GGReload/I-No/Okizeme

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Introduction

When breaking down I-No, she has the same mixup everyone in the game has: high/low/throw (and some cross-ups). What makes her better at this than most characters (save Millia) is her hover dash, that lets her access near-instant overheads vs the entire cast.

Mix-up

Despite the concept of constant instant overheads sounding frightening, when fighting players familiar with her, her mix-up becomes very stale unless you adjust it. A good basic example for instance, is her hover dash j.K. After getting hit by this a few times, players will start to react to the hover dash and block. To stop this, you can do hover dash, land, 2K. This will catch players still stand guarding, but is still reactable. A great way to hide the fall j.K is to hover dash, then, while still at a fairly low height, press j.H. This button has a slow startup so it won't actually start up all the way. Feint that you're going to hit them overhead, then 2K. The same technique lets you land into walk forward throw.

Another general note about mixups is that many of the tools you attempt to use will be beaten by different tools that your opponent can use. Beaten doesn't have to mean "contested" or "challenged" either; your opponent can beat a fuzzy hover dash j.S/2K string by blocking high, then low, with the right timing. You can use an empty dash to change the timing (no hitstop) and hit low about 13 frames faster than if you used a j.S, which will beat autopilot block switching.

Let's also compare j.S/2K against j.S > dj.K. You connect with j.S, land 1~2f later and start 2K, and then hit low 6~7f after the hitstop from j.S ends. or you connect with j.S and hit with a dj.K 5f after that hitstop ends. The difference between hitting high and low here is so tight that you're forced to guess, or try to use a fuzzy block technique (similar to how you would block Eddie unblockables) to cover both options.

If your opponent is committing to trying to block because they can't poke out here, they become more vulnerable to j.D in your mixups, which is easier and safer to use without meter than the j.S > dj.K fuzzy mixup.

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