< GGST
This section is still being written. It may be wildly inaccurate or missing significant data.
Please feel free to make edits, but include edit summaries and sources where applicable.
Normal Moves
5P
5K
c.S
f.S
5H
5D
6P
6K
6H
2P
2K
2S
2H
2D
j.P
j.K
j.S
j.H
j.D
Universal Mechanics
Ground Throw
Air Throw
Special Moves
Invite Hell
22H
- GGST Zato-1 Invite Hell.png
Summon Eddie
214H
"Pierce"
236P
- There's a visible gap between the two hits.
"That's a lot"
236K
"Leap"
236S
"Oppose"
236H
- GGST Zato-1 Oppose.png
Eddie can armor multiple hits (anything but Overdrives) before going active and not dying. Be careful not to throw out pokes carelessly, though, as Eddie only absorb 1 active frame of the opponent's move, meaning they can still hit you afterwards.
Damned Fang
623S
Drunkard Shade
214S
Overdrives
Amorphous
632146H
Sun Void
632146S (air OK)
External References
To edit frame data, edit values in GGST/Zato-1/Data.