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{{ | {{NavTabs|game=GGReload|chara=Baiken}} | ||
| | {{#lsth:GGReload/Baiken/Data|Nav}} | ||
}} | |||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==[[GGReload/System Data|System Data]]== | ==[[GGReload/System Data|System Data]]== | ||
{{ | {{#lsth:GGReload/Baiken/Data|SystemData}} | ||
| | |||
}} | |||
<br clear=all/> | <br clear=all/> | ||
==Normal Moves== | ==Normal Moves== | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGReload|version=yes}} | |||
|- | |- | ||
|- | |- | ||
{{AttackVersion|name=5P}} | |||
{{#lsth:GGReload/Baiken/Data|5P Full}} | |||
|- | |- | ||
{{AttackVersion|name=5K}} | |||
{{#lsth:GGReload/Baiken/Data|5K Full}} | |||
|- | |- | ||
{{AttackVersion|name=c.S}} | |||
{{#lsth:GGReload/Baiken/Data|c.S Full}} | |||
|- | |- | ||
{{AttackVersion|name=f.S}} | |||
{{#lsth:GGReload/Baiken/Data|f.S Full}} | |||
|- | |- | ||
{{AttackVersion|name=5H}} | |||
{{#lsth:GGReload/Baiken/Data|5H Full}} | |||
|- | |- | ||
{{AttackVersion|name=5D}} | |||
{{#lsth:GGReload/Baiken/Data|5D Full}} | |||
|- | |- | ||
{{AttackVersion|name=6P|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|6P Full}} | |||
|- | |||
{{Description|11|text= | |||
*1-13 Above chest inv | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=6K|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|6K Full}} | |||
|- | |||
{{Description|11|text= | |||
{{ColumnList |text=*1-11F Throw inv | |||
*Staggers opponent on ground CH (max 43F) | *Staggers opponent on ground CH (max 43F) | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=6H}} | |||
{{#lsth:GGReload/Baiken/Data|6H Full}} | |||
|- | |- | ||
{{AttackVersion|name=2P|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|2P Full}} | |||
|- | |- | ||
{{Description|11|text= | |||
*Initial prorate 80% | |||
}} | |||
|- | |||
{{AttackVersion|name=2K|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|2K Full}} | |||
|- | |||
{{Description|11|text= | |||
*Initial prorate 70% | |||
}} | |||
|- | |- | ||
{{AttackVersion|name=2S}} | |||
{{#lsth:GGReload/Baiken/Data|2S Full}} | |||
|- | |- | ||
{{AttackVersion|name=2H|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|2H Full}} | |||
|- | |- | ||
{{Description|11|text= | |||
{{ColumnList |text=*Floats opponent on CH | |||
*Knocks down opponent on ground CH | *Knocks down opponent on ground CH | ||
}} | |||
}} | |||
|- | |||
{{AttackVersion|name=2D|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|2D Full}} | |||
|- | |||
{{Description|11|text= | |||
*Initial prorate 70% | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=j.P}} | |||
{{#lsth:GGReload/Baiken/Data|j.P Full}} | |||
|- | |- | ||
{{AttackVersion|name=j.K|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|j.K Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text= | |||
*Floats opponent on hit | |||
*Knocks down opponent on ground CH | *Knocks down opponent on ground CH | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=j.S}} | |||
{{#lsth:GGReload/Baiken/Data|j.S Full}} | |||
|- | |- | ||
{{AttackVersion|name=j.H}} | |||
{{#lsth:GGReload/Baiken/Data|j.H Full}} | |||
|- | |- | ||
{{AttackVersion|name=j.D|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|j.D Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text= | |||
*Wall bounces opponent on air hit | |||
*Knocks down opponent on ground hit | *Knocks down opponent on ground hit | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Ground throw|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|Ground throw Full}} | |||
|- | |- | ||
{{Description|11|text={{ColumnList |text= | |||
*Knocks down opponent on hit | |||
*Initial prorate 50% | *Initial prorate 50% | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=Air Throw|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|Air Throw Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text= | |||
