GGReload/Sol Badguy/Frame Data: Difference between revisions

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Line 38: Line 38:
  |recovery=6<br/>[5]
  |recovery=6<br/>[5]
  |frameAdv=±0<br/>[+4]
  |frameAdv=±0<br/>[+4]
  |description=*Initial Prorate 80%. No Prorate during Dragon Install
  |description={{ColumnList |text=*Initial Prorate 80%. No Prorate during Dragon Install
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 134: Line 135:
  |recovery=20<br/>[8]
  |recovery=20<br/>[8]
  |frameAdv=-9<br/>[+4]
  |frameAdv=-9<br/>[+4]
  |description=*1-7F [1-3F] Upper body inv
  |description={{ColumnList |text=*1-7F [1-3F] Upper body inv
*8-11F [4-6F] Above knees inv
*8-11F [4-6F] Above knees inv
*12-19F [7-8F] Upper body inv
*12-19F [7-8F] Upper body inv
*Wall bounces opponent on hit
*Wall bounces opponent on hit
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 153: Line 155:
  |recovery=30<br/>[9]
  |recovery=30<br/>[9]
  |frameAdv=-12<br/>[+9]
  |frameAdv=-12<br/>[+9]
  |description=*Staggers opponent on hit (max 35F). Does not stagger during Dragon Install
  |description={{ColumnList |text=*Staggers opponent on hit (max 35F). Does not stagger during Dragon Install
*Dizzy modifier x1.5
*Dizzy modifier x1.5
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 170: Line 173:
  |recovery=4<br/>[5]
  |recovery=4<br/>[5]
  |frameAdv=+2<br/>[+4]
  |frameAdv=+2<br/>[+4]
  |description=*Initial Prorate 80%. No prorate during Dragon Install
  |description={{ColumnList |text=*Initial Prorate 80%. No prorate during Dragon Install
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 186: Line 190:
  |recovery=8<br/>[7]
  |recovery=8<br/>[7]
  |frameAdv=-1<br/>[+2]
  |frameAdv=-1<br/>[+2]
  |description=*Initial Prorate 70%. No prorate during Dragon Install
  |description={{ColumnList |text=*Initial Prorate 70%. No prorate during Dragon Install
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 218: Line 223:
  |recovery=26<br/>[8]
  |recovery=26<br/>[8]
  |frameAdv=-13<br/>[+8]
  |frameAdv=-13<br/>[+8]
  |description=*Initial Prorate 90%
  |description={{ColumnList |text=*Initial Prorate 90%
*Sol is in CH state during recovery
*Sol is in CH state during recovery
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 235: Line 241:
  |recovery=20<br/>[10]
  |recovery=20<br/>[10]
  |frameAdv=-6<br/>[+8]
  |frameAdv=-6<br/>[+8]
  |description=*2-9F Low Profile
  |description={{ColumnList |text=*2-9F Low Profile
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 315: Line 322:
  |recovery=10+5L
  |recovery=10+5L
  |frameAdv=-
  |frameAdv=-
  |description=*Knocks down opponent on ground hit
  |description={{ColumnList |text=*Knocks down opponent on ground hit
*Wall bounces opponent on CH
*Wall bounces opponent on CH
*Initial Prorate 90%
*Initial Prorate 90%
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 333: Line 341:
  |recovery=-
  |recovery=-
  |frameAdv=-
  |frameAdv=-
  |description=*Inital Prorate 50%
  |description={{ColumnList |text=*Inital Prorate 50%
*Knocks down opponent on hit
*Knocks down opponent on hit
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 350: Line 359:
  |recovery=-
  |recovery=-
  |frameAdv=-
  |frameAdv=-
  |description=*Inital Prorate 50%
  |description={{ColumnList |text=*Inital Prorate 50%
*Knocks down opponent on CH
*Knocks down opponent on CH
*Dizzy modifier x1.5
*Dizzy modifier x1.5
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 368: Line 378:
  |recovery=25
  |recovery=25
  |frameAdv=-14
  |frameAdv=-14
  |description=*1-13 Full inv
  |description={{ColumnList |text=*1-13 Full inv
*14-33F Throw inv
*14-33F Throw inv
*Wall bounces opponent on hit
*Wall bounces opponent on hit
*Initial prorate 50%
*Initial prorate 50%
  }}
  }}
}}
|-
|-
|}
|}
Line 395: Line 406:
  |recovery=Total 50
  |recovery=Total 50
  |frameAdv=-4
  |frameAdv=-4
  |description=*Damage and attack level changes as each flame pillar appears
  |description={{ColumnList |text=*Damage and attack level changes as each flame pillar appears
*Sol is in CH state during entire move
*Sol is in CH state during entire move
*Floats opponent on hit
*Floats opponent on hit
*18F目以降に攻撃を食らっても技は発動。
*18F目以降に攻撃を食らっても技は発動。
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 432: Line 444:
  |recovery=7
  |recovery=7
  |frameAdv=+7
  |frameAdv=+7
  |description=*Floats opponent on hit
  |description={{ColumnList |text=*Floats opponent on hit
*Hitstop 6F
*Hitstop 6F
*Sol is in CH state during entire move
*Sol is in CH state during entire move
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 451: Line 464:
  |recovery=21+8L
  |recovery=21+8L
  |frameAdv=-26
  |frameAdv=-26
  |description=*1-9 Full inv
  |description={{ColumnList |text=*1-9 Full inv
*10-11F Strike inv
*10-11F Strike inv
*10F onwards airborne
*10F onwards airborne
Line 458: Line 471:
*Sol is in crouching state during landing recovery
*Sol is in crouching state during landing recovery
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 474: Line 488:
  |frameAdv=-17
  |frameAdv=-17
  |description=
  |description=
  |description=*1-9 Full inv
  |description={{ColumnList |text=*1-9 Full inv
*10F Strike inv
*10F Strike inv
*10F onwards airborne
*10F onwards airborne
Line 481: Line 495:
*Sol is in crouching state during landing recovery
*Sol is in crouching state during landing recovery
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 496: Line 511:
  |recovery=30+8L
  |recovery=30+8L
  |frameAdv=-41
  |frameAdv=-41
  |description=*1-6 Full inv
  |description={{ColumnList |text=*1-6 Full inv
*7-11F Strike inv
*7-11F Strike inv
*7F onwards airborne
*7F onwards airborne
Line 504: Line 519:
*Sol is in crouching state during landing recovery
*Sol is in crouching state during landing recovery
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 519: Line 535:
  |recovery=36+8L
  |recovery=36+8L
  |frameAdv=-76
  |frameAdv=-76
  |description=*1-9 Strike inv
  |description={{ColumnList |text=*1-9 Strike inv
*Floats opponent on hit
*Floats opponent on hit
*Second hit onwards have 0F hitstop
*Second hit onwards have 0F hitstop
Line 527: Line 543:
*69F onwards can cancel into Knockdown
*69F onwards can cancel into Knockdown
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 542: Line 559:
  |recovery=Until L+8
  |recovery=Until L+8
  |frameAdv=-
  |frameAdv=-
  |description=*1-9 Strike inv
  |description={{ColumnList |text=*1-9 Strike inv
*Floats opponent on hit
*Floats opponent on hit
*Sol is in crouching state during landing recovery
*Sol is in crouching state during landing recovery
*24F onwards can cancel into Knockdown
*24F onwards can cancel into Knockdown
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 562: Line 580:
  |recovery=Until L+8
  |recovery=Until L+8
  |frameAdv=-
  |frameAdv=-
  |description=*1-9 Strike inv
  |description={{ColumnList |text=*1-9 Strike inv
*Floats opponent on hit
*Floats opponent on hit
*33F onwards can cancel into Knockdown
*33F onwards can cancel into Knockdown
*Sol is in crouching state during landing recovery
*Sol is in crouching state during landing recovery
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 582: Line 601:
  |recovery=Until L+8
  |recovery=Until L+8
  |frameAdv=-
  |frameAdv=-
  |description=*1-9 Full inv
  |description={{ColumnList |text=*1-9 Full inv
10-11F Strike inv
10-11F Strike inv
*Floats opponent on hit
*Floats opponent on hit
Line 589: Line 608:
*Knocks down opponent if 3rd hit was CH
*Knocks down opponent if 3rd hit was CH
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 604: Line 624:
  |recovery=Until L+8
  |recovery=Until L+8
  |frameAdv=-
  |frameAdv=-
  |description=*Knocks down opponent on hit
  |description={{ColumnList |text=*Knocks down opponent on hit
*Sol is in CH state until landing
*Sol is in CH state until landing
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 622: Line 643:
  |recovery=Until L+3
  |recovery=Until L+3
  |frameAdv=-4
  |frameAdv=-4
  |description=*1F onward airborne
  |description={{ColumnList |text=*1F onward airborne
*Wallbounces opponent on hit
*Wallbounces opponent on hit
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 640: Line 662:
  |recovery=-2
  |recovery=-2
  |frameAdv=-2
  |frameAdv=-2
  |description=*1-3 Strike inv
  |description={{ColumnList |text=*1-3 Strike inv
*Sol is in crouching state during landing recovery
*Sol is in crouching state during landing recovery
*1st hit floats opponent
*1st hit floats opponent
*2nd hit knocks down opponent on air hit
*2nd hit knocks down opponent on air hit
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 660: Line 683:
  |recovery=+3
  |recovery=+3
  |frameAdv=+3
  |frameAdv=+3
  |description=*1-3 Strike inv
  |description={{ColumnList |text=*1-3 Strike inv
