GGSlash/Anji Mito/Frame Data: Difference between revisions

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  |frameAdv=+1
  |frameAdv=+1
  |description={{ColumnList |text=*9F onwards airborne
  |description={{ColumnList |text=*9F onwards airborne
*たたきつけ効果。
*Knocks down opponent on hit
*Ground bounces opponent on hit (untechable for 40F)
*Ground bounces opponent on hit (untechable for 40F)
*Listed Frame Adv is for a standing block (tested on Sol)
*Listed Frame Adv is for a standing block (tested on Sol)

Revision as of 19:42, 27 December 2017

System Data

Defense Modifier: x 1.06

Guts Rating: 5

Stun Resistance: 65

Jump Startup: 3

Backdash Time: 16

Backdash Invincibility: 1-9


Normal Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
10 HLF 4 3 6 +3 -
14 HLF 5 5 6 -1 -
26 HLF 7 4 10 +3 -
30 HLF 13 4 17 -7 -
38 HLF 15 4 21 -6 -
15 HF 25 6 26 -18 -
24 HLF 18 4 16 -1 -
28 HF 20 3 11 0 -
28 HLF 11 6 13 -5 -
14*4,34 HLF 13 3*4(3)6 18 -12 -
8 HLF 5 4 6 ±0 -
12 LF 8 2 6 +6 -
28 LF 8 6 14 -6 -
38 HLF 20 5 15 -3 -
28 LF 7 3 25 -11 -
10 HA 8 3 3 - -
12 HA 6 6 10 - -
28 HA 7 9 18 - -
32 HA 13 6 15 - -
40 HA 8 6 17+3L - -
56 Throw: 43 Pixels - - - - -
60 Throw: 110 Pixels - - - - -
25 All 12 6 12 -4 -

Special Moves

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
32 HA 28 3 9 +2 -
50 HA 32 10 8 +1 -
30 HLF 15 3 27 -16 -
46 HLF 23 3 27 -16 -
10*6 HA 36 - Until L+7 -6 -
- - - - Until L+6 - -
30 LF 10 6 27 -19 -
40 HLF 27 8 8 +5 -
18, 16*2 All 21 - Total 46 -5 -
16*6 HA 10 2*8 Until L+6 -20 -
30,10*6,40 HLF 4 2,4*6,12 11+8L -41 -
0,90 - 11 18 20+6L - -

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
9*11,50 All 10+3 56 63 -40 -
30, 15*13 HA 18+0 7 20+20L -11 -
40*4 HLF 7+0 5(16)5(12)5(20)5 75 -61 -

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
DESTROY All 17+4 - - -158 -

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 6P, 3P 6K 3S 5H, 6H 5D, 2D Jump, Sp
2P 5P, 6P 5K, 2K 5S, 6S, 2S, 3S 5H, 2H, 6H 5D, 2D Sp
6P 3P 6K, 3K 5S, 6S, 2S, 3S 5H, 2H, 6H 5D, 2D Sp
3P - - - - - -
5K 6P, 3P 6K 5S, 6S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2K 6P - 2S 2H, 6H 5D, 2D Sp
6K 3P - - - - -
3K - - - - - Sp
5S 6P, 3P - 6S, 2S, 3S 5H, 2H, 6H 5D, 2D Jump, Sp
6S 3P 6K, 3K 2S 5H, 2H 5D, 2D Jump, Sp
2S - - 3S 5H, 2H, 6H 5D, 2D Sp
3S 3P - - - - Jump, Sp
5H 6P 6K 3S 6H 5D, 2D Sp
2H - 3K - 5H, 6H 5D, 2D Sp
6H - - - - - Sp
5D - - - - - homing jump, Sp
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Sp
j.S j.P - - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear XX Slashe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc