GGST/Potemkin/Data

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< GGST‎ | Potemkin

Links



Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Potemkin Portrait.png GGST Potemkin Icon.png Potemkin -16 3 28 5 24 1-6F 1-17F Hammer Fall, No Run, No Airdash
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
42 55 340.1 567.6
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
5.6 4.8
Jump Gravity High Jump Gravity Forward Step Dash
1.9 1.9

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 5 5 6 +1 +4 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1500 300 80% 80%
GGST Potemkin 5P.png
GGST Potemkin 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 Low 10 9 9 -4 -1 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 70%
GGST Potemkin 5K.png
Your meatiest normal
GGST Potemkin 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 8 4 11 +4 +7 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 80% 100%
GGST Potemkin c.S.png
The big damage button
GGST Potemkin c.S hitbox.png
Input Proximity Range: 360

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 12 7 18 -8 -5 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 80% 90%
GGST Potemkin f.S.png
A stop sign for IADs
GGST Potemkin f.S 1 Hitbox.pngGGST Potemkin f.S 2 Hitbox.png
Frames 12-14 • Frames 15-18

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 All 16 5 25 -11 -8 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 80% 90%
GGST Potemkin 5H.png
GGST Potemkin 5H Hitbox.pngGGST Potemkin 5H 1 Hitbox.png
Frames 16-17 • Frames 18-20

5D Data

5D
Uncharged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 20 8 21 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 [1000] 700 (900) 60% 80%
GGST Potemkin 5D.png
Surprise mixup tool
GGST Potemkin 5D Hitbox.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F)
R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.


5[D]
Charged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
62 High 28 8 21 -10 KD +36 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 [1000] 0 (200) 60% 100%
GGST Potemkin 5D.png
GGST Potemkin 5D Hitbox.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Wall Damage when hit raw is increased to 700 (900).
Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 All 8 4 9 -1 +2 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1500 300 80% 80%
GGST Potemkin 2P.png
Slightly longer, slightly slower than 5P
GGST Potemkin 2P 1 Hitbox.pngGGST Potemkin 2P 2 Hitbox.png.png
Frames 8-9 • Frame 10-11

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 Low 10 4 14 -4 -1 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 70%
GGST Potemkin 2K.png
GGST Potemkin 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 14 3 18 -4 -1 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 80% 90%
GGST Potemkin 2S.png
Truly puts stagger in "stagger pressure"
GGST Potemkin 2S Hitbox.png
Hits high enough to be 6P'd

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55 All 13 5 35 -21 KD +26 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 60% 90%
GGST Potemkin 2H.png
Send them to heaven or die trying
GGST Potemkin 2H Hitbox.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 Low 13 7 18 -8 HKD +45 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST Potemkin 2D.png
This hit? Good job! You can start winning now.
GGST Potemkin 2D Hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 All 11 7 25 -15 KD +17 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 500 60% 90% 1-3 Upper Body
4-17 Above Knees
GGST Potemkin 6P.png
Pray the jump-ins away
GGST Potemkin 6P Hitbox.png
If the first hit of a combo, applies an additional +20 Combo Decay.

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 22 5 18 -6 -3 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 80% 90%
GGST Potemkin 6K.png
Kornerstone of kara cancels
GGST Potemkin 6K Hitbox.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
90 All 23 5 29 -15 KD +34 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 700 80% 90%
GGST Potemkin 6H.png
GGST Potemkin 6H Hitbox.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 High 7 6 6 +6 (Min. height) +9 (Min. height) 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 60% 80%
GGST Potemkin j.P.png
Elbow-bump
GGST Potemkin j.P Hitbox.png
Except the elbow doesn't hit

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 High 10 6 15 +8 (Min. height) +11 (Min. height) 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 80%
GGST Potemkin j.K.png
GGST Potemkin j.K Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 High 13 5 23 +13 (Min. height) +16 (Min. height) 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 100% 80%
GGST Potemkin j.S.png
GGST Potemkin j.S Hitbox 1.pngGGST Potemkin j.S Hitbox 2.png
Frames 13-15 • Frames 16-17

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55 High 12 4 16 +15 (Min. height) +18 (Min. height) 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1000 300 100% 80%
GGST Potemkin j.H.png
GGST Potemkin j.H Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 13 Until Landing 9 After landing +1 (IAS) +4 (IAS) 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 500 100% 80%
GGST Potemkin j.D.png
If I don't know what side I'm on, neither do you.
GGST Potemkin j.D Hitbox.png

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
90 Ground Throw 2 3 38 N/A HKD +55
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST Potemkin Ground Throw.png
A gateway to Garuda
GGST Potemkin Ground Throw Hitbox.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
90 Air Throw 2 3 38 or Until Landing + 10 N/A HKD +37 (IAS)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST Potemkin Air Throw.png
Where do you think you're going?
GGST Potemkin Air Throw Hitbox.png
Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.
Frame advantage decreases as height increases (+32 to +39).
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

236D Data

236D
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 20 3 20 +7 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
3000 500 60% 9-22F Strike
GGST Potemkin 236D.png
GGST Potemkin 236D Hitbox.png

236[D] Data

236[D]
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 32 3 30 +12 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 700 60% 9-34F Strike
GGST Potemkin 236D.png
GGST Potemkin 236D Hitbox.png

Special Moves

[4]6H Data

[4]6H
Hammer Fall
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
58 All 18~62 2f 26 -9 SKD +18 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 150 25% 80% 80% 1 Hit Armor 5~61f
GGST Potemkin Hammer Fall.pngGGST Potemkin Hammer Fall2.png
GGST Potemkin 46H Hitbox.png
Has 1 hit of armor starting on frame 5 until (but not including) active frames
On Counter Hit: HKD (+56)
If the first hit of a combo, applies an additional +20 Combo Decay.

[4]6H P Data

[4]6H P
Hammer Fall Break
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
N/A N/A 27
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50

632146P Data

632146P
Potemkin Buster
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
175 Ground Throw 5 4 37 HKD +55
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100 50% 1-8F Throw
GGST Potemkin Potemkin Buster Startup.pngGGST Potemkin Potemkin Buster.png
GGST Potemkin Potemkin Buster 1 Hitbox.pngGGST Potemkin Potemkin Buster 2 Hitbox.pngGGST Potemkin Potemkin Buster 3 Hitbox.pngGGST Potemkin Potemkin Buster 4 Hitbox.png
First active frame
Same range as Throw • Second active frame • Third active frame • Fourth active frame
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 2080 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

623H Data

623H
Heat Knuckle
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
0,8×7,60 Air Guard Crush 12 4 18 +10~+3 HKD +60 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
3750 2500 1000 150 50% 50%
GGST Potemkin Heat Knuckle 1.pngGGST Potemkin Heat Knuckle 2.png
Good RISC gain on block • Good damage on hit
GGST Potemkin Heat Knuckle Hitbox.png
Vacuum effect on block
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1063 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Does apply 25% R.I.S.C. Loss reduction on hit, unlike other hitgrabs.
50 damage on block (∴ 25 chip damage).
Vertical Activation Range: 5500. Irrelevant, literally nobody can even get this high up.

236P Data

236P
Forward Mega Fist
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 25 7 16 -6 KD +30 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 700 150 25% 100% 80% Airborne 3F, Below Chest 3F
GGST Potemkin Mega Fist.png
236P
GGST Potemkin Mega Fist Hitbox.png
236P
Lower hurtbox is significantly retracted on frame 3
Potemkin is airborne on frame 3

214P Data

214P
Backward Mega Fist
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 25 7 6 +4 +8 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 150 25% 100% 80% Airborne 3F, Below Chest 2F
GGST Potemkin Mega Fist Back.png
The pose for Backward Mega Fist differs slightly.
GGST Potemkin Mega Fist Back Hitbox.png
...but the hitboxes are the same!
Lower hurtbox is significantly retracted on frame 2
Potemkin is airborne on frame 3
Moves backwards during initial movement on frames 1~31
Decreases Tension Balance during the initial movement, for a total of --3069 Tension Balance.
Increases Negative value during the initial movement, for a total 1240~2573 Negative value (amount varies and increases with distance to the opponent).

2146K~P Data

2146K~P
Mega Fist
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 High 25~27 7 12 -2 +2 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 150 25% 100% 80% Airborne 3f, Below Chest 2f
GGST Potemkin Mega Fist Back.png
214P
The pose for Backward Mega Fist differs slightly.
GGST Potemkin Mega Fist Back Hitbox.png
214P
...but the hitboxes are the same!
Inherits BMF's evasive startup (frame 2 hurtbox retraction, airborne frame 3)
kBMF has variable startup depending on what frame 6K was cancelled on
* Only active frame 25 if special-cancelled from moves with a 6K gatling (e.g. 2P, 5K, c.S) allowing for a fully buffered cancel
* Frame 26-27 otherwise

}}

236S Data

236S
Slide Head
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
0 Low 29 2 24 0 HKD +56 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 500 100 80% 1 Hit Armor 5-28F
GGST Potemkin Slide Head.png
Yet another anti-zoning tool
GGST Potemkin 236S Hitbox.png
Hitbox extends fullscreen on both sides
Has 1 hit of armor starting on frame 5 until (but not including) active frames
Technically a projectile that spawns during startup, but gets instantly destroyed when Purple Roman Cancelled, unlike other projectiles. However, it stays on a YRC hit, punishing YRC's recovery in the process.

Uncharged 63214S Data

63214S
F.D.B.
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55 All 18~36 4 19 -6 HKD +53 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 150 25% 80% 90% Projectile Reflection 4-[17~35F]
GGST Potemkin FDB.png
GGST Potemkin 62134S hitbox.pngGGST Potemkin FDB Hitbox.png
Active frames 1-2 • Active frames 3-4
Reflects projectile starting on frame 4 until active frames
Cannot reflect Overdrive projectiles

Charged 63214S Data

63214[S]
F.D.B. (Charged)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
75 All 36 4 19 -6 HKD +62 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 150 25% 80% 90% Projectile Reflection 4~35F
GGST Potemkin FDB.png
GGST Potemkin FDB Hitbox.png
Active frames 3-4
Reflects projectile starting on frame 4 until active frames
Cannot reflect Overdrive projectiles

Reflect Projectile Data

Reflect Projectile
Reflect Projectile
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 1 +11 KD +44 3 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 12% 80%
GGST Potemkin FDB Reflect.png
GGST Potemkin FDB Projectile Hitbox.png
Reflected projectile
Clash Level: 3
Clash Hits: 1

214H Data

214H
Garuda Impact
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
63 All (Guard Crush) 28 11 24 +19 Stagger +25 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 700 150 50% 80% 90%
GGST Potemkin Garuda Impact.png
His most oppressive oki tool
GGST Potemkin Garuda Impact Hitbox.png
Guard Crush duration: 53F
Deals 295 wall damage on block.
Staggers on grounded hit. Listed on-hit value is for gold (fast) recovery.
Total stagger duration: 59F (1-51F hitstun, 52-59F can block only)
Hitstun duration is increased by 4F for red (normal) recovery, and 8F for blue (slow) and no recovery. (55F and 59F respectively)
Total duration is increased by 5F for red (normal) recovery, and 10F for blue (slow) and no recovery. (64F and 69F respectively)
Opponents can be thrown while staggered, allowing comboing into throws. During the 'can only block' stage at the end of stagger, the opponent cannot jump to escape throws, meaning there is more time to combo into throws than strikes.
Stagger does not gain 1 addition hitstun on crouching hit, unlike other attacks.

41236HS Data

41236H
Heat Tackle
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 All 12 20 36 -37 HKD +20 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 500 25% 80% 60% 1 Hit Armor 12-31F
GGST Potemkin 41236H.png
Oh He Flies!
GGST Potemkin 41236H Hitbox.png
Has 1 hit of armor starting on frame 12 for all active frames
If the first hit of a combo, applies an additional +20 Combo Decay.

Overdrives

236236S Data

236236S
Heavenly Potemkin Buster
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
190 Air Throw 12+0 15 16 N/A HKD +65 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 0 100% 1-12F Full
GGST Potemkin Heavenly Potemkin Buster.pngGGST Potemkin Heavenly Potemkin Buster2.png
GGST Potemkin Heavenly Potemkin Buster Hitbox.png
Opponent must be within hugging range
Vertical Activation Range: 500 (From Potemkin's current position).
reversal

632146H Data

632146H
Giganter Kai
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
60 All 10+1 5 17 +100 HKD +141 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 0 25% 100%
GGST Potemkin Giganter Kai.png
Big help in pressure and fantastic combo extender
GGST Potemkin Giganter Kai Hitbox.pngGGST Potemkin Giganter Kai Hitbox 2.png
The first three active frames (frames 11-13) • The next two active frames (frames 14-15)

Giganter Kai (Barrier) Data

Mirror
Giganter Kai (Barrier)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
15×3 All 10+23 464 HKD Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×3 1000 0 12% 100%
GGST Potemkin Giganter Kai.png
GGST Potemkin Giganter Kai Mirror Hitbox.png
The follow-up barrier.
Projectile will continue if Purple Roman Canceled on frame 16 at the earliest.
Clash Level: 5
Clash Hits: -
After connecting with an opponent, Giganter cannot hit the opponent for 32F, meaning it hits every 33F (exactly timed with the blockstun). This does not affect how often it can hit other projectiles.

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