GGST/Ky Kiske

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Template-Alert.png Disclaimer
This section is still being written. It may be wildly inaccurate or missing significant data.
Please feel free to make edits, but include edit summaries and sources where applicable.
Overview[edit]
Overview

Lore:A serious man who dedicates himself completely to his work, the people, and his morals.

His love for justice and determination to help those less fortunate is reflected in all aspects of his life. On the other hand, this also means he can show rather extreme dislike for anything that disrupts the peace or breaks the rules. After taking his position as King, this enthusiasm shifted into a broader perspective, allowing him to see the world from a variety of viewpoints.

This isn't to say, however, that he can't still come off as naïve and emotional at times.
Playstyle
GGST Ky Kiske Icon.png Ky Kiske is a classic all-rounder with excellent moves, classified as a Balance type.
Pros Cons
  • Options for every situation and range
  • Linear and straightforward pressure
Shock State
Ky's projectiles and Dire Eclat special put the opponent into Shock State on contact. Hitting an opponent in Shock State with most of his specials removes the Shock State (or reapplies it) in exchange for bonus effects, varying from more damage, more blockstun, and better hit effects, allowing for more damaging combos or stronger okizeme.

Normal Moves[edit]

5P[edit]

5K[edit]

c.S[edit]

f.S[edit]

5H[edit]

5D[edit]

6P[edit]

6K[edit]

6H[edit]

2P[edit]

2K[edit]

2S[edit]

2H[edit]

2D[edit]

j.P[edit]

j.K[edit]

j.S[edit]

j.H[edit]

j.D[edit]

Universal Mechanics[edit]

Ground Throw[edit]

Air Throw[edit]

Special Moves[edit]

Stun Edge[edit]

236S

Stun Edge Charge Attack[edit]

236H

Aerial Stun Edge[edit]

j.236S/H

Stun Dipper[edit]

236K

Foudre Arc[edit]

214K

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invulnerability
Normal 41 Mid 27 - Until L + 8 -1 ~ +6
[+4 ~ +11]
-
Dragon Install 66 All 27 - - +6 ~ +11 -

[edit]

  • Removes Shock State from the opponent on contact
  • Hits 2 times while in Dragon Install

Flying kick with a high arc. Despite its slow startup, it covers a large distance quickly, can hop over many other attacks, and is safe on block. Dashing first causes the move to carry a large amount of dash momentum, letting it reach nearly fullscreen. If it hits the opponent while they are in Shock State or while Ky is in Dragon Install, it gains slightly more advantage on standing block and even more on crouching block, and causes enough hitstun on hit to allow a meterless followup combo.

Vapor Thrust[edit]

623S/H

Version Damage GuardHow this attack can be guarded. Throws have their throw range listed instead. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invulnerability
Ground S 49 [53] All 11 - - -33 -
Ground Dragon Install S 53 All 11 - - -26 -
Ground H 72 [79] All 13 - - -38 -
Ground Dragon Install H 63 All 13 - - -22 -
Air S - All 11 - - - -
Air Dragon Install S - All 11 - - - -
Air H - All 13 - - - -
Air Dragon Install H - All 13 - - - -

[edit]

  • Removes Shock State from the opponent on contact
  • S version hits 2 times while in Dragon Install
  • H version hits 3 times while in Dragon Install

An invincible reversal attack with a wide arc that hits on both sides of Ky, launching the opponent away. If it hits the opponent while they are in Shock State, it deals more damage. In Dragon Install, it launches the opponent at a sharper vertical angle which leaves them closer to Ky, and the H version will cause enough hitstun to allow a meterless follow-up combo.

Dire Eclat[edit]

214S

Overdrives[edit]

Ride The Lightning[edit]

632146H (Air OK)

Sacred Edge[edit]

236236P

Dragon Install[edit]

214214H at 30% or less health

External References[edit]

Navigation[edit]

Ambox notice.png To edit frame data, edit values in GGST/Ky Kiske/Data.