GGReload/Venom/Frame Data

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System Data[edit]

Defense Modifier: x1.06

Guts Rating: 1

Weight: Medium (x1.00)

Stun Resistance: 60

Jump Startup: 4F

Backdash Time: 13F / Invul: 1~7F

Wake-Up (Face Up/Down): 32F / 37F


Normals[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 6 1.4 - - 1 Mid CSJR 6 3 9 -2
  • Initial proration 85%
5K 12 1.4 - - 1 Mid SJR 7 3 15 -8
  • Initial proration 90%
c.S 16*3 3.8 - - 5 Mid SJR 5 2,2,7 20 -8
  • 3rd hit floats opponent on hit
  • 3rd hit knocks down opponent on CH
f.S 24 1.4 - - 3 Mid SR 9 2 18 -6
5H 42 3.8 - - 5 Mid SR 10 7 18 -6
  • Staggers opponent on ground CH (max 47F)
5D 20 2.6 - - 3 High R 23 3(2)3 18 -12
  • Venom is in CH state during recovery
  • Max 1 hit
6P 28 1.4 - - 3 Mid SR 7 6 17 -9
  • 1-3F Upper body inv
  • 4-9F Above knees inv
6H 52 3.8 - - 5 Mid SR 15 8 21 -10
  • Slams down opponent on hit
2P 7 1.4 - - 1 Mid CSR 7 4 10 -4
  • Initial proration 80%
2K 8 1.4 - - 1 Low SR 5 3 9 -2
  • Initial proration 70%
2S 22 2.6 - - 3 Mid SR 6 1 20 -7
2H 20*2 3.8 - - 4 Mid SR 7 6,3 21 -7
2D 20*2 2.6 - - 3 Low SR 4 1(10)3 14 -8
  • 4-30F Low profile
  • Venom is in CH state during recovery
j.P 10 1.4 - - 1 High, Air CSR 7 6 9 -
j.K 12 2.6 - - 3 High, Air SR 9 12 12 -
j.S 24 2.6 - - 3 High, Air SJR 7 5 21 -
j.H 36 2.6 - - 3 High, Air SR 10 8 18 -
j.D 40 2.6 - - 3 High, Air SR 10 7 12+5L -
  • Wall bounces opponent on hit
Ground Throw 5*7 - - - - Throw: 43 Pixels - - - - -
  • Initial proration 50%
Air Throw 5*7 - - - - Throw: 110 Pixels - - - - -
  • Initial proration 50%
DAA 20 2.6 - - 3 All R 13 3 24 -13
  • 1-15F Full inv
  • 16-35F Throw inv
  • Knocks down opponent on hit
  • Initial proration 50%

Specials[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
S Mad Struggle
j.236S
12*4 1.5/2.4 - - 3 High, Air R 16 Until L Until L+6 +7
  • Listed Frame Adv is from fastest TK version (startup 20F)
  • Venom is in CH state during move
  • Hitstop 6F
H Mad Struggle
j.236H
5*4, 15*3 1.5/2.4*4, 2.6*3 - - 3 High, Air*4, HLF*3 R 16 Until L Until L+35 -8
  • Falling attacks have hitstop 6F
  • Venom is in CH state until end of move
  • Upwards kicks have strike inv 1-7F, Feet inv and upper body inv 8-9F, knocks down opponent on hit
  • When kicks are crouch blocked, frame adv is -14F
S Stinger Aim
[4]6S
30 1.5/1.2 - - 3 All F 15 - Total 40 +1
  • Must charge for 45F before using move
  • Venom is in CH state during move
  • Ball appears on 9F
S Stinger Aim (Charged)
[4]6[S]
22*2~6 1.5/1.2 - - 5 All F See notes - 32 after button release See notes
  • Startup for charge Lv 2: (19-31)+6F, Lv 2: 32-69)+6F, Lv 4: (70-137)+6F
  • Frame adv for charge Lv 2: +9, Lv 3: +18, Lv 4: +40
  • Charge Lv 2: 2 hits, Lv 3: 3 hits, Lv 4: 6 hits
  • Hitstop 7F
  • Attack starts up 6F after button release
  • Venom is in CH state during move
  • Dizzy modifier x0
H Stinger Aim
[4]6H
42 1.5/1.2 - - 3 All F 10 - Total 45 -9
  • Must charge for 45F before using move
  • Venom is in CH state during move
  • Ball appears on 4F
H Stinger Aim (Charged)
[4]6[H]
25*2~6 1.5/1.2 - - 5 All F See notes - 41 after button release See notes
  • Startup for charge Lv 2: (14-26)+6F, Lv 2: 27-64)+6F, Lv 4: (65-137)+6F
  • Frame adv for charge Lv 2: -1, Lv 3: +8, Lv 4: +30
  • Charge Lv 2: 2 hits, Lv 3: 3 hits, Lv 4: 6 hits
  • Hitstop 7F
  • Attack starts up 6F after button release
  • Venom is in CH state during move
  • Dizzy modifier x0
S Carcass Raid
[2]8S
36 1.5/- - - 3 All - 16 - Total 32 +10
  • Must charge for 40F before using move
  • Venom is in CH state during move
  • Ball appears on 7F
H Carcass Raid
[2]8H
50 1.5/- - - 3 All - 12 - Total 48 -9
  • Must charge for 40F before using move
  • Venom is in CH state during move
  • Ball appears on 7F
  • Attack instantly disappears if Venom gets hit
S Double Head Morbid
623S
  • Hitstop 6F
  • Floats opponent on hit
H Double Head Morbid
623H
17*4 1.3/2.2 - - 3 Mid R 9 4*4 18 -8
  • Hitstop 6F
  • Startup depends on distance from opponent
  • Floats opponent on hit
  • Max 4 hits
Teleport
623K
- - - - - - - - - Total 21 -
  • 7-11F Strike inv
  • 12-14F Full inv
Summon Ball
214P/K/S/H
- 0.5/- - - - - - - - Total 26 (Air 35) -
  • Ball appears on 11F (air 9F)
  • Venom is in CH state during move
  • Air verison's recovery ends immediately if Venom lands during the recovery
Hit Ball See notes - - - 3 All - - - - -
  • Damage depends on what is used to hit the ball. See Ball Velocity Damage Table
  • Balls hit by other balls gain the same damage values

※3

Dubious Curve
421P/K/S/H
25 1.5/6.0 - - 4 Mid R 19 6 9 +2
  • 1-15F Foot inv
  • Knocks down opponent on ground hit
  • Ball appears on 22F

Overdrives[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Red Hail
j.236236H
26*8 - - - 3 All - 10+0 - Until L+9 -9
  • Frame Adv listed is for fastest TK version
  • Balls fire in 8F intervals
  • Balls disappear instantly if Venom gets hit
Dark Angel
2141236S
12*28 - - - 5 All - 7+18 - Total 35 -
  • Hitstop 0F
  • 7-15F Strike inv
  • Knocks down opponent on air hit, untechable for a long time
  • Projectile appears on 8F
  • Dizzy modifier x0
  • Max 28 hits

Instant Kill[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Dimmu Borgir
in IK Mode: 236236H
DESTROY - - - - All - 15+11 6 33 -20
  • IK Mode activation: 44F
  • 1-19F Strike inv

Ball Velocity Damage Tables[edit]

Normals
5P 2P 6P j.P
26 26 36 28
5K 2K j.K
32 - 32
c.S f.S 2S j.S
32 38 34 37
5H 2H 6H j.H
42 42 50 46
5D 2D j.D
50 - 42
Specials and Overdrives
Stinger Aim (S) Stinger Aim (H)
30 42
Double Head Morbid (S) Double Head Morbid (H)
37 40
Mad Struggle (S) Mad Struggle (H)
37 Dive: 37 Kick: 40
Red Hail
39

Gatling Table[edit]

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H 5D, 2D Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - 2S 5H, 2H 5D, 2D Sp
2S - - - 5H, 2H 5D, 2D Sp
5H - - - - Sp
2H - - - 5D, 2D Sp
6H - - - - - Sp
5D - - - - - homing jump
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Sp
j.S j.P - - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation[edit]


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Guilty Gear XX #Reloade
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System Explanations

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