GGReload/Faust/Frame Data

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System Data[edit]

Defense Modifier: x1.00

Guts Rating: 0

Weight: Medium (x1.00)

Stun Resistance: 65

Jump Startup: 4F

Backdash Time: 13F / Invul: 1~7F

Wake-Up (Face Up/Down): 36F / 40F


Normals[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 10 2.6 - - 2 Mid SJR 6 4 6 +2
5K 30 2.6 - - 3 Mid SJR 7 8 9 -3
  • Wall bounces opponent on CH
c.S 30 2.6 - - 3 Mid SJR 8 6 6 +2
f.S 42 2.6 - - 3 Mid SR 8 6 25 -17
5H 24*3 3.8 - - 4 Mid SR 9 2,2,2 17 -2
5D 25 2.6 - - 3 High R 26 2 15 -3
  • 1-11F Strike inv
6P 32 2.6 - - 3 Mid SR 7 3 23 -12
  • 1-6F Above knees inv
  • Floats opponent on hit
6H 80 3.8 - - 5 High SR 25 9 45 -35
  • 43-57F Low profile
2P 12 1.4 - - 1 Low SR 7 2 7 +1
  • Initial proration 70%
2K 12*3 2.6 - - 2 Low SJR 7 3,3,6 5 +1
  • 13-21F Low profile
  • Initial proration 80%
2S 28 2.6 - - 3 Mid SJR 9 9 12 -7
  • Staggers opponent on CH (max 39F)
  • 1-3F Low profile
2H 42 3.8 - - 5 Mid SR 14 2 21 -4
2D 38 2.6 - - 3 Low SJR 13 3 23 -12
j.P 13 1.4 - - 1 High, Air SR 7 6 6 -
j.K 20 2.6 - - 3 High, Air SJR 7 5 18 -
j.S 32 2.6 - - 3 High, Air SR 14 3 20 -
j.H 55 3.8 - - 4 High, Air SR 9 8 12 -
j.D 40 3.8 - - 3 High, Air SR 13 11 21+4L -
  • Staggers opponent on ground CH (max 39F)
j.2K 35 3.8 - - 3 All SR 10 Until L 6L -
  • To perform Drill Cancel, j.2K and cancel into FD within 2F. Jump momentum halted
  • On Drill cancel, 4F landing recovery
Ground Throw 55 - - - - Throw: 45 Pixels R - - - -
  • Knocks down opponent on hit
Air Throw 50 - - - - Throw: 110 Pixels - - - - -
  • Knocks down opponent on hit
  • Initial proration 50%
DAA 25 2.6 - - 3 All R 9 4 20 -10
  • 1-16F Full inv
  • 17-28F Throw inv
  • 25-32F above knees inv
  • Wall bounces opponent on hit

