GGSlash/A.B.A/Frame Data

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< GGSlash
Revision as of 04:27, 13 March 2018 by Shtkn (talk | contribs) (adding category)

System Data

Defense Modifier: x 0.89

Guts Rating: 0

Stun Resistance: 80

Jump Startup: 4

Backdash Time: 17 (Normal) 16 (Moroha) 20 (Goku Moroha)

Backdash Invincibility: 1-8


Normal Moves

Regular Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
8 HLF 3 2 7 +1 -
12 HLF 7 5 6 +1 -
26 HLF 7 3 12 -1 -
26 LF 9 3 14 ±0 -
32 HLF 13 7 27 -15 -
19x2 HLF 10 3(5)5 10 -1 -
53 HLF 18 9 25 -15 -
15 HF 23 4 15 -5 -
22 HLF 12 7 29 -22 -
6 HLF 5 2 6 +2 -
8 LF 7 4 10 -2 -
22 HLF 8 6 13 -5 -
22x2 HLF 14 8(3)7 10 -3 -
25 LF 10 3 15 -4 -
10 HA 5 4 14 - -
16 HA 6 8 12 - -
21 HA 7 8 11 - -
28 HA 15 until landing 0 - -
35 HA 16 4 13+5L - -
40 45 dots - - - - -
53 110 dots - - - - -

Moroha Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
11 HLF 3 2 7 +1 -
14 HLF 7 5 6 +1 -
33 HLF 9 3 14 ±0 -
24x2 HLF 9 2(2)2 16 -1 -
42 HLF 15 5(6)2 5 +1 -
23x2 HLF 10 3,3 17 -6 -
38x2 HLF 15 7,7 30 -18 -
17 HF 24 4 15 -5 -
28 All 10 2(2)2 20 -12 -
9 HLF 5 2 6 +2 -
13 LF 6 4 10 -2 -
33 HLF 12 6 18 -7 -
28x2 HLF 17 3,11 6 +2 -
37 LF 12 2 23 -6 -
13 HA 5 4 14 - -
20 HA 5 8 12 - -
33 HA 10 5 12 - -
40 HA 12 6 20 - -
42 HA 15 4 13+5L - -
40 45 dots - - - - -
53 110 dots - - - - -

Goku Moroha Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
8 HLF 3 2 6 +1 -
11 HLF 6 5 4 +3 -
26 HLF 7 3 10 +4 -
19x2 HLF 7 2(2)2 12 +3 -
33 HLF 7 4(4)2 4 +5 -
18x2 HLF 7 2,3 12 -1 -
30x2 HLF 11 7,7 24 -12 -
13 HF 20 4 15 -5 -
22 HLF 10 2(2)2 20 -12 -
7 HLF 5 2 6 +2 -
10 LF 5 4 10 -2 -
26 HLF 9 6 9 +2 -
22x2 HLF 17 3,11 6 +2 -
29 LF 9 2 23 -6 -
10 HA 4 4 14 - -
16 HA 4 8 12 - -
26 HA 10 4 6 - -
32 HA 9 6 20 - -
33 HA 10 4 13+5 after landing - -
40 45 dots - - - - -
57 110 dots - - - - -

Special Moves

  • Numbers in [ ] is when A.B.A. is in Goku Moroha Mode
Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
15 HLF 12 2 17 -5 -
16 HLF 11 2 17 -5 -
12 HLF 10 2 17 -5 -
18 HLF 6 3 19 -8 -
20 HLF 6 3 19 -8 -
28 HLF 5 3 19 -8 -
32 HLF 14 3 31 -15 -
42 HLF 14 3 28 -12 -
33 HLF 14 3 23 -7 -
10 Throw, All 13 12 30 -32 -
30 All 10 3 Until landing - -
- - - - 28F total - -
35 HF 22 3 20 -4 -
11 All 35 19 38F total +20 -
- - - - 38F total - -
48[38] HLF 21[20] 11 14[10] -6[-2] -
25,35[20,28] HLF 18[12] 6(20)3
[4(14)2]
25[21] -9[-4] -
- - - - 46F total - -
50[40] HA 25 1 29[19] - -
38 (rear: 58) All 16 [12] 6 12F after landing - -
- - - - 52F total - -

Overdrives

  • Numbers in [ ] is when A.B.A. is in Goku Moroha Mode
Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
68, 20 HLF, Unblockable 9+10 6 34 -14 -
35x4 HA 9+3 24 till landing+11 - -
26x4] HLF 9+3 24 till landing+11 - -
26x4 HA 1+3 38 till landing+11 - - 10 HLF 15+2 3 27 +5 -

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Fatal All 6+30 5 40 -28 -

Gatling Table

Normal Mode

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
6P - - 2S 2H - Jump on 2nd hit, Sp
5K - 5K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K - - c.S, 2S 5H, 2H, 6H 2D Sp
c.S 2P - - 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - 2K c.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2S - 5K - 2H 5D, 2D Jump, Sp
5H - - - 6H 5D, 2D Sp
2H 6P - - - - Jump, Sp
6H 6P - - 5H - Sp
5D - - - - - homing jump
2D - - - - - Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S j.H j.D Jump, Sp
j.S j.P - - j.H - Jump, Sp
j.H - - - - - Sp
j.D - - - - - Sp

Moroha Mode

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 6H 5D, 2D Jump, Sp
6P - - 2S 6H - Jump, Sp
5K 6P 5K c.S, f.S, 2S 5H, 6H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 6H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H, 6H 5D, 2D Sp
2S - - - - 5D, 2D Jump, Sp
5H - - - 2H, 6H 5D, 2D Sp
2H - - 2S - - Jump, Sp
6H - - - - - Jump, Sp
5D - - - - - homing jump
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P - j.S - j.D Jump, Sp
j.S j.P j.K - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp

Goku Moroha Mode

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
6P 5P, 2P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
5K 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 6H 5D, 2D Jump, Sp
2K 5P, 2P, 6P 5K c.S, f.S, 2S 6H 5D, 2D Sp
c.S 5P, 2P, 6P 5K, 2K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S 5P, 2P, 6P 5K, 2K 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2S 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
5H 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 2H, 6H 5D, 2D Jump, Sp
2H 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 6H 5D, 2D Jump, Sp
6H 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
5D - - - - - homing jump
2D 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D Jump, Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Jump, Sp
j.K j.P j.K j.S j.H j.D Jump, Sp
j.S j.P j.K - j.H j.D Jump, Sp
j.H j.P j.K j.S - j.D Sp
j.D - - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
S = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear XX Slashe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc