GGReload/Ky Kiske/Frame Data

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System Data

Defense Modifier: x1.03

Guts Rating: 2

Weight: Medium (x1.00)

Stun Resistance: 60

Jump Startup: 3F

Backdash Time: 16F / Invul: 1~9F

Wake-Up (Face Up/Down): 34F / 32F


Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 8 1.4 - - 1 Mid cSJR 5 4 6 ±0
5K 12 1.4 - - 1 Low SJR 5 8 7 -5
  • Initial Prorate 80%
c.S 28 3.8 - - 5 Mid SJR 7 2 18 -1
f.S 28 2.6 - - 3 Mid SR 10 6 19 -11
5H 42 3.8 - - 5 Mid SR 10 6 12 +1
  • Staggers opponent on CH (max 47F)
5D 15 2.6 - - 3 High 22 4 22 -12
6P 30 2.6 - - 3 Mid SR 9 5 15 -6
  • 1-6F Upper body inv
  • 7-13F Above kneeds inv
  • Initial Prorate 90%
6K 36 3.8 - - 4 Mid R 19 4 9 +6
6H 36*2 3.8 - - 5 Mid SJR 23 8,1 3 +15
  • Forces opponent into crouching state on ground hit
2P 8 1.4 - - 1 Mid CSR 5 4 5 +1
  • Initial Prorate 80%
2K 14 1.4 - - 1 Low SR 5 4 6 ±0
  • Initial Prorate 70%
2S 25 2.6 - - 3 Low SR 9 2 15 -3
2H 28*2 3.8 - - 4 Mid SR 13 2,4 30 -7
  • Pulls in opponent on air hit
  • Floats opponent on CH
2D 30 2.6 - - 3 Low SJR 7 12 12 -10
j.P 12 1.4 - - 1 High, Air SJR 6 6 6 -
j.K 16 1.4 - - 1 High, Air SR 7 8 8 -
j.S 28 2.6 - - 3 High, Air SJR 7 3 21 -
j.H 38 2.6 - - 3 High, Air SR 13 4 23 -
j.D 40 1.2 - - 3 All - 38 13 Total: 31*8L -
  • Knockds down opponent on CH
  • Disappears if Ky gets hit
Ground Throw 55 - - - - Throw: 43 Pixels R - - - -
  • Forced Prorate 50%
  • Knocks down opponent
Air Throw 55 - - - - Throw: 110 Pixels - - - - -
  • Forced Prorate 50%
  • Knocks down opponent
DAA 25 2.6 - - 3 Mid - 12 3 24 -13
  • 1-14 Full inv
  • 15-32 Throw Inv
  • Wall bounces opponent
  • Initial Prorate 50%
  • Ky is in CH state the entire move

Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Stun Edge
236S
40 2.8/4.8 - - 5 All - 10 - Total: 46 -3
Air Stun Edge S
j.236S
33 1.5/2.4 - - 5 All F 21 - Total: 38+14L -
  • Ky is in crouching state during landing recovery
Air Stun Edge H
j.236H
33 1.5/2.4 - - 5 All F 21 - Total: 36+14L -
  • Ky is in crouching state during landing recovery
Charged Stun Edge
236H
20*3 2.5/2.4 - - 5 All F 38 - Total: 63 +20
  • Hitstop 7F
  • After FRCing, projectile will follow Ky if he jumps
Stun Dipper
236K
12,32 2.0/4.8+7.2 - - 4,3 Low,HLF RF 5 14(7)3 26 -15
  • 5-18F Low Profile
  • 2nd hit knocks down opponent
Greed Sever
214K
30 2.0/6.0 - - 4 High, Air R 18 15 16 -14
  • 4F onwards Foot inv and airborne
  • Guranteed knockdown on CH
  • Ky is in crouching state during landing recovery
Vapor Thrust S
623S
48 2.5/4.8 - - 3 Mid R 9 3 32+9L -30
  • 1-8F Full inv
  • Floats opponent on hit
Vapor Thrust H
623H
52 2.5/4.8 - - 3 Mid R 11 4 35+9L -45
  • 1-10F Full inv
  • 11-15 Strike inv
  • Knocks down opponent on ground hit
  • Lots of untechable time (unspecified) on air hit
  • Initial prorate 80%
Air Vapor Thrust
j.623S
48 2.0/4.8 - - 3 All R 11 3 Until L+9 -
  • 1-10 Full inv
  • Floats opponent on hit

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Ride the Lightning
632146H
36*5 - - - 3 Mid R 10+1 42 20 -24
  • 1-14 Full inv
  • Knocks down opponent on hit
  • Hitstop 6F
  • Dizzy modifier x0
  • In CH state during recovery
Air Ride the Lightning
j.632146H
36*5 - - - 3 All R 10+1 42 Until L+6 -
  • 1-14 Full inv
  • Knocks down opponent on hit
  • Hitstop 6F
  • Dizzy modifier x0
  • In CH state during recovery until landing
Sacred Edge
236236P
27*5 - - - 5 All F 5+3 - Total 36 +13

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Rising Force
in IK Mode: 236236H
DESTROY - - - - All - 9+8 3 45 -29
  • IK Mode activation: 46F

Gatling Table

Ground Gatlings
P K S H D Cancel
5P ? ? ? ? ? ?
2P ? ? ? ? ? ?
6P ? ? ? ? ? ?
5K ? ? ? ? ? ?
2K ? ? ? ? ? ?
6K ? ? ? ? ? ?
c.S ? ? ? ? ? ?
f.S ? ? ? ? ? ?
2S ? ? ? ? ? ?
5H ? ? ? ? ? ?
2H ? ? ? ? ? ?
6H ? ? ? ? ? ?
5D ? ? ? ? ? ?
2D ? ? ? ? ? ?


Air Gatlings
P K S H D Cancel
j.P ? ? ? ? ? ?
j.K ? ? ? ? ? ?
j.S ? ? ? ? ? ?
j.H ? ? ? ? ? ?
j.D - - - - - -
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGReload/Ky Kiske/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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