*Knocks down opponent on hit | |||
*Initial prorate 50% | *Initial prorate 50% | ||
}} | |||
}} | }} | ||
|- | |- | ||
{{AttackVersion|name=DAA|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|DAA Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text= | |||
*1-17F Full inv | |||
*19-20 Throw inv | *19-20 Throw inv | ||
*Wall bounces opponent on hit | *Wall bounces opponent on hit | ||
*Jump cancelable 15F onwards | *Jump cancelable 15F onwards | ||
*Initial prorate 50% | *Initial prorate 50% | ||
}} | |||
}} | }} | ||
|- | |- | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGReload|version=yes}} | |||
|- | |||
{{AttackVersion|name=Youzansen|subtitle=j.623S|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|j.623S Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text= | |||
*1-3 Strike inv | |||
*Floats opponent on hit | *Floats opponent on hit | ||
*Knocks down opponent on CH | *Knocks down opponent on CH | ||
*Fastest TK Youzansen has startup 9F | *Fastest TK Youzansen has startup 9F | ||
*Baiken is in crouching state during landing recovery | *Baiken is in crouching state during landing recovery | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Youshijin|subtitle=Guard+412P|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|Guard 412P Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text= | |||
*Hitstop 6F | |||
*Total 35F | *Total 35F | ||
*1-5F Full inv | *1-5F Full inv | ||
Line 442: | Line 169: | ||
*Knocks down opponent on CH | *Knocks down opponent on CH | ||
*Initial prorate 70% | *Initial prorate 70% | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Sakura|subtitle=Guard+412S|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|Guard 412S Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text= | |||
*1-5F Full inv | |||
*6-19F Strike inv | *6-19F Strike inv | ||
*Knocks down opponent on ground hit | *Knocks down opponent on ground hit | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Mawarikomi|subtitle=Guard+412K|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|Guard 412K Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text= | |||
*1-5F Full inv | |||
*6-16F Strike inv | *6-16F Strike inv | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Tatami Gaeshi|subtitle=236K|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|236K Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text= | |||
*Hitting the opponent with the first 6F floats oponent | |||
*Knocks down opponent on CH | *Knocks down opponent on CH | ||
*Attack disappears immediately when Baiken is hit | *Attack disappears immediately when Baiken is hit | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Air Tatami Gaeshi|subtitle=j.236K|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|j.236K Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text= | |||
*Hitting the opponent with the first 6F floats oponent | |||
*Attack disappears immediately when Baiken is hit | *Attack disappears immediately when Baiken is hit | ||
}} | }} | ||
}} | }} | ||
|- | |||
{{AttackVersion|name=Suzuran|subtitle=63214K|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|63214K Full}} | |||
|- | |||
{{Description|11|text= | |||
*4-25F Guards High/Mid attacks | |||
}} | |||
|- | |||
{{AttackVersion|name=Kabari|subtitle=41236H|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|41236H Full}} | |||
|- | |||
{{Description|11|text= | |||
{{ColumnList |text=*Staggers opponent on ground hit (max 33F) | |||
*Can cancel into followups 4-8F after opponent gets hit/blocks Kabari | |||
}} | |||
}} | }} | ||
|- | |||
{{AttackVersion|name=Tetsuzansen|subtitle=Kabari > S}|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|41236H > S Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text= | |||
*1-5F Full inv | |||
*6-12F Strike inv | *6-12F Strike inv | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
}} | }} | ||
}} | |||
|- | |||
|} | |} | ||
==Overdrives== | ==Overdrives== | ||
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGReload|version=yes}} | |||
|- | |||
{{AttackVersion|name=Tsurane Sanzu Watashi|subtitle=236236H|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|236236H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text= | |||
*1-9F Strike inv | |||
*Dizzy modifer for 1st hit: x0, 2nd hit: x0.5, 3rd hit: x1 | *Dizzy modifer for 1st hit: x0, 2nd hit: x0.5, 3rd hit: x1 | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Baku: Kame|subtitle=Guard+463214P|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|463214P Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text= | |||
*1-5 Full inv | |||
*6-31F Strike inv | *6-31F Strike inv | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
*Disables opponent's jump on hit for 860F | *Disables opponent's jump on hit for 860F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Baku: Rin|subtitle=Guard+463214K|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|463214K Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text= | |||
*1-5 Full inv | |||
*6-31F Strike inv | *6-31F Strike inv | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
*Disables opponent's special attacks on hit for 860F | *Disables opponent's special attacks on hit for 860F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Baku: Ryuu|subtitle=Guard+463214S|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|463214S Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text= | |||
*1-5 Full inv | |||
*6-31F Strike inv | *6-31F Strike inv | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
*Opponent's attacks deals half damage on hit for 860F | *Opponent's attacks deals half damage on hit for 860F | ||
}} | }} | ||
}} | |||
|- | |||
{{AttackVersion|name=Baku: Ootori|subtitle=Guard+463214H|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|463214H Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text= | |||
*1-5 Full inv | |||
*6-31F Strike inv | *6-31F Strike inv | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
*Opponent's takes 1.5 damage on hit for 860F | *Opponent's takes 1.5 damage on hit for 860F | ||
}} | }} | ||
}} | |||
|- | |||
|} | |} | ||
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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | {| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;" | ||
|- | |- | ||
{{FrameDataHeader-GGReload|version=yes}} | |||
|- | |||
{{AttackVersion|name=Garyou Tensei|subtitle=in IK Mode: 236236H|rowspan=2}} | |||
{{#lsth:GGReload/Baiken/Data|IK Full}} | |||
|- | |||
{{Description|11|text={{ColumnList |text= | |||
*IK Mode activation: 64F | |||
*1-12F Full inv | *1-12F Full inv | ||
*13F Strike inv | *13F Strike inv | ||
}} | |||
}} | }} | ||
|- | |- | ||
Line 798: | Line 394: | ||
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers) | : '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers) | ||
: '''Su''' = Overdrives (aka: Supers) | : '''Su''' = Overdrives (aka: Supers) | ||
==Navigation== | |||
{{ | {{#lsth:GGReload/Baiken/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[GGReload/Baiken/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
| | |||
| | |||
}} | |||
{{Navbar-GGReload}} | {{Navbar-GGReload}} |
Latest revision as of 21:39, 17 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
System Data
Defense Modifier: x1.18
Guts Rating: 5
Weight: Lightest (x1.10)
Stun Resistance: 55
Jump Startup: 3F
Backdash Time: 16F / Invul: 1~9F
Wake-Up (Face Up/Down): 36F / 32F
Normal Moves
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
5P | 8 | 1.4 | - | - | 1 | Mid | CSJR | 5 | 2 | 6 | +2 |
5K | 14 | 2.6 | - | - | 2 | Mid | SJR | 8 | 5 | 6 | +1 |
c.S | 28 | 2.6 | - | - | 3 | Mid | SJR | 10 | 2 | 11 | +1 |
f.S | 30 | 2.6 | - | - | 3 | Mid | SJR | 9 | 6 | 8 | ±0 |
5H | 44 | 3.8 | - | - | 5 | Mid | SR | 11 | 2 | 22 | -5 |
5D | 20 | 3.8 | - | - | 5 | High | R | 25 | 2 | 26 | -9 |
6P | 15,25 | 1.4,2.6 | - | - | 1,2 | Mid | SJR | 8 | 6(2)4 | 9 | -3 |
| |||||||||||
6K | 24 | 2.6 | - | - | 4 | Mid | SR | 12 | 9 | 6 | +2 |
| |||||||||||
6H | 66 | 3.8 | - | - | 5 | Mid | SR | 14 | 8 | 28 | -18 |
2P | 8 | 1.4 | - | - | 1 | Mid | CSJR | 6 | 3 | 7 | ±0 |
| |||||||||||
2K | 12 | 1.4 | - | - | 1 | Low | SR | 5 | 5 | 6 | -1 |
| |||||||||||
2S | 32 | 2.6 | - | - | 3 | Mid | SR | 11 | 2 | 9 | +2 |
2H | 22*3 | 2.6 | - | - | 3 | Mid | JR | 8 | 7(2)6(2)2 | 15 | -9 |
| |||||||||||
2D | 30 | 2.6 | - | - | 3 | Low | SJR | 8 | 9 | 13 | -8 |
| |||||||||||
j.P | 10 | 1.4 | - | - | 1 | High/Air | SR | 5 | 8 | 10 | - |
j.K | 18 | 2.6 | - | - | 1 | High/Air | SJR | 7 | 8 | 12 | - |
| |||||||||||
j.S | 32 | 2.6 | - | - | 3 | High/Air | SR | 8 | 7 | 19 | - |
j.H | 40 | 3.8 | - | - | 5 | High/Air | SR | 15 | Until L | Until L | - |
j.D | 50 | 3.8 | - | - | 4 | High/Air | RF | 12 | 3 | 26+6L | - |
| |||||||||||
Ground throw | 48 | - | - | - | - | Throw: 45 Pixels | - | - | - | - | - |
| |||||||||||
Air Throw | 55 | - | - | - | - | Throw: 110 Pixels | - | - | - | - | - |
| |||||||||||
DAA | 25 | 2.6 | - | - | 3 | All | JR | 6 | 7(2)3 | 6 | -4 |
|
Special Moves
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Youzansen j.623S |
44 | 1.0/4.8 | - | - | 3 | High/Air | R | 6 | 12 | 13+11L | -11 |
| |||||||||||
Youshijin Guard+412P |
12 | 1.5/3.6 | - | - | 1 | Mid | R | 13 | 6 | 22 | -18 |
| |||||||||||
Sakura Guard+412S |
30 | 1.5/3.6 | - | - | 5 | Mid | RF | 17 | 2 | 31 | -16 |
| |||||||||||
Mawarikomi Guard+412K |
- | 2.5/4.8 | - | - | - | - | F | - | - | Total 28 | - |
| |||||||||||
Tatami Gaeshi 236K |
40 (late 20) | 2.5/1.2 | - | - | 3 | All | F | 15 | 17 | 14 | -4 |
| |||||||||||
Air Tatami Gaeshi j.236K |
40 (late 20) | 2.5/1.2 | - | - | 3 | All | F | 19 | - | Until L+12 | - |
| |||||||||||
Suzuran 63214K |
- | 1.5/2.4 | - | - | - | - | - | - | - | Total 28 | - |
| |||||||||||
Kabari 41236H |
12 | 2.0/4.8 | - | - | 4 | All | R | 21 | 11 | 14 | +2 |
| |||||||||||
Tetsuzansen Kabari > S} |
36 | 2.0/9.6 | - | - | 4 | Mid | R | 12 | 3 | 31 | -17 |
|
Overdrives
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Tsurane Sanzu Watashi 236236H |
60*3 | - | - | - | 5 | Mid | R | 7+1 | 6(12)6(13)3 | 22 | -6 |
| |||||||||||
Baku: Kame Guard+463214P |
10 | - | - | - | 5 | Mid | R | 6+0 | 1 | 28 | -12 |
| |||||||||||
Baku: Rin Guard+463214K |
10 | - | - | - | 5 | Mid | R | 6+0 | 1 | 28 | -12 |
| |||||||||||
Baku: Ryuu Guard+463214S |
10 | - | - | - | 5 | Mid | R | 6+0 | 1 | 28 | -12 |
| |||||||||||
Baku: Ootori Guard+463214H |
10 | - | - | - | 5 | Mid | R | 6+0 | 1 | 28 | -12 |
|
Instant Kill
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Garyou Tensei in IK Mode: 236236H |
DESTROY | - | - | - | - | All | - | 7+10 | 70 | 6 | -9 |
|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K, 6K | c.S, f.S, 2S | 6H | 5D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K, 6K | c.S, f.S, 2S | - | 5D | Sp |
6P | - | 6K | - | - | 5D | Jump, Sp |
5K | 6P | - | c.S, 2S | - | 5D | Jump, Sp |
2K | 6P | 6K | c.S, f.S, 2S | - | 5D | Sp |
6K | - | - | - | 5H, 2H | - | Sp |
c.S | 6P | - | f.S, 2S | 5H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | - | 5D | Jump, Sp |
2S | - | - | f.S | - | 5D | Sp |
5H | - | - | - | - | - | Sp |
2H | - | - | - | - | - | - |
6H | - | - | - | - | 2D | Jump, Sp |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | Jump, Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Sp |
j.K | j.P | - | j.S | - | j.D | Jump, Sp |
j.S | j.P | - | - | j.H | j.D | Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | - |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGReload/Baiken/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.