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==== Bubble ==== | ==== Bubble ==== | ||
Dizzy can summon a bubble that travels one of two trajectories she chooses. After summoning the bubble slowly float across the screen and can only be popped by Dizzy hitting it with another move. Bubbles excel at controlling space and adding threat and damage extensions to her moves, combos and setups as a popped bubble knocks the opponent into the air on hit. | Dizzy can summon a bubble that travels one of two trajectories she chooses. After summoning the bubble slowly float across the screen and can only be popped by Dizzy hitting it with another move. Bubbles excel at controlling space and adding threat and damage extensions to her moves, combos and setups as a popped bubble knocks the opponent into the air on hit. | ||
==== Dash ==== | |||
Dizzy gains foot invulnerability during her dash which allows her to run over lows and other moves such as slidehead and mini faust. | |||
==Normals== | ==Normals== |
Revision as of 00:34, 17 October 2021
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Dizzy | |||||||||||||||||||||
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Defense Modifier: x1.15 Guts Rating: 1 Weight: Light (x1.05) Stun Resistance: 50 Jump Startup: 3F Backdash Time: 16F / Invul: 1~9F Wake-Up (Face Up/Down): 36F / 35F
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Overview
- Dizzy is a mobile zoning character that relies on a wide variety of summons to set the pace of the match. In neutral, she's one of the most frustrating characters to pin down thanks to her fast double airdash, long-range normals, and anti-airs. Once she gets her projectile zoning started, Dizzy thrives at forcing the opponent into uncomfortable choices that let her establish more and more control. Once she finds a knockdown to start her offense, especially in the corner, Dizzy has a huge number of brutal mixups at her disposal that range from high-lows, left-rights, fuzzies, tick throws, and more.
Strengths and Weaknesses
Strengths | Weaknesses |
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Unique Mechanics
Fish
Dizzy can summon four variations of fishes which move forward and absorb a single hit for her. The fish enable Dizzy's okizeme game and help her control space. Only one fish may be active at any time.
Bubble
Dizzy can summon a bubble that travels one of two trajectories she chooses. After summoning the bubble slowly float across the screen and can only be popped by Dizzy hitting it with another move. Bubbles excel at controlling space and adding threat and damage extensions to her moves, combos and setups as a popped bubble knocks the opponent into the air on hit.
Dash
Dizzy gains foot invulnerability during her dash which allows her to run over lows and other moves such as slidehead and mini faust.
Normals
5P |
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5K |
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c.S |
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f.S |
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5H |
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6P |
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6H |
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5D |
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2P |
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2K |
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2S |
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2H |
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2D |
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j.P |
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j.K |
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j.S |
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j.H |
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j.D |
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Universal Mechanics
Ground Throw |
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Air Throw |
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Dead Angle Attack |
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Specials
It Started Out as Just Light 236S |
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I Use This to Fish 236H |
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I Use This to Get Fruit 421S |
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My Talking Buddies 214P/K/S/H/D |
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Please Leave Me Alone j.214P/K |
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Overdrives
Imperial Ray 632146S |
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Necro Unleashed 34123646P |
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Gamma Ray 64641236H |
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