GGReload/System Data

From Dustloop Wiki
Jump to: navigation, search

Throw Range[edit]

Throw Range
Character Ground Throw Air Throw
Anji 43 110
Axl 45 110
Baiken 40 110
Bridget 45 110
Chipp 36 110
Dizzy 49 110
Eddie 49 110
Faust 48 110
I-No 45 120
Jam 43 110
Johnny 45 110
Ky 43 110
May 43 120
Millia 40 110
Potemkin 55 130
Robo-Ky 45 110
Slayer 49 110
Sol 43 110
Testament 45 110
Venom 43 110
Zappa 45 110
  • Throw Ranges are measured in pixels

Ground Movement Values[edit]

Ground Movement Values
Character Walk Velocity Backwalk Velocity Initial Dash Velocity Dash Acceleration Dash Stop Velocity *1 Backdash Velocity Backdash Invincibility Backdash Time
Anji 3.2 2.8 8 0.32 100 8 9 16
Axl 3 2.8 7.5 0.3 100 7 8 16
Baiken 3 2.7 8 0.35 105 8.5 9 16
Bridget 3 2.7 8 0.35 105 8.5 9 16
Chipp 4.7 3.9 14 0.55 85 8.5 9 21
Dizzy 3.2 2.4 11 0.24 100 9 9 16
Eddie 2.8 2.2 7.75 0.3 100 8 7 16
Faust 2.5 4.4 8 0.3 100 9.5 7 13
I-No 3.5 2.75 8 0.4 95 9 11 16
Jam 5.5 4.5 10 0.42 100 10 7 13
Johnny 3.6 2.95 7 0.3 100 12.5 7 11
Ky 3.75 2.85 8.96 0.37 100 9 9 16
May 3.2 2.74 7.87 0.32 100 12 9 13
Millia 4.5 3.5 11.8 0.45 90 14 7 11
Potemkin 3.2 2.75 3.5 0.3 100 3.5 20 21
Robo-Ky 3.75 2.85 7 0.3 120 9 10 14
Slayer 4.5 2.75 0 0.4 95 0 19 28
Sol 3.5 2.75 8 0.4 95 9 8 16
Testament 3.2 2.6 6.6 0.38 100 9 9 16
Venom 3.45 2.75 8.12 0.34 100 9 7 13
Zappa 3.35 3.25 9.6 0.28 95 14 10 11
  • *1 - in Slash framedata this value was measured in a different way. You can use this simple equation to compare Slash and Accent Core data: (2.00-Slash_Value)*100=Accent_Core_Value


Jump Values[edit]

Jump/High Jump Values
Character Gravity Jump VY Jump Height Jump Time Forward Jump VX Backward Jump VX High Jump VY High Jump Height High Jump Time Forward High Jump VX Backward High Jump VX
Anji 1 24.5 1.2 42 4 4 26 1.1 49 14 12.5
Axl 1 22 1.1 41 5 4 26 1.1 49 5 3
Baiken 1.1 23 1.1 43 5 5 25 1.1 47 5 5
Bridget 1.1 21 1.05 41 6.5 6.5 24 1.05 47 6.5 6.5
Chipp 1 28 1.4 41 6 5 29 1.1 54 8 7
Dizzy 1.05 23 1.1 43 5 5 30 1.1 56 8 8
Eddie 1 24 1.3 38 5 5 30 1.1 56 5 5
Faust 1 22 1.1 41 5 5 30 1.1 56 5 5
I-No 1.05 20 1.1 38 5 5 26 1.1 49 6.5 6.5
Jam 1.1 22 1.1 41 5.25 5 28 1.1 52 6.5 6.5
Johnny 0.98 23.5 1.05 46 4.7 5 31.5 1.1 59 4.7 5
Ky 1 20 1.1 38 5 5 25 1.1 47 8 8
May 1.1 30 1.7 37 4 4 30 1.1 56 4 4
Millia 1.05 28 1.6 36 4.7 4.5 29 1.1 54 8 7
Potemkin 0.94 20 1.1 38 5 5 26 1.1 49 6.5 6.5
Robo-Ky 0.95 19.5 1.1 37 4 4 30 1.3 48 8 8
Slayer 1 22 1.1 41 6.5 6.5 26 1 53 6 6
Sol 1 20 1.1 38 5 5 26 1.1 49 5 5
Testament 1 20 1.1 38 5 5 26 1.1 49 5 5
Venom 1 22 1.1 41 5 5 26 1.1 49 5 5
Zappa 1 20 1.05 40 7.5 5 31 1.3 49 6 5
  • VX and VY are Horizontal Velocity and Vertical Velocity respectively.

Air Dash Values[edit]

Air Dash Values
Character Airdash VY Airdash Startup Airdash Time Air Backdash Vertical Velocity Air Backdash Startup Air Backdash Time Max Airdashes Additional Jumps
Anji 17 6 20 14 6 12 1 1
Axl 15 7 18 11 6 11 1 1
Baiken 16.5 6 17 12.5 6 12 1 1
Bridget 17.5 6 20 13 6 12 1 1
Chipp 21 6 16 16 6 12 1 2
Dizzy 19.5 6 16 14 6 12 2 1
Eddie 16 9 18 10 8 18 1 1
Faust 10 9 62 8 11 30 1 1
I-No 17.5 6 20 6 14 13 1 1
Jam 20 7 15 15 6 12 1 1
Johnny 15 6 17 14 6 12 1 1
Ky 18 7 20 14 6 12 1 1
May 16 6 21 14 6 12 1 1
Millia 20 5 12 15 6 12 2 1
Potemkin 0 - - 0 - - 0 1
Robo-Ky 22 7 17 10 6 12 1 1
Slayer 15 9 11 14 6 8 1 1
Sol 17.5 6 20 14 6 12 1 1
Testament 20 7 18 14 6 12 1 1
Venom 16.5 7 22 13 6 12 1 1
Zappa 14 6 20 14 6 14 1 1
  • VX and VY are Horizontal Velocity and Vertical Velocity respectively.

Wake-Up Values[edit]

Wake-Up Values
Character Wake-Up (Face Up) Wake-Up (Face Down)
Anji 36 32
Axl 36 32
Baiken 36 32
Bridget 36 34
Chipp 41 32
Dizzy 36 35
Eddie 36 33
Faust 36 40
I-No 35 32
Jam 39 36
Johnny 36 35
Ky 34 32
May 36 34
Millia 36 34
Potemkin 35 33
Robo-Ky 34 32
Slayer 37 31
Sol 36 32
Testament 38 34
Venom 32 37
Zappa 32 38

Tension Gain Values[edit]

Tension Gain Values *3
Character Walk Forward Run Forward Air Dash Jump Forward
Anji 7.2 15 18 6
Axl 7.2 16.8 15 6
Baiken 7.2 15 15 6
Bridget 7.2 15 15 6
Chipp 6 10.8 10.8 6
Dizzy 7.2 15 15 6
Eddie 7.2 15 15 6
Faust 7.2 15 15 6
I-No 7.2 18 18 6
Jam 7.2 15 15 6
Johnny 8.4 30 15 6
Ky 7.2 15 15 6
May 7.2 15 15 6
Millia 7.2 13.2 13.2 6
Potemkin 7.2 - - 6
Robo-Ky 3 9 7.2 3
Slayer 7.2 15 15 6
Sol 7.2 15 15 6
Testament 7.2 15 15 6
Venom 7.2 15 15 6
Zappa 7.2 15 15 6
  • *3 - Tension recovery in Slash mook was measured per minute, and in AC mook - per second. I decided to leave all values measured in minutes (as in Slash mook), because they hasn't changed for any character anyway.

Defense Values[edit]

Defense Values
Character Defense Modifier Guts Rating Guard Balance Guard Recovery Dizzy Rating
Anji 1.06 5 1.25 ?? 65
Axl 1.06 1 1 usual 60
Baiken 1.18 5 1 usual 55
Bridget 1.07 0 1 usual 55
Chipp 1.30 4 1.125 usual 50
Dizzy 1.15 1 0.875 ?? 50
Eddie 1.06 0 1 usual 60
Faust 1.00 0 0.8125 ?? 65
I-No 1.06 1 1 usual 55
Jam 1.06 3 1 usual 65
Johnny 1.00 4 0.875 usual 70
Ky 1.03 2 1 usual 60
May 1.06 3 1 usual 70
Millia 1.21 3 1.25 ?? 55
Potemkin 0.87 4 1 ?? 80
Robo-Ky 0.89 0 1.25 usual 80
Slayer 0.96 2 0.875 usual 70
Sol 1.00 1 1 usual 60
Testament 1.00 0 1 ?? 65
Venom 1.06 1 1 usual 60
Zappa 1.00 2 1 usual 60

Guilty Gear XX #Reloade
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesTension/Burst GaugeMisc