< GGST
May |
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Overview
Backstory
Strengths and Weaknesses
Strengths | Weaknesses |
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Normal Moves
5P
5P | Template:AttackDataHeader-GGST |
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5S
5S | Template:AttackDataHeader-GGST |
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c.S
c.S | Template:AttackDataHeader-GGST |
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f.S
f.S | Template:AttackDataHeader-GGST |
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5H
5H | Template:AttackDataHeader-GGST |
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5D
5D | Template:AttackDataHeader-GGST |
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6P
6P | Template:AttackDataHeader-GGST |
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6K
6K | Template:AttackDataHeader-GGST |
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6H
6H | Template:AttackDataHeader-GGST |
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2P
2P | Template:AttackDataHeader-GGST |
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2K
2K | Template:AttackDataHeader-GGST |
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2S
2S | Template:AttackDataHeader-GGST |
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2H
2H | Template:AttackDataHeader-GGST |
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2D
2D | Template:AttackDataHeader-GGST |
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3K
3K | Template:AttackDataHeader-GGST |
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j.P
j.P | Template:AttackDataHeader-GGST |
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j.K
j.K | Template:AttackDataHeader-GGST |
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j.S
j.S | Template:AttackDataHeader-GGST |
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j.H
j.H | Template:AttackDataHeader-GGST |
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j.D
j.D | Template:AttackDataHeader-GGST |
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j.2H
j.2H | Template:AttackDataHeader-GGST |
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Universal Mechanics
Ground Throw
Ground Throw | Template:AttackDataHeader-GGST |
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Air Throw
Air Throw | Template:AttackDataHeader-GGST |
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Special Moves
Mr. Dolphin Horizontal
Mr. Dolphin Horizontal [4]6S or H |
Template:AttackDataHeader-GGST |
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Mr. Dolphin Vertical
Mr. Dolphin Vertical [2]8S or H |
Template:AttackDataHeader-GGST |
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Overhead Kiss
Overhead Kiss 623K |
Template:AttackDataHeader-GGST |
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Special Attack (Ball)
Special Attack (Ball) 214P or K |
Template:AttackDataHeader-GGST |
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Overdrives
Great Yamada Attack
Great Yamada Attack 236236S |
Template:AttackDataHeader-GGST |
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Overdrive (Anti-Air Attack)
Overdrive (Anti-Air Attack) 632146H (Air OK) |
Template:AttackDataHeader-GGST |
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Instant Kill
??? | Template:AttackDataHeader-GGST |
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Roadmap
87% complete | ||
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Page | Status | % |
---|---|---|
Overview | more detailed/accurate pros and cons | 18/20 |
Combos | needs videos examples. Combo page is fairly detailed | 9/10 |
Strategy | Complete. Well done! | 20/20 |
Frame Data | Overdrive data is incomplete. missing air recovery and other random move data | 40/50 |
Click here for the scoring criteria to assess character page completion.
To edit frame data, edit values in GGST/May/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.