< GGST
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|caption= | |caption=S H O C K S T A T E | ||
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{{AttackDataHeader-GGST}} | {{AttackDataHeader-GGST}} |
Revision as of 13:28, 16 April 2020
Ky Kiske |
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Overview
King or something, basically ryu
Backstory
Normal Moves
5P
5P | Template:AttackDataHeader-GGST |
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5S
5K | Template:AttackDataHeader-GGST |
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c.S
c.S | Template:AttackDataHeader-GGST |
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f.S
f.S | Template:AttackDataHeader-GGST |
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5H
5H | Template:AttackDataHeader-GGST |
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5D
5D | Template:AttackDataHeader-GGST |
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6P
6P | Template:AttackDataHeader-GGST |
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6K
6K | Template:AttackDataHeader-GGST |
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6H
6H | Template:AttackDataHeader-GGST |
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2P
2P | Template:AttackDataHeader-GGST |
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2K
2K | Template:AttackDataHeader-GGST |
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2S
2S | Template:AttackDataHeader-GGST |
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2H
2H | Template:AttackDataHeader-GGST |
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2D
2D | Template:AttackDataHeader-GGST |
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j.P
j.P | Template:AttackDataHeader-GGST |
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j.K
j.K | Template:AttackDataHeader-GGST |
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j.S
j.S | Template:AttackDataHeader-GGST |
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j.H
j.H | Template:AttackDataHeader-GGST |
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j.D
j.D | Template:AttackDataHeader-GGST |
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Universal Mechanics
Ground Throw
Ground Throw | Template:AttackDataHeader-GGST |
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Air Throw
Air Throw | Template:AttackDataHeader-GGST |
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Special Moves
Stun Edge
Stun Edge 236S |
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Stun Edge Charge Attack
Stun Edge Charge Attack 236H |
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Aerial Stun Edge
Aerial Stun Edge j.236S/H |
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Stun Dipper
Stun Dipper 236K |
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Foudre Arc
Foudre Arc 214K |
Template:AttackDataHeader-GGST |
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Vapor Thrust
Vapor Thrust 623S/H (Air OK) |
Template:AttackDataHeader-GGST |
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Dire Eclat
Dire Eclat 214S |
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Overdrives
Ride The Lighting
Ride The Lighting 632146H (Air OK) |
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Sacred Edge
Sacred Edge 236236P |
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Instant Kill
??? | Template:AttackDataHeader-GGST |
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Roadmap
94% complete | ||
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Page | Status | % |
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Overview | All moves have adequate descriptions, more useful information is still welcome! Also could use transparent hitbox images for clarity. Try to move any overly long/complex descriptions to the strategy section and link there in relevant moves. | 20/20 |
Combos | Combo theory present, but needs much more fleshing out and detail. Missing video examples. Some redundant/non-practical combos need pruning. | 5/10 |
Strategy | Doesn't have video examples of general gameplan. Other than that, it is complete. | 19/20 |
Frame Data | Complete. | 50/50 |
Click here for the scoring criteria to assess character page completion.
To edit frame data, edit values in GGST/Ky Kiske/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.