< GGST | Nagoriyuki
Links
Infobox Data
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Backdash Duration | Backdash Invuln | Backdash Airborne | Unique Movement Options |
---|---|---|---|---|---|---|---|---|---|---|
Nagoriyuki | -8 | 4 | 30 | 5 [high jump: 10] | 23 | 1-6F | 1-16F | Fukyo, Unique High Jump, No Run, No Airdash, No Double Jump | ||
Jump Duration | High Jump Duration | Jump Height | High Jump Height | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration | Air Dash Distance | Air Backdash Distance | ||
41 | 38 | 389 | 437 | |||||||
Movement Tension Gain | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | |||
5 | 5 | |||||||||
Jump Gravity | High Jump Gravity | Forward Step Dash | ||||||||
1.9 | 2.5 |
Additional Data for Guts and Defense Tables
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Backdash Duration | Backdash Invuln | Backdash Airborne | Unique Movement Options |
---|---|---|---|---|---|---|---|---|---|---|
Nagoriyuki (1 bar of Blood Gauge) | 17 | 4 | 30 | 5 [high jump: 10] | 23 | 1-6F | 1-16F | Fukyo, Unique Super Jump, No Run, No Airdash, No Double Jump | ||
Jump Duration | High Jump Duration | Jump Height | High Jump Height | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration | Air Dash Distance | Air Backdash Distance | ||
41 | 38 | 389 | 437 | |||||||
Movement Tension Gain | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | |||
5 | 5 | |||||||||
Jump Gravity | High Jump Gravity | Forward Step Dash | ||||||||
1.9 | 2.5 |
Portrait | Icon | Name | Defense | Guts | R.I.S.C. Gain Modifier | Prejump | Backdash Duration | Backdash Invuln | Backdash Airborne | Unique Movement Options |
---|---|---|---|---|---|---|---|---|---|---|
Nagoriyuki (2 bars of Blood Gauge) | 54 | 4 | 30 | 5 [high jump: 10] | 23 | 1-6F | 1-16F | Fukyo, Unique Super Jump, No Run, No Airdash, No Double Jump | ||
Jump Duration | High Jump Duration | Jump Height | High Jump Height | Pre-Instant Air Dash | Air Dash Duration | Air Backdash Duration | Air Dash Distance | Air Backdash Distance | ||
41 | 38 | 389 | 437 | |||||||
Movement Tension Gain | Jumping Tension Gain | Air Dash Tension Gain | Walk Speed | Backwalk Speed | Initial Dash Speed | Dash Acceleration | Friction | |||
5 | 5 | |||||||||
Jump Gravity | High Jump Gravity | Forward Step Dash | ||||||||
1.9 | 2.5 |
Blood Rage Data
Activation Data
Deactivation Data
Normal Moves
5P Data
5K Data
c.S Data
f.S Data
f.SS Data
f.SSS Data
5H Data
2P Data
2K Data
2S Data
2H Data
j.P Data
j.K Data
j.S Data
j.H Data
j.D Data
6P Data
6K Data
6H Data
2D Data
5D Data
5[D] Data
Universal Mechanics
Ground Throw Data
Air Throw Data
236D Data
236[D] Data
Special Moves
236S Data
236K Data
236K Forward Fukyo special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
N/A | N/A | - | N/A | Total 25 | N/A | N/A | N/A | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
50 | 1-25F Above Chest | ||||||||
The glue that binds it all together | |||||||||
Ducks under some high-hitting pokes | |||||||||
Increases Blood Gauge over 3 seconds (+43.2/300) Does not begin movement until Frame 7. Can cancel into Specials from Frame 14 onwards, except either variant of Fukyo Holding down K and 4 or 6 will fast cancel into their respective directions of Fukyo on Frame 14. These cancels cannot be delayed and re-inputting 214K or 236K will not perform a cancel When cancelled into a Special, imparts forward momentum into the cancelled Special Can decrease distance travelled by pressing 4 from Frame 22 onwards Fukyo Frame Advantage Chart |
214K Data
214K Backward Fukyo special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Level | CH Type |
---|---|---|---|---|---|---|---|---|---|
N/A | N/A | - | N/A | Total 16 | N/A | N/A | N/A | ||
R.I.S.C. Gain | R.I.S.C. Loss | Wall Damage | Input Tension | Chip Ratio | OTG Ratio | Proration | Invuln | Cancel | |
50 | 1-16F Above Chest | ||||||||
The glue that binds it all together | |||||||||
Ducks under some high-hitting pokes | |||||||||
Increases Blood Gauge over 3 seconds (+43.2/300) Does not begin movement until Frame 5. Can cancel into Specials from Frame 9 onwards, except either variant of Fukyo Holding down K and 4 or 6 will fast cancel into their respective directions of Fukyo on Frame 9. These cancels cannot be delayed and re-inputting 214K or 236K will not perform a cancel When cancelled into a Special, imparts backward momentum into the cancelled Special Can decrease distance travelled by pressing 6 from Frame 13 onwards Moves backwards during initial movement on frames 1~16 Decreases Tension Balance during the initial movement, for a total of -1584 Tension Balance. Increases Negative value during the initial movement, for a total 640~1328 Negative value (amount varies and increases with distance to the opponent). Cancelling Backward Fukyo's momentum by holding forward, or cancelling into another special except another Backward Fukyo on frames 14~16 will slightly reduce the penalty to both Tension Balance and Negative value. Fukyo Frame Advantage Chart |