1) Character Portrait
The portrait of the current character in play. Player 1 is on the left, while Player 2 is on the right. In online matches, your PSN/Steam ID is located beneath this portrait.
2) Life Gauge
This gauge displays your remaining life. If your life drops below approximately 20% of the Life Gauge and you return to neutral, or if your life drops below approximately 10% of the Life Gauge, your remaining life will start to flash. If the gauge is depleted, the round or match will end.
3) Burst Gauge
This gauge is consumed when the Psych Burst is used, but can be regained over time and by getting hit. You start the match with the gauge full.
4) Tension Gauge
This gauge is required for Overdrives, Roman Cancels, and Faultless Defense. Tension is gained by hitting an opponent, getting hit or blocking an attack, by walking or running towards the opponent, and other methods. See Gauges for more info.
5) R.I.S.C. Level
This gauge increases each time you block your opponent's attacks and decreases when you are hit. Damage scaling in combos does not start until the R.I.S.C. Gauge is empty, leading to much higher damage when it is decently filled. Once the gauge reaches above 50% it will turn a brighter shade of pink, and any incoming attack will automatically be a Counter Hit if it connects.
Each round has a set time limit. If the timer reaches zero, then the character with the most life calculated by percentage is the winner of the round.
7) Round Counter
Each round you win will be tallied up here. If a player wins a round, the opposing player's heart will turn gray. These can be interpreted as lives. Once all of a player's hearts are gray, the other player wins the game.
8) Unique Gauge
For any character that requires a gauge for their unique mechanic, it will be placed here.
If you keep acting passively, the message "NEGATIVE PENALTY" will appear above the Tension Gauge. When this happens, your Tension Gauge will be reduced to zero and your Tension Gain rate will be decreased for a short period of time. Take caution when the message warning "DANGER" appears as you are getting close to being put into Negative Penalty.
The combo counter. Invalid or Black Beat combos are indicated by the lines on the combo counter turning purple.
Various texts will appear on the edges of the screen, relating to any interactions that occur.
Click [★] for character's full frame data