GGReload/Robo-Ky/Frame Data

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System Data[edit]

Defense Modifier: x 0.89

Guts Rating: 0

Weight:

Stun Resistance: 80

Jump Startup: 5

Backdash Time: 14 / Invul: 1-10

Wake-Up (Face Up/Down): /


Normals[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 25 - - - 3 Mid SR 6 4 4 +6
5K 16 - - - 1 Low CSJR 5 7 7 -4
  • Initial proration 85%
c.S 30 - - - 4 Mid SJR 7 2 18 -3
f.S 38 - - - 4 Mid SR 9 5 19 -7
  • Knocks down opponent on CH
5H 52 - - - 5 Mid RF 4 7 29 -17
  • Staggers opponent on hit (max 62F)
5D 15 - - - 3 High R 22 4 25 -12
6P 55 - - - 5 Mid - 11 2 36 -4
  • 1-3F Upper body inv
  • 4-18F Above knees inv
  • Knocks down opponent on ground hit
  • Projectile
  • 1-27F Robo-Ky in CH state
  • Heat +22.5
6H (Lv1) 12 - - - 1 All - 15 12 9 -6
  • Staggers opponent on CH (max 35F)
  • Projectile
  • Hitstop 5F
  • 1-31F Robo-Ky is in CH state
  • Heat -13.5
6H (Lv2) 30 - - - 2 All - 16 15 3 +6
  • Staggers opponent on CH (max 54F)
  • Projectile
  • 1-28F Robo-Ky is in CH state
  • Heat -13.5
6H (Lv3) 50 - - - 3 All - 16 12 13 +2
  • Staggers opponent on CH (max 57F)
  • Projectile
  • 1-35F Robo-Ky is in CH state
  • Heat -18.9
2P 18 - - - 2 Mid SR 6 4 5 +3
  • Initial proration 85%
2K 12 - - - 2 L R 7 11 9 -8
  • 7-22F Low profile
  • Robo-Ky is in CH state during recovery
  • Heat +10.8
2S 34 - - - 3 L R 10 3 20 -9
  • Knocks down opponent on hit
  • Hitstop 6F
2H 50 - - - 4 Mid F 14 - Total 51 -7
  • Floats opponent on hit
  • 1-33F Robo-Ky is in CH state
  • Projectile
j.P 20 - - - 2 High/Air CSJR 7 8 4 -
j.K 22 - - - 2 High/Air SJR 7 12 16 -
j.S 30 - - - 3 High/Air SJR 9 2 23 -
  • Slams down and ground bounces opponent on CH
j.H 28 - - - 3 High/Air R 8 3 37 -
  • 1-29F Robo-Ky is in CH state
  • Heat +9.0
j.D 12*12 - - - 1 High/Air SR 10 24 9+8L -
  • Hitstop 5F
Ground Throw 60 - - - - Throw: 45 Pixels R - - - -
  • Knocks down opponent on hit
  • Ground bounces opponent on CH
  • Initial proration 50%
Air Throw 60 - - - - Throw: 110 Pixels - - - - -
  • Knocks down opponent on hit
  • Initial proration 50%
DAA 25 - - - 3 All R 4 4 29 -22
  • 1-10F Full inv
  • Wall bounces opponent on hit
  • Initial proration 50%

