GGReload/Testament/Frame Data

From Dustloop Wiki
  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    

System Data

Defense Modifier: x 1.00

Guts Rating: 1

Weight:

Stun Resistance: 65

Jump Startup: 4

Backdash Time: 16 / Invul: 1-9

Wake-Up (Face Up/Down): /


Normal Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 9 1.4 - - 1 Mid CSJR 6 3 7 ±0
5K 18 1.4 - - 3 Mid SJR 7 4 12 -2
c.S 24 2.6 - - 3 Mid SJR 5 3 18 -7
f.S 28 2.6 - - 3 Mid SR 11 6 13 -5
5H 36 3.8 - - 5 Mid SR 10 4 18 -3
  • Staggers opponent on ground CH (max 47F)
5D 15 3.8 - - 3 High - 29 6 18 +3
6P 24 2.6 - - 3 High SR 15 3 26 -15
  • Initial proration 85%
6K 28 2.6 - - 3 Mid SR 7 6 20 -12
6H 55 3.8 - - 5 Mid RF 13 6 28 -15
  • Knocks down opponent on ground CH
2P 8 1.4 - - 1 Mid CSR 5 4 12 -6
  • Initial proration 90%
2K 12 1.4 - - 1 Low SR 6 4 11 -5
  • Initial proration 70%
2S 26 2.6 - - 3 Mid SR 10 6 16 -8
2H 38 3.8 - - 5 Mid SR 16 3 20 -4
  • 7-12F Strike inv
2D 38 3.8 - - 4 Low SR 14 3 30 -16
j.P 10 1.4 - - 1 High, Air CSJR 5 6 12 -
j.K 18 2.6 - - 3 High, Air SR 6 5 12 -
j.S 28 2.6 - - 3 High, Air SJR 8 3 16 -
j.H 34 2.6 - - 3 High, Air SR 13 2 18 -
j.D 44 2.6 - - 3 High, Air SR 10 6 20 -
  • Knocks down opponent on ground hit
  • Floats and knocks down opponent on CH
Ground Throw 60 - - - - Throw: 45 Pixels - - - - -
  • Knocks down opponent on hit
  • Initial proration 50%
Air Throw 60 - - - - Throw: 110 Pixels - - - - -
  • Knocks down opponent on hit
  • Initial proration 50%
DAA 25 2.6 - - 1 All R 13 3 18 -7
  • 1-18F Full inv
  • 19-30F Throw inv
  • Wall bounces opponent on hit
  • Initial proration 50%

Special Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
HITOMI
214S
30 2.0/1.2 - - 3 Mid - 23+17 4 Total 28 -
  • 1-2F Strike inv
  • Testament is in CH state during move
  • Floats opponent on hit
  • Tree is planted on 23F
  • Tree attacks when opponent is stading/airborne over a tree
  • Initial proration 75%
  • Trees disappear if Testament gets hit, but trees already attacking will not disappear
  • Max of 2 trees out at one time. If a 3rd is planted, the oldest one immediately disappears
HITOMI (Powered Up)
214S
10 2.0/1.2 - - 3 Mid - 23+13 3 全体24 -
  • 1-2F Strike inv
  • Testament is in CH state during move
  • Knocks down opponent on ground hit
  • Tree is planted on 23F
  • Tree attacks when opponent is stading/airborne over a tree
  • Knocks down and long float on hit
  • Initial proration 75%
  • Max of 2 trees out at one time. If a 3rd is planted, the oldest one immediately disappears
P Phantom Soul
236P
5 1.0/1.2 - - 2 All - 37 100 Total 58 -
  • Mark appears on opponent 12F after getting hit
  • Mark lasts for 720F
  • Attack and Mark disappear if Testament gets hit
K Phantom Soul
236K
5 1.0/1.2 - - 2 All - 31 100 Total 47 -
  • Mark appears on opponent 12F after getting hit
  • Mark lasts for 720F
  • Attack and Mark disappear if Testament gets hit
Crow High Tackle 20 - - - 3 All - 35 - - -
  • Crow guaranteed to attack after 1F, even if mark disappears
Crow Mid Tackle 20 - - - 3 All - 35 - - -
  • Crow guaranteed to attack after 1F, even if mark disappears
  • Wall bounces opponent on hit
Crow Feathers 5*3 -/1.2 - - 1 All - 25 - - -
  • Crow guaranteed to attack after 1F, even if mark disappears
  • Startup listed is for first Feather
Crow Transformation Attack 30 -/1.2 - - 5 High, Air - See notes 8 - -
  • Crow guaranteed to attack after 1F, even if mark disappears
  • Crow starts moving on 1F
EXE Beast
41236S
36 2.0/1.2 - - 3 All F 20 19 Total 48 -
  • Attack appears even if Testament gets hit after 1F
  • Staggers opponent on ground CH (max 52F)
  • Opponent hit towards Testament
Grave Digger
236P
45 2.5/8.4 - - 4 Mid R 17 6 19+5L -13
  • Wall bounces opponent on hit
  • Knocks down opponent on ground hit
  • 6F onward airborne
  • Testament is in CH state while falling
Air Grave Digger
j.236P
40 2.5/7.2 - - 4 All R 12 6 Until L+5 -
  • Wall bounces opponent on hit
  • Testament is in CH state while falling
Zeinest
214H
10 0.5/1.2 - - 1 All - 13 600 Total 31 +2
  • Traps opponent on hit for 46F
  • On fastest summon+hit, Frame Adv +28
  • Max of 2 webs out at one time. If a 3rd is deployed, the oldest one immediately disappears
Air Zeinest
j.214H
  • Traps opponent on hit for 46F
  • On fastest summon+hit, Frame Adv +28
  • 硬直中に着地するとその時点で動作終了
  • Max of 2 webs out at one time. If a 3rd is deployed, the oldest one immediately disappears
Warrant
214K
10 1.5/7.2 - - 3 Mid RF 24 15 15 -20
  • Catches all blockable attacks
  • Catch animation 42F
  • Catches attacks 5-19F
  • After catching attacks, 1-32F Strike inv
  • Knocks down opponent on hit
  • After successfully catching an attack, opponent can not act for a limited time
  • Amount of time opponent can’t act: Lv1 and Lv2: 12F, Lv3: 13F, Lv4: 14F, Lv5: 15F
  • Poisons opponent on hit, deals 4-10 damage per ??F. Damage depends on how much health opponent has. Poison disappears on hit

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Nightmare Circular
632146H
60 - - - 5 All - 8+4 16 9 +9
  • Total 37F
  • 1-7F Full inv
  • 8F Strike inv
  • Knocks down opponent on ground hit
  • Knocks down opponent on air CH
  • Poisons opponent on hit, deals 4-10 damage per ??F. Damage depends on how much health opponent has. Poison disappears on hit
Master of Puppet
236236H
60 - - - 5 Mid RF 7+4 3 38 -22
  • 7-14F Strike inv
  • Knocks down opponent on hit
  • Gains 3 stocks on hit
  • Can hold a maximum of 4 stocks
  • Powers up HITOMI

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Seventh Sign
in IK Mode: 236236H
DESTROY - - - - Mid - 28+4 3 60 -44
  • IK Mode activation: 60F

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K, 6K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H 5D Sp
5K 6P 6K c.S, f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
6K 6P - - 5H, 6H 5D Sp
c.S 6P - f.S, 2S 5H, 2H, 3H 5D, 2D Jump, Sp
f.S - 6K 2S 5H, 2H, 3H 2D Sp
2S - 6K - 5H, 2H 5D, 2D Sp
5H - - - - - Sp
2H - - - - 5D, 2D Sp
6H - - - - - -
3H - - - - - Sp (2nd hit +)
5D - - - - - homing jump
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Sp
j.S j.P - - j.H - Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation

To edit frame data, edit values in GGReload/Testament/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Guilty Gear XX ♯Reload
Click [*] for character's frame data
System Explanations

HUDControlsFrame Data & System Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc