GGReload/Bridget/Frame Data

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System Data

Defense Modifier: x1.07

Guts Rating: 0

Weight: Lightest (x1.10)

Stun Resistance: 55

Jump Startup: 3F

Backdash Time: 15F / Invul: 1~8F

Wake-Up (Face Up/Down): 36F / 34F


Normal Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 12 1.4 - - 1 Mid CSJR 6 2 9 -1
  • Initial prorate 90%
5K 22 2.6 - - 3 Mid SJR 6 5 11 -2
c.S 22*2 3.8 - - 4 Mid SJR 7 2(10)2 12 +3
f.S 34 2.6 - - 3 Mid SR 7 6 18 -10
  • 3-4F Foot inv
  • Attack is fully extended on 11F
5D 17 2.6 - - 3 High 28 6 24 -16
  • Can only special cancel into Yoyo Set
6P 30 2.6 - - 3 Mid SR 11 6 14 -6
  • 1-2F Upper body inv
  • 3-12F Above chest inv
  • 13-14F Upper body inv
3P 24 2.6 - - 3 Mid SR 8 12 7 -5
  • 1-19F Foot inv
  • Staggers opponent on ground CH (max 39F)
6K 20*2 2.6 - - 3 High R 17 3(3)6 15 -4
  • 9-16F Foot inv
  • 23-24 Low profile
6S 46 3.8 - - 4 Mid SJR 9 5 26 -14
  • Wall bounces opponent on CH
  • Attack is fully extended on 12F
2P 8 1.4 - - 1 Mid CSR 7 4 3 +3
  • Initial prorate 80%
2K 12 1.4 - - 1 Low SR 5 3 6 +1
  • Initial prorate 70%
  • 1-11F Low profile
2S 30 2.6 - - 3 Mid SJR 10 12 12 -10
  • 14-19F Foot inv
2D 32 3.8 - - 4 Low SRF 7 4 20 -7
  • 7-16F Foot inv
  • Can cancel into any non-Yoyo Special
j.P 16 1.4 - - 1 High/Air CSR 6 4 6 -
j.K 20 2.6 - - 2 High/Air SJR 6 8 12 -
j.S 32 2.6 - - 3 High/Air SR 10 6 22 -
  • Attack is fully extended on 13F
j.D 16*3 2.6 - - 2 High/Air SR 15 3*6 16+6L -
  • Hitstop 6F
  • Max 3 hits
  • Can cancel into any non-Yoyo Special
j.2S 35 2.6 - - 3 High/Air SJR 10 6 25 -
  • Staggers opponent on ground CH (max 39F)
Ground Throw 48 - - - - Throw: 45 Pixels - - - -
  • Knocks down opponent on hit
  • Initial prorate 50%
Air Throw 55 - - - - Throw: 110 Pixels - - - - -
  • Knocks down opponent on hit
  • Initial prorate 50%
DAA 25 2.6 - - 3 All R 11 6 14 -6
  • 1-12F Full inv
  • 13-14 Upper body inv
  • 13-16F Throw inv
  • Knocks down opponent on ground hit
  • Initial prorate 50%
The following count as Yoyo Moves: Yoyo Set, Yoyo Callback, Roger Rush, Jagged Roger, Roger Hug, Roger Get, Rolling Idou, Me and My Killing Machine (includes all air versions of these moves).

Special Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Starship
623P
22*4 2.0/2.4 - - 3 Mid RF 13 3*5 24 -19
  • 1-14 Full inv
  • 15-26F Strike inv
  • Floats opponent on hit
  • Hitstop 6F
Air Starship
j.623P
18*3 2.0/3.0 - - 3 - R 13 3*5 Until L+10 -
  • 1-13F Strike inv
  • Floats opponent on hit
  • Hitstop 6F
  • Max 3 hits
  • Fastest TK Starship has startup 15F, frame adv +7
Roger Rush
236H after Yoyo Set
36*5 2.0/1.2 - - 4 - F 28 2(10)1 Total 32 +52
  • Staggers opponent (max 49F)
  • Bridget is in CH state during recovery
  • Max 5 hits
  • Frame adv listed is when Roger Rush does 2 hits
  • Roger disappears immediately if Bridget is hit
Jagged Roger
214H after Yoyo Set
20*3 2.0/1.2 - - 3 - F 38 105 Total 39 +36
  • Bridget is in CH state during recovery
  • Hitstop 6F
  • Max 3 hits
  • Roger will activate even if Bridget is hit after 22F
  • Frame Advantage depends on location of Yoyo
Air Jagged Roger
j.214H after Yoyo Set
20*3 2.0/1.2 - - 3 - - 29 105 Total 37 -
  • Bridget is in CH state during recovery
  • Hitstop 6F
  • Max 3 hits
  • Roger will activate even if Bridget is hit after 22F
  • Recovery canceled immediately upon landing
  • Minimum height requirement
Yoyo Set
Direction+H
- - - - - - - - - See notes -
  • Accepts direction input until 5F
  • Forward and backward set have duration 22F
  • All upward sets have duration 26F
  • Frame advantages listed for other Yoyo moves assumes opponent is standing in same place as the Yoyo
Air Yoyo Set
Direction+j.H
- - - - - - - - - See notes -
  • Accepts direction input until 5F
  • 6Set has duration 19F
  • 1Set has duration 26F
  • 2Set, 3Set, 4Set, 7Set, 8Set have duration 22F
  • 9Set has duration 20F
  • Can not be used when too high in the air
  • Frame advantages listed for other Yoyo moves assumes opponent is standing in same place as the Yoyo
Knockdown Yoyo Set
Knocked Down+H
- - - - - - - - - Total 38 -
  • Hold H button 10F after being knocked down to perform this move
  • Extends Bridget's knockdown time by 15F
Yoyo Recall
H after Yoyo set
40 -/1.2 - - 4 - - 11 - Total 18 +23
  • If Bridget is hit on 1~4F, the yoyo will not return
  • If Bridget gets hit or blocks, the yoyo loses its hitbox
Air Yoyo Recall
j.H after Yoyo set
40 -/1.2 - - 4 - - 13 - Total 20 -
  • If Bridget is hit on 1~6F, the yoyo will not return
  • If Bridget gets hit or blocks, the yoyo loses its hitbox
  • Minimum height requirement
  • 硬直中に着地した場合はその時点で動作終了。
Roger Hug
623H after Yoyo set
30 2.0/1.2 - - 4 - - 30 27 Total 39 +17
  • Bridget is in CH state during recovery
  • Yoyo attaches to opponent for 600F on hit or block
Rolling Movement
214K
- - - - - - - - - - -
  • 1F onwards airborne
  • 2F onwards can cancel into any non-movment action
Air Rolling Movement
j.214K
- - - - - - - - - - -
  • 2F onwards can cancel into any non-movment action
Kick Start My Heart
236K
30 -/3.8 - - 4 Mid R 11 34 9 -26
  • 12F onwards can cancel into followups
Stop
KSMH > P
40 -/1.2 - - 2 Mid - 11+7 6 28 -10
  • Knocks down opponent on ground hit
Shoot
KSMH > K
50 -/2.6 - - 3 Mid R 11+2 12 21+20L -39
  • Knocks down opponent on ground hit

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Me and My Killing Machine
632146H after Yoyo set
30*12 - - - 3 - - 1+23 117 Total 32 -
  • 1-13 Full inv
  • 14-21F Strike inv
  • Knocks down opponent on hit
Maintenance Disaster
4123641236S
24*16 - - - 3 - - 1+7 48 Total 47 -
  • 1-2 Strike inv
  • 1F onwards airborne
  • Floats opponent on hit
  • Attack is guaranteed to execute once the command has been input
Loop the Loop
632146S
20*7,60 - - - 5 Mid*7, HF R 5+1 2(6)2(3)20(12)30 16 -24
  • 4-7F Strike inv
  • Knocks down opponent on hit
  • 7th hit staggers opponent on ground hit (max 35F)
  • All hits except 1st and 8th have hitstop 6F

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Shoot the Moon
in IK Mode: 236236H
DESTROY - - - - - - 7+6 12 91 -86
  • IK Mode activation: 60F
  • 1-7F Strike inv

Gatling Table

Ground Gatlings
P K S Yoyo D Cancel
5P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S, 6S Ok 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S, 6S Ok 5D, 2D Sp
6P - 6K c.S, f.S, 2S, 6S Ok 5D, 2D Sp
3P - - - Ok - Sp
5K 6P 6K c.S, f.S, 2S, 6S Ok 5D, 2D Jump, Sp
2K 2P, 6P 6K c.S, f.S, 2S, 6S Ok 5D, 2D Sp
6K - - - - - Sp
c.S 6P - f.S, 2S Ok 5D, 2D Jump, Sp
f.S - - 2S, 6S Ok 5D, 2D Sp
2S - 2K 6S Ok 5D, 2D Jump, Sp
6S - - - Ok - Jump, Sp
5D - - - Ok - homing jump
2D - - - - - Sp


Air Gatlings
P K S Yoyo D Cancel
j.P j.P j.K j.S, j.2S Ok j.D Sp
j.K j.P - j.S Ok j.D Jump, Sp
j.S - j.K j.2S Ok j.D Sp
j.2S - - - Ok - Jump, Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation


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