GGST/Zato-1/Data

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< GGST‎ | Zato-1



Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Zato-1 Portrait.png GGST Zato-1 Icon.png Zato-1 20 0 36 4 20 1-5F 1-15F Flight
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
38 57 404.7 751.8 8 [high jump: 7] 14/91 14/91 260 242
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
4.9 3.8 13.5 0.416 100
Jump Gravity High Jump Gravity Forward Step Dash
2.3 1.9

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 All 5 4 8 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST Zato-1 5P.png
GGST Zato-1 5P Hitbox 1.pngGGST Zato-1 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 Low 8 4 10 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 70%
GGST Zato-1 5K.png
GGST Zato-1 5K Hitbox.png
Dash cancel is -15 on block.

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 8 6 10 +1 +4 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 60% 100%
GGST Zato-1 c.S.png
GGST Zato-1 c.S Hitbox.pngGGST Zato-1 cS Hitbox2.png
Input Proximity Range: 270
Dash cancel is -10 on block.

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×2 All 10 3,3 23 -12 -9 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700×2 1000 150×2 80% 90%
GGST Zato-1 f.S.png
GGST Zato-1 f.S Hitbox1.pngGGST Zato-1 f.S Hitbox2.png
Active frames 1-3 • Active frames 4-6

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
48 All 13 9 19 -9 -6 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 80% 90%
GGST Zato-1 5H.png
GGST Zato-1 5H Hitbox1.pngGGST Zato-1 5H Hitbox2.pngGGST Zato-1 5H Hitbox3.png
Active frames 1-3 • Active frames 4-6 • Active Frames 7-9

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 All 6 4 9 -3 0 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST Zato-1 2P.png
GGST Zato-1 2P Hitbox 1.pngGGST Zato-1 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 Low 6 2 13 -3 0 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 70%
GGST Zato-1 2K.png
GGST Zato-1 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 All 11 4 20 -10 -7 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST Zato-1 2S.png
GGST Zato-1 2S Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 13 7 26 -13 KD +31 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 60% 90%
GGST Zato-1 2H.png
GGST Zato-1 2H Hitbox1.pngGGST Zato-1 2H Hitbox2.png
Active frames 1-4 • Active frames 5-6

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
13x3 High 8 5, 5, 2 15 +5 (IAD) +8 (IAD) 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
75×3 1000 100×3 80% 80%
GGST Zato-1 j.P.png
GGST Zato-1 j.P Hitbox1.pngGGST Zato-1 j.P Hitbox2.pngGGST Zato-1 j.P Hitbox3.png
First hit • Second hit • Third hit

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 High 7 4 11 +1 (IAD) +4 (IAD) 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 100% 80%
GGST Zato-1 j.K.png
GGST Zato-1 j.K Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 High 9 4 14 +5 (IAD) +8 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 80%
GGST Zato-1 j.S.png
GGST Zato-1 j.S Hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 High 12 14 13 +12 (IAD) +15 (IAD) 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 60% 80%
GGST Zato-1 j.H.png
GGST Zato-1 j.H Hitbox1.pngGGST Zato-1 j.H Hitbox2.pngGGST Zato-1 j.H Hitbox3.pngGGST Zato-1 j.H Hitbox4.png
Active frame 1 • Active frames 2-4 • Active frames 5-7 • Active frames 8-14

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 11 4 22 -7 (Airborne) -4 (Airborne) 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1000 500 80% 80%
GGST Zato-1 j.D.png
GGST Zato-1 j.D Hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 12 8 12 -6 KD +23 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 80% 90% 1-3 Upper Body
4-15 Above Knees
GGST Zato-1 6P.png
GGST Zato-1 6P Hitbox1.pngGGST Zato-1 6P Hitbox2.png
Active frames 1-4 • Active frames 5-8
If the first hit of a combo, applies an additional +20 Combo Decay.

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 High 28 5 7 +2 +6 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 100% 80%
GGST Zato-1 6K.png
GGST Zato-1 6K Hitbox.png
Forced crouching on hit, always granting +1 hitstun on hit.

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
65 All 30 6 17 -6 -3 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 500 100% 90%
GGST Zato-1 6H.png
GGST Zato-1 6H Hitbox1.pngGGST Zato-1 6H Hitbox2.png
Active frames 1-3 • Active frames 4-6
Airborne frames 8-33

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
27 Low 10 6 17 -9 HKD +47 2 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 90%
GGST Zato-1 2D.png
The win condition.
GGST Zato-1 2D Hitbox.png

5D Data

5D
Uncharged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 20 3 26 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 [1000] 700 (900) 60% 80%
GGST Zato-1 5D.png
GGST Zato-1 5D Hitbox.png

5[D] Data

5[D]
Charged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 28 3 26 -10 KD +36 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 [1000] 0 (200) 60% 100%
GGST Zato-1 5D.png
GGST Zato-1 5D Hitbox.png

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 Ground Throw 2 3 38 HKD +43
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST Zato-1 Ground Throw.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15
Range of 90000

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 200000 (Air) 2 3 38 or Until Landing + 10 HKD +45 (IAD)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST Zato-1 Air Throw.png
GGST Zato-1 Air Throw Hitbox.png
Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.
Frame advantage is highest at normal jump height and lowest at IAD height (+45 to +48).
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

236D Data

236D
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 20~31 3 20 +13 Stagger +12 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 3000 700 0 25% 90%
GGST Zato-1 236D.png
GGST Zato-1 236D Hitbox.png
Guard crush duration: 35F
Adds additional momentum on cancels without backwards movement.
Staggers on grounded hit. Listed on-hit value is for gold (fast) recovery.
Total stagger duration: 34F (1-26F hitstun, 27-34F can block only)
Hitstun duration is increased by 4F for red (normal) recovery, and 8F for blue (slow) and no recovery. (30F and 34F respectively)
Total duration is increased by 5F for red (normal) recovery, and 10F for blue (slow) and no recovery. (39F and 44F respectively)

236[D] Data

236[D]
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 32 3 20 +17 HKD +71 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 700 0 25% 100%
GGST Zato-1 236D.png
GGST Zato-1 236D Hitbox.png

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 26
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Character Mechanics

Flight Data

Dash in any direction (Air Only)
Flight
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Zato-1 Flight.png
GGST Zato-1 Flight Hitbox.png
Flight can be continued for up to 61 frames
Can attack out of flight on frame 14.

Special Moves

22H Data

22H
Invite Hell
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 18 32 2 -7 KD +25 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100 80% 80%
GGST Zato-1 Invite Hell 1.png
Tallest point • Widest point
GGST Zato-1 Invite Hell 1 Hitbox.pngGGST Zato-1 Invite Hell 2 Hitbox.png
Tallest point • Widest point
Projectile will continue if Purple Roman Canceled on frame 8 at the earliest.
Clash Level: 1
Clash Hits: 1

]P[ Data

]P[
Pierce
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×2 All 13 3(17)2 24 KD 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200×2 1000 250×2 0 12% 80% 80%
GGST Zato-1 Pierce.png
GGST Zato-1 Pierce Hitbox1.pngGGST Zato-1 Pierce Hitbox2.png
First hit • Second hit
Uses 500 HP of the Eddie Gauge for each attack (1000 HP total).

236P Data

236P
Pierce
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×2 All 21 [25] 3(17)2 24 KD 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200×2 1000 250×2 150 12% 80% 80%
GGST Zato-1 Pierce.png
GGST Zato-1 Pierce Hitbox1.pngGGST Zato-1 Pierce Hitbox2.png
First hit • Second hit
Eddie spawns on frame 9 and will continue even if Purple Roman Cancelled a frame after spawn.
Uses 500 HP of the Eddie gauge for each attack (1000 HP total). If Eddie is already summoned this attack uses 325 HP of the Eddie gauge for each attack (650 HP total).

]K[ Data

]K[
That's a lot
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×4 All 19→34→49→64 71 (15×4) Total 66 KD 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×4 1000 125×4 0 12% 80% 80%
GGST Zato-1 That's a lot.png
Tendies!
GGST Zato-1 That's a lot Hitbox.png
Clash Level: 1
Clash Hits: 1×4
Hitstop: 0
The attack is made up of multiple seperate hits and does not behave as a single multi-hit attack:
* The total R.I.S.C. Loss is unaffected, however positive R.I.S.C. is reduced by 25% 2 times in total.
* All hits made by sources other than the first one to connect will be scaled by the added R.I.S.C.
* Attack only deals the maximum damage from at least 1068 R.I.S.C. (approx. 8.3% gauge) as a result.
Uses 375 HP of Eddie gauge for each attack (1500 HP total)

236K Data

236K
That's a lot
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×4 All 27→42→57→72 [31→46→61→76] 71 (15×4) Total 74 +55 KD +89 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×4 1000 125×4 100 12% 80% 80%
GGST Zato-1 That's a lot.png
Tendies!
GGST Zato-1 That's a lot Hitbox.png
Eddie spawns on frame 9 and will continue even if Purple Roman Cancelled a frame after spawn.
Uses 375 HP of Eddie gauge for each attack (1500 HP total). If Eddie is already summoned 236K uses 281 HP of the Eddie gauge for each attack (1124 HP total).

]S[ Data

]S[
Leap
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20, 50 All 13 11(6)9 34 KD 3 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200×2 1000 350×2 0 12% 80%, 100% 80%
GGST Zato-1 Leap.png
Kermit's distant relative
GGST Zato-1 Leap Hitbox1.pngGGST Zato-1 Leap Hitbox2.pngGGST Zato-1 Leap Hitbox3.pngGGST Zato-1 Leap Hitbox4.png
Active frames 1-2 • Active frames 3-5 • Active frames 6-11 • Last 9 active frames (post-gap)
Uses 1500 HP of the Eddie gauge.

236S Data

236S
Leap
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20, 50 All 21 [25] 11(6)9 34 +46 HKD +107 3 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
200×2 1000 350×2 150 12% 80%, 100% 80%
GGST Zato-1 Leap.png
GGST Zato-1 Leap Hitbox1.pngGGST Zato-1 Leap Hitbox2.pngGGST Zato-1 Leap Hitbox3.pngGGST Zato-1 Leap Hitbox4.png
Active frames 1-2 • Active frames 3-5 • Active frames 6-11 • Last 9 active frames (post-gap)
Eddie spawns on frame 9 and will continue even if Purple Roman Cancelled a frame after spawn.
Uses 1500 HP of the Eddie gauge. If Eddie is already summoned 236S uses 1125 HP of the Eddie Gauge.

]H[ Data

]H[
Oppose
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30×3 All 66 3×6 (Summon Vanishes) KD 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×3 1000 233×3 0 12% 80% 80% 8-59F Guardpoint
GGST Zato-1 Oppose Armor.pngGGST Zato-1 Oppose Attack.png
Guardpoint • Attack
GGST Zato-1 Oppose Armor Hitbox.pngGGST Zato-1 Oppose Attack Hitbox1.pngGGST Zato-1 Oppose Attack Hitbox2.pngGGST Zato-1 Oppose Attack Hitbox3.pngGGST Zato-1 Oppose Attack Hitbox4.pngGGST Zato-1 Oppose Attack Hitbox5.png
Guardpoint • Active frames 1-3 • Active frames 4-6 • Active frames 7-10 • Active frames 11-13 • Active frames 14-18
Horizontal Activation Range: 500
Uses 20 HP of The Eddie gauge each frame the move is active and each hit from the attack portion uses 500HP (1500HP total)

236H Data

236H
Oppose
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30×3 All 74 {78} 3×6 (Summon Vanishes) [36 Zato] KD 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×3 1000 233×3 150 12% 80% 80% 16-67 {20-71} Guardpoint
GGST Zato-1 Oppose Armor.pngGGST Zato-1 Oppose Attack.png
Guardpoint • Attack
GGST Zato-1 Oppose Armor Hitbox.pngGGST Zato-1 Oppose Attack Hitbox1.pngGGST Zato-1 Oppose Attack Hitbox2.pngGGST Zato-1 Oppose Attack Hitbox3.pngGGST Zato-1 Oppose Attack Hitbox4.pngGGST Zato-1 Oppose Attack Hitbox5.png
Guardpoint • Active frames 1-3 • Active frames 4-6 • Active frames 7-10 • Active frames 11-13 • Active frames 14-18
Eddie spawns on frame 9 and will continue even if Purple Roman Cancelled a frame after spawn.
Horizontal Activation Range: 500
Uses 20 HP of The Eddie gauge each frame the move is active and each hit from the attack portion uses 500HP (1500HP total). If Eddie is already summoned 236H uses 15 HP of the Eddie gauge each frame the move is active and each hit from the attack portion uses 375HP (1125HP total).

623S Data

623S
Damned Fang
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
1x13, 69 [82] Ground Throw 6 2 38 HKD +7
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100 50% 1-7F Throw
GGST Zato-1 Damned Fang.png
"I love shark week" - Eddie
GGST Zato-1 Damned Fang hitbox.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15
First does 13 hits of 1 damage (unaffected by defense mod, risc scaling, or guts), then does one final hit for 69 damage

214K Data

214K
Break The Law
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
13 8~59 Total 28~95
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50 13-[13~71] Full
14-[21~77] Strike
GGST Zato-1 Break The Law.png
VANISH INTO DARK
Moves backwards during initial movement on frames 1 up to 95 (on a full hold backwards)
Decreases Tension Balance during the initial movement, for a total of -295 (maximum distance) Tension Balance.
Increases Negative value during the initial movement, for a total 590~1180 Negative value (amount varies and increases with distance to the opponent).

22 During 214K(HOLD) Data

22 During 214K(HOLD)
Eddie Swap
Special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Zato-1 Break The Law.png
When submerged, inputting 22 (22) will cause Zato to exit Break The Law while swapping locations with Eddie
  • Zato's total recovery is 24F.
  • Eddie's total recovery time is 36F.
    • If K is released on the same frame as 2 is input, Zato will emerge from where he stands while bringing Eddie to his location.Potential bug

214S Data

214S
Drunkard Shade
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
31 All 9 10 12 -8 -5 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 150 25% 80% 90% 3-18F Projectile Reflect
GGST Zato-1 Drunkard Shade.png
Attack / Projectile Reflection / Eddie launcher
GGST Zato-1 Drunkard Shade Hitbox.png

214S Data

214S (Dash)
Eddie Dash
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 Total
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Zato-1 Drunkard Shade Dash.png
Eddie dash
Eddie has invulnerability on frames 1-15 after he is launched by 214S.

214H Data

214H
Summon Eddie
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 8
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100
GGST Zato-1 Summon Eddie.png
Eddie spawns on frame 9 and will continue even if Purple Roman Cancelled a frame after spawn.
Consumes 3 HP (of 3000 total) of the Eddie gauge per frame Eddie is summoned.
Eddie becomes actionable on frame 21.

214H Data

214H
Unsummon Eddie
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
0 32
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
50
GGST Zato-1 Summon Eddie.png
Eddie disappears on frame 1 as long as he is not locked into an attack.

Overdrives

632146H Data

632146H
Amorphous
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
135 All 8+8 Total 43 +12 HKD +82 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 0 12% 60% 100%
GGST Zato-1 Amorphous.png
GGST Zato-1 Amorphous Hitbox.png
Projectile spawns during super freeze on frame 8 and can be Purple Roman Canceled immediately after end of super freeze.
Clash Level: -
Clash Hits: -

632146S Data

632146S
Sun Void
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×3 All 11+14 +3 KD +61 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×3 1000 0 12% 80% 100%
GGST Zato-1 Sun Void.png
GGST Zato-1 Sun Void Hitbox.png
Respect the pose
Projectile spawns during super freeze on frame 11 and can be Purple Roman Canceled immediately after end of super freeze.
Clash Level: 4
Clash Hits: 3

j.632146S Data

j.632146S
Sun Void
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20×3 All 11+14 KD 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×3 1000 0 12% 80% 100%
GGST Zato-1 Sun Void.png
Projectile spawns during super freeze on frame 11 and can be Purple Roman Canceled immediately after end of super freeze.
Clash Level: 4
Clash Hits: 3

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