GGReload/Justice/Frame Data

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System Data[edit]

Defense Modifier: x 1.06

Guts Rating: 1

Weight:

Stun Resistance: 50

Jump Startup: 3

Backdash Time: 13 / Invul: 1-7

Wake-Up (Face Up/Down): /


Normals[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 10*2 1.4 - - 1 Mid SCJR 4 2,4 9 -2
5K 16 2.6 - - 3 Mid SJR 7 4 16 -6
c.S 26 2.6 - - 3 Mid SJR 4 13 7 -6
  • Hitbox fully extended on 8F
  • Dizzy modifier x2
f.S 18*4 2.6 - - 3 Mid SJR 11 2,1,1,2 16 -5
  • Hitstop 6F
5H 40 3.8 - - 5 Mid SR 12 2 20 -3
  • Staggers opponent on ground CH (max 47F)
5D 28 3.8 - - 5 High, AirF R 23 10 19 -10
6P 20*2 2.6 - - 3 High, AirF SR 16 5,6 12 -4
  • 1-32F Above knees inv
  • Initial proration 80%
6H 38*2 3.8 - - 5 Mid SJR 17 2(6)2 26 -9
  • 2nd hit floats opponent on hit
2P 8 1.4 - - 1 Mid SCR 5 2 9 -1
  • Initial proration 80%
2K 18 2.6 - - 2 Low, AirF SR 8 6 10 -4
  • Hitstop 6F
  • Initial proration 80%
  • Hitbox fully extended on 10F
2S 28 2.6 - - 3 Mid SJR 9 4 16 -6
  • Staggers opponent on ground CH (max 39F)
2H 32*2 3.8 - - 5 Mid SR 11 6,6 18 -5
  • Floats opponent on hit
  • Hitbox fully extended on 13F
2D 40 3.8 - - 5 Low, AirF SR 11 2 16 +1
j.P 14 1.4 - - 1 High, Air CJR 4 4 9 -
j.K 18 2.6 - - 2 High, Air JR 5 4 9 -
j.S 18*2 2.6 - - 3 High, Air JR 8 4(2)6 3 -
j.H 44 3.8 - - 5 High, Air R 9 3 18 -
  • Slams down opponent on air hit
j.D 60 3.8 - - 4 High, Air R 11 2 18+3L -
Ground Throw 55 - - - - Throw: 49 Pixels - - - - -
  • Knocks down opponent on hit
  • Initial proration 50%
Air Throw 60 - - - - Throw: 110 Pixels R - - - -
  • Knocks down opponent on hit
  • Initial proration 50%
DAA 22*2 2.6 - - 3 All R 13 10 12 -4
  • 1-5F Full inv
  • 6-22F Strike inv
  • 23-28F Above knees inv
  • Wall bounces opponent on hit
  • Initial proration 50%

Specials[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Valkyrie Arc
236P
55 - - - - - - - - Total 39 -
  • 9-30F Counters everything except projectiles and lows
  • Knocks down opponent on hit
  • Initial proration 60%
Michael Sword
236H
40*2 0.0/7.2 - - 5 Mid R 11 3*4 17 -7
  • Knocks down opponent on ground hit
  • 2nd hit has startup 14F
S.B.T
421K
24,32 0.0/7.2,0.0/1.2 - - 5 Mid R, - 7 12,7 36 -10
  • 1-7F Full inv
  • 8-25F Throw inv
  • 8-25F Airborne
  • Floats opponent on hit
  • 19-30F Justice is in CH state
  • Total 54F
  • 2nd hit is a projectile
S N.B
421S
8 0.0/1.2 - - - - F 7 - Total 56 -15
  • 29F onwards can cancel into followup
  • Goes through opponent’s projectile
  • Projectile disappears if Justice gets hit
H N.B
421H
8 0.0/1.2 - - - - F 7 - Total 56 -15
  • 29F onwards can cancel into followup
  • Goes through opponent’s projectile
  • Projectile disappears if Justice gets hit
Detonate
N.B > P
20*3 0.0/1.2 - - 3 All - 5 8 - -

Overdrives[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Imperial Ray
641236S
18*n - - - 5 All - 5+2 63 25 +8
  • 5-8F Strike inv
Michael Blade
632146H
100 - - - 5 Mid F 9+4 2 46 -14
  • 1-14F Full inv
  • 15F Throw inv
  • Total 60F
  • Knocks down opponent on ground hit
  • Attack reaches fullscreen

Instant Kill[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
X Laser
in IK Mode: 236236H
DESTROY - - - - All - 9+3 18 18 -17
  • 1-25F Throw inv
  • IK Mode activation: 46F

Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D Jump, Sp
5K - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 5H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H 5D, 2D Jump, Sp
2S - - - 5H, 2H, 6H 5D, 2D Jump, Sp
5H - - - - 5D, 2D Sp
2H - - - - 5D, 2D -
6H - - - - - Jump, Sp
5D - - - - - homing jump
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S - j.D Jump, Sp
j.S j.P - - j.H j.D Jump, Sp
j.H - - - - - Sp
j.D - - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation[edit]


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Guilty Gear XX #Reloade
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System Explanations

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