Double Jump, 1 Airdash, Flight Mode (as his second jump), Dash Type: Run
Colors
P
K
S
H
D
Start
Normal
SP
Overview
The shadow, Eddie, of the former head of the Assassin's Guild, Zato-1, is an archetype-defining puppet character with a myriad of overwhelming offensive pressure. Eddie has unblockables, pressure for days, flight, and plenty of dual attacking options to deal with opponent's defensive options. Letting Eddie get the initiative is suicide and all of the pressure is placed on the opponent once Eddie gets in and runs his game.
On the flip side, Eddie is horribly weak defensively. When his shadow gauge is emptied, he must often run away, or contend with his overall subpar normals. He has the worst guts in the game with a bad defense modifier, a poor backdash, slower buttons, and no meterless reversal. His Dead Angle is barely passable and his reversal super is downright awful. Eddie is a character who wants to get in and stay on the absolute offensive, giving the opponent zero chance to breathe.
Strengths and Weaknesses
Strengths
Weaknesses
Suffocating offensive game with pressure and strong mixup
Best okizeme in the game with man reversal safe setups
Shadow can take a hit for Eddie
Practical unblockables with meter
Huge damage and stun output
Several intangibles such as Flight, Drunkard shade (214S), and Break The Law (214K)
Below average health and defense stats
Horrid reversal options, including Dead Angle
Demands high execution to use effectively
Large, easy to combo hurtbox
Slow buttons with overall poor hurtboxes
Without Shadow ready, Eddie is sorely limited
Unique Mechanics
Eddie Gauge
The shadow, Little Eddie, can only be used while the gauge is not depleted. Every shadow attack will drain some of this bar.
Controlling Little Eddie with Negative Edge
Little Eddie, attacks only when corresponding buttons are released, not pressed.
With proper meter management and execution, Eddie is capable of attacking alongside the shadow for devastating simultaneous attacks. This gives Eddie his extensive offensive pressure game and allows tandem attacks to prevent escapes and multiple mixup opportunities per blockstring, with varying levels of punishment depending on how much meter is left. If it is emptied however, Eddie loses access to this shadow for several seconds, and cannot summon, leaving him susceptible to being stuck in a very bad defensive position. Proper control of this gauge is key.
Slash version hits up close, is more active and is generally used for oki either after a knockdown to stall time or make them block so the shadow gets in
Heavy version is used in blockstrings and while being less active, has an FRC point so you can continue pressure and can be used for unblockables in conjunction with Shadow -D-
To edit frame data, edit values in GGReload/Eddie/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.