GGX/Chipp Zanuff

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< GGX

Overview

Overview
beautyman ninja
GGX Chipp Zanuff Nameplate.png
GGX Chipp Zanuff Portrait.png
Damage Received Mod
x1.31
Guts Rating
4/5
Gravity Mod
x1.1
Stun Resistance
60
Prejump
F
Backdash
20F (1~8F Strike Invuln)
Wakeup Timing
F (Face Up)/ F (Face Down)
Number of Jumps:
3
Number of Air Dashes:
1
Unique Movement Options
Triple Jump
Tsuyoshishiki Ten'i
Fastest Attack
Reversals
Pros
Cons
  • Unforgiving execution: While Chipp's execution isn't uniquely difficult, his low effective health means that he gets punished harshly for mistakes.
  • Lack of easy knockdowns: Scoring a hard knockdown typically requires several pre-conditions to be met, such as specific hits or close proximity. Chipp will often have to either spend meter or sacrifice damage to gatling into Sweep if these conditions aren't met.

Normal Moves

StartupThe time before an attack is active. Written startup values include the first active frame, so the startup on a frame chart will display one less square than the written value. Frames
Active The active frames of an attack refers to the amount of time an attack can hit the opponent. Frames
InactiveFrames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Frames
Recovery The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action, even blocking. Frames
Special RecoveryThe recovery of an attack refers to the amount of time an attacker must wait before they may perform another action.Recovery frames which happen under abnormal conditions, such as after landing. Frames
ProjectileIndicates an entity that exists separately from the character has become active. Usually something like a Fireball A projectile which usually travels slowly across the screen in a horizontal path above the ground.. Active
CancelA window in which to cancel a move. Can be varied in usage. Window

5P

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

5K

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

c.S

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

f.S

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

5H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Dust Attack

S+H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

2P

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

2K

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

2S

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

2H

Damage Guard Startup Active Recovery On-Block Invuln
  • Not jump cancellable. Requires a jump install or FDC for a full conversion when combo'd into.
Level Guard Bar+ Guard Bar-

Sweep

2S+H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

6P

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

6K

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

6H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

j.P

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

j.K

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Sakugankyaku

j.2K

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

j.S

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

j.H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Universal Mechanics

Ground Throw

4H or 6H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Dead Angle Attack

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Specials

Alpha Blade

236P (Air OK)

Version Damage Guard Startup Active Recovery On-Block Invuln
236P
j.236P
Version Level Guard Bar+ Guard Bar-
236P
j.236P

236P: j.236P:

Beta Blade

623S (Air OK)

Version Damage Guard Startup Active Recovery On-Block Invuln
623S
j.623S
Version Level Guard Bar+ Guard Bar-
623S
j.623S

623S: j.623S:

Gamma Blade

41236H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Tsuyoshishiki Ten'i

22X

Version Damage Guard Startup Active Recovery On-Block Invuln
22P
22K
22S
22H
Version Level Guard Bar+ Guard Bar-
22P
22K
22S
22H

22P: 22K: 22S: 22H:

Tsuyoshishiki Meisei

214K

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Genrou Zan

41236K

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Resshou

236S

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Rokusai

236S > 236S

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Senshuu

Resshou > 236K or Rokusai > 236K

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Overdrives

Zansei Rouga

632146H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Banki Mesai

236236K

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Instant Kill

Delta End

During IK Mode: 236236H

Damage Guard Startup Active Recovery On-Block Invuln
Level Guard Bar+ Guard Bar-

Navigation

To edit frame data, edit values in GGX/Chipp Zanuff/Data.
Systems Pages