Difference between revisions of "GGReload/Ky Kiske/Frame Data"

From Dustloop Wiki
Jump to: navigation, search
(Normals)
 
Line 328: Line 328:
 
  |gb+=
 
  |gb+=
 
  |gb-=
 
  |gb-=
  |guard=
+
  |guard=All
 
  |cancel=-
 
  |cancel=-
 
  |startup=38
 
  |startup=38
Line 335: Line 335:
 
  |frameAdv=-
 
  |frameAdv=-
 
  |description={{ColumnList |text=*Knockds down opponent on CH
 
  |description={{ColumnList |text=*Knockds down opponent on CH
*Disappears if Ky gets hit
+
*Disappears if Ky gets hit
 
  }}
 
  }}
 
}}
 
}}

Latest revision as of 16:33, 12 September 2017

Ky-s.gif

Navigation

System Data[edit]

Defense Modifier: x 1.03

Guts Rating: 2

Stun Resistance: 60

Jump Startup: 3

Backdash Time: 16

Backdash Invincibility: 1-9


Normals[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P
8 1.4 - - 1 HLF cSJR 5 4 6 ±0
5K
12 1.4 - - 1 LF SJR 5 8 7 -5
  • Initial Prorate 80%
c.S
28 3.8 - - 5 HLF SJR 7 2 18 -1
f.S
28 2.6 - - 3 HLF SR 10 6 19 -11
5H
42 3.8 - - 5 HLF SR 10 6 12 +1
  • Staggers opponent on CH (max 47F)
5D
15 2.6 - - 3 HF 22 4 22 -12
6P
30 2.6 - - 3 HLF SR 9 5 15 -6
  • 1-6F Upper body inv
  • 7-13F Above kneeds inv
  • Initial Prorate 90%
6K
36 3.8 - - 4 HLF 19 4 9 +6
6H
36*2 3.8 - - 5 HLF SJR 23 8,1 3 +15
  • Forces opponent into crouching state on ground hit
2P
8 1.4 - - 1 HLF CSR 5 4 5 +1
  • Initial Prorate 80%
2K
14 1.4 - - 1 LF SR 5 4 6 ±0
  • Initial Prorate 70%
2S
25 2.6 - - 3 LF SR 9 2 15 -3
2H
28*2 3.8 - - 4 HLF SR 13 2,4 30 -7
  • Pulls in opponent on air hit
  • Floats opponent on CH
2D
30 2.6 - - 3 LF SJR 7 12 12 -10
j.P
12 1.4 - - 1 HA SJR 6 6 6 -
j.K
16 1.4 - - 1 HA SR 7 8 8 -
j.S
28 2.6 - - 3 HA SJR 7 3 21 -
j.H
38 2.6 - - 3 HA SR 13 4 23 -
j.D
40 1.2 - - 3 All - 38 13 Total: 31*8L -
  • Knockds down opponent on CH
  • Disappears if Ky gets hit
Ground Throw
55 - - - - Throw: 43 Pixels R - - - -
  • Forced Prorate 50%
  • Knocks down opponent
Air Throw
55 - - - - Throw: 110 Pixels - - - - -
  • Forced Prorate 50%
  • Knocks down opponent
DAA
25 2.6 - - 3 HLF - 12 3 24 -13
  • 1-14 Full inv
  • 15-32 Throw Inv
  • Wall bounces opponent
  • Initial Prorate 50%
  • Ky is in CH state the entire move

Specials[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Stun Edge
236S
40 2.8/4.8 - - 5 All - 10 - Total: 46 -3
Air Stun Edge S
j.236S
33 1.5/2.4 - - 5 All 21 - Total: 38+14L -
  • Ky is in crouching state during landing recovery
Air Stun Edge H
j.236H
33 1.5/2.4 - - 5 All 21 - Total: 36+14L -
  • Ky is in crouching state during landing recovery
Charged Stun Edge
236H
20*3 2.5/2.4 - - 5 All 38 - Total: 63 +20
  • Hitstop 7F
  • After FRCing, projectile will follow Ky if he jumps
Stun Dipper
236K
12,32 2.0/4.8+7.2 - - 4,3 LF,HLF RF 5 14(7)3 26 -15
  • 5-18F Low Profile
  • 2nd hit knocks down opponent
Greed Sever
214K
30 2.0/6.0 - - 4 HA R 18 15 16 -14
  • 4F onwards Foot inv and airborne
  • Guranteed knockdown on CH
  • Ky is in crouching state during landing recovery
Vapor Thrust S
623S
48 2.5/4.8 - - 3 HLF R 9 3 32+9L -30
  • 1-8F Full inv
  • Floats opponent on hit
Vapor Thrust H
623H
52 2.5/4.8 - - 3 HLF R 11 4 35+9L -45
  • 1-10F Full inv
  • 11-15 Strike inv
  • Knocks down opponent on ground hit
  • Lots of untechable time (unspecified) on air hit
  • Initial prorate 80%
Air Vapor Thrust
j.623S/H
48 2.0/4.8 - - 3 All R 11 3 Until L+9 -
  • 1-10 Full inv
  • Floats opponent on hit

Overdrives[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Ride the Lightning
632146H
36*5 - - - 3 HLF R 10+1 42 20 -24
  • 1-14 Full inv
  • Knocks down opponent on hit
  • Hitstop 6F
  • Dizzy modifier x0
  • In CH state during recovery
Air Ride the Lightning
j.632146H
36*5 - - - 3 All R 10+1 42 Until L+6 -
  • 1-14 Full inv
  • Knocks down opponent on hit
  • Hitstop 6F
  • Dizzy modifier x0
  • In CH state during recovery until landing
Sacred Edge
236236P
27*5 - - - 5 All F 5+3 - Total 36 +13

-

Instant Kill[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Rising Force
During IK Mode: 236236H
DESTROY - - - - All - 9+8 3 45 -29
  • IK Mode activation: 46F

Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P  ?  ?  ?  ?  ?  ?
2P  ?  ?  ?  ?  ?  ?
6P  ?  ?  ?  ?  ?  ?
5K  ?  ?  ?  ?  ?  ?
2K  ?  ?  ?  ?  ?  ?
6K  ?  ?  ?  ?  ?  ?
c.S  ?  ?  ?  ?  ?  ?
f.S  ?  ?  ?  ?  ?  ?
2S  ?  ?  ?  ?  ?  ?
5H  ?  ?  ?  ?  ?  ?
2H  ?  ?  ?  ?  ?  ?
6H  ?  ?  ?  ?  ?  ?
5D  ?  ?  ?  ?  ?  ?
2D  ?  ?  ?  ?  ?  ?


Air Gatlings
P K S H D Cancel
j.P  ?  ?  ?  ?  ?  ?
j.K  ?  ?  ?  ?  ?  ?
j.S  ?  ?  ?  ?  ?  ?
j.H  ?  ?  ?  ?  ?  ?
j.D - - - - - -
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Overview Button.pngCombos Button.pngStrategy Button.png

Forum Button.png FrameData Button.png


Guilty Gear XX #Reloade
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc