GGST/Axl Low: Difference between revisions

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| name = Axl Low
| name = Axl Low
| game = GGST
| game = GGST
| quote = "You'd better think up a cool way to lose, moite!"
| lore = A young man from the 20th century with the ability to manipulate time.
| lore = Axl originally lived in the 20th century, about 150 years before the events of main storyline. During this period, he fell in love with a girl named Megumi. He grew up in the slums and eventually found himself in the middle of a gang war. Thanks to his strength, he was able to put an end to the conflict in six months (with no casualties). It was sometime after this victory when Axl was forced to go through his first time slip into the 22nd century. Axl enters the Sacred Knights Tournament in hopes of finding a way to get back to his own era. He was apparently led to believe that the winner of the tournament could have a wish granted to them.
 
After the tournament, Axl has tried to find a way to return to the past while suffering from the random time-slips. He is also one the few people who knows Sol's real identity and calls him "Freddie". He even sought help from Faust, who unfortunately couldn't anything to his condition. Eventually he decides to find That Man and his servants, I-No in particular, to ask them for help.
A typical optimist who doesn't take things too seriously and just goes with the flow.
He is compassionate to a fault and could never ignore somebody in trouble.
He despises the very idea of "death" and would never resort to taking a life, no matter the situation.
}}
}}
{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
|intro=
|intro= {{Character Label|GGST|Axl Low}}, classified as a ''Long Range'' type, is a long range attacker who can take opponents down at a distance.
|pros=
|pros=
*  he has pants now
*  he has pants now

Revision as of 19:35, 14 January 2021

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Overview
Overview

He slap from far away.

Lore:A young man from the 20th century with the ability to manipulate time.

A typical optimist who doesn't take things too seriously and just goes with the flow. He is compassionate to a fault and could never ignore somebody in trouble.

He despises the very idea of "death" and would never resort to taking a life, no matter the situation.

 Axl Low  Axl Low, classified as a Long Range type, is a long range attacker who can take opponents down at a distance.

Pros
Cons
  • he has pants now
  • Being scottish is not a con what are you talking about
  • British. Probably Scottish.
  • no more jorts
  • Scotland is not a real country, you are an Englishman in a dress.


Axl Low
3🔰A rating of how beginner friendly this character is out of 5, according to Arc System Works.
GGST Axl Low Portrait.png

Normal Moves

5P

5K

c.S

f.S

5H

5D

6P

6K

6H

2P

2K

2S

2H

2D

j.P

j.K

j.S

j.H

j.D

Universal Mechanics

Ground Throw

Air Throw

Special Moves

Sickle Flash

[4]6S

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Sickle Flash
Soaring Chain Strike
Sickle Flash -> 8
Spinning Chain Strike
Sickle Flash -> 2 (Hold OK)
Winter Cherry
Sickle Flash -> S

Full-screen chain strike projectile. Axl's signature move.

  • Can be used for poking or long-range pressure.
  • Always use the followups.

Pulls back the chain in a upward arc.

  • Sends the opponent towards you, even on block.
  • Mostly used to catch the opponent when he jumps over Sickle Flash.

  • Vacuums the opponent no matter what.
  • Can be held for more hits.
  • Something you would use after Sickle Flash when the opponent is close to you.

Detonates the sickle.

  • Almost same damage as Spinning Chain Strike, but it can be used
  • The sickle will only detonate when reaching the maximal distance, meaning it ALWAYS WHIFFS UNLESS THE OPPONENT IS AT THE EDGE OF SICKLE FLASH'S MAXIMAL RANGE.
  • IF THE OPPONENT IS CLOSE USE SPINNING CHAIN STRIKE INSTEAD OR YOU'RE DEAD.

Winter Mantis

41236HS

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Full-screen command grab with excellent damage.

  • The command grab is active only during the pullback, meaning the startup goes from okay at long-range to horrendous at close range.
  • The first hit can be jump cancelled on hit, allowing for a combo afterwards, especially when you are close to the opponent.

Rainwater

214S

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Axl jumps backwards and swings his sickle in a downward arc.

Snail

214HS (Air OK)

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Ground
Air

Axl does a mid-ranged chain strike in a upward arc for the ground version, and downward arc for the air version.

  • WHIFFS UP-CLOSE ON STANDING OPPONENTS. DON'T USE UP CLOSE UNLESS THE OPPONENT IS JUMPING.
  • Air version have a longer range.

Axl Bomber

j.623HS

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Upward flaming DP that can't be used grounded.

  • Since it's air-only, it can't be used as a reversal.
  • The only real use to this move is for combos.

Overdrives

Sickle Storm

236236H

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Spins his sickle chain around him in a circle, then throws it forward.

External References

Navigation

To edit frame data, edit values in GGST/Axl Low/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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