< GGReload | Sol Badguy
No edit summary |
|||
Line 38: | Line 38: | ||
|recovery=6<br/>[5] | |recovery=6<br/>[5] | ||
|frameAdv=±0<br/>[+4] | |frameAdv=±0<br/>[+4] | ||
|description=*Initial Prorate 80%. No Prorate during Dragon Install | |description={{ColumnList |text=*Initial Prorate 80%. No Prorate during Dragon Install | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 134: | Line 135: | ||
|recovery=20<br/>[8] | |recovery=20<br/>[8] | ||
|frameAdv=-9<br/>[+4] | |frameAdv=-9<br/>[+4] | ||
|description=*1-7F [1-3F] Upper body inv | |description={{ColumnList |text=*1-7F [1-3F] Upper body inv | ||
*8-11F [4-6F] Above knees inv | *8-11F [4-6F] Above knees inv | ||
*12-19F [7-8F] Upper body inv | *12-19F [7-8F] Upper body inv | ||
*Wall bounces opponent on hit | *Wall bounces opponent on hit | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 153: | Line 155: | ||
|recovery=30<br/>[9] | |recovery=30<br/>[9] | ||
|frameAdv=-12<br/>[+9] | |frameAdv=-12<br/>[+9] | ||
|description=*Staggers opponent on hit (max 35F). Does not stagger during Dragon Install | |description={{ColumnList |text=*Staggers opponent on hit (max 35F). Does not stagger during Dragon Install | ||
*Dizzy modifier x1.5 | *Dizzy modifier x1.5 | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 170: | Line 173: | ||
|recovery=4<br/>[5] | |recovery=4<br/>[5] | ||
|frameAdv=+2<br/>[+4] | |frameAdv=+2<br/>[+4] | ||
|description=*Initial Prorate 80%. No prorate during Dragon Install | |description={{ColumnList |text=*Initial Prorate 80%. No prorate during Dragon Install | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 186: | Line 190: | ||
|recovery=8<br/>[7] | |recovery=8<br/>[7] | ||
|frameAdv=-1<br/>[+2] | |frameAdv=-1<br/>[+2] | ||
|description=*Initial Prorate 70%. No prorate during Dragon Install | |description={{ColumnList |text=*Initial Prorate 70%. No prorate during Dragon Install | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 218: | Line 223: | ||
|recovery=26<br/>[8] | |recovery=26<br/>[8] | ||
|frameAdv=-13<br/>[+8] | |frameAdv=-13<br/>[+8] | ||
|description=*Initial Prorate 90% | |description={{ColumnList |text=*Initial Prorate 90% | ||
*Sol is in CH state during recovery | *Sol is in CH state during recovery | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 235: | Line 241: | ||
|recovery=20<br/>[10] | |recovery=20<br/>[10] | ||
|frameAdv=-6<br/>[+8] | |frameAdv=-6<br/>[+8] | ||
|description=*2-9F Low Profile | |description={{ColumnList |text=*2-9F Low Profile | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 315: | Line 322: | ||
|recovery=10+5L | |recovery=10+5L | ||
|frameAdv=- | |frameAdv=- | ||
|description=*Knocks down opponent on ground hit | |description={{ColumnList |text=*Knocks down opponent on ground hit | ||
*Wall bounces opponent on CH | *Wall bounces opponent on CH | ||
*Initial Prorate 90% | *Initial Prorate 90% | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 333: | Line 341: | ||
|recovery=- | |recovery=- | ||
|frameAdv=- | |frameAdv=- | ||
|description=*Inital Prorate 50% | |description={{ColumnList |text=*Inital Prorate 50% | ||
*Knocks down opponent on hit | *Knocks down opponent on hit | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 350: | Line 359: | ||
|recovery=- | |recovery=- | ||
|frameAdv=- | |frameAdv=- | ||
|description=*Inital Prorate 50% | |description={{ColumnList |text=*Inital Prorate 50% | ||
*Knocks down opponent on CH | *Knocks down opponent on CH | ||
*Dizzy modifier x1.5 | *Dizzy modifier x1.5 | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 368: | Line 378: | ||
|recovery=25 | |recovery=25 | ||
|frameAdv=-14 | |frameAdv=-14 | ||
|description=*1-13 Full inv | |description={{ColumnList |text=*1-13 Full inv | ||
*14-33F Throw inv | *14-33F Throw inv | ||
*Wall bounces opponent on hit | *Wall bounces opponent on hit | ||
*Initial prorate 50% | *Initial prorate 50% | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
Line 395: | Line 406: | ||
|recovery=Total 50 | |recovery=Total 50 | ||
|frameAdv=-4 | |frameAdv=-4 | ||
|description=*Damage and attack level changes as each flame pillar appears | |description={{ColumnList |text=*Damage and attack level changes as each flame pillar appears | ||
*Sol is in CH state during entire move | *Sol is in CH state during entire move | ||
*Floats opponent on hit | *Floats opponent on hit | ||
*18F目以降に攻撃を食らっても技は発動。 | *18F目以降に攻撃を食らっても技は発動。 | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 432: | Line 444: | ||
|recovery=7 | |recovery=7 | ||
|frameAdv=+7 | |frameAdv=+7 | ||
|description=*Floats opponent on hit | |description={{ColumnList |text=*Floats opponent on hit | ||
*Hitstop 6F | *Hitstop 6F | ||
*Sol is in CH state during entire move | *Sol is in CH state during entire move | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 451: | Line 464: | ||
|recovery=21+8L | |recovery=21+8L | ||
|frameAdv=-26 | |frameAdv=-26 | ||
|description=*1-9 Full inv | |description={{ColumnList |text=*1-9 Full inv | ||
*10-11F Strike inv | *10-11F Strike inv | ||
*10F onwards airborne | *10F onwards airborne | ||
Line 458: | Line 471: | ||
*Sol is in crouching state during landing recovery | *Sol is in crouching state during landing recovery | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 474: | Line 488: | ||
|frameAdv=-17 | |frameAdv=-17 | ||
|description= | |description= | ||
|description=*1-9 Full inv | |description={{ColumnList |text=*1-9 Full inv | ||
*10F Strike inv | *10F Strike inv | ||
*10F onwards airborne | *10F onwards airborne | ||
Line 481: | Line 495: | ||
*Sol is in crouching state during landing recovery | *Sol is in crouching state during landing recovery | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 496: | Line 511: | ||
|recovery=30+8L | |recovery=30+8L | ||
|frameAdv=-41 | |frameAdv=-41 | ||
|description=*1-6 Full inv | |description={{ColumnList |text=*1-6 Full inv | ||
*7-11F Strike inv | *7-11F Strike inv | ||
*7F onwards airborne | *7F onwards airborne | ||
Line 504: | Line 519: | ||
*Sol is in crouching state during landing recovery | *Sol is in crouching state during landing recovery | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 519: | Line 535: | ||
|recovery=36+8L | |recovery=36+8L | ||
|frameAdv=-76 | |frameAdv=-76 | ||
|description=*1-9 Strike inv | |description={{ColumnList |text=*1-9 Strike inv | ||
*Floats opponent on hit | *Floats opponent on hit | ||
*Second hit onwards have 0F hitstop | *Second hit onwards have 0F hitstop | ||
Line 527: | Line 543: | ||
*69F onwards can cancel into Knockdown | *69F onwards can cancel into Knockdown | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 542: | Line 559: | ||
|recovery=Until L+8 | |recovery=Until L+8 | ||
|frameAdv=- | |frameAdv=- | ||
|description=*1-9 Strike inv | |description={{ColumnList |text=*1-9 Strike inv | ||
*Floats opponent on hit | *Floats opponent on hit | ||
*Sol is in crouching state during landing recovery | *Sol is in crouching state during landing recovery | ||
*24F onwards can cancel into Knockdown | *24F onwards can cancel into Knockdown | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 562: | Line 580: | ||
|recovery=Until L+8 | |recovery=Until L+8 | ||
|frameAdv=- | |frameAdv=- | ||
|description=*1-9 Strike inv | |description={{ColumnList |text=*1-9 Strike inv | ||
*Floats opponent on hit | *Floats opponent on hit | ||
*33F onwards can cancel into Knockdown | *33F onwards can cancel into Knockdown | ||
*Sol is in crouching state during landing recovery | *Sol is in crouching state during landing recovery | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 582: | Line 601: | ||
|recovery=Until L+8 | |recovery=Until L+8 | ||
|frameAdv=- | |frameAdv=- | ||
|description=*1-9 Full inv | |description={{ColumnList |text=*1-9 Full inv | ||
10-11F Strike inv | 10-11F Strike inv | ||
*Floats opponent on hit | *Floats opponent on hit | ||
Line 589: | Line 608: | ||
*Knocks down opponent if 3rd hit was CH | *Knocks down opponent if 3rd hit was CH | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 604: | Line 624: | ||
|recovery=Until L+8 | |recovery=Until L+8 | ||
|frameAdv=- | |frameAdv=- | ||
|description=*Knocks down opponent on hit | |description={{ColumnList |text=*Knocks down opponent on hit | ||
*Sol is in CH state until landing | *Sol is in CH state until landing | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 622: | Line 643: | ||
|recovery=Until L+3 | |recovery=Until L+3 | ||
|frameAdv=-4 | |frameAdv=-4 | ||
|description=*1F onward airborne | |description={{ColumnList |text=*1F onward airborne | ||
*Wallbounces opponent on hit | *Wallbounces opponent on hit | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 640: | Line 662: | ||
|recovery=-2 | |recovery=-2 | ||
|frameAdv=-2 | |frameAdv=-2 | ||
|description=*1-3 Strike inv | |description={{ColumnList |text=*1-3 Strike inv | ||
*Sol is in crouching state during landing recovery | *Sol is in crouching state during landing recovery | ||
*1st hit floats opponent | *1st hit floats opponent | ||
*2nd hit knocks down opponent on air hit | *2nd hit knocks down opponent on air hit | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 660: | Line 683: | ||
|recovery=+3 | |recovery=+3 | ||
|frameAdv=+3 | |frameAdv=+3 | ||
|description=*1-3 Strike inv | |description={{ColumnList |text=*1-3 Strike inv | ||
*Sol is in crouching state during landing recovery | *Sol is in crouching state during landing recovery | ||
*1st-3rd hit floats opponent | *1st-3rd hit floats opponent | ||
*4th hit knocks down opponent on air hit | *4th hit knocks down opponent on air hit | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 680: | Line 704: | ||
|recovery=Until L+12 | |recovery=Until L+12 | ||
|frameAdv=- | |frameAdv=- | ||
|description=*Sol is in crouching state during landing recovery | |description={{ColumnList |text=*Sol is in crouching state during landing recovery | ||
*1st hit floats opponent | *1st hit floats opponent | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 698: | Line 723: | ||
|recovery=9+4L | |recovery=9+4L | ||
|frameAdv=±0 | |frameAdv=±0 | ||
|description=*1-3 Strike inv | |description={{ColumnList |text=*1-3 Strike inv | ||
*Ground bounces opponent on hit | *Ground bounces opponent on hit | ||
*Initial Prorate 66% | *Initial Prorate 66% | ||
*Sol is in crouching state during landing recovery | *Sol is in crouching state during landing recovery | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 718: | Line 744: | ||
|recovery=13 | |recovery=13 | ||
|frameAdv=+3 | |frameAdv=+3 | ||
|description=*Wall bounces opponent on hit | |description={{ColumnList |text=*Wall bounces opponent on hit | ||
*Can not be canceled into | *Can not be canceled into | ||
*Initial prorate 60% | *Initial prorate 60% | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 737: | Line 764: | ||
|recovery=36+10L | |recovery=36+10L | ||
|frameAdv=-56 | |frameAdv=-56 | ||
|description=*1-4 Low profile | |description={{ColumnList |text=*1-4 Low profile | ||
*5-16 Above feet inv | *5-16 Above feet inv | ||
*Initial prorate 80% | *Initial prorate 80% | ||
Line 745: | Line 772: | ||
*突進中ヒットストップ6F。 | *突進中ヒットストップ6F。 | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 760: | Line 788: | ||
|recovery=Whiff 35 | |recovery=Whiff 35 | ||
|frameAdv=- | |frameAdv=- | ||
|description=*Initial Prorate 60% | |description={{ColumnList |text=*Initial Prorate 60% | ||
*1-14F Sol is in CH State | *1-14F Sol is in CH State | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
Line 785: | Line 814: | ||
|recovery=31 | |recovery=31 | ||
|frameAdv=-15 | |frameAdv=-15 | ||
|description=*1-8F Strike inv | |description={{ColumnList |text=*1-8F Strike inv | ||
*1st hit knocks down opponent | *1st hit knocks down opponent | ||
*Can RC first hit | *Can RC first hit | ||
Line 791: | Line 820: | ||
*1st hit dizzy modifier x0.25, 2nd hit dizzy modifer x0 | *1st hit dizzy modifier x0.25, 2nd hit dizzy modifer x0 | ||
}} | }} | ||
}} | |||
|- | |- | ||
{{FrameDataNoHeader-GGACR | {{FrameDataNoHeader-GGACR | ||
Line 806: | Line 836: | ||
|recovery=19+9 | |recovery=19+9 | ||
|frameAdv=- | |frameAdv=- | ||
|description=*1-19F Full inv | |description={{ColumnList |text=*1-19F Full inv | ||
*20-21F Strike inv | *20-21F Strike inv | ||
*Sol is in Dragon Install state for 358F after this move completes | *Sol is in Dragon Install state for 358F after this move completes | ||
*After Dragon Install state ends, 62F recovery and Sol is in CH state | *After Dragon Install state ends, 62F recovery and Sol is in CH state | ||
}} | }} | ||
}} | |||
|- | |- | ||
|} | |} | ||
Line 833: | Line 864: | ||
|recovery=26+1L | |recovery=26+1L | ||
|frameAdv=-22 | |frameAdv=-22 | ||
|description=IK Mode activation: 76F | |description={{ColumnList |text=*IK Mode activation: 76F | ||
*Sol is in CH state during recovery | *Sol is in CH state during recovery | ||
}} | |||
}} | }} | ||
|- | |- |
Revision as of 22:20, 1 August 2017
System Data
Defense Modifier: x 1.00
Guts Rating: 1
Stun Resistance: 60
Jump Startup: 3
Backdash Time: 16 / Invul: 1-8-
Normals
- Data in [ ] refers to Sol in Dragon Install. DI is short for Dragon Install.
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|
Specials
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|
Overdrives
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|
Instant Kill
Version | Damage | TG | GB+ | GB- | Lv | Guard | Cancel | Startup | Active | Recovery | Frame Adv. |
---|
Gatling Table
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
5P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Jump, Sp |
2P | 5P, 2P, 6P | 5K, 2K | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Sp |
6P | - | - | c.S, f.S, 2S | 5H, 2H, 6H | 5D, 2D | Sp |
5K | 6P | - | c.S, f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
2K | 6P | - | c.S, f.S, 2S | 2H | 5D, 2D | Sp |
c.S | 6P | - | f.S, 2S | 5H, 2H | 5D, 2D | Jump, Sp |
f.S | - | - | 2S | 5H, 2H, 6H | 5D, 2D | Sp |
2S | - | - | - | 5H, 2H | 5D, 2D | Sp |
5H | - | - | - | 2H | 5D, 2D | Jump, Sp |
2H | - | - | - | - | 5D, 2D | Jump, Sp |
6H | - | - | - | - | - | Sp |
5D | - | - | - | - | homing jump | |
2D | - | - | - | - | - | Sp |
P | K | S | H | D | Cancel | |
---|---|---|---|---|---|---|
j.P | j.P | j.K | j.S | j.H | - | Sp |
j.K | j.P | - | j.S | - | j.D | Sp |
j.S | - | j.K | - | j.H | j.D | Jump, Sp |
j.H | - | - | - | - | - | Sp |
j.D | - | - | - | - | - | Jump, Sp |
- 5D can be only canceled into Homing Jump on ground hit
- Black = On Hit or Block
- Green = Available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)