< GGReload
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System Data
Defense Modifier: x 1.06
Guts Rating: 1
Stun Resistance: 50
Jump Startup: 3
Backdash Time: 13 / Invul: 1-7
Normals
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
5P | 10*2 | 1.4 | - | - | 1 | Mid | SCJR | 4 | 2,4 | 9 | -2 |
5K | 16 | 2.6 | - | - | 3 | Mid | SJR | 7 | 4 | 16 | -6 |
c.S | 26 | 2.6 | - | - | 3 | Mid | SJR | 4 | 13 | 7 | -6 |
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f.S | 18*4 | 2.6 | - | - | 3 | Mid | SJR | 11 | 2,1,1,2 | 16 | -5 |
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5H | 40 | 3.8 | - | - | 5 | Mid | SR | 12 | 2 | 20 | -3 |
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5D | 28 | 3.8 | - | - | 5 | High, AirF | R | 23 | 10 | 19 | -10 |
6P | 20*2 | 2.6 | - | - | 3 | High, AirF | SR | 16 | 5,6 | 12 | -4 |
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6H | 38*2 | 3.8 | - | - | 5 | Mid | SJR | 17 | 2(6)2 | 26 | -9 |
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2P | 8 | 1.4 | - | - | 1 | Mid | SCR | 5 | 2 | 9 | -1 |
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2K | 18 | 2.6 | - | - | 2 | Low, AirF | SR | 8 | 6 | 10 | -4 |
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2S | 28 | 2.6 | - | - | 3 | Mid | SJR | 9 | 4 | 16 | -6 |
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2H | 32*2 | 3.8 | - | - | 5 | Mid | SR | 11 | 6,6 | 18 | -5 |
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2D | 40 | 3.8 | - | - | 5 | Low, AirF | SR | 11 | 2 | 16 | +1 |
j.P | 14 | 1.4 | - | - | 1 | High, Air | CJR | 4 | 4 | 9 | - |
j.K | 18 | 2.6 | - | - | 2 | High, Air | JR | 5 | 4 | 9 | - |
j.S | 18*2 | 2.6 | - | - | 3 | High, Air | JR | 8 | 4(2)6 | 3 | - |
j.H | 44 | 3.8 | - | - | 5 | High, Air | R | 9 | 3 | 18 | - |
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j.D | 60 | 3.8 | - | - | 4 | High, Air | R | 11 | 2 | 18+3L | - |
Ground Throw | 55 | - | - | - | - | Throw: 49 Pixels | - | - | - | - | - |
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Air Throw | 60 | - | - | - | - | Throw: 110 Pixels | R | - | - | - | - |
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DAA | 22*2 | 2.6 | - | - | 3 | All | R | 13 | 10 | 12 | -4 |
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Specials
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Valkyrie Arc 236P |
55 | - | - | - | - | - | - | - | - | Total 39 | - |
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Michael Sword 236H |
40*2 | 0.0/7.2 | - | - | 5 | Mid | R | 11 | 3*4 | 17 | -7 |
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S.B.T 421K |
24,32 | 0.0/7.2,0.0/1.2 | - | - | 5 | Mid | R, - | 7 | 12,7 | 36 | -10 |
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S N.B 421S |
8 | 0.0/1.2 | - | - | - | - | F | 7 | - | Total 56 | -15 |
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H N.B 421H |
8 | 0.0/1.2 | - | - | - | - | F | 7 | - | Total 56 | -15 |
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Detonate N.B > P |
20*3 | 0.0/1.2 | - | - | 3 | All | - | 5 | 8 | - | - |
Overdrives
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
Imperial Ray 641236S |
18*n | - | - | - | 5 | All | - | 5+2 | 63 | 25 | +8 |
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Michael Blade 632146H |
100 | - | - | - | 5 | Mid | F | 9+4 | 2 | 46 | -14 |
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Instant Kill
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|---|---|---|---|---|---|---|---|---|---|---|
X Laser in IK Mode: 236236H |
DESTROY | - | - | - | - | All | - | 9+3 | 18 | 18 | -17 |
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Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D | Jump, Sp |
5K | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2K | 6P | - | c.S, f.S, 2S | 5H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2S | - | - | - | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
5H | - | - | - | - | 5D, 2D | Sp |
2H | - | - | - | - | 5D, 2D | - |
6H | - | - | - | - | - | Jump, Sp |
5D | - | - | - | - | - | homing jump |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | j.D | Jump, Sp |
j.K | j.P | - | j.S | - | j.D | Jump, Sp |
j.S | j.P | - | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Jump, Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in GGReload/Justice/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.