GGReload/Zappa/Frame Data

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System Data[edit]

Defense Modifier: x1.00

Guts Rating: 2

Weight: Normal (x1.00)

Stun Resistance: 60

Jump Startup: 4F

Backdash Time: 11F / Invul: 1~10F

Wake-Up (Face Up/Down): 32F / 38F


Normal Moves[edit]

No Summon Normals[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 9 1.4 - - 1 Mid SJR 5 2 6 +2
  • Initial proration 90
5K 22 2.6 - - 2 Mid SR 9 6 8 -2
  • 1-4F Foot inv
  • 5-22F Lower body inv
  • Knocks down opponent on ground CH
c.S 26 2.6 - - 3 Mid SJR 8 6 18 -10
f.S 30 2.6 - - 3 Mid SR 13 9 7 -2
5H 20*3 3.8 - - 4 High R 22 3*6 12 -7
  • Hitstop 7F
6P 24 2.6 - - 3 Low SJR 11 3 18 -7
  • 1-2F Upper body inv
  • 3-13F Upper body inv
  • Knocks down opponent on ground CH
6H 50 3.8 - - 5 High R 21 19 26 -26
  • Wall bounces opponent on hit
  • Knocks down opponent on hit
5D 17 3.8 - - 4 High SR 23 4 22 -9
  • 7-32F Throw inv
  • 15-34F Lower body inv
2P 12 1.4 - - 1 Mid SJR 5 3 9 -2
  • Low Profile
  • Initial proration 90%
2K 16 2.6 - - 2 L SR 7 6 7 -1
  • Initial proration 80%
2S 26 2.6 - - 3 Mid SR 11 9 12 -7
  • Staggers opponent on ground CH (max 39F)
2H 60 3.8 - - 5 Mid SJR 15 5 14 ±0
  • Staggers opponent on ground hit (max 35F)
  • Dizzy modifier x2
2D 30 2.6 - - 3 L SR 13 6 12 -4
j.P 13 1.4 - - 1 High, Air SJR 6 6 9 -
j.K 22 2.6 - - 2 High, Air SR 10 11 18 -
j.S 32 2.6 - - 3 High, Air SJR 9 3 15 -
j.H 28 2.6 - - 3 High, Air SR 12 2 12 -
j.D 40 2.6 - - 3 High, Air SR 9 6 18+5L -
  • Floats opponent on hit
  • Wall bounces opponent on CH
Ground Throw 50 - - - - Throw: 45 Pixels - - - - -
  • Wall bounces opponent on hit
  • Knocks down opponent on hit
  • Initial proration 50%
Air Throw 60 - - - - Throw: 110 Pixels - - - - -
  • Knocks down opponent on hit
  • Initial proration 50%
DAA 25 2.64 10 7 3 All R 15 4 15 -5
  • Fully invincible 1~20F
  • Throw invincible 21~31F
  • Knocks down opponent on ground hit
  • Initial prorate 50%

Triplet Normals[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
c.S 36 2.6 - - 4 Mid SJR 6 2 19 -7
  • If Zappa doesn't have any Triplets with him, this move loses all active frames.
f.S 22 2.6 - - 3 Mid SJR 9 7 17 -7
  • Staggers opponent on ground CH (max 39F)
  • If Zappa doesn't have any Triplets with him, this move loses all active frames.
5H 50 3.8 - - 4 Mid SJR 14 5 21 -9
  • If Zappa doesn't have any Triplets with him, this move loses all active frames.
6H 36*3 3.8 - - 4 High R 14 5(3)5(10)5 8 +4
  • Attacks with as many ghosts as you can
  • If Zappa doesn't have any Triplets with him, this move loses all active frames
2S 20 2.6 - - 3 Low CSR 5 6 16 -8
  • If Zappa doesn't have any Triplets with him, this move loses all active frames
2H 32 3.8 - - 4 All - 17 9 15 +7
  • Knocks down opponent on hit
  • If Zappa doesn't have any Triplets with him, this move loses all active frames
j.S 50 3.8 - - 4 High, Air SR 14 5 21 -
  • If Zappa doesn't have any Triplets with him, this move loses all active frames
j.H 32 3.8 - - 4 High, Air - 14 9 17 -
  • Knocks down opponent on hit
  • If Zappa doesn't have any Triplets with him, this move loses all active frames

