< GGX
Overview
Overview
Dizzy is cute
Damage Received Mod |
x1.06 |
Guts Rating |
1/5 |
Gravity Mod |
x1.05 |
Stun Resistance |
50 |
Prejump |
2F |
Backdash |
17F (1~9F Strike Invuln) |
Wakeup Timing |
24F (Face Up)/ 24F (Face Down) |
Number of Jumps: |
3 |
Number of Air Dashes: |
2 |
Fastest Attack |
Reversals |
Pros
Cons
- High damage output:
- Unparalleled mobility:
- Space control:
- Strong setplay:
- Poor defense:
- Chunky hurtboxes:
- Limited air game:
Normal Moves
StartupThe time before an attack is active. Written startup values include the first active frame, so the startup on a frame chart will display one less square than the written value. Frames
Active The active frames of an attack refers to the amount of time an attack can hit the opponent. Frames
InactiveFrames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Frames
Recovery The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action, even blocking. Frames
Special RecoveryThe recovery of an attack refers to the amount of time an attacker must wait before they may perform another action.Recovery frames which happen under abnormal conditions, such as after landing. Frames
ProjectileIndicates an entity that exists separately from the character has become active. Usually something like a Fireball A projectile which usually travels slowly across the screen in a horizontal path above the ground.. Active
CancelA window in which to cancel a move. Can be varied in usage. Window
5P
5K
c.S
f.S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
20×5 | Mid | 8 | 2×4,6 | 12 | -4 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
5H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
40 | Mid | 13 | 6 | 15 | -2 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
Dust Attack
S+H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
50 | High | 29 | 22 | 20 | -24 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
2P
2K
2S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
28 | Mid | 7 | 3 | 22 | -11 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
2H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
56 | Mid | 7 | 4 | 38 | -23 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
Sweep
2S+H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
40 | Low | 14 | 3 | 44 | -28 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
6P
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
26 | Mid | 11 | 4 | 19 | -9 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
6H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
42×2 | Mid | 18 | 9,3 | 29 | -13 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
- Jump cancellable only on 2nd hit
j.P
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
12 | High/Air | 6 | 2 | 10 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
1 |
j.K
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
16 | High/Air | 4 | 12 | 12 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
1 |
j.S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
30 | High/Air | 6 | 16 | 0 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
j.H
Universal Mechanics
Ground Throw
4H or 6H
Dead Angle Attack
Special Moves
It Started Out as Just Light
236S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
20×3 | All | 32 | 46 | Total 54 | +8 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
1 |
I Use This to Fish
236H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
60 | All | 14 | 8 | 42 | -23 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
I Use This to Get Fruit
421S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
25, 55 | All | 25 | 18(10) | Total 35 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
My Talking Buddies
214X
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
214P | 25×3 | All | 35~49 | 3(8+X)3(8+X)3 | Total 36 | ||
214K | 25×3 | All | 35~52 | 3(16+X)3(16+X)3 | Total 36 | ||
214S | 25×2 | All | 1(X)1 | Total 47 | |||
214H | 25, 45 | All | 35~48 | 3(9)28 | Total 36 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
214P | 1 | ||
214K | 1 | ||
214S | 1 | ||
214H | 1, 2 |
214P:
- In CH state during move
- Fish appears on 34F
- Fish is guaranteed from 13F
- Fish experiences 13F of hitstop
- Maximum gap between hits is 21F
- Fish remains for 6F after active frames before disappearing
- Another fish cannot be summoned for 84F
214K:
- In CH state during move
- Fish appears on 34F
- Fish is guaranteed from 13F
- Fish experiences 13F of hitstop
- Maximum gap between hits is 34F
- Fish remains for 15F after active frames before disappearing
- Another fish cannot be summoned for 84F
214S:
- In CH state during move
- Fish appears on 34F
- Fish is guaranteed from 13F
- Fish experiences 13F of hitstop
- After an attempted hit fish disappears and homes in on Dizzy
- Fish disappears immediately after second reappearance
- Another fish cannot be summoned for 84F
214H:
- In CH state during move
- Fish appears on 34F
- Fish is guaranteed from 13F
- Fish experiences 13F of hitstop on first hit
- Fish remains for 9F after active frames before disappearing
- Another fish cannot be summoned for 84F
Overdrives
Imperial Ray
632146S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
32×N | All | 7+0 | {6(4)}×N | Total 41 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
Necro Unleashed
34123646P
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
34×6 | Throw | 9+4 | 20 | 10 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
Gamma Ray
64641236H
To edit frame data, edit values in GGX/Dizzy/Data.