Specials[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Gimmic-KY
2D
- - - - - - - 28 111 Total 24 -
  • Robo-Ky is in crouching state during move
  • 9F onwards mat will be layed, even if Robo-Ky gets hit
Don't get Coc-KY! (Lv 1)
236S
10*3 - - - 2 All - 24 4*3 Total 57 +22
  • Heat +9.0
Don't get Coc-KY! (Lv 2)
236S
14*4 - - - 2 All - 24 4*4 Total 57 +38
  • Heat +9.0
Don't get Coc-KY! (Lv 3)
236S
18*5 - - - 2 All - 24 4*5 Total 57 +54
  • Heat +9.0
Fun-KY (Lv 1)
214S
30 - - - 3 Mid - 21 12 7+4L +2
  • 7F onwards Feet inv and airborne
  • Heat +13.5
  • Immediately enters recovery animation (11F) on hit or block
Fun-KY (Lv 2)
214S
40 - - - 5 Mid - 13 16 7+3L +8
  • 7F onwards Feet inv and airborne
  • Immediately enters recovery animation (11F) on hit or block
Fun-KY (Lv 3)
214S
50 - - - 5 Mid R 11 24 7+2L +9
  • 7F onwards Feet inv and airborne
  • Immediately enters recovery animation (11F) on hit or block
Hun-KY Homerun (Lv 1)
623H
30 - - - 3 Mid - 9 3 38+8L -35
  • 1-8F Full inv
  • Floats opponent on hit
  • Robo-Ky is in CH state until landing
  • Heat +13.5
Hun-KY Homerun (Lv 2)
623H
30,50 - - - 4 Mid - 3 2(4)3 35+8L -29
  • 1-22F Full inv
  • Floats opponent on normal hit
  • Knocks down opponent on CH
  • Robo-Ky is in CH state until landing
  • 1st hit has hitstop 6F
Hun-KY Homerun (Lv 3)
623H
16,50 - - - 5 Mid R 3 4(6)4 29+8L -22
  • 1-29F Full inv
  • Floats opponent on hit
  • Knocks down opponent on ground CH
  • Robo-Ky is in CH state until landing
Jun-KY Bargain (Lv 1)
j.236S
20 - - - 2 All - 11 - Total 49+14L -
  • Knocks down opponent on ground CH
  • Robo-Ky is in crouching state during landing recovery
  • 1-34F Robo-Ky is in CH state
  • Heat +18.0
Jun-KY Bargain (Lv 2)
j.236S
60 - - - 3 All - 7 - Total 33+14L -
  • Wall bounces opponent on CH
  • Robo-Ky is in crouching state during landing recovery
  • 1-21F Robo-Ky is in CH state
  • Dizzy modifier x2
  • Attack disappears immediately if Robo-Ky is hit
  • Homes in on opponent
  • Heat +9.0
Jun-KY Bargain (Lv 3)
j.236S
75 - - - 5 All - 9 - Total 41+14L -
  • 9-26F Wall bounces opponent
  • Missile disappears on 27F and splits into 4 mini-missiles on 28F
  • Each mini-missiles have attack level 3, damage 25, and are homing
  • Heat +9.0
Spi-KY
Running > P/K/S/H
50 - - - 5 Mid RF 19 9 19 ±0
  • 10-12F Foot inv
  • 13-21F Full inv
  • 22F Strike inv
  • Dizzy modifier x0
  • Immediately enters recovery animation (18F) on block, 1-3F Strike inv
  • On hit, Robo-Ky enter Power Up stance (77F). 1-26F Full inv.
  • Power-up stance can be cancelled into any action other than blocking or moving from 2F onwards
  • Knocks down opponent on hit
  • Heat +4.5
Overheat
Heat Gauge reaches 100.0
Self 35 - - - - - - - - - -
  • Knocks down Robo-Ky
  • Initial Prorate 50% for the opponent
S-KY-line
623H
8*n,35 - - - - Throw: 70 Pixels R 7 1 30 -
  • 1-7F Robo-Ky is in CH state
  • On whiff, recovery 34F
  • Consumes 10% of Electricity Gauge
Delayed Wakeup
Knocked Down > [PK]
- - - - - - - - - - -
  • Must input command within 10F after knockdown
  • Delays wakeup for 60F

Overdrives[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
What's Useless Will Always Be So
236236S
10*18,50 - - - 4,5 Mid R 11+5 2*18(6)3 27 -11
  • 3-14F Full inv
  • Knocks down opponent on hit
  • Hitstop 7F
Whac-KY Blow
623H
30,110 - - - 5 Mid R 13+0 8(15)20 36+0L -
  • 1-69F Full inv
  • Robo-Ky is in CH state until landing
Ris-KY Lovers
236236P
- - - - - - - 10+12 - - -
  • Robo-Ky enters Overclock mode on 10F
  • During Overclock mode Robo-Ky is faster, can not Overheat, and automatically gains Electricity
Ris-KY Lovers
Ris-KY Lovers Self Destruct
  • Listed recovery and Frame Adv. is for when the explosion occurs on the ground next to opponent
  • Knocks down Robo-Ky
  • Knocks down opponent on hit
  • Hitstop 6F

Instant Kill[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
13 Luck-KY DESTROY - - - - All - 9+9 4 26 -11
  • IK Mode activation: 80F

Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
2P - 2K c.S, f.S 5H, 2H, 6H 5D, 2D Sp
6P 6P1 - - - - -
5K 5P2, 2P2 5K c.S, f.S 5H, 2H, 6H 5D, 2D Jump, Sp
2K - - 2S 2H, 6H 2D -
c.S 2P, 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - - 5H, 2H, 6H 5D, 2D Sp
2S - - - 5H2,2H 2D -
5H - - - - - -
2H - - - - - -
6H - - - - - -
5D - - - - - homing jump
2D - - - - - -
1: Cancels up to twice (Three shots maximum)
2: Delayed Gatlings
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S j.H j.D Jump, Sp
j.S j.P - - j.H - Jump, Sp
j.H - - - - - Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation[edit]

Ambox notice.png To edit frame data, edit values in GGReload/Robo-Ky/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Guilty Gear XX #Reloade
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System Explanations

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