Specials[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Rerere no Tsuki
41236K
30 1.5/2.4 - - 5 Mid R 21 12 18 -11
  • can cancel into followup (Withdraw) on ground hit from 40F onwards
Withdraw
Rerere > 4
- - - - - - - - - Total 50 +11
  • Listed Frame Adv is on ground hit
  • 50F onwards can cancel into followup (Holler!)
Holler!
Withdraw > 236P
30 -/3.6 - - 5 Mid R 8 3 40 +16
  • Floats opponent on hit
  • 18F onwards can cancel into followup (Can't Hear You!)
Can't Hear You!
Holler! > 236P
- - - - - - - - - Total 26F +45
  • Listed Frame Adv is on hit
  • 2-25F Full inv
  • 26F onward can cancel into followup (Holler Again!)
Holler Again!
Can't Hear You! > 236P
70 - - - 5 F R 44 8 18 -
  • 1-14F Strike inv
  • Knocks down opponent on hit
  • Dizzy modifier x2
Hack n' Slash
214H
16*8 1.0/0.6 - - 3 F R 5 48 12 -
  • 8th hit knocks down opponent
  • Hitstop 0F
  • Faust is in CH state during recovery
  • On whiff, total animation is 34F
  • Attack only actives if opponent is within throw range on 1F, otherwise does whiff animation
Going My Way
j.236H
18*4 1.5/2.4 - - 5 All R 7 32 30+8L -
  • Hitstop 7F
  • Knocks down opponent on ground hit
What Could This Be?
236P
- 1.5/2.4 - - - - - 13~ - Total 23 -
  • Faust is in CH state during recovery
Souten Enshin Ranbu
236S
44 2.5/6.0 - - 3 Mid R 9 4(4)4 7 -6
  • Attack is fully extended on 17F (the later active frames). Frame adv in this case is +3
  • 1F onwards airborne
  • Can cancel into followups from 28F onwards
  • Faust will automatically get off the pogo if left idle for 180F
  • Wall bounces opponent on hit
Rubber Neck
on Pogo > P
40 1.0/2.4 - - 3 F R 10 3 8 +3
  • Hitstop 6F
  • Total 21F
Growing Flower
on Pogo > K
35 5.0/- - - 3 High R 7 6 23 -15
  • 26-34F Upper body inv
  • Dizzy modifier x2
I'm a Flower. Get it? A Flower?
on Pogo > S
30 1.0/4.0 - - 3 Low R 14 8 19 -13
  • Knocks down opponent on CH
What Could This Be?(Pogo ver.)
on Pogo > D
- 1.5/- - - - - - 9~ - Total 17 -
  • Faust is in CH state from 1-16F
Forward
on Pogo > 66
40 1.0/3.6 - - 3 Mid R 4 3 16 -5
  • Wallbounces opponent on CH
Backward
on Pogo > 44
40 0.5/3.6 - - 3 Mid R 4 3 16 -5
Going My Way(Pogo ver.)
on Pogo > H
16*4 2.0/3.6 - - 5 All RF 9 32 49+3L -27
  • Hitstop 7F
  • Knocks down opponent on ground hit
Love
j.236P
1,40 2.0/1.2 - - 2,3 All F 21 - Total 39+5L -
  • 2nd hit knocks down opponent on ground hit
From the Front
214P
44 0.5/3.6 - - 3 All RF 63 1 26 -13
  • 21-42F Strike inv
  • 43-52F Full inv
  • 53-57F Lower body inv
  • Wall bounces opponent on hit
From Behind
214K
44 0.5/3.6 - - 3 All RF 63 1 26 -13
  • 21-42F Strike inv
  • 43-52F Full inv
  • 53-57F Lower body inv
  • Wall bounces opponent on hit
From Above
214S
38 0.5/3.6 - - 3 High R 52 20 17+6L -
  • 21-42F Strike inv
  • 43-46F Full inv
  • 47F Strike inv
  • Knocks down opponent on normal hit
  • Slams down opponent on CH
Chouhatsu (Kao FLASH!)
Taunt
0 - - - - F R 49 98 24 -
  • Can be canceled into anything other than blocking from 62F onwards

Items[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Donut/Chocolate - - - - - - - - 216 - -
  • Heals 16 health
Hammer 44 -/1.2 - - 5 All - 13 43 - -
  • Dizzy modifier x2
Chibi Faust 25 -/1.2 - - 3 All - 39 - - -
  • Chibi Faust is invincible until landing
  • Chibi Faust is a projectile after landing
Time Bomb 80 -/1.2 - - 5 All - 134 12 - -
  • Knocks down opponent on hit
Meteors 36*6 -/1.2 - - 5 All - 196 - - -
  • Dizzy modifier x0.5
Poison 10 -/1.2 - - 2 All - 89 50 - -
  • Hitstop 6F
  • Poisons opponent on hit

Overdrives[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Shigekiteki Zetsumei Ken
236236H
30,X - - - 5 Low RF 11+1 80 66 -46
  • 1-15F Full inv
  • 16-17F Strike inv
  • Knocks down opponent on hit
  • Damage depends on contents of treasure chest. Possible values are 100/150/190, or 10 damage to Faust
  • Dizzy modifier x0
W-W-What Could This Be?
236236P
- - - - - - - 1+6~ - Total 46 -
  • 1-6F Strike inv
  • Faust is in CH state during move

Instant Kill[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
This Week's Yamaba
in IK Mode: 236236H
DESTROY - - - - All - 5+12 4 20 -5
  • IK Mode activation: 82F

Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P - - c.S, f.S, 2S 2H, 6H 5D, 2D Jump, Sp
2P - - 2S 2H 5D, 2D Sp
6P - - - - - Sp
5K - - c.S, f.S 5H, 2H 5D, 2D Jump, Sp
2K - - - 2H 5D, 2D Jump (1st hit), Sp
c.S 5P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - 2K - 5H 5D Sp
2S - 5K - 5H, 2H 5D, 2D Jump, Sp
5H - - - - 5D, 2D Sp
2H 5P, 2P, 6P - - - 5D Sp
6H - - - - - Sp
5D - - - - - homing jump
2D - 5K 2S - - Jump, Sp
Air Gatlings
P K S H D Cancel
j.P - j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.2K - - - - - Sp
j.S j.P j.K - j.H - Sp
j.H - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation[edit]


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Guilty Gear XX #Reloade
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