GGReload/May/Data

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< GGReload‎ | May
  • Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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SystemData

Defense Modifier: x1.06

Guts Rating: 3

Weight: Lightest (x1.10)

Stun Resistance: 70

Jump Startup: 3F

Backdash Time: 13F / Invul: 1~9F

Wake-Up (Face Up/Down): 36F / 34F

Normals

5P Data

5P

| height="25px"| 10 | Mid | CSJR | 5 | 4 | 6 | ±0

5P Full

| height="25px"| 10 | 1.4 | - | - | 1 | Mid | CSJR | 5 | 4 | 6 | ±0

5K Data

5K

| height="25px"| 20 | Mid | SJR | 9 | 6 | 9 | -3

5K Full

| height="25px"| 20 | 2.6 | - | - | 2 | Mid | SJR | 9 | 6 | 9 | -3

c.S Data

c.S

| height="25px"| 30 | Mid | SJR | 7 | 3 | 15 | -1

c.S Full

| height="25px"| 30 | 3.8 | - | - | 4 | Mid | SJR | 7 | 3 | 15 | -1

f.S Data

f.S

| height="25px"| 33 | Mid | SJR | 12 | 3 | 20 | -9

f.S Full

| height="25px"| 33 | 2.6 | - | - | 3 | Mid | SJR | 12 | 3 | 20 | -9

5H Data

5H

| height="25px"| 50 | Mid | SR | 13 | 4 | 8 | +7

5H Full

| height="25px"| 50 | 3.8 | - | - | 5 | Mid | SR | 13 | 4 | 8 | +7

5D Data

5D

| height="25px"| 22 | High | R | 25 | 3 | 18 | -4

5D Full

| height="25px"| 22 | 2.6 | - | - | 3 | High | R | 25 | 3 | 18 | -4

6P Data

6P

| height="25px"| 44 | Mid | SR | 16 | 6 | 18 | -7

6P Full

| height="25px"| 44 | 3.8 | - | - | 4 | Mid | SR | 16 | 6 | 18 | -7

6H Data

6H

| height="25px"| 70 | Mid | SR | 16 | 6 | 34 | -21

6H Full

| height="25px"| 70 | 3.8 | - | - | 5 | Mid | SR | 16 | 6 | 34 | -21

2P Data

2P

| height="25px"| 10 | Mid | CSR | 5 | 4 | 6 | ±0

2P Full

| height="25px"| 10 | 1.4 | - | - | 1 | Mid | CSR | 5 | 4 | 6 | ±0

2K Data

2K

| height="25px"| 14 | Low | SR | 7 | 4 | 9 | -3

2K Full

| height="25px"| 14 | 1.4 | - | - | 1 | Low | SR | 7 | 4 | 9 | -3

2S Data

2S

| height="25px"| 26 | Mid | SR | 9 | 3 | 15 | -4

2S Full

| height="25px"| 26 | 2.6 | - | - | 3 | Mid | SR | 9 | 3 | 15 | -4

2H Data

2H

| height="25px"| 44 | Low | SR | 14 | 3 | 16 | ±0

2H Full

| height="25px"| 44 | 3.8 | - | - | 5 | Low | SR | 14 | 3 | 16 | ±0

2D Data

2D

| height="25px"| 30 | Low | SR | 7 | 10 | 8 | -1

2D Full

| height="25px"| 30 | 2.6 | - | - | 4 | Low | SR | 7 | 10 | 8 | -1

3K Data

3K

| height="25px"| 24 | Low | R | 8 | 21 | 18 | -27

3K Full

| height="25px"| 24 | 2.6 | - | - | 2 | Low | R | 8 | 21 | 18 | -27

j.P Data

j.P

| height="25px"| 14 | High, Air | CSR | 5 | 6 | 6 | -

j.P Full

| height="25px"| 14 | 1.4 | - | - | 1 | High, Air | CSR | 5 | 6 | 6 | -

j.K Data

j.K

| height="25px"| 24 | High, Air | SR | 7 | 6 | 10 | -

j.K Full

| height="25px"| 24 | 2.6 | - | - | 2 | High, Air | SR | 7 | 6 | 10 | -

j.S Data

j.S

| height="25px"| 30 | High, Air | SJR | 13 | 4 | 5 | -

j.S Full

| height="25px"| 30 | 2.6 | - | - | 3 | High, Air | SJR | 13 | 4 | 5 | -

j.H Data

j.H

| height="25px"| 40 | High, Air | SR | 12 | 10 | 15 | -

j.H Full

| height="25px"| 40 | 2.6 | - | - | 3 | High, Air | SR | 12 | 10 | 15 | -

j.D Data

j.D

| height="25px"| 38 | High, Air | SJR | 10 | 12 | 24+5L | -

j.D Full

| height="25px"| 38 | 3.8 | - | - | 4 | High, Air | SJR | 10 | 12 | 24+5L | -

j.2H Data

j.2H

| height="25px"| 34 | High, Air | SR | 13 | Until L | Until L | -

j.2H Full

| height="25px"| 34 | 2.6 | - | - | 3 | High, Air | SR | 13 | Until L | Until L | -

Ground Throw Data

Ground Throw

| height="25px"| 55 | - | - | - | - | - | -

Ground Throw Full

| height="25px"| 55 | - | - | - | - | - | - | - | - | - | -

Air Throw Data

Air Throw

| height="25px"| 60 | - | - | - | - | - | -

Air Throw Full

| height="25px"| 60 | - | - | - | - | - | - | - | - | - | -

DAA Data

DAA

| height="25px"| 25 | All | R | 16 | 6 | 18 | -10

DAA Full

| height="25px"| 25 | 2.6 | - | - | 3 | All | R | 16 | 6 | 18 | -10

Specials

[4]6S Data

[4]6S

| height="25px"| 50 | All | F | 7 | 14 | See notes | -8

[4]6S Full

| height="25px"| 50 | 1.5/4.8 | - | - | 3 | All | F | 7 | 14 | See notes | -8

[4]6H Data

[4]6H

| height="25px"| 50 | All | F | 8 | 20 | See notes | -8

[4]6H Full

| height="25px"| 50 | 1.5/4.8 | - | - | 3 | All | F | 8 | 20 | See notes | -8

[2]8S Data

[2]8S

| height="25px"| 50 | Mid | F | 8 | 22 | See notes | -13

[2]8S Full

| height="25px"| 50 | 1.5/4.8 | - | - | 3 | Mid | F | 8 | 22 | See notes | -13

[2]8H Data

[2]8H

| height="25px"| 50 | Mid | F | 8 | 27 | See notes | -11

[2]8H Full

| height="25px"| 50 | 3.0/7.2 | - | - | 3 | Mid | F | 8 | 27 | See notes | -11

623S Data

623S

| height="25px"| 30 | Mid | R | 13 | 40 | 22+9L | -57

623S Full

| height="25px"| 30 | 1.5/3.6 | - | - | 3 | Mid | R | 13 | 40 | 22+9L | -57

j.623S Data

j.623S

| height="25px"| 30 | Mid | R | 10 | 40 | Until L+9 | -

j.623S Full

| height="25px"| 30 | 1.5/3.6 | - | - | 3 | Mid | R | 10 | 40 | Until L+9 | -

623S > S Data

623S > S

| height="25px"| 20 | Mid | R | 11 | 24 | Until L+9 | -

623S > S Full

| height="25px"| 20 | 0.5/3.0 | - | - | 3 | Mid | R | 11 | 24 | Until L+9 | -

41236X Data

41236X

| height="25px"| 20,22*2or3or6 | Strike: HLF
Dolphin: All | RF | 23 | 12 | 21 | -19

41236X Full

| height="25px"| 20,22*2or3or6 | 2.5/0.0 | - | - | 3 | Strike: HLF
Dolphin: All | RF | 23 | 12 | 21 | -19

63214K Data

63214K

| height="25px"| 40 | Throw | R | 5 | 1 | - | -

63214K Full

| height="25px"| 40 | 2.0/4.8 | - | - | - | Throw | R | 5 | 1 | - | -

Overdrives

63214H Data

63214H

| height="25px"| 25,20*8 | Mid | R | 7+2 | 3 | 24 | -8

63214H Full

| height="25px"| 25,20*8 | - | - | - | 5 | Mid | R | 7+2 | 3 | 24 | -8

63214S Data

63214S

| height="25px"| 18*10 | Mid | R | 1+8 | {2(12)}*9,2 | 21 | -4

63214S Full

| height="25px"| 18*10 | - | - | - | 5 | Mid | R | 1+8 | {2(12)}*9,2 | 21 | -4

63214S > P Data

63214S > P

| height="25px"| 48 | Mid | - | 11 | 10 | 24 | -3

63214S > P Full

| height="25px"| 48 | - | - | - | 4 | Mid | - | 11 | 10 | 24 | -3

236236S Data

236236S

| height="25px"| 110 | Mid | - | 9+0 | - | Total 74 | -

236236S Full

| height="25px"| 110 | - | - | - | 5 | Mid | - | 9+0 | - | Total 74 | -

Instant Kill

IK Data

IK

| height="25px"| DESTROY | - | - | 7+9 | 9 | - | -

IK Full

| height="25px"| DESTROY | - | - | - | - | - | - | 7+9 | 9 | - | -

Category

Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc