GGReload/Baiken/Frame Data: Difference between revisions

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Revision as of 00:20, 13 September 2017

System Data

Defense Modifier: x 1.18

Guts Rating: 5

Weight:

Stun Resistance: 55

Jump Startup: 3

Backdash Time: 16 / Invul: 1-9

Wake-Up (Face Up/Down): /


Normal Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
8 HLF 5 2 6 +2 -
14 HLF 8 5 6 +1 -
28 HLF 10 2 11 +1 -
30 HLF 9 6 8 ±0 -
44 HLF 11 2 22 -5 -
20 HF 25 2 26 -9 -
15,25 HLF 8 6(2)4 9 -3 -
24 HLF 12 9 6 +2 -
66 HLF 14 8 28 -18 -
8 HLF 6 3 7 ±0 -
12 LF 5 5 6 -1 -
32 HLF 11 2 9 +2 -
22*3 HLF 8 7(2)6(2)2 15 -9 -
30 LF 8 9 13 -8 -
10 HA 5 8 10 - -
18 HA 7 8 12 - -
32 HA 8 7 19 - -
40 HA 15 Until L Until L - -
50 HA 12 3 26+6L - -
48 Throw: 45 Pixels - - - - -
55 Throw: 110 Pixels - - - - -
25 All 6 7(2)3 6 -4 -

Special Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
44 HA 6 12 13+11L -11 -
12 HLF 13 6 22 -18 -
30 HLF 17 2 31 -16 -
- - - - Total 28 - -
40 (late 20) All 15 17 14 -4 -
40 (late 20) All 19 - Until L+12 - -
- - - - Total 28 - -
12 All 21 11 14 +2 -
36 HLF 12 3 31 -17 -

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
60*3 HLF 7+1 6(12)6(13)3 22 -6 -
10 HLF 6+0 1 28 -12 -
10 HLF 6+0 1 28 -12 -
10 HLF 6+0 1 28 -12 -
10 HLF 6+0 1 28 -12 -

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
DESTROY All 7+10 70 6 -9 -

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 6H 5D Jump, Sp
2P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S - 5D Sp
6P - 6K - - 5D Jump, Sp
5K 6P - c.S, 2S - 5D Jump, Sp
2K 6P 6K c.S, f.S, 2S - 5D Sp
6K - - - 5H, 2H - Sp
c.S 6P - f.S, 2S 5H 5D, 2D Jump, Sp
f.S - - 2S - 5D Jump, Sp
2S - - f.S - 5D Sp
5H - - - - - Sp
2H - - - - - -
6H - - - - 2D Jump, Sp
5D - - - - - homing jump
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.S j.P - - j.H j.D Sp
j.H - - - - - Sp
j.D - - - - - -
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc