https://www.dustloop.com/wiki/index.php?title=GGSlash/Anji_Mito/Frame_Data&feed=atom&action=history
GGSlash/Anji Mito/Frame Data - Revision history
2024-03-29T15:42:43Z
Revision history for this page on the wiki
MediaWiki 1.39.6
https://www.dustloop.com/wiki/index.php?title=GGSlash/Anji_Mito/Frame_Data&diff=169224&oldid=prev
PrivateTarkus at 21:39, 17 July 2020
2020-07-17T21:39:52Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:39, 17 July 2020</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Navbar-GGSlash}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Navbar-GGSlash}}</div></td></tr>
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PrivateTarkus
https://www.dustloop.com/wiki/index.php?title=GGSlash/Anji_Mito/Frame_Data&diff=166941&oldid=prev
PrivateTarkus at 20:30, 17 July 2020
2020-07-17T20:30:01Z
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PrivateTarkus
https://www.dustloop.com/wiki/index.php?title=GGSlash/Anji_Mito/Frame_Data&diff=116070&oldid=prev
Shtkn at 03:39, 1 May 2019
2019-05-01T03:39:04Z
<p></p>
<a href="https://www.dustloop.com/wiki/index.php?title=GGSlash/Anji_Mito/Frame_Data&diff=116070&oldid=84775">Show changes</a>
Shtkn
https://www.dustloop.com/wiki/index.php?title=GGSlash/Anji_Mito/Frame_Data&diff=84775&oldid=prev
Shtkn: adding category
2018-03-13T20:52:39Z
<p>adding category</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:52, 13 March 2018</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Guilty Gear XX Slash]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Guilty Gear XX Slash]]</div></td></tr>
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Shtkn
https://www.dustloop.com/wiki/index.php?title=GGSlash/Anji_Mito/Frame_Data&diff=84653&oldid=prev
Shtkn: adding category
2018-03-13T04:27:44Z
<p>adding category</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 04:27, 13 March 2018</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Navbar-GGSlash}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Navbar-GGSlash}}</div></td></tr>
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</table>
Shtkn
https://www.dustloop.com/wiki/index.php?title=GGSlash/Anji_Mito/Frame_Data&diff=76570&oldid=prev
Shtkn: /* Special Moves */
2017-12-27T19:43:00Z
<p><span dir="auto"><span class="autocomment">Special Moves</span></span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:43, 27 December 2017</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l443">Line 443:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> |frameAdv=+2</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> |frameAdv=+2</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> |description={{ColumnList |text=*4F onwards airborne</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> |description={{ColumnList |text=*4F onwards airborne</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del style="font-weight: bold; text-decoration: none;">Knocks down </del>opponent on hit</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins style="font-weight: bold; text-decoration: none;">Floats </ins>opponent on hit</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Anji is in CH state until landing</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Anji is in CH state until landing</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> }}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> }}</div></td></tr>
</table>
Shtkn
https://www.dustloop.com/wiki/index.php?title=GGSlash/Anji_Mito/Frame_Data&diff=76568&oldid=prev
Shtkn: /* Special Moves */
2017-12-27T19:42:24Z
<p><span dir="auto"><span class="autocomment">Special Moves</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:42, 27 December 2017</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l463">Line 463:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> |frameAdv=+1</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> |frameAdv=+1</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> |description={{ColumnList |text=*9F onwards airborne</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> |description={{ColumnList |text=*9F onwards airborne</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del style="font-weight: bold; text-decoration: none;">たたきつけ効果。</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins style="font-weight: bold; text-decoration: none;">Knocks down opponent on hit</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Ground bounces opponent on hit (untechable for 40F)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Ground bounces opponent on hit (untechable for 40F)</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Listed Frame Adv is for a standing block (tested on Sol)</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*Listed Frame Adv is for a standing block (tested on Sol)</div></td></tr>
</table>
Shtkn
https://www.dustloop.com/wiki/index.php?title=GGSlash/Anji_Mito/Frame_Data&diff=76567&oldid=prev
Shtkn: /* Instant Kill */
2017-12-27T19:42:04Z
<p><span dir="auto"><span class="autocomment">Instant Kill</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:42, 27 December 2017</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l767">Line 767:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> |frameAdv=-158</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> |frameAdv=-158</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> |description={{ColumnList |text=*IK mode activation: 55F</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> |description={{ColumnList |text=*IK mode activation: 55F</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*<del style="font-weight: bold; text-decoration: none;">硬直差は攻撃判定出現後5F目をガードさせた時のもの。</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*<ins style="font-weight: bold; text-decoration: none;">The frame advantage listed is when Zetsu is blocked on the 5th frame after the hitbox appears</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> }}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div> }}</div></td></tr>
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</table>
Shtkn
https://www.dustloop.com/wiki/index.php?title=GGSlash/Anji_Mito/Frame_Data&diff=73039&oldid=prev
Shtkn: Created page with "{{CharNav |charMainPage=GGSlash/Anji Mito |image=An-s.gif |videos= |forums=http://www.dustloop.com/forums/index.php?/forums/forum/10-anji-mito/ }} <div style="float:left; marg..."
2017-09-12T23:17:47Z
<p>Created page with "{{CharNav |charMainPage=GGSlash/Anji Mito |image=An-s.gif |videos= |forums=http://www.dustloop.com/forums/index.php?/forums/forum/10-anji-mito/ }} <div style="float:left; marg..."</p>
<p><b>New page</b></p><div>{{CharNav |charMainPage=GGSlash/Anji Mito<br />
|image=An-s.gif<br />
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|forums=http://www.dustloop.com/forums/index.php?/forums/forum/10-anji-mito/<br />
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<div style="float:left; margin-right:25px;"><br />
{{TOC limit|3}}<br />
</div><br />
==[[GGSlash/System Data|System Data]]==<br />
{{CharData-GGSlash<br />
|defense=x 1.06<br />
|guts=5<br />
|stun=65<br />
|jumpStartup=3<br />
|backdashTime=16<br />
|backdashInv=1-9<br />
}}<br />
<br clear=all/><br />
==Normal Moves==<br />
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"<br />
|-<br />
{{FrameDataHeader-GGSlash|version=yes}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=5P<br />
|damage=10<br />
|tension=2.6<br />
|gb+=<br />
|gb-=<br />
|level=2<br />
|guard=HLF<br />
|cancel=SJR<br />
|startup=4<br />
|active=3<br />
|recovery=6<br />
|frameAdv=+3<br />
|description={{ColumnList |text=<br />
*Air hit is untechable for 14F<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=5K<br />
|damage=14<br />
|tension=1.4<br />
|gb+=<br />
|gb-=<br />
|level=1<br />
|guard=HLF<br />
|cancel=SJR<br />
|startup=5<br />
|active=5<br />
|recovery=6<br />
|frameAdv=-1<br />
|description=<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=c.S<br />
|damage=26<br />
|tension=3.8<br />
|gb+=<br />
|gb-=<br />
|level=4<br />
|guard=HLF<br />
|cancel=SJR<br />
|startup=7<br />
|active=4<br />
|recovery=10<br />
|frameAdv=+3<br />
|description=<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=f.S<br />
|damage=30<br />
|tension=2.6<br />
|gb+=<br />
|gb-=<br />
|level=3<br />
|guard=HLF<br />
|cancel=SJR<br />
|startup=13<br />
|active=4<br />
|recovery=17<br />
|frameAdv=-7<br />
|description={{ColumnList |text=*7-10F Guard Point against Mid attacks<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=5H<br />
|damage=38<br />
|tension=3.8<br />
|gb+=<br />
|gb-=<br />
|level=5<br />
|guard=HLF<br />
|cancel=SR<br />
|startup=15<br />
|active=4<br />
|recovery=21<br />
|frameAdv=-6<br />
|description={{ColumnList |text=*4-11F Guard Point against Mid attacks<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=5D<br />
|damage=15<br />
|tension=3.8<br />
|gb+=<br />
|gb-=<br />
|level=3<br />
|guard=HF<br />
|cancel=R<br />
|startup=25<br />
|active=6<br />
|recovery=26<br />
|frameAdv=-18<br />
|description={{ColumnList |text=*19-24F Guard Point against Mid attacks<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=6P<br />
|damage=24<br />
|tension=3.8<br />
|gb+=<br />
|gb-=<br />
|level=5<br />
|guard=HLF<br />
|cancel=SR<br />
|startup=18<br />
|active=4<br />
|recovery=16<br />
|frameAdv=-1<br />
|description={{ColumnList |text=*1-21 Upper body inv(past 18, Anji's back can be hit as he stands)<br />
*Staggers opponent on CH (Max 49F)<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=3P<br />
|damage=28<br />
|tension=2.6<br />
|gb+=<br />
|gb-=<br />
|level=<br />
|guard=HF<br />
|cancel=R<br />
|startup=20<br />
|active=3<br />
|recovery=11<br />
|frameAdv=0<br />
|description={{ColumnList |text=*Ground bounces opponent on CH (Untechable for 80F)<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=6K<br />
|damage=28<br />
|tension=2.6<br />
|gb+=<br />
|gb-=<br />
|level=3<br />
|guard=HLF<br />
|cancel=RF<br />
|startup=11<br />
|active=6<br />
|recovery=13<br />
|frameAdv=-5<br />
|description={{ColumnList |text=*1-7F Guard Point<br />
*Knocks down opponent on CH<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=6H<br />
|damage=14*4,34<br />
|tension=2.6<br />
|gb+=<br />
|gb-=<br />
|level=3<br />
|guard=HLF<br />
|cancel=SJRF<br />
|startup=13<br />
|active=3*4(3)6<br />
|recovery=18<br />
|frameAdv=-12<br />
|description={{ColumnList |text=*1-11F Guard Point again Mid attacks<br />
*Untechable for 26F on air hit<br />
*Only 1st and 2nd hits are cancelable<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=2P<br />
|damage=8<br />
|tension=1.4<br />
|gb+=<br />
|gb-=<br />
|level=1<br />
|guard=HLF<br />
|cancel=CSR<br />
|startup=5<br />
|active=4<br />
|recovery=6<br />
|frameAdv=±0<br />
|description={{ColumnList |text=*Initial Prorate 80%<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=2K<br />
|damage=12<br />
|tension=2.6<br />
|gb+=<br />
|gb-=<br />
|level=3<br />
|guard=LF<br />
|cancel=SR<br />
|startup=8<br />
|active=2<br />
|recovery=6<br />
|frameAdv=+6<br />
|description={{ColumnList |text=*Initial Prorate 70%<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=2S<br />
|damage=28<br />
|tension=2.6<br />
|gb+=<br />
|gb-=<br />
|level=3<br />
|guard=LF<br />
|cancel=SR<br />
|startup=8<br />
|active=6<br />
|recovery=14<br />
|frameAdv=-6<br />
|description={{ColumnList |text=*11-13F Low Profile<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=2H<br />
|damage=38<br />
|tension=3.8<br />
|gb+=<br />
|gb-=<br />
|level=4<br />
|guard=HLF<br />
|cancel=SR<br />
|startup=20<br />
|active=5<br />
|recovery=15<br />
|frameAdv=-3<br />
|description={{ColumnList |text=*1-15F Lower Guard Point<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=2D<br />
|damage=28<br />
|tension=3.8<br />
|gb+=<br />
|gb-=<br />
|level=4<br />
|guard=LF<br />
|cancel=SR<br />
|startup=7<br />
|active=3<br />
|recovery=25<br />
|frameAdv=-11<br />
|description={{ColumnList |text=*5-23F Low Profile<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=j.P<br />
|damage=10<br />
|tension=1.4<br />
|gb+=<br />
|gb-=<br />
|level=1<br />
|guard=HA<br />
|cancel=CSR<br />
|startup=8<br />
|active=3<br />
|recovery=3<br />
|frameAdv=-<br />
|description=<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=j.K<br />
|damage=12<br />
|tension=2.6<br />
|gb+=<br />
|gb-=<br />
|level=3<br />
|guard=HA<br />
|cancel=SR<br />
|startup=6<br />
|active=6<br />
|recovery=10<br />
|frameAdv=-<br />
|description=<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=j.S<br />
|damage=28<br />
|tension=2.6<br />
|gb+=<br />
|gb-=<br />
|level=3<br />
|guard=HA<br />
|cancel=SJR<br />
|startup=7<br />
|active=9<br />
|recovery=18<br />
|frameAdv=-<br />
|description=<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=j.H<br />
|damage=32<br />
|tension=2.6<br />
|gb+=<br />
|gb-=<br />
|level=3<br />
|guard=HA<br />
|cancel=SR<br />
|startup=13<br />
|active=6<br />
|recovery=15<br />
|frameAdv=-<br />
|description={{ColumnList |text=*Slams down opponent on air hit<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=j.D<br />
|damage=40<br />
|tension=2.6<br />
|gb+=<br />
|gb-=<br />
|level=3<br />
|guard=HA<br />
|cancel=SR<br />
|startup=8<br />
|active=6<br />
|recovery=17+3L<br />
|frameAdv=-<br />
|description={{ColumnList |text=*1-11F, 22F onwards upper body inv<br />
*Blows away opponent on hit<br />
*Wall bounces opponent on CH (untechable for 80F)<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=Ground Throw<br />
|damage=56<br />
|tension=-<br />
|gb+=<br />
|gb-=<br />
|level=-<br />
|guard=Throw: 43 Pixels<br />
|cancel=-<br />
|startup=-<br />
|active=-<br />
|recovery=-<br />
|frameAdv=-<br />
|description={{ColumnList |text=*Knocks down opponent on hit<br />
*Forced prorate 50%<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=Air Throw<br />
|damage=60<br />
|tension=-<br />
|gb+=<br />
|gb-=<br />
|level=-<br />
|guard=Throw: 110 Pixels<br />
|cancel=-<br />
|startup=-<br />
|active=-<br />
|recovery=-<br />
|frameAdv=-<br />
|description={{ColumnList |text=*Floats opponent on hit (untechable for 60F)<br />
*Forced prorate 50%<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=DAA<br />
|damage=25<br />
|tension=2.6<br />
|gb+=<br />
|gb-=<br />
|level=3<br />
|guard=All<br />
|cancel=R<br />
|startup=12<br />
|active=6<br />
|recovery=12<br />
|frameAdv=-4<br />
|description={{ColumnList |text=*1-onwards full inv<br />
*Wall bounces opponent on hit<br />
*Ground hit untechable for 28F<br />
*Initial prorate 50%<br />
}}<br />
}}<br />
|-<br />
|}<br />
<br />
==Special Moves==<br />
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"<br />
|-<br />
{{FrameDataHeader-GGSlash|version=yes}}<br />
|-<br />
|-<br />
{{FrameData-GGACR<br />
|version=P Kai<br />
|subtitle=214P<br />
|damage=32<br />
|tension=2.0/2.6<br />
|gb+=<br />
|gb-=<br />
|level=3<br />
|guard=HA<br />
|cancel=R<br />
|startup=28<br />
|active=3<br />
|recovery=9<br />
|frameAdv=+2<br />
|description={{ColumnList |text=*4F onwards airborne<br />
*Knocks down opponent on hit<br />
*Anji is in CH state until landing<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=K Kai<br />
|subtitle=214K<br />
|damage=50<br />
|tension=2.5/1.8<br />
|gb+=<br />
|gb-=<br />
|level=4<br />
|guard=HA<br />
|cancel=RF<br />
|startup=32<br />
|active=10<br />
|recovery=8<br />
|frameAdv=+1<br />
|description={{ColumnList |text=*9F onwards airborne<br />
*たたきつけ効果。<br />
*Ground bounces opponent on hit (untechable for 40F)<br />
*Listed Frame Adv is for a standing block (tested on Sol)<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=S Fujin<br />
|subtitle=236S<br />
|damage=30<br />
|tension=2.5/3.6<br />
|gb+=<br />
|gb-=<br />
|level=3<br />
|guard=HLF<br />
|cancel=R<br />
|startup=15<br />
|active=3<br />
|recovery=27<br />
|frameAdv=-16<br />
|description={{ColumnList |text=*Blows away and knocks down opponent on air hit<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=Fujin H<br />
|subtitle=236H<br />
|damage=46<br />
|tension=2.5/3.6<br />
|gb+=<br />
|gb-=<br />
|level=3<br />
|guard=HLF<br />
|cancel=R<br />
|startup=23<br />
|active=3<br />
|recovery=27<br />
|frameAdv=-16<br />
|description={{ColumnList |text=*1-12 Strike inv<br />
*Wall bounces opponent on hit (untechable for 31F)<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=Shin:Isshiki<br />
|subtitle=Fujin > P<br />
|damage=10*6<br />
|tension=1.6/1.2<br />
|gb+=<br />
|gb-=<br />
|level=3<br />
|guard=HA<br />
|cancel=F<br />
|startup=36<br />
|active=-<br />
|recovery=Until L+7<br />
|frameAdv=-6<br />
|description={{ColumnList |text=*Total 50F<br />
*4F onwards Airborne<br />
*Auto Jump install<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=Hitoashitobi<br />
|subtitle=Fujin>K<br />
|damage=-<br />
|tension=-<br />
|gb+=<br />
|gb-=<br />
|level=-<br />
|guard=-<br />
|cancel=-<br />
|startup=-<br />
|active=-<br />
|recovery=Until L+6<br />
|frameAdv=-<br />
|description={{ColumnList |text=*Total 28F<br />
*Anji is in CH state during move<br />
*5-22F can pass through opponent<br />
*5-22F airborne and lower body invincible<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=Nagiha<br />
|subtitle=Fujin>S<br />
|damage=30<br />
|tension=1.5/2.4<br />
|gb+=<br />
|gb-=<br />
|level=3<br />
|guard=LF<br />
|cancel=R<br />
|startup=10<br />
|active=6<br />
|recovery=27<br />
|frameAdv=-19<br />
|description={{ColumnList |text=*Knocks down opponent on ground hit<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=Rin<br />
|subtitle=Fujin>H<br />
|damage=40<br />
|tension=1-/7.2<br />
|gb+=<br />
|gb-=<br />
|level=5<br />
|guard=HLF<br />
|cancel=R<br />
|startup=27<br />
|active=8<br />
|recovery=8<br />
|frameAdv=+5<br />
|description={{ColumnList |text=*1-31F Throw inv<br />
*8-26F Guard point against Mids<br />
*Ground bounces opponent on hit (untechable for 30F)<br />
*Testing on crouching Sol, startup is 31F, frame adv +7<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=Shitsu<br />
|subtitle=236P<br />
|damage=18, 16*2<br />
|tension=2.5/1.2<br />
|gb+=<br />
|gb-=<br />
|level=1<br />
|guard=All<br />
|cancel=-<br />
|startup=21<br />
|active=-<br />
|recovery=Total 46<br />
|frameAdv=-5<br />
|description={{ColumnList |text=*If Anji is hit, attack disappears 1F after<br />
*2nd and 3rd hit appear 20F after opponent blocks/gets hit by 1st hit<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=Shin: Nishiki<br />
|subtitle=j.214P<br />
|damage=16*6<br />
|tension=2.5/2.4<br />
|gb+=<br />
|gb-=<br />
|level=3<br />
|guard=HA<br />
|cancel=R<br />
|startup=10<br />
|active=2*8<br />
|recovery=Until L+6<br />
|frameAdv=-20<br />
|description={{ColumnList |text=*1-7F Lower body inv<br />
*8-9F Foot inv<br />
*10-25 Lower body inv<br />
*Floats opponent on hit<br />
*Hitstop 6F<br />
*Max 6 hits<br />
*Fastest possible TK Shin:Nishiki has startup 13F<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=Kou<br />
|subtitle=P during autoguard<br />
|damage=30,10*6,40<br />
|tension=-/7.2<br />
|gb+=<br />
|gb-=<br />
|level=3, 1*5,5<br />
|guard=HLF<br />
|cancel=R<br />
|startup=4<br />
|active=2,4*6,12<br />
|recovery=11+8L<br />
|frameAdv=-41<br />
|description={{ColumnList |text=*1-6F Strike inv<br />
*1st hit pulls in opponent on hit<br />
*1st-7th hits float opponent on hit<br />
*8th hit blowas away opponent on hit<br />
*1st hit untechable for 120F<br />
*2nd-7th hits untechable for 60F<br />
*Anji in CH state until landing<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=On<br />
|subtitle=623H<br />
|damage=0,90<br />
|tension=-<br />
|gb+=<br />
|gb-=<br />
|level=-<br />
|guard=-<br />
|cancel=F<br />
|startup=11<br />
|active=18<br />
|recovery=20+6L<br />
|frameAdv=-<br />
|description={{ColumnList |text=*Knocks down opponent on hit<br />
*9F onwards airborne<br />
}}<br />
}}<br />
|-<br />
|}<br />
<br />
==Overdrives==<br />
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"<br />
|-<br />
{{FrameDataHeader-GGSlash|version=yes}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=Issei Ougi: Sai<br />
|subtitle=632146H<br />
|damage=9*11,50<br />
|tension=-<br />
|gb+=<br />
|gb-=<br />
|level=3<br />
|guard=All<br />
|cancel=F<br />
|startup=10+3<br />
|active=56<br />
|recovery=63<br />
|frameAdv=-40<br />
|description={{ColumnList |text=*4-6F Above chest inv<br />
*7-9F Upper body inv<br />
*10F Strike inv<br />
*11th hit knocks down opponent<br />
*Anji is in CH state during move<br />
*Dizzy modifier x0<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=Tenjinashi<br />
|subtitle=[2]8K<br />
|damage=30, 15*13<br />
|tension=-<br />
|gb+=<br />
|gb-=<br />
|level=5<br />
|guard=HA<br />
|cancel=R<br />
|startup=18+0<br />
|active=7<br />
|recovery=20+20L<br />
|frameAdv=-11<br />
|description={{ColumnList |text=*4-18F Strike inv<br />
*Knocks down opponent on hit<br />
*Must charge down for at least 40F to perform Tenjinashi<br />
*Listed Frame Adv is for standing block (tested on Sol)<br />
}}<br />
}}<br />
|-<br />
{{FrameData-GGACR<br />
|version= Kachoufuugetsu<br />
|subtitle=during autoguard 632146S<br />
|damage=40*4<br />
|tension=-<br />
|gb+=<br />
|gb-=<br />
|level=5<br />
|guard=HLF<br />
|cancel=R<br />
|startup=7+0<br />
|active=5(16)5(12)5(20)5<br />
|recovery=75<br />
|frameAdv=-61<br />
|description={{ColumnList |text=*1-21F Throw inv<br />
*1st-3rd hit stagger opponent (max 65F)<br />
*4th hit floats opponent on hit (untechable for 80F)<br />
*Anji is in CH state during move<br />
*Kachoufuugetsu can only be used during the hitstop of an autoguarded move<br />
}}<br />
}}<br />
|-<br />
|}<br />
<br />
==Instant Kill==<br />
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"<br />
|-<br />
{{FrameDataHeader-GGSlash|version=yes}}<br />
|-<br />
{{FrameData-GGACR<br />
|version=Zetsu<br />
|subtitle=during IK mode 236236H<br />
|damage=DESTROY<br />
|tension=-<br />
|gb+=<br />
|gb-=<br />
|level=-<br />
|guard=All<br />
|cancel=-<br />
|startup=17+4<br />
|active=-<br />
|recovery=-<br />
|frameAdv=-158<br />
|description={{ColumnList |text=*IK mode activation: 55F<br />
*硬直差は攻撃判定出現後5F目をガードさせた時のもの。<br />
}}<br />
}}<br />
|-<br />
|}<br />
<br />
==Gatling Table==<br />
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"<br />
|+Ground Gatlings<br />
|-<br />
! <br />
! P !! K !! S !! H !! D !! Cancel<br />
|-<br />
! 5P<br />
| 6P, 3P || 6K || 3S || 5H, 6H || 5D, 2D || Jump, Sp<br />
|-<br />
! 2P<br />
| 5P, 6P || 5K, 2K || 5S, 6S, 2S, 3S || 5H, 2H, 6H || 5D, 2D || Sp<br />
|-<br />
! 6P<br />
| 3P || 6K, 3K || 5S, 6S, 2S, 3S || 5H, 2H, 6H || 5D, 2D || Sp<br />
|-<br />
! 3P<br />
| - || - || - || - || - || -<br />
|-<br />
! 5K<br />
| 6P, 3P || 6K || 5S, 6S, 2S || 5H, 2H, 6H || 5D, 2D || Jump, Sp<br />
|-<br />
! 2K<br />
| 6P || - || 2S || 2H, 6H || 5D, 2D || Sp<br />
|-<br />
! 6K<br />
| 3P || - || - || - || - || -<br />
|-<br />
! 3K<br />
| - || - || - || - || - || Sp<br />
|-<br />
! 5S<br />
| 6P, 3P || - || 6S, 2S, 3S || 5H, 2H, 6H || 5D, 2D || Jump, Sp<br />
|-<br />
! 6S<br />
| 3P || 6K, 3K || 2S || 5H, 2H || 5D, 2D || Jump, Sp<br />
|-<br />
! 2S<br />
| - || - || 3S || 5H, 2H, 6H || 5D, 2D || Sp<br />
|-<br />
! 3S<br />
| 3P || - || - || - || - || Jump, Sp<br />
|-<br />
! 5H<br />
| 6P || 6K || 3S || 6H || 5D, 2D || Sp<br />
|-<br />
! 2H<br />
| - || 3K || - || 5H, 6H || 5D, 2D || Sp<br />
|-<br />
! 6H<br />
| - || - || - || - || - || Sp<br />
|-<br />
! 5D<br />
| - || - || - || - || - || homing jump, Sp<br />
|-<br />
! 2D<br />
| - || - || - || - || - || Sp<br />
|-<br />
|}<br />
<br />
<br />
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"<br />
|+Air Gatlings<br />
|-<br />
! <br />
! P !! K !! S !! H !! D !! Cancel<br />
|-<br />
! j.P<br />
| j.P || j.K || j.S || j.H || j.D || Sp<br />
|-<br />
! j.K<br />
| j.P || - || j.S || - || j.D || Sp<br />
|-<br />
! j.S<br />
| j.P || - || - || j.H || j.D || Jump, Sp<br />
|-<br />
! j.H<br />
| - || - || - || - || j.D || Sp<br />
|-<br />
! j.D<br />
| - || - || - || - || - || Sp<br />
|-<br />
|}<br />
*5D can be only canceled into Homing Jump on ground hit<br />
:'''Black''' = On Hit or Block<br />
:<span style="color:green">'''Green''' = Available on whiff</span><br />
: '''Sp''' = Special Attacks and Overdrives (aka: Specials and Supers)<br />
: '''Su''' = Overdrives (aka: Supers)<br />
----<br />
{{CharLinks <br />
|charMainPage=GGSlash/Anji Mito<br />
|videos=<br />
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/10-anji-mito/<br />
}}<br />
{{Navbar-GGSlash}}</div>
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