< GGX
Overview
Overview
Johnny loops unblockables
Damage Received Mod |
x1 |
Guts Rating |
4/5 |
Gravity Mod |
x1.15 |
Stun Resistance |
68 |
Prejump |
3F |
Backdash |
12F (1~7F Strike Invuln) |
Wakeup Timing |
F (Face Up)/ F (Face Down) |
Number of Jumps: |
2 |
Number of Air Dashes: |
1 |
Unique Movement Options |
Step Dash |
Fastest Attack |
Reversals |
Pros
Cons
- Looping unblockables: With Bacchus Sigh, Johnny can set up an unblockable Mist Finer after almost any knockdown, including Mist Finer itself.
- Coin management: Coins are a finite resource. When they run out, many of the scarier aspects of Johnny's offense become less effective or even outright unavailable.
- Struggles against zoning: Johnny's movement options, although interesting for offense, leave much to be desired in terms of getting past zoning tools.
Normal Moves
StartupThe time before an attack is active. Written startup values include the first active frame, so the startup on a frame chart will display one less square than the written value. Frames
Active The active frames of an attack refers to the amount of time an attack can hit the opponent. Frames
InactiveFrames in the middle of multi-hit attacks which cannot hit the opponent, but are after the move has become active at least once. Frames
Recovery The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action, even blocking. Frames
Special RecoveryThe recovery of an attack refers to the amount of time an attacker must wait before they may perform another action.Recovery frames which happen under abnormal conditions, such as after landing. Frames
ProjectileIndicates an entity that exists separately from the character has become active. Usually something like a Fireball A projectile which usually travels slowly across the screen in a horizontal path above the ground.. Active
CancelA window in which to cancel a move. Can be varied in usage. Window
5P
5K
c.S
f.S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
34 | Mid | 7 | 6 | 18 | -10 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
5H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
44 | Mid | 11 | 7 | 19 | -7 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
Dust Attack
S+H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
44 | High | 26 | 8 | 6 | +5 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
2P
2K
2S
2H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
28×2 | Mid | 9 | 8(2)4 | 29 | -17 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
- Frame advantage is for when only first hit connects
Sweep
2S+H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
30×2 | Low | 13 | 2(3)3 | 22 | -6 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
6P
6K
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
40 | Mid | 16 | 6 | 10 | +3 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
6H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
86 | Mid | 18 | 2 | 32 | -15 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
3 |
j.P
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
12 | High/Air | 7 | 5 | 9 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
1 |
j.K
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
26 | High/Air | 8 | 8 | 6 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
j.S
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
32 | High/Air | 10 | 4 | 21 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
j.H
Universal Mechanics
Ground Throw
4H or 6H
Dead Angle Attack
Special Moves
Mist Finer Stance
236[P] or 236[K] or 236[S]
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
236[P/K/S] | 6 | ||||||
Stance H | Total 3 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
236[P/K/S] | |||
Stance H |
236[P/K/S]: Stance H:
Mist Finer: Upper
236]P[
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
236P Lv1 | 32 | Mid | 7+5 | 4 | 38 | -28 | |
236P Lv2 | 70 | Mid | 7+4 | 4 | 23 | -13 | |
236P Lv3 | 20×9 | Mid | 7+4 | {4(3)}×3,{3(4)4(3)}×2,3(4)4 | 44 | -29 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
236P Lv1 | 2 | ||
236P Lv2 | 2 | ||
236P Lv3 | 3 |
236P Lv1: 236P Lv2: 236P Lv3:
Mist Finer: Middle
236]K[
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
236K Lv1 | 29 | All | 7+9 | 3 | 42 | -31 | |
236K Lv2 | 70 | All | 7+4 | 3 | 25 | -14 | |
236K Lv3 | 20×9 | All×2, Low, All, Low×2, All×2, Low | 7+4 | 3(4)4(4)2(4)3(5)2(4)3(4)3(5)2 | 45 | -33 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
236K Lv1 | 2 | ||
236K Lv2 | 2 | ||
236K Lv3 | 2 |
236K Lv1: 236K Lv2: 236K Lv3:
Mist Finer: Lower
236]S[
Version | Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|---|
236S Lv1 | 26 | Low | 7+10 | 2 | 42 | -30 | |
236S Lv2 | 70 | Low | 7+5 | 2 | 25 | -13 | |
236S Lv3 | 20×9 | Low×6, All×2, Low | 7+5 | {2(5)}×5,2(4)3(4)3(5)2 | 45 | -33 |
Version | Level | Guard Bar+ | Guard Bar- |
---|---|---|---|
236S Lv1 | 2 | ||
236S Lv2 | 2 | ||
236S Lv3 | 2 |
236S Lv1: 236S Lv2: 236S Lv3:
Glitter Is Gold
236H
Damage | Guard | Startup | Active | Recovery | On-Block | Invuln |
---|---|---|---|---|---|---|
10 | All | 5 | 33 | Total 19 | +5 |
Level | Guard Bar+ | Guard Bar- |
---|---|---|
2 |
- Hitstop 6F
Bacchus Sigh
214P
Divine Blade
623S > S or j.236S
Overdrives
That's My Name
632146H
Instant Kill
Joker Trick
During IK Mode: 236236H
To edit frame data, edit values in GGX/Johnny/Data.