GGST/May

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Overview
Overview
Lore:A spunky girl who doesn't sweat the small stuff.

She believes in acting before thinking too deeply. Her friends often get dragged along with her impulsive behavior.

Despite this, May's positive attitude is contagious to those around her, even if they sometimes find themselves a tad exhausted.

 May  May, classified as a Balance type, is a powerful attacker who specializes in charging at the opponent.

Pros
Cons
  • stronk
  • has drip
  • She legal now
  • there's that one weird frame in her Yamada super
  • her render makes her look pregnant
  • Yells a lot


May
4🔰A rating of how beginner friendly this character is out of 5, according to Arc System Works.
GGST May Portrait.png

Normal Moves

5P

5K

c.S

f.S

5H

5D

6P

6K

6H

2P

2K

2S

2H

2D

3K

j.P

j.K

j.S

j.H

j.D

j.2H

Universal Mechanics

Ground Throw

Air Throw

Special Moves

Mr. Dolphin Horizontal

[4]6S/H

Mr. Dolphin Vertical

[2]8S/H

Overhead Kiss

623K

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Unlike Sol's Wild Throw which is literally wild in [Beta] Strive, May's Overhead Kiss still enables you to do a combo afterwards without the need of RC. Any move that has the startup of 2H or faster works.

Arisugawa Sparkle

214P/K

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P
K

Mr Arisugawa (the name of the seal) kicks a ball towards the opponent. The P version has him kicking the ball at a ~50⁰ downward angle, covering half the screen at roundstart, while the K version has the ball travelling very far (almost fullscreen WHEN THE CHARACTERS ARE ALMOST A SCREEN AWAY FROM EACH OTHER) at a ~15⁰ downward angle. The ball starts at a high enough position for the opponent to crouch under it, so avoid using it when the opponent is right at your face. The ball doesn't disappear even when May is hit, making the opponent think twice before mashing or comboing her.

Overdrives

Great Yamada Attack

236236S

The Wonderful and Dynamic Goshogawara

632146H (Air OK)

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  • May's only true reversal

Instant Kill

???


External References

Navigation

To edit frame data, edit values in GGST/May/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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