< GGST
Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Overview
He slap from far away.
""You'd better think up a cool way to lose, moite!"" | |
Lore: | Axl originally lived in the 20th century, about 150 years before the events of main storyline. During this period, he fell in love with a girl named Megumi. He grew up in the slums and eventually found himself in the middle of a gang war. Thanks to his strength, he was able to put an end to the conflict in six months (with no casualties). It was sometime after this victory when Axl was forced to go through his first time slip into the 22nd century. Axl enters the Sacred Knights Tournament in hopes of finding a way to get back to his own era. He was apparently led to believe that the winner of the tournament could have a wish granted to them. After the tournament, Axl has tried to find a way to return to the past while suffering from the random time-slips. He is also one the few people who knows Sol's real identity and calls him "Freddie". He even sought help from Faust, who unfortunately couldn't anything to his condition. Eventually he decides to find That Man and his servants, I-No in particular, to ask them for help. |
Pros
Cons
- he has pants now
- Being scottish is not a con what are you talking about
- British. Probably Scottish.
- no more jorts
Normal Moves
5P
5K
c.S
f.S
5H
5D
6P
6K
6H
2P
2K
2S
2H
2D
j.P
j.K
j.S
j.H
j.D
Universal Mechanics
Ground Throw
Air Throw
Special Moves
Sickle Flash
[4]6S
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Sickle Flash |
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Soaring Chain Strike Sickle Flash -> 8 |
Spinning Chain Strike Sickle Flash -> 2 (Hold OK) |
Winter Cherry Sickle Flash -> S |
Full-screen chain strike projectile. Axl's signature move.
- Can be used for poking or long-range pressure.
- Always use the followups.
Pulls back the chain in a upward arc.
- Sends the opponent towards you, even on block.
- Mostly used to catch the opponent when he jumps over Sickle Flash.
- Vacuums the opponent no matter what.
- Can be held for more hits.
- Something you would use after Sickle Flash when the opponent is close to you.
Detonates the sickle.
- Almost same damage as Spinning Chain Strike, but it can be used
- The sickle will only detonate when reaching the maximal distance, meaning it ALWAYS WHIFFS UNLESS THE OPPONENT IS AT THE EDGE OF SICKLE FLASH'S MAXIMAL RANGE.
- IF THE OPPONENT IS CLOSE USE SPINNING CHAIN STRIKE INSTEAD OR YOU'RE DEAD.
Winter Mantis
41236HS
- GGST Axl Low Winter Mantisr.png
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Full-screen command grab with excellent damage.
- The command grab is active only during the pullback, meaning the startup goes from okay at long-range to horrendous at close range.
- The first hit can be jump cancelled on hit, allowing for a combo afterwards, especially when you are close to the opponent.
Rainwater
214S
Snail
214HS (Air OK)
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Ground |
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Air |
Axl does a mid-ranged chain strike in a upward arc for the ground version, and downward arc for the air version.
- WHIFFS UP-CLOSE ON STANDING OPPONENTS. DON'T USE UP CLOSE UNLESS THE OPPONENT IS JUMPING.
- Air version have a longer range.
Axl Bomber
j.623HS
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Upward flaming DP that can't be used grounded.
- Since it's air-only, it can't be used as a reversal.
- The only real use to this move is for combos.
Overdrives
Sickle Storm
236236H
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Spins his sickle chain around him in a circle, then throws it forward.
External References
To edit frame data, edit values in GGST/Axl Low/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.