Dog Normals[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5D 25 -/1.2 - - 2 Mid - 16 6 31 -
  • Frame data is for Dog. Zappa is free to move.
6D 25 -/1.2 - - 2 Mid - 13 12 18 -
  • On hit/block, Dog enters recovery animation (69F)
  • Frame data is for Dog. Zappa is free to move.
8D 25 -/1.2 - - 3 All - 10 12 31 -
  • +1 Souls on hit
  • Frame data is for Dog. Zappa is free to move
2D 60 -/1.2 - - 5 Unblockable - 36 4 22 -
  • Floats and blows away opponent on hit
  • Initial proration 50%
  • +3 Souls on hit
  • Frame data is for Dog. Zappa is free to move.
4D - - - - - - - - - Total 59 -
  • Can cancel into followup 3F onwards
  • Dog is invincible during move
  • Frame data is for Dog. Zappa is free to move
4D~D 25 -/1.2 - - 2 High, Air - 2+13 Until L 40 -
  • Initial proration 75%
  • Frame data is for Dog. Zappa is free to move

Sword Normals[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
c.S 36 2.6 - - 3 Mid SR 5 4 14 -4
  • Forces opponent into stand state on hit
f.S 30 2.6 - - 4 Mid SR 8 2 19 -4
5H 35*2 3.8 - - 5 Mid SR 9 2(8)3 18 -2
6H 32 3.8 - - 5 High SR 13 20 12 -13
2S 22 2.6 - - 3 Low SR 9 3 15 -4
2H 40 3.8 - - 5 Mid SR 7 22 12 -14
j.S 26 2.6 - - 3 High, Air SR 7 3 23 -
j.H 32 2.6 - - 3 High, Air SR 9 9 15 -

Raoh Normals[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
c.S 40 2.6 - - 4 Mid SR 10 11 0 +6
f.S 36 3.8 - - 4 Mid SR 9 6 16 -5
5H 48 3.8 - - 5 Mid SR 16 9 10 ±0
6H 76 3.8 - - 5 Mid SR 17 6 24 -11
  • Wall bounces opponent on hit
5D 30 3.8 - - 4 High SR 22 5 8 +4
2S 36 2.6 - - 3 Low SR 7 3 21 -10
2H 68 3.8 - - 5 Low SR 19 8 12 -1
  • Floats opponent on hit
  • Knocks down opponent on CH
j.S 35 2.6 - - 3 High, Air SR 7 3 15 -
j.H 45 3.8 - - 4 High, Air CSR 16 6 13 -

Specials[edit]

No Summon Specials[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Hello, Three Centipedes 20 5.0/1.2 - - 2 Mid R 10 4 20 -12
  • 1-9F Strike inv
  • Ghost appears on 23F
  • +3 Souls on hit

Triplet Specials[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Please Don't Come Back
Triplets: 236S/H
24 2.0/1.2 - - 3 All F 9 - Total 39 -4
  • Zappa is in CH state during move
  • Attack disappears immediately if Zappa gets hit
  • +1 Souls on hit
  • Opponent becomes Cursed on hit: Banana, Golf Ball, and Potted Plant spawns at random 3 times
  • Curse lasts for 3 spawns or until Zappa gets hit
Banana 0 -/1.2 - - 2 Low - - 79 - -
  • Knocks down opponent on hit
  • Hitstop 6F
Golf Ball 40 -/1.2 - - 4 All - - - - -
Potted Plant 25 -/1.2 - - 2 All - - 34 - -
  • Hitstop 6F

Sword Specials[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Please Fall
Sword: 623S
  • 1-11F Full inv
  • 12F Strike inv
  • Floats opponent on hit
  • Knocks down opponent on CH
  • +1 Souls on hit
Come Close, and I'll Kill You
Sword: 63214H
30*2 2.0/4.8 - - 5 Mid RF 20 2,2 15 +2
  • Staggers opponent on ground hit (max 35F)
  • +1 Souls each hit
  • Frame adv +0 on crouching guard
This Has Gotta Hurt
Sword: 236S
20 2.5/6.0 - - 4 Mid R 12 16 12 -13
  • Staggers opponent on ground CH (max 43F)
  • 23F onward can cancel into followup
  • On hit or block, enters 27F recovery animation
  • If the attack hits really late into the active frames, you cannot cancel this move into Followup
  • +1 Souls on hit
Followup
Sword: 236S > H
45 3.0/7.2 - - 3 Mid R 9 12 26 -24
  • Knocks down opponent on hit
  • Zappa is in CH state during move
  • +3 Souls on hit

Raoh Specials[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Last Edguy
Raoh: 214S
100 3.0/7.2 - - 5 Mid R 4 12 37 -30
  • Knocks down opponent on hit
  • 1-4F Full inv
  • 5-7F Strike inv
  • Zappa is in CH state during recovery
Darkness Anthem
Raoh: 236S
28*3 2.0/3.6 - - 4 Mid - 29 18 4 +15
  • Knocks down opponent on air hit
  • 40F onward can cancel into followup
  • After 27F, attack comes out even if Zappa gets hit
Followup
Raoh: 236S > S
30*2 2.0/3.6 - - 3 Mid - 39 - - +3
  • Knocks down opponent on hit
  • Zappa is in CH state during move

Overdrives[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Birth!
632146H
40*4 - - - 4 Mid R 1+11 8 30 -25
  • 1-19F Full inv
  • 20-21F Strike inv
  • Knocks down opponent on hit
  • Hitstop 7F
Bellows Malice
Raoh: 632146S
40*10 - - - 5 Mid - 5+10 27 Total37 +13
  • 1-5F Full inv
  • Knocks down opponent on hit
  • Hitstop 7F
  • Zappa is in CH state during move

Instant Kill[edit]

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
I'm Scared...
in IK Mode: 236236H
DESTROY - - - - Throw: 30 Pixels - 4+3 32 11 -
  • IK Mode activation: 76F
  • 1-5F Strike inv
  • Zappa is in CH state during move

Gatling Table[edit]

No Summon[edit]

Ground Gatlings
P K S H D Cancel
5P 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
6P - - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
5K - - f.S, 2S 5H, 2H, 6H 5D, 2D Sp
2K - - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Sp
f.S - - 2S 5H, 2H, 6H 5D, 2D Sp
2S - - f.S 5H, 2H 5D, 2D Sp
5H - - - - - -
2H 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 6H 5D, 2D Jump, Sp
6H - - - - - -
5D - - - - - Homing jump, Sp
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P - j.K j.S j.H j.D Jump
j.K j.P - j.S - - -
j.S - j.K - j.H j.D Jump
j.H - - - - j.D -
j.D - - - - - -

Dog[edit]

Same as No Summon, except j.P self-gatlings, and 5D, 2D, and j.D are removed.

Sword[edit]

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
6P - 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
5K 6P - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
2K 6P - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H, 6H 5D, 2D Sp
2S - - - 5H, 2H, 6H 5D, 2D Sp
5H - - - - 5D, 2D Sp
2H - - - 6H - Jump, Sp
6H - - - - - Sp
5D - - - - - Homing jump, Sp
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S - - Sp
j.S - j.K - j.H j.D Jump, Sp
j.H - - - - - Sp
j.D - - - - - Sp

Triplet[edit]

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S, 6S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
6P - - c.S, f.S, 2S, 6S 5H, 2H, 6H 5D, 2D Jump, Sp
5K 6P - c.S, f.S, 2S, 6S 5H, 2H 5D, 2D Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S, 6S 5H, 2H 5D, 2D Jump, Sp
f.S1 - - f.S, 2S, 6S 5H, 2H 5D, 2D Jump, Sp
2S2 - - f.S, 2S, 6S 5H, 2H 5D, 2D Sp
6S1 - - f.S, 2S, 6S 5H, 2H 5D Jump, Sp
5H1 - - f.S, 2S, 6S 5H, 2H - Jump, Sp
2H3 - - - 2H - -
6H - - - - - -
5D - - - - - Homing jump, Sp
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S, j.2S j.H j.D Jump, Sp
j.K j.P - j.S, j.2S - - Sp
j.S1 - j.K j.S, j.2S j.H j.D Sp
j.2S1 - - j.S, j.2S j.H - Sp
j.H3 - - - j.H - -
j.D - - - - - Sp
  • 1 = Can gatling into itself up to 3 times, and as many ghosts you have available. 1 gatling consumes 1 ghost. Attempting to gatling more times than you have ghosts available will cause Zappa to pose for the move, but with no active hitbox and completely vulnerable.
  • 2 = Same as above, except cannot cancel into other Ghost normals on whiff.
  • 3 = Same as *1, except can only self-gatling once activated, and each usage expends one ghost. Expended ghosts will be unusable for 104f and return on 122f.

Raoh[edit]

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Sp
f.S - - 2S 5H, 2H 5D, 2D Jump, Sp
2S - - - 5H, 2H 5D, 2D Sp
5H - - - 2H 5D, 2D Sp
2H - - - - 5D, 2D Sp
6H - - - - - Sp
5D - - - - - Homing jump, Sp
2D - - - 6H - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S - j.D Sp
j.S j.P j.K - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Navigation[edit]


Ambox notice.png To edit frame data, edit values in GGReload/Zappa/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
Guilty Gear XX #Reloade
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemAttack AttributesTension/Burst GaugeMisc