GGReload/Millia Rage/Frame Data

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System Data[edit]

Defense Modifier: x1.21

Guts Rating: 3

Weight: Light (x1.05)

Stun Resistance: 55

Jump Startup: 3F

Backdash Time: 11F / Invul: 1~5F

Wake-Up (Face Up/Down): 36F / 34F


Normals[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 18 1.4 - - 1 Mid CSJR 5 5 6 -1
5K 12 1.4 - - 1 Mid CSJR 5 6 14 -10
  • Attack is fully extended on 7F
c.S 22*2 2.6 - - 3 Mid SJR 7 3,3 17 -6
f.S 28 2.6 - - 3 Mid SR 7 2 16 -4
5H 30*2 3.8 - - 5 Mid SR 6 4(2)2 21 -4
5D 12 2.6 - - 3 High R 25 3 23 -12
6P 22*2 2.6 - - 3 Mid SR 7 9,3 20 -9
  • 1-12F Upper body inv
  • Staggers opponent on CH (max 39F)
6K 25 3.8 - - 5 Mid SR 17 4 12 +3
  • 1-18F Lower body inv
  • 19-20F Foot inv
  • Initial proration 80%
6H 60 3.8 - - 5 Mid SR 16 3 25 -9
  • Knocks down opponent on hit
2P 9 1.4 - - 1 Mid CSR 5 2 6 +2
  • Initial proration 85%
2K 8 1.4 - - 1 Low CSR 5 2 7 +1
  • Initial proration 75%
2S 26 2.6 - - 3 Low SJR 9 2 15 -3
2H 40 3.8 - - 4 Mid SJR 11 7 12 -2
  • Floats opponent on hit
2D 26 2.6 - - 3 Low SR 13 3 12 -1
  • 10-21F Foot inv
j.P 10 1.4 - - 1 High/Air CSR 5 6 8 -
j.K 12 1.4 - - 1 High/Air SJR 4 9 9 -
j.S 26 2.6 - - 3 High/Air SR 10 6 12 -
j.H 22*3 2.6 - - 2 High/Air SR 8 4(2)6(2)4 17 -
  • 3rd slams down opponent on air hit
j.D 36 2.6 - - 3 High/Air SR 11 7 9+6L -
  • Knocks down opponent on ground hit
  • Wall bounces opponent on CH
Ground Throw 55 - - - - Throw: 40 Pixels - - - - -
  • Knocks down opponent on hit
  • Initial proration 40%
Air Throw 55 - - - - Throw: 110 Pixels - - - - -
  • Wall bounces opponent on hit
  • Initial proration 50%
DAA 20 2.6 - - 3 Mid R 7 6 33 -25
  • Initial proration 40%
  • 1-12F Full inv
  • 13-36F Throw inv
  • Knocks down opponent on ground hit

Specials[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
S Tandem Top
236S
40 1.3/1.2 - - 3 All - 11 13 Total 38 -1
  • Wall bounces opponent on hit
  • Attack disappears if Millia gets hit
  • Millia is in CH state during entire move
H Tandem Top
236H
50 1.3/1.2 - - 3 All F 60 33 Total 32 -
  • Wall bounces opponent on hit
  • Attack disappears if Millia gets hit
  • Millia is in CH state during entire move
Secret Garden
214H > Direction+H
  • 3F onwards can enter additional inputs
  • Max 4 inputs
  • Can not input new direction the frame after entering a direction
  • After 52F, attack will come out even if Millia gets hit
Lust Shaker
214S
18*n 1.5/3.0 - - 3 All R 10 1(3)*n 8 +5
  • Hitstop 6F
  • Listed Frame Adv is for no repeated hits
  • Max 30 hits
Turbo Fall
j.236K
- 2.0/- - - - - - - - Total 28+8L -
  • Minimum height requirement
  • Recovery listed is for fastest possible TK version
  • Can pass through opponent while Millia is falling
Forward Roll
214K
- 2.0/- - - - - - - - Total 24 -
  • 4-15F Above feet inv
  • 16-24F Low profile
  • 1-15F can pass through opponent
Bad Moon
j.236P
24*3 1.5/1.8 - - 3 High/Air RF 11 Until L 22L -15
  • Has minimum height requirement
  • Hitstop 6F
  • Knocks down opponent on ground hit
  • Initial proration 80%
  • Listed Frame Adv is for fastest possible TK Bad Moon (Startup 16F)
Iron Savior
214P
36 2.0/4.8 - - 3 Low RF 17 Until Wall Until L+8 -13
  • Initial proration 90%
  • 7F onwards airborne
  • Knocks down opponent on hit
Silent Force
j.214S
20 1.5/1.2 - - 2 All - 11 2(1)2(1) until L Total 16 -
  • Minimum height requirement
  • Initial proration 80%
  • Staggers opponent on CH (max 49F)
  • Max 1 hit

Overdrives[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Winger
2141236H
40,25*4,80 - - - 5 Mid*5, High R 5+1 10(10)15 30 -21
  • 1-7F Full inv
  • Falling portion wallbounces opponent on hit
  • Rising portion has hitstop 7F
Emerald Rain
236236S
36*3 - - - 3 All - 4+2 - Total 75 -3
  • 5F Strike inv
  • Wall bounces opponent on hit

Instant Kill[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Iron Maiden DESTROY - - - - All - 5+29 - Total 165 -62
  • IK Mode activation: 66F
  • Listed Frame Adv is for an opponent blocking on corner

Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D Jump, Sp
5K 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K 6P 5K, 2K c.S, f.S, 2S 2H 5D, 2D Sp
6K - - - - - Sp
c.S 6P - f.S, 2S 5H, 2H 5D Jump, Sp
f.S - - 2S 5H, 2H 5D Jump, Sp
2S - - - 5H, 2H 5D Jump, Sp
5H - - - - 5D, 2D Sp
2H - - - - 5D, 2D Jump, Sp
6H - - - - - Sp
5D - - - - - homing jump
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Jump, Sp
j.S j.P - - j.H - Sp
j.H - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation[edit]


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System Explanations

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