GGSlash/Sol Badguy/Frame Data: Difference between revisions

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Line 746: Line 746:
  |description={{ColumnList |text=*Wall bounces opponent on hit, untechable for 28F
  |description={{ColumnList |text=*Wall bounces opponent on hit, untechable for 28F
*Can not be canceled into
*Can not be canceled into
*Initial prorate 70%
*Forced prorate 70%
  }}
  }}
}}
}}
Line 787: Line 787:
  |recovery=Whiff 35
  |recovery=Whiff 35
  |frameAdv=-
  |frameAdv=-
  |description={{ColumnList |text=*Initial Prorate 60%
  |description={{ColumnList |text=*Forced Prorate 60%
*1-14F Sol is in CH State
*1-14F Sol is in CH State
  }}
  }}
Line 809: Line 809:
*On CH or on Clean Hit, untehcable for 54F
*On CH or on Clean Hit, untehcable for 54F
*Dizzy modifier x0.25
*Dizzy modifier x0.25
*Initial prorate 75%
*Forced prorate 75%
*Sol is in CH state during move
*Sol is in CH state during move
*Sol is in crouching state during landing recovery
*Sol is in crouching state during landing recovery

Revision as of 17:52, 12 September 2017

System Data

Defense Modifier: x 1.00

Guts Rating: 1

Stun Resistance: 60

Jump Startup: 3

Backdash Time: 16

Backdash Invincibility: 1-8F


Normals

  • Data in [ ] refers to Sol in Dragon Install. DI is short for Dragon Install.
Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
10
[12]
HLF 4
[3]
4
[2]
6
[4]
±0
[+4]
-
14*2 HLF 3
[2]
2,6
[1,4]
13
[7]
-7
[-1]
-
30
[28]
HLF 5
[3]
2
[1]
16
[10]
-4
[+4]
-
30
[28]
HLF 7
[5]
1 24
[14]
-11
[-1]
-
40
[44]
HLF 11
[6]
2
[1]
26
[13]
-9
[+5]
-
17 HLF 22
[16]
3
[2]
24
[13]
-13
[0]
-
32 HLF 9
[6]
3
[2]
20
[10]
-9
[+2]
-
40*2 HLF 13
[8]
5,1 30
[16]
-12
[+2]
-
8 HLF 5
[3]
4
[2]
4
[4]
+2
[+4]
-
12
[14]
LF 6
[4]
3
[2]
8
[6]
-1
[+2]
-
25
[24]
HLF 10
[7]
3
[2]
8
[5]
+3
[+7]
-
36
[40]
HLF 8
[5]
6
[3]
26
[13]
-13
[+3]
-
28
[30]
LF 7
[5]
3
[2]
20
[13]
-6
[+4]
-
13
[12]
HA 5
[3]
7
[4]
4
[3]
- -
22 HA 6 6
[3]
17
[12]
- -
28
[25]
HA 9
[6]
3
[2]
23
[12]
- -
24*2
[20*2]
HA 9
[8]
3,11
[4,4]
0 - -
40 HA 9 7 10+5L - -
60 Throw: 43 Pixles - - - - -
60 Throw: 110 Pixels - - - - -
25 All 11 3 25 -14 -

Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
50,42,30,30 All 20 9(1)9(1)9(1)9 Total 50 -4 -
- - - - Total 31 - -
60 All 20 6 7 +7 -
46,30 HLF 7 3(3)11 21+8L -26 -
46,20*2 HLF 7 3(1)4,2 21+8L -17 -
46,30 HLF 5 2(3)18 29+8L -41 -
60,18*12 HLF 7 3,54 36+8L -76 -
36,24 All 5 2(3)9 Until L+8 - -
46,24 All 5 2(3)18 Until L+8 - -
46,20*2 HLF 7 3(2)2,6 Until L+8 - -
16 HA 12 4 Until L+8 - -
40 HA Until Wall+9 - Until L+3 -4 -
24,36 HLF 9 5(11)9 2+8L -5 -
20*3,50 HLF 7 3,3,3(9)9 3+7 +3 -
22*4 All 6 3(7)4,2,2,2 Until L+12 - -
50 HA 32 6 9+4L ±0 -
70 HLF 17 3 13 +3 -
8*7,18,18*2 LF 17 6~25(4)12(2)2(2)20 36+10L -56 -
37 Throw: 70 Pixels 5 1 Whiff 35 - -
40 All 9 4 Until L+13 - -

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
80,60 HLF 5+1 11(17)15 31 -15 -
- - - - 19+9 - -

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
DESTROY All 7+8 12 26+3L -22 -

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H, 6H 5D, 2D Sp
2S - - - 5H, 2H 5D, 2D Sp
5H - - - 2H 5D, 2D Jump, Sp
2H - - - - 5D, 2D Jump, Sp
6H - - - - - Sp
5D - - - - homing jump
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H - Sp
j.K j.P - j.S - j.D Sp
j.S - j.K - j.H j.D Jump, Sp
j.H - - - - - Sp
j.D - - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)



Guilty Gear XX Slashe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc