Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo List
Basic Combos
Omit j.P or j.K on light characters from the basic air combo (j.P > j.K > j.S (JC) j.S > j.H > j.D xx j.41236H).
Combo | Position | Works on: | Difficulty | Notes |
---|---|---|---|---|
5K > 2D xx 236H | Midscreen | Everyone | [1] very easy | Basic combo into coin |
6K, j.P > j.K > j.S (JC) j.S > j.H > j.D xx j.41236H | Midscreen | Everyone | [1] very easy | 6K followup |
5P > c.S (JC) j.P > j.K > j.S (JC) j.S > j.H > j.D xx j.41236H | Midscreen | Everyone | [1] very easy | Air-to-Air from 5P, extremely tight on FA |
6P (JC) j.P > j.K > j.S (JC) j.S > j.H > j.D xx j.41236H | Midscreen | Everyone | [1] very easy | Air-to-Air from 6P |
5H xx 236H, 6K, j.P > j.K > j.S (JC) j.S > j.H > j.D xx j.41236H | Midscreen | Everyone | [2] easy | Requires opponent to be standing and close-ish |
5K > 5H xx Lv2 236P 66 5K 5H xx Lv1 [236P/236H] | Midscreen | Everyone | [2] easy | Basic Level 2 Mist Finer combo |
Lv2 236P 66 5K (JI) 5H xx 623S -> S (FRC) j.S (JC) j.S > j.H > j.D xx j.41236H | Midscreen | Everyone | [3] medium | Johnny's BnB |
Throw Combos
Combo | Position | Works on: | Difficulty | Notes |
---|---|---|---|---|
Throw, 236H | Midscreen | Everyone | [1] very easy | Doesn't work on MI/DI/BA |
Throw, j.P > j.K > j.S (JC) j.S > j.H > j.D xx j.41236H | Midscreen | Everyone | [1] very easy | |
Throw, j.S > j.H xx j.623S (FRC) j.H | Midscreen | Everyone | [4] hard | KD from a throw for 25 Tension. Link into j.S is extremely tight. Only works on SL/FA/JO/PO/TE/ZA |
Advanced Combos
Required to play Johnny even at just an intermediate level.
Combo | Position | Works on: | Difficulty | Notes |
---|---|---|---|---|
Lv2 236S, 236H, Lv2 236S, 236H, 623S -> S (FRC) [j.K/j.S] > j.D xx j.41236H | Corner | Everyone | [3] medium | Basic Enkasu setup during combo, easiest from throw or 6K |
5K (JI) > 2D xx 623S -> S (FRC), j.623S (FRC), j.S (JC) j.S > j.H > j.D xx j.41236H |
Midscreen | Everyone | [4] hard | Swap 2D for 5H at point blank. Very hard to combo into Divine Blade from 2D but very strong combo for when Lv2 Mist Finer isn't available. Remember that ground and air Divine Blade have different FRC points |
Lv2 236K 66 5K > 5H xx 623S -> S (FRC), j.H xx j.623S (FRC) j.H | Midscreen | Everyone | [3] medium | Good knockdown option if you can't Enkasu and you really want oki |
2K > c.S > 2D xx 623S -> S (FRC), j.K > j.D ▷ 9j.P > j.K > j.S (JC) j.S > j.H > j.D xx j.41236H |
Corner | Everyone | [4] hard | Another 2D link into Divine Blade but very rewarding as it's Johnny's best combo from a low that doesn't use Lv2 Mist Finer. Very strong from Divine Blade FRC oki |
j.623S (FRC), j.K > j.D ▷ (add 5H for JO/PO) Lv2 236S, 236H (Enkasu followup) | Corner | Everyone | [4] hard | Basic conversion if you land Divine Blade in corner from a jump. On some characters with a low air hitbox, replace the first j.K with another air Divine Blade |