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Throw Range
Throw Range
Character |
Ground Throw |
Air Throw
|
Anji
|
43 |
110
|
Axl
|
45 |
110
|
Baiken
|
40 |
110
|
Bridget
|
45 |
110
|
Chipp
|
36 |
110
|
Dizzy
|
49 |
110
|
Eddie
|
49 |
110
|
Faust
|
48 |
110
|
I-No
|
45 |
120
|
Jam
|
43 |
110
|
Johnny
|
45 |
110
|
Ky
|
43 |
110
|
May
|
43 |
120
|
Millia
|
40 |
110
|
Potemkin
|
55 |
130
|
Robo-Ky
|
45 |
110
|
Slayer
|
49 |
110
|
Sol
|
43 |
110
|
Testament
|
45 |
110
|
Venom
|
43 |
110
|
Zappa
|
45 |
110
|
- Throw Ranges are measured in pixels
Ground Movement Values
Ground Movement Values
Character
|
Walk Velocity
|
Backwalk Velocity
|
Initial Dash Velocity
|
Dash Acceleration
|
Dash Stop Velocity *1
|
Backdash Velocity
|
Backdash Invincibility
|
Backdash Time
|
Anji
|
3.2 |
2.8 |
8 |
0.32 |
100 |
8 |
9 |
16
|
Axl
|
3 |
2.8 |
7.5 |
0.3 |
100 |
7 |
8 |
16
|
Baiken
|
3 |
2.7 |
8 |
0.35 |
105 |
8.5 |
9 |
16
|
Bridget
|
3 |
2.7 |
8 |
0.35 |
105 |
8.5 |
9 |
16
|
Chipp
|
4.7 |
3.9 |
14 |
0.55 |
85 |
8.5 |
9 |
21
|
Dizzy
|
3.2 |
2.4 |
11 |
0.24 |
100 |
9 |
9 |
16
|
Eddie
|
2.8 |
2.2 |
7.75 |
0.3 |
100 |
8 |
7 |
16
|
Faust
|
2.5 |
4.4 |
8 |
0.3 |
100 |
9.5 |
7 |
13
|
I-No
|
3.5 |
2.75 |
8 |
0.4 |
95 |
9 |
11 |
16
|
Jam
|
5.5 |
4.5 |
10 |
0.42 |
100 |
10 |
7 |
13
|
Johnny
|
3.6 |
2.95 |
7 |
0.3 |
100 |
12.5 |
7 |
11
|
Ky
|
3.75 |
2.85 |
8.96 |
0.37 |
100 |
9 |
9 |
16
|
May
|
3.2 |
2.74 |
7.87 |
0.32 |
100 |
12 |
9 |
13
|
Millia
|
4.5 |
3.5 |
11.8 |
0.45 |
90 |
14 |
7 |
11
|
Potemkin
|
3.2 |
2.75 |
3.5 |
0.3 |
100 |
3.5 |
20 |
21
|
Robo-Ky
|
3.75 |
2.85 |
7 |
0.3 |
120 |
9 |
10 |
14
|
Slayer
|
4.5 |
2.75 |
0 |
0.4 |
95 |
0 |
19 |
28
|
Sol
|
3.5 |
2.75 |
8 |
0.4 |
95 |
9 |
8 |
16
|
Testament
|
3.2 |
2.6 |
6.6 |
0.38 |
100 |
9 |
9 |
16
|
Venom
|
3.45 |
2.75 |
8.12 |
0.34 |
100 |
9 |
7 |
13
|
Zappa
|
3.35 |
3.25 |
9.6 |
0.28 |
95 |
14 |
10 |
11
|
- *1 - in Slash framedata this value was measured in a different way. You can use this simple equation to compare Slash and Accent Core data: (2.00-Slash_Value)*100=Accent_Core_Value
Jump Values
Jump/High Jump Values
Character
|
Gravity
|
Jump VY
|
Jump Height
|
Jump Time
|
Forward Jump VX
|
Backward Jump VX
|
High Jump VY
|
High Jump Height
|
High Jump Time
|
Forward High Jump VX
|
Backward High Jump VX
|
Anji
|
1 |
24.5 |
1.2 |
42 |
4 |
4 |
26 |
1.1 |
49 |
14 |
12.5
|
Axl
|
1 |
22 |
1.1 |
41 |
5 |
4 |
26 |
1.1 |
49 |
5 |
3
|
Baiken
|
1.1 |
23 |
1.1 |
43 |
5 |
5 |
25 |
1.1 |
47 |
5 |
5
|
Bridget
|
1.1 |
21 |
1.05 |
41 |
6.5 |
6.5 |
24 |
1.05 |
47 |
6.5 |
6.5
|
Chipp
|
1 |
28 |
1.4 |
41 |
6 |
5 |
29 |
1.1 |
54 |
8 |
7
|
Dizzy
|
1.05 |
23 |
1.1 |
43 |
5 |
5 |
30 |
1.1 |
56 |
8 |
8
|
Eddie
|
1 |
24 |
1.3 |
38 |
5 |
5 |
30 |
1.1 |
56 |
5 |
5
|
Faust
|
1 |
22 |
1.1 |
41 |
5 |
5 |
30 |
1.1 |
56 |
5 |
5
|
I-No
|
1.05 |
20 |
1.1 |
38 |
5 |
5 |
26 |
1.1 |
49 |
6.5 |
6.5
|
Jam
|
1.1 |
22 |
1.1 |
41 |
5.25 |
5 |
28 |
1.1 |
52 |
6.5 |
6.5
|
Johnny
|
0.98 |
23.5 |
1.05 |
46 |
4.7 |
5 |
31.5 |
1.1 |
59 |
4.7 |
5
|
Ky
|
1 |
20 |
1.1 |
38 |
5 |
5 |
25 |
1.1 |
47 |
8 |
8
|
May
|
1.1 |
30 |
1.7 |
37 |
4 |
4 |
30 |
1.1 |
56 |
4 |
4
|
Millia
|
1.05 |
28 |
1.6 |
36 |
4.7 |
4.5 |
29 |
1.1 |
54 |
8 |
7
|
Potemkin
|
0.94 |
20 |
1.1 |
38 |
5 |
5 |
26 |
1.1 |
49 |
6.5 |
6.5
|
Robo-Ky
|
0.95 |
19.5 |
1.1 |
37 |
4 |
4 |
30 |
1.3 |
48 |
8 |
8
|
Slayer
|
1 |
22 |
1.1 |
41 |
6.5 |
6.5 |
26 |
1 |
53 |
6 |
6
|
Sol
|
1 |
20 |
1.1 |
38 |
5 |
5 |
26 |
1.1 |
49 |
5 |
5
|
Testament
|
1 |
20 |
1.1 |
38 |
5 |
5 |
26 |
1.1 |
49 |
5 |
5
|
Venom
|
1 |
22 |
1.1 |
41 |
5 |
5 |
26 |
1.1 |
49 |
5 |
5
|
Zappa
|
1 |
20 |
1.05 |
40 |
7.5 |
5 |
31 |
1.3 |
49 |
6 |
5
|
- VX and VY are Horizontal Velocity and Vertical Velocity respectively.
Air Dash Values
Air Dash Values
Character
|
Airdash VY
|
Airdash Startup
|
Airdash Time
|
Air Backdash Vertical Velocity
|
Air Backdash Startup
|
Air Backdash Time
|
Max Airdashes
|
Additional Jumps
|
Anji
|
17 |
6 |
20 |
14 |
6 |
12 |
1 |
1
|
Axl
|
15 |
7 |
18 |
11 |
6 |
11 |
1 |
1
|
Baiken
|
16.5 |
6 |
17 |
12.5 |
6 |
12 |
1 |
1
|
Bridget
|
17.5 |
6 |
20 |
13 |
6 |
12 |
1 |
1
|
Chipp
|
21 |
6 |
16 |
16 |
6 |
12 |
1 |
2
|
Dizzy
|
19.5 |
6 |
16 |
14 |
6 |
12 |
2 |
1
|
Eddie
|
16 |
9 |
18 |
10 |
8 |
18 |
1 |
1
|
Faust
|
10 |
9 |
62 |
8 |
11 |
30 |
1 |
1
|
I-No
|
17.5 |
6 |
20 |
6 |
14 |
13 |
1 |
1
|
Jam
|
20 |
7 |
15 |
15 |
6 |
12 |
1 |
1
|
Johnny
|
15 |
6 |
17 |
14 |
6 |
12 |
1 |
1
|
Ky
|
18 |
7 |
20 |
14 |
6 |
12 |
1 |
1
|
May
|
16 |
6 |
21 |
14 |
6 |
12 |
1 |
1
|
Millia
|
20 |
5 |
12 |
15 |
6 |
12 |
2 |
1
|
Potemkin
|
0 |
- |
- |
0 |
- |
- |
0 |
1
|
Robo-Ky
|
22 |
7 |
17 |
10 |
6 |
12 |
1 |
1
|
Slayer
|
15 |
9 |
11 |
14 |
6 |
8 |
1 |
1
|
Sol
|
17.5 |
6 |
20 |
14 |
6 |
12 |
1 |
1
|
Testament
|
20 |
7 |
18 |
14 |
6 |
12 |
1 |
1
|
Venom
|
16.5 |
7 |
22 |
13 |
6 |
12 |
1 |
1
|
Zappa
|
14 |
6 |
20 |
14 |
6 |
14 |
1 |
1
|
- VX and VY are Horizontal Velocity and Vertical Velocity respectively.
Wake-Up Values
Wake-Up Values
Character
|
Wake-Up (Face Up) |
Wake-Up (Face Down)
|
Anji
|
36 |
32
|
Axl
|
36 |
32
|
Baiken
|
36 |
32
|
Bridget
|
36 |
34
|
Chipp
|
41 |
32
|
Dizzy
|
36 |
35
|
Eddie
|
36 |
33
|
Faust
|
36 |
40
|
I-No
|
35 |
32
|
Jam
|
39 |
36
|
Johnny
|
36 |
35
|
Ky
|
34 |
32
|
May
|
36 |
34
|
Millia
|
36 |
34
|
Potemkin
|
35 |
33
|
Robo-Ky
|
34 |
32
|
Slayer
|
37 |
31
|
Sol
|
36 |
32
|
Testament
|
38 |
34
|
Venom
|
32 |
37
|
Zappa
|
32 |
38
|
Tension Gain Values
Tension Gain Values *3
Character
|
Walk Forward
|
Run
|
Forward Air Dash
|
Jump Forward
|
Anji
|
7.2 |
15 |
18 |
6
|
Axl
|
7.2 |
16.8 |
15 |
6
|
Baiken
|
7.2 |
15 |
15 |
6
|
Bridget
|
7.2 |
15 |
15 |
6
|
Chipp
|
6 |
10.8 |
10.8 |
6
|
Dizzy
|
7.2 |
15 |
15 |
6
|
Eddie
|
7.2 |
15 |
15 |
6
|
Faust
|
7.2 |
15 |
15 |
6
|
I-No
|
7.2 |
18 |
18 |
6
|
Jam
|
7.2 |
15 |
15 |
6
|
Johnny
|
8.4 |
30 |
15 |
6
|
Ky
|
7.2 |
15 |
15 |
6
|
May
|
7.2 |
15 |
15 |
6
|
Millia
|
7.2 |
13.2 |
13.2 |
6
|
Potemkin
|
7.2 |
- |
- |
6
|
Robo-Ky
|
3 |
9 |
7.2 |
3
|
Slayer
|
7.2 |
15 |
15 |
6
|
Sol
|
7.2 |
15 |
15 |
6
|
Testament
|
7.2 |
15 |
15 |
6
|
Venom
|
7.2 |
15 |
15 |
6
|
Zappa
|
7.2 |
15 |
15 |
6
|
- *3 - Tension recovery in Slash mook was measured per minute, and in AC mook - per second. I decided to leave all values measured in minutes (as in Slash mook), because they hasn't changed for any character anyway.
Defense Values
Defense Values
Character
|
Defense Modifier
|
Guts Rating
|
Guard Balance
|
Guard Recovery
|
Dizzy Rating
|
Anji
|
1.06 |
5 |
1.25 |
?? |
65
|
Axl
|
1.06 |
1 |
1 |
usual |
60
|
Baiken
|
1.18 |
5 |
1 |
usual |
55
|
Bridget
|
1.07 |
0 |
1 |
usual |
55
|
Chipp
|
1.30 |
4 |
1.125 |
usual |
50
|
Dizzy
|
1.15 |
1 |
0.875 |
?? |
50
|
Eddie
|
1.06 |
0 |
1 |
usual |
60
|
Faust
|
1.00 |
0 |
0.8125 |
?? |
65
|
I-No
|
1.06 |
1 |
1 |
usual |
55
|
Jam
|
1.06 |
3 |
1 |
usual |
65
|
Johnny
|
1.00 |
4 |
0.875 |
usual |
70
|
Ky
|
1.03 |
2 |
1 |
usual |
60
|
May
|
1.06 |
3 |
1 |
usual |
70
|
Millia
|
1.21 |
3 |
1.25 |
?? |
55
|
Potemkin
|
0.87 |
4 |
1 |
?? |
80
|
Robo-Ky
|
0.89 |
0 |
1.25 |
usual |
80
|
Slayer
|
0.96 |
2 |
0.875 |
usual |
70
|
Sol
|
1.00 |
1 |
1 |
usual |
60
|
Testament
|
1.00 |
0 |
1 |
?? |
65
|
Venom
|
1.06 |
1 |
1 |
usual |
60
|
Zappa
|
1.00 |
2 |
1 |
usual |
60
|