*Sol is in crouching state during landing recovery
*Sol is in crouching state during landing recovery
*1st-3rd hit floats opponent
*1st-3rd hit floats opponent
*4th hit knocks down opponent on air hit
*4th hit knocks down opponent on air hit
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 680: Line 704:
  |recovery=Until L+12
  |recovery=Until L+12
  |frameAdv=-
  |frameAdv=-
  |description=*Sol is in crouching state during landing recovery
  |description={{ColumnList |text=*Sol is in crouching state during landing recovery
*1st hit floats opponent
*1st hit floats opponent
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 698: Line 723:
  |recovery=9+4L
  |recovery=9+4L
  |frameAdv=±0
  |frameAdv=±0
  |description=*1-3 Strike inv
  |description={{ColumnList |text=*1-3 Strike inv
*Ground bounces opponent on hit
*Ground bounces opponent on hit
*Initial Prorate 66%
*Initial Prorate 66%
*Sol is in crouching state during landing recovery
*Sol is in crouching state during landing recovery
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 718: Line 744:
  |recovery=13
  |recovery=13
  |frameAdv=+3
  |frameAdv=+3
  |description=*Wall bounces opponent on hit
  |description={{ColumnList |text=*Wall bounces opponent on hit
*Can not be canceled into
*Can not be canceled into
*Initial prorate 60%
*Initial prorate 60%
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 737: Line 764:
  |recovery=36+10L
  |recovery=36+10L
  |frameAdv=-56
  |frameAdv=-56
  |description=*1-4 Low profile
  |description={{ColumnList |text=*1-4 Low profile
*5-16 Above feet inv
*5-16 Above feet inv
*Initial prorate 80%
*Initial prorate 80%
Line 745: Line 772:
*突進中ヒットストップ6F。
*突進中ヒットストップ6F。
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 760: Line 788:
  |recovery=Whiff 35
  |recovery=Whiff 35
  |frameAdv=-
  |frameAdv=-
  |description=*Initial Prorate 60%
  |description={{ColumnList |text=*Initial Prorate 60%
*1-14F Sol is in CH State
*1-14F Sol is in CH State
  }}
  }}
}}
|-
|-
|}
|}
Line 785: Line 814:
  |recovery=31
  |recovery=31
  |frameAdv=-15
  |frameAdv=-15
  |description=*1-8F Strike inv
  |description={{ColumnList |text=*1-8F Strike inv
*1st hit knocks down opponent
*1st hit knocks down opponent
*Can RC first hit
*Can RC first hit
Line 791: Line 820:
*1st hit dizzy modifier x0.25, 2nd hit dizzy modifer x0
*1st hit dizzy modifier x0.25, 2nd hit dizzy modifer x0
  }}
  }}
}}
|-
|-
  {{FrameDataNoHeader-GGACR
  {{FrameDataNoHeader-GGACR
Line 806: Line 836:
  |recovery=19+9
  |recovery=19+9
  |frameAdv=-
  |frameAdv=-
  |description=*1-19F Full inv
  |description={{ColumnList |text=*1-19F Full inv
*20-21F Strike inv
*20-21F Strike inv
*Sol is in Dragon Install state for 358F after this move completes
*Sol is in Dragon Install state for 358F after this move completes
*After Dragon Install state ends, 62F recovery and Sol is in CH state
*After Dragon Install state ends, 62F recovery and Sol is in CH state
  }}
  }}
}}
|-
|-
|}
|}
Line 833: Line 864:
  |recovery=26+1L
  |recovery=26+1L
  |frameAdv=-22
  |frameAdv=-22
  |description=IK Mode activation: 76F
  |description={{ColumnList |text=*IK Mode activation: 76F
*Sol is in CH state during recovery
*Sol is in CH state during recovery
}}
  }}
  }}
|-
|-

Revision as of 22:20, 1 August 2017

System Data

Defense Modifier: x 1.00

Guts Rating: 1

Weight:

Stun Resistance: 60

Jump Startup: 3

Backdash Time: 16 / Invul: 1-8-

Wake-Up (Face Up/Down): /


Normals

  • Data in [ ] refers to Sol in Dragon Install. DI is short for Dragon Install.
Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACR
Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.

Specials

Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACR
Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.

Overdrives

Template:FrameDataNoHeader-GGACRTemplate:FrameDataNoHeader-GGACR
Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.

Instant Kill

Template:FrameDataNoHeader-GGACR
Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H, 6H 5D, 2D Sp
2S - - - 5H, 2H 5D, 2D Sp
5H - - - 2H 5D, 2D Jump, Sp
2H - - - - 5D, 2D Jump, Sp
6H - - - - - Sp
5D - - - - homing jump
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H - Sp
j.K j.P - j.S - j.D Sp
j.S - j.K - j.H j.D Jump, Sp
j.H - - - - - Sp
j.D - - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)



Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc