakura
Guard+412S
30 1.5/3.6 - - 5 Mid RF 17 2 31 -16
  • 1-5F Full inv
  • 6-19F Strike inv
  • Knocks down opponent on ground hit
Mawarikomi
Guard+412K
- 2.5/4.8 - - - - F - - Total 28 -
  • 1-5F Full inv
  • 6-16F Strike inv
Tatami Gaeshi
236K
40 (late 20) 2.5/1.2 - - 3 All F 15 17 14 -4
  • Hitting the opponent with the first 6F floats oponent
  • Knocks down opponent on CH
  • Attack disappears immediately when Baiken is hit
Air Tatami Gaeshi
j.236K
40 (late 20) 2.5/1.2 - - 3 All F 19 - Until L+12 -
  • Hitting the opponent with the first 6F floats oponent
  • Attack disappears immediately when Baiken is hit
Suzuran
63214K
- 1.5/2.4 - - - - - - - Total 28 -
  • 4-25F Guards High/Mid attacks
Kabari
41236H
12 2.0/4.8 - - 4 All R 21 11 14 +2
  • Staggers opponent on ground hit (max 33F)
  • Can cancel into followups 4-8F after opponent gets hit/blocks Kabari
Tetsuzansen
Kabari > S}
36 2.0/9.6 - - 4 Mid R 12 3 31 -17
  • 1-5F Full inv
  • 6-12F Strike inv
  • Knocks down opponent on hit

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Tsurane Sanzu Watashi
236236H
60*3 - - - 5 Mid R 7+1 6(12)6(13)3 22 -6
  • 1-9F Strike inv
  • Dizzy modifer for 1st hit: x0, 2nd hit: x0.5, 3rd hit: x1
Baku: Kame
Guard+463214P
10 - - - 5 Mid R 6+0 1 28 -12
  • 1-5 Full inv
  • 6-31F Strike inv
  • Knocks down opponent on hit
  • Disables opponent's jump on hit for 860F
Baku: Rin
Guard+463214K
10 - - - 5 Mid R 6+0 1 28 -12
  • 1-5 Full inv
  • 6-31F Strike inv
  • Knocks down opponent on hit
  • Disables opponent's special attacks on hit for 860F
Baku: Ryuu
Guard+463214S
10 - - - 5 Mid R 6+0 1 28 -12
  • 1-5 Full inv
  • 6-31F Strike inv
  • Knocks down opponent on hit
  • Opponent's attacks deals half damage on hit for 860F
Baku: Ootori
Guard+463214H
10 - - - 5 Mid R 6+0 1 28 -12
  • 1-5 Full inv
  • 6-31F Strike inv
  • Knocks down opponent on hit
  • Opponent's takes 1.5 damage on hit for 860F

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Garyou Tensei
in IK Mode: 236236H
DESTROY - - - - All - 7+10 70 6 -9
  • IK Mode activation: 64F
  • 1-12F Full inv
  • 13F Strike inv

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 6H 5D Jump, Sp
2P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S - 5D Sp
6P - 6K - - 5D Jump, Sp
5K 6P - c.S, 2S - 5D Jump, Sp
2K 6P 6K c.S, f.S, 2S - 5D Sp
6K - - - 5H, 2H - Sp
c.S 6P - f.S, 2S 5H 5D, 2D Jump, Sp
f.S - - 2S - 5D Jump, Sp
2S - - f.S - 5D Sp
5H - - - - - Sp
2H - - - - - -
6H - - - - 2D Jump, Sp
5D - - - - - homing jump
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.S j.P - - j.H j.D Sp
j.H - - - - - Sp
j.D - - - - - -
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation


To edit frame data, edit values in GGReload/Baiken/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc