GGReload/Chipp Zanuff

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Chipp Zanuff
GGAC Chipp Portrait.png

Defense Modifier: x1.30

Guts Rating: 4

Weight: Medium (x1.00)

Stun Resistance: 50

Jump Startup: 3F

Backdash Time: 21F / Invul: 1~9F

Wake-Up (Face Up/Down): 41F / 32F

Movement Options
Triple Jump, 1 Airdash, Dash Type: Run
Colors
P K S H D Start
Normal
GGReload Chipp P.png
GGReload Chipp K.png
GGReload Chipp S.png
GGReload Chipp H.png
GGReload Chipp D.png
GGReload Chipp Start.png
SP
GGReload Chipp P(Sp).png
GGReload Chipp K(Sp).png
GGReload Chipp S(Sp).png
GGReload Chipp H(Sp).png
GGReload Chipp D(Sp).png
GGReload Chipp Start(Sp).png

Overview

Guilty Gear's dedicated pixie character with great mobility and paper-thin defense. While he's without a doubt the fastest character in XX, Chipp's execution might be the hardest in the game, as many of his basic conversion combos require jump installs etc. His tools are fast and generally great, but his poor defense means that only a couple of mistakes will spell his doom.

Strengths and Weaknesses


Strengths Weaknesses
  • Easily the fastest character in the game, in both mobility and frame data
  • Only character with a triple jump
  • Possible to adopt both runaway and rushdown styles of play if necessary
  • Paper-thin defense, takes the most damage in the game
  • Scoring a knockdown usually needs combos with specific conditions (close-range or crouch-hit)
  • Ground mixups somewhat lacking, overheads are sub-par
  • High execution barrier
  • Terrible damage output

Unique Mechanics


Triple Jump

Compared to other characters, Chipp has an extra jump.



Normals

5P
GGAC Chipp 5P.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
6 Mid CSJR 4 2 6 +2
5K
GGAC Chipp 5K.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
12 Mid CSJR 5 5 8 -3
c.S
GGAC Chipp cS.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
28 Mid SR 4 1 11 +2
f.S
GGAC Chipp fS.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
26 Mid SJR 7 1 19 -6
5H
GGAC Chipp 5H.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
36 Mid SJR 7 7 12 ±0
6P
GGAC Chipp 6P.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
18*2 Mid SJR 9 3(9)5 10 -1
6K
GGAC Chipp 6K.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
20 High R 19 5 5+3L -1
6H
GGAC Chipp 6H.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
60 Mid SJR 17 6 15 -2
5D
GGAC Chipp 5D.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
17 High R 25 4 9 +1
2P
GGAC Chipp 2P.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
6 Mid CSR 4 2 7 -1
2K
GGAC Chipp 2K.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
8 Low CSR 5 4 7 -1
2S
GGAC Chipp 2S.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
28 Mid SR 7 4 11 -1
2H
GGAC Chipp 2H.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
34 Mid SR 7 9 18 -8
2D
GGAC Chipp 2D.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
26 Low SR 9 2 18 -8
j.P
GGAC Chipp jP.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
8 High, Air CSR 5 4 4 -
j.K
GGAC Chipp jK.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
16*2 High, Air CSJR 5 6,2 8 -
j.S
GGAC Chipp jS.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
28 High, Air SJR 9 10 18 -
j.H
GGAC Chipp jH.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
26*2 High, Air SR 8 6,6 26 -
j.D
GGAC Chipp jD.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
40 High, Air SR 6 8 18+5L -


Universal Mechanics

Ground Throw
GGAC Chipp throw.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
55 Throw: 36 Pixels - - - - -
Air Throw
GGAC Chipp airThrow.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
55 Throw: 110 Pixels - - - - -
Dead Angle Attack
GGAC Chipp 6P.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
25 All R 11 5 15 -6


Specials

Sakuganki
j.2K
GGAC Chipp j2K.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
16*3 High, Air R 8 Until L - -


Alpha Blade
236P air OK
GGAC Chipp 236P.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv.
Ground 44 Mid R 18 15 0+32L -30
Air 40 All R 16 14 Until L+18 -19
Alpha Plus
Ground Alpha Blade -> H
GGAC Chipp ABP.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
38 Mid R 9 12 18 -13
Beta Blade
623S air OK
GGAC Chipp 623S.png
Version Damage Guard Cancel Startup Active Recovery Frame Adv.
Ground 30,26 Mid R 5 4,18 16+10L -30
Air 28,18 All R 3 2,16 Until L+5 -
Gamma Blade
41236H
GGAC Chipp 41236H.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
32 All - 15 9 29 +5
Tsuyoshishiki Ten'i
22X
GGAC Chipp 22PKS.png
P,K, and S move a set distance and can pass through opponent
GGAC Chipp 22HD.png
H and D home in on opponent's location
Version Damage Guard Cancel Startup Active Recovery Frame Adv.
P - - - - - Total 27 -
K - - - - - Total 30 -
S - - - - - Total 31 -
H - - - - - Total 20 -
D
Tsuyoshishiki Meisei
214K
GGAC Chipp 214K.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
- - - - - Total 29 -
Genrouzan
41236K
GGAC Chipp 41236K.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
90 Unblockable F 30 12 0+10L -
Resshou
236S
GGAC Chipp resshou.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
18 Mid R 13 5 10 -1
Rokusai
Resshou -> 236S
GGAC Chipp rokusai.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
22 Low R 8 1 25 -7
Senshuu
Resshou OR Rokusai -> 236K
GGAC Chipp senshuu.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
30 High RF 25 6 10+21L -11


Overdrives

Zansei Rouga
632146H
GGAC Chipp 632146H.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
30*5,110 Mid RF 21+4 - 32L -
Banki Mesai
236236K
GGAC Chipp 236236K.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
9*16,30*4 Mid R 7+0 - 10L -51


Instant Kill

Delta End
in IK mode: 236236H
GGAC Chipp IK.png
Damage Guard Cancel Startup Active Recovery Frame Adv.
DESTROY Mid - 59+0 118 43+16L -


Navigation


To edit frame data, edit values in GGReload/Chipp Zanuff/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc