GGReload/Chipp Zanuff/Frame Data

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System Data[edit]

Defense Modifier: x 1.30

Guts Rating: 4

Weight:

Stun Resistance: 50

Jump Startup: 3

Backdash Time: 21 / Invul: 1-9

Wake-Up (Face Up/Down): /


Normals[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 6 1.4 - - 1 Mid CSJR 4 2 6 +2
5K 12 1.4 - - 1 Mid CSJR 5 5 8 -3
  • Initial Prorate 85%
c.S 28 2.6 - - 3 Mid SR 4 1 11 +2
f.S 26 2.6 - - 3 Mid SJR 7 1 19 -6
5H 36 3.8 - - 5 Mid SJR 7 7 12 ±0
  • Initial Prorate 95%
5D 17 3.8 - - 3 High R 25 4 9 +1
6P 18*2 2.6 - - 3 Mid SJR 9 3(9)5 10 -1
  • 1-11F Upper Body inv
6K 20 3.8 - - 3 High R 19 5 5+3L -1
  • 5F onward airborne
6H 60 3.8 - - 5 Mid SJR 17 6 15 -2
  • Staggers opponent on ground hit (max 35F)
2P 6 1.4 - - 1 Mid CSR 4 2 7 -1
  • Initial Prorate 80%
2K 8 1.4 - - 1 Low CSR 5 4 7 -1
  • Initial Prorate 70%
2S 28 2.6 - - 3 Mid SR 7 4 11 -1
2H 34 2.6 - - 5 Mid SR 7 9 18 -8
  • Floats opponent on air hit
  • Initial Prorate 90%
2D 26 2.6 - - 2 Low SR 9 2 18 -8
  • 5-10F Foot inv
j.P 8 1.4 - - 1 High, Air CSR 5 4 4 -
j.K 16*2 1.4 - - 1 High, Air CSJR 5 6,2 8 -
j.S 28 2.6 - - 3 High, Air SJR 9 10 18 -
j.H 26*2 2.6 - - 3 High, Air SR 8 6,6 26 -
j.D 40 2.6 - - 3 High, Air SR 6 8 18+5L -
  • knocks down opponent on ground hit
  • Wall bounces opponent on air hit
Ground Throw 55 - - - - Throw: 36 Pixels - - - - -
  • Knocks down opponent on hit
  • Initial prorate 50%
Air Throw 55 - - - - Throw: 110 Pixels - - - - -
  • Knocks down opponent on hit
  • Initial prorate 50%
DAA 25 2.6 - - 3 All R 11 5 15 -6
  • 1-15 Full inv
  • 16-28 Throw inv
  • Wall bounces opponent on hit
  • Initial prorate 50%

Specials[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Alpha Blade
236P
44 1.5/3.6 - - 4 Mid R 18 15 0+32L -30
  • 1F onwards airborne
  • 5-17F Low profile
  • Hitstop 0F
  • 15-32F can pass through opponent
  • Floats opponent on hit
  • Knocks down opponent on CH
  • Chipp is in crouching and CH state during recovery
  • 37-51F can cancel into α Plus
Alpha Plus
Alpha Blade > H
38 1.5/6.0 - - 4 Mid R 9 12 18 -13
  • Knocks down opponent on hit
  • Wall bounces opponeont on ground CH
  • Chipp is in crouching state during recovery
Air Alpha Blade
j.236P
40 0.8/3.6 - - 3 All R 16 14 Until L+18 -19
  • Frame adv listed is when done as fastest TK version
  • Knocks down opponent on ground hit
  • Floats opponent on air hit
  • Chipp is in crouching state during landing recovery
  • Hitstop 0F
Beta Blade
623S
30,26 2.0/6.0+2.4 - - 3 Mid R 5 4,18 16+10L -30
  • 1-12F Strike inv
  • Floats opponent on hit
  • Knocks down opponent on CH
Air Beta Blade
j.623S
28,18 2.0/4.8+2.4 - - 5 All R 3 2,16 Until L+5 -
  • 1-4 Strike inv
  • Floats opponent on hit
  • Guaranteed knockdown on CH
Gamma Blade
41236H
32 2.0/1.2 - - 3 All - 15 9 29 +5
  • Total 52F
  • Freezes opponent in place on hit (Chipp is +27)
  • Opponent is floated for 5F after being released
  • Unaffected by OTG Proration
  • Attack disappears if Chipp gets hit
Resshou
236S
18 1.3/3.0 - - 3 Mid R 13 5 10 -1
  • 14-27F can cancel into followups
Rokusai
Resshou > 236S
22 1.3/3.0 - - 5 Low R 8 1 25 -7
  • Staggers opponent on CH (max 47F)
  • 9-33F can cancel into followups
Senshuu
Resshou or Rokusai > 236K
30 1.3/4.8 - - 4 High RF 25 6 10+21L -11
  • Ground bounces opponent on hit
P Tsuyoshishiki Ten'i
22P
- 0.5 - - - - - - - Total 27 -
  • 9-11F Strike inv
K Tsuyoshishiki Ten'i
22K
- 0.5 - - - - - - - Total 30 -
  • 10-12F Strike inv
S Tsuyoshishiki Ten'i
22S
- 0.5 - - - - - - - Total 31 -
  • 10-15F Strike inv
H Tsuyoshishiki Ten'i
22H
- 0.5 - - - - - - - Total 20 -
  • 10-12F Strike inv
Tsuyoshishiki Meisei
214K
- - - - - - - - - Total 29 -
  • Chipp becomes partially transparent for 480F
  • Effect is gone if Chipp is hit or blocks an attack
Genrouzan
41236K
90 3.0/4.8 - - - Unblockable F 30 12 0+10L -
  • 12-13F Strike inv
  • 14F onwards airborne
  • Whiffed grab animation: 51F
  • Initial prorate 50%
Sakuganki
j.2K
16*3 1.4 - - 1 High, Air R 8 Until L - -
  • Hitstop 5F
  • Has a minimum height requirement
  • Can cancel landing recovery with anything but movement
Air Taunt
j.Taunt
1 - - - 1 All - 23 - Total 54 -
  • Not a projectile (does not clash with other projectiles)

Overdrives[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Banki Mesai
236236K
9*16,30*4 - - - 3*16, 5*4 Mid R 7+0 - 10L -51
  • If Chipp fails to make contact with the opponent, the total length of the move is 27F
  • Knocks down opponent on hit
  • 1st-16th hits have hitstop 0F, 17th-20th hits have hitstop 7F
  • 3-10F Strike inv
  • Chipp is in CH state during recovery
Zansei Rouga
632146H
30*5,110 - - - 5 Mid RF 21+4 - 32L -
  • 6th hit has hitstop 0F
  • 6th hit knocks down opponent
  • 1-15F Throw inv
  • 26-33F Strike inv
  • 6th hit only occurs if the 5th hit hits or is blocked
  • 6th hit has landing recovery 87F
  • 1st-5th hit float opponent for a long time

Instant Kill[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Delta End
in IK Mode: 236236H
DESTROY - - - - Mid - 59+0 118 43+16L -
  • IK Mode activation: 94F

Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
5K 6P 5K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K 6P 5K, 2K c.S, f.S, 2S 2H 5D, 2D Jump, Sp
6K - - - - - -
c.S 6P 6K f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H 5D Jump, Sp
2S - - - 5H, 2H 2D Sp
5H - - - - 5D Jump, Sp
2H - 6K - - 5D, 2D Sp
6H - - - - - Jump, Sp
5D - - - - - homing jump
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P j.K j.S j.H j.D Jump, Sp
j.2K - - - - - Sp
j.S - - - j.H - Jump, Sp
j.H - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation[edit]

Ambox notice.png To edit frame data, edit values in GGReload/Chipp Zanuff/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Guilty Gear XX #Reloade
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System Explanations

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