Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Lore: | A spunky girl who doesn't sweat the small stuff.
She believes in acting before thinking too deeply. Her friends often get dragged along with her impulsive behavior. Despite this, May's positive attitude is contagious to those around her, even if they sometimes find themselves a tad exhausted. |
Normal Moves
5P
5K
c.S
f.S
5H
5D
6P
6K
6H
2P
2K
2S
2H
2D
3K
j.P
j.K
j.S
j.H
j.D
j.2H
Universal Mechanics
Ground Throw
Air Throw
Special Moves
Mr. Dolphin Horizontal
[4]6S/H
Mr. Dolphin Vertical
[2]8S/H
Overhead Kiss
623K
- GGST May Overhead Kiss.png
Unlike Sol's Wild Throw which is literally wild in [Beta] Strive, May's Overhead Kiss still enables you to do a combo afterwards without the need of RC. Any move that has the startup of 2H or faster works.
Arisugawa Sparkle
214P/K
- GGST May Special Attack (Ball).png
Now instead of an otter, she has a seal
P |
---|
K |
Mr Arisugawa (the name of the seal) kicks a ball towards the opponent. The P version has him kicking the ball at a ~50⁰ downward angle, covering half the screen at roundstart, while the K version has the ball travelling very far (almost fullscreen WHEN THE CHARACTERS ARE ALMOST A SCREEN AWAY FROM EACH OTHER) at a ~15⁰ downward angle. The ball starts at a high enough position for the opponent to crouch under it, so avoid using it when the opponent is right at your face. The ball doesn't disappear even when May is hit, making the opponent think twice before mashing or comboing her.
Overdrives
Great Yamada Attack
236236S
The Wonderful and Dynamic Goshogawara
632146H (Air OK)
Instant Kill
???
- GGST May ???.png
External References
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.