Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
live fast die faster
Lore: | President of the Eastern Chipp Kingdom.
He's hot-blooded, and thinking deeply is far from his specialty. He's quick to lose his temper, and his words often come off as rude. Now that he's trying to get into politics, he's learned basic manners and social skills. He acknowledges that he has some rough edges, but accepts those parts of himself. |
Chipp Zanuff Chipp Zanuff, classified as a High Speed type, is an incredibly fast ninja who launches attacks in the blink of an eye.
- super slick wall combos
- That outfit is sick who's writing these
- straight up explodes in two hit
- Literally a weeb
- That outfit
Normal Moves
5P
5K
Overall very fast 5K, not as fast as 5P but still pretty close, plus has better range.
c.S
f.S
5H
5D
6P
6K
Horrendous startup, but you're airborne (and thus unthrowable) for the entire attack except the landing lag.
6H
2P
2K
2S
2H
2D
j.P
j.K
j.S
j.H
Your best jump-in due to the excellent hitbox, hard to anti-air.
- Hits 2 times.
- Easy crossups.
j.D
j.2K
Universal Mechanics
Ground Throw
Air Throw
Special Moves
Alpha Blade Horizontal
236P (Air OK)
Alpha Blade Diagonal
236K (Air OK)
Ground |
---|
Air |
Alpha Blade but it goes diagonally.
- Ground version goes upwards and air version goes downwards.
Beta Blade
623S (Air OK)
Ground |
---|
Air |
Upward uppercut-like slash. Solid DP with good invicibility. Use as a reversal or combo ender.
Gamma Blade
236H
Sends a clone forward that will attack the opponent. Chipp can now cancel the move from normals, which makes the move a strong pressure tool compare to in previous iterations. But in return, the opponent can also hit his clone and he will get the damage, so when pressuring them and you consider cancelling into this, make sure you leave no gap or have the opponent respect you. DON'T THROW THIS OUT IN NEUTRAL WITHOUT KNOWING WHAT YOU ARE DOING.
Resshou
236S
Rokusai
Resshou > 236S
Downward kick. Followup to Rokusai(236S).
- Can be followed up with Senshuu(236K).
Senshuu
Resshou > 236K Rokusai > 236K
Flip kick. Followup to Rokusai(236S).
- Can't be followed-up with Rokusai(236S).
Genrou Zan
63214S
- GGST Chipp Zanuff Genrou Zan.png
Command grab. Range is good and damage is alright, but startup is really too long.
Shuriken
j.214P
Wall Run
Hold 6 while dashing to a wall's edge
During wall run, you can use your 5P, 5K, 5S or 5H, or press 4 or 2 to get off the wall.
Overdrives
Zansei Rouga
632146H (Air OK)
- GGST Chipp Zanuff Zansei Rouga.png
Banki Messai
236236K
- GGST Chipp Zanuff Banki Messai.png
